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2068 lines
54 KiB
2068 lines
54 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "stdafx.h"
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#include "generichash.h"
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#include "CullTreeNode.h"
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#include "GlobalFunctions.h"
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#include "MainFrm.h"
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#include "MapDefs.h"
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#include "MapDoc.h" // dvs: think of a way around the world knowing about the doc
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#include "MapEntity.h"
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#include "MapGroup.h"
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#include "MapSolid.h"
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#include "MapWorld.h"
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#include "SaveInfo.h"
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#include "StatusBarIDs.h"
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#include "VisGroup.h"
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#include "hammer.h"
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#include "Worldsize.h"
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#include "MapOverlay.h"
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#include "Manifest.h"
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#include "..\fow\fow.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#pragma warning(disable:4244)
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class CCullTreeNode;
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IMPLEMENT_MAPCLASS(CMapWorld)
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struct SaveLists_t
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{
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CMapObjectList Solids;
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CMapObjectList Entities;
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CMapObjectList Groups;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pSolid -
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// *pList -
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// Output : static BOOL
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//-----------------------------------------------------------------------------
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static BOOL AddUsedTextures(CMapSolid *pSolid, CUsedTextureList *pList)
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{
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if (!pSolid->IsVisible())
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return TRUE;
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int nFaces = pSolid->GetFaceCount();
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IEditorTexture *pLastTex = NULL;
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int nLastElement = 0;
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for (int i = 0; i < nFaces; i++)
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{
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CMapFace *pFace = pSolid->GetFace(i);
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UsedTexture_t Tex;
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Tex.pTex = pFace->GetTexture();
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Tex.nUsageCount = 0;
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if (Tex.pTex != NULL)
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{
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if (Tex.pTex != pLastTex)
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{
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int nElement = pList->Find(Tex.pTex);
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if (nElement == -1)
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{
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nElement = pList->AddToTail(Tex);
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}
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nLastElement = nElement;
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pLastTex = Tex.pTex;
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}
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pList->Element(nLastElement).nUsageCount++;
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}
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}
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return TRUE;
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}
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static BOOL AddOverlayTextures(CMapOverlay *pOverlay, CUsedTextureList *pList)
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{
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if (!pOverlay->IsVisible())
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return TRUE;
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UsedTexture_t Tex;
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Tex.pTex = pOverlay->GetMaterial();
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Tex.nUsageCount = 0;
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if (Tex.pTex != NULL)
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{
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int nElement = pList->Find(Tex.pTex);
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if (nElement == -1)
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nElement = pList->AddToTail(Tex);
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pList->Element(nElement).nUsageCount++;
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}
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns whether the two boxes intersect.
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// Input : mins1 -
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// maxs1 -
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// mins2 -
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// maxs2 -
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//-----------------------------------------------------------------------------
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bool BoxesIntersect(Vector const &mins1, Vector const &maxs1, Vector const &mins2, Vector const &maxs2)
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{
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if ((maxs1[0] < mins2[0]) || (mins1[0] > maxs2[0]) ||
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(maxs1[1] < mins2[1]) || (mins1[1] > maxs2[1]) ||
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(maxs1[2] < mins2[2]) || (mins1[2] > maxs2[2]))
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{
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return(false);
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}
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return(true);
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}
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//-----------------------------------------------------------------------------
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// Called from constructors to initialize data members.
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//-----------------------------------------------------------------------------
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void CMapWorld::Init()
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{
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//
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// Make sure subsequent UpdateBounds() will be effective.
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//
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m_Render2DBox.ResetBounds();
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Vector pt( 0, 0, 0 );
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m_Render2DBox.UpdateBounds(pt);
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SetClass("worldspawn");
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m_pCullTree = NULL;
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m_nNextFaceID = 1; // Face IDs start at 1. An ID of 0 means no ID.
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// create the world displacement manager
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m_pWorldDispMgr = CreateWorldEditDispMgr();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CMapWorld::CMapWorld( void )
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{
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Init();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CMapWorld::CMapWorld( CMapDoc *pOwningDocument )
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{
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Init();
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m_pOwningDocument = pOwningDocument;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor. Deletes all paths in the world and the culling tree.
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//-----------------------------------------------------------------------------
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CMapWorld::~CMapWorld(void)
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{
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// Delete paths.
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m_Paths.PurgeAndDeleteElements();
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//
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// Delete the culling tree.
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//
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CullTree_Free();
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// destroy the world displacement manager
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DestroyWorldEditDispMgr( &m_pWorldDispMgr );
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}
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//-----------------------------------------------------------------------------
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// Called by the undo system when this object is restored by undo or redo.
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//-----------------------------------------------------------------------------
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void CMapWorld::OnUndoRedo()
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{
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BaseClass::OnUndoRedo();
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// The cull tree doesn't get kept by the undo system so we need to rebuild it.
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CullTree_Build();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overridden to maintain the culling tree. Root level children of the
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// world are kept in the culling tree.
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// Input : pChild - object to add as a child.
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//-----------------------------------------------------------------------------
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void CMapWorld::AddChild(CMapClass *pChild)
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{
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CMapClass::AddChild(pChild);
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//
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// Add the object to the culling tree.
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//
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if (m_pCullTree != NULL)
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{
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m_pCullTree->AddCullTreeObjectRecurse(pChild);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: The sole way to add an object to the world.
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//
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// NOTE: Do not call this during file load!! Similar (but different)
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// bookkeeping is done in PostloadWorld during serialization.
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//
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// Input : pObject - object to add to the world.
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// pParent - object to use as the new object's parent.
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//-----------------------------------------------------------------------------
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void CMapWorld::AddObjectToWorld(CMapClass *pObject, CMapClass *pParent)
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{
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Assert(pObject != NULL);
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if (pObject == NULL)
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{
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return;
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}
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//
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// Link the object into the tree.
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//
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if (pParent == NULL)
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{
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pParent = this;
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}
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pParent->AddChild(pObject);
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//
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// If this object or any of its children are entities, add the entities
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// to our optimized list of entities.
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//
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EntityList_Add(pObject);
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//
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// Notify the object that it has been added to the world.
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//
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pObject->OnAddToWorld(this);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sorts all the objects in the world into three lists: entities, solids,
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// and groups. These lists are then serialized in SaveVMF.
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// Input : pSaveLists - Receives lists of objects.
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//-----------------------------------------------------------------------------
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BOOL CMapWorld::BuildSaveListsCallback(CMapClass *pObject, SaveLists_t *pSaveLists)
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{
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CMapEntity *pEntity = dynamic_cast<CMapEntity *>(pObject);
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if (pEntity != NULL)
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{
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pSaveLists->Entities.AddToTail(pEntity);
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return(TRUE);
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}
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CMapSolid *pSolid = dynamic_cast<CMapSolid *>(pObject);
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if (pSolid != NULL)
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{
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pSaveLists->Solids.AddToTail(pSolid);
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return(TRUE);
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}
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CMapGroup *pGroup = dynamic_cast<CMapGroup *>(pObject);
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if (pGroup != NULL)
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{
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pSaveLists->Groups.AddToTail(pGroup);
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return(TRUE);
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}
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return(TRUE);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input :
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// Output : CMapClass
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//-----------------------------------------------------------------------------
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CMapClass *CMapWorld::Copy(bool bUpdateDependencies)
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{
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CMapWorld *pWorld = new CMapWorld;
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pWorld->CopyFrom(this, bUpdateDependencies);
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return pWorld;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pobj -
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// Output : CMapClass
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//-----------------------------------------------------------------------------
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CMapClass *CMapWorld::CopyFrom(CMapClass *pobj, bool bUpdateDependencies)
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{
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Assert(pobj->IsMapClass(MAPCLASS_TYPE(CMapWorld)));
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CMapWorld *pFrom = (CMapWorld *)pobj;
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CMapClass::CopyFrom(pobj, bUpdateDependencies);
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//
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// Copy our keys. If our targetname changed we must relink all targetname pointers.
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//
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const char *pszOldTargetName = CEditGameClass::GetKeyValue("targetname");
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char szOldTargetName[MAX_IO_NAME_LEN];
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if (pszOldTargetName != NULL)
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{
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strcpy(szOldTargetName, pszOldTargetName);
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}
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CEditGameClass::CopyFrom(pFrom);
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const char *pszNewTargetName = CEditGameClass::GetKeyValue("targetname");
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if ((bUpdateDependencies) && (pszNewTargetName != NULL))
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{
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if (stricmp(szOldTargetName, pszNewTargetName) != 0)
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{
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UpdateAllDependencies(this);
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}
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}
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return this;
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}
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//-----------------------------------------------------------------------------
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// Hash the string to the bucket index where it belongs.
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//-----------------------------------------------------------------------------
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static inline int EntityBucketForName( const char *pszName )
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{
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if ( !pszName )
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return 0;
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unsigned int nHash = HashStringCaseless( pszName );
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return nHash % NUM_HASHED_ENTITY_BUCKETS;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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int CMapWorld::FindEntityBucket( CMapEntity *pEntity, int *pnIndex )
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{
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for ( int i = 0; i < NUM_HASHED_ENTITY_BUCKETS; i++ )
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{
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int nIndex = m_EntityListByName[ i ].Find( pEntity );
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if ( nIndex != -1 )
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{
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if ( pnIndex )
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{
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*pnIndex = nIndex;
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}
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return i;
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}
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CMapWorld::AddEntity( CMapEntity *pEntity )
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{
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if ( m_EntityList.Find( pEntity ) != -1 )
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return;
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// Add it to the flat list.
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m_EntityList.AddToTail( pEntity );
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// If it has a name, add it to the list of entities hashed by name checksum.
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const char *pszName = pEntity->GetKeyValue( "targetname" );
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if ( pszName )
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{
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int nBucket = EntityBucketForName( pszName );
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m_EntityListByName[ nBucket ].AddToTail( pEntity );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds any entities found in the given object tree to the list of
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// entities that are in this world. Called whenever an object is added
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// to this world.
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// Input : pObject - object (and children) to add to the entity list.
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//-----------------------------------------------------------------------------
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void CMapWorld::EntityList_Add(CMapClass *pObject)
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{
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CMapEntity *pEntity = dynamic_cast<CMapEntity *>(pObject);
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if (pEntity != NULL)
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{
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AddEntity(pEntity);
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}
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EnumChildrenPos_t pos;
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CMapClass *pChild = pObject->GetFirstDescendent(pos);
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while (pChild != NULL)
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{
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CMapEntity *pEntity = dynamic_cast<CMapEntity *>(pChild);
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if ((pEntity != NULL) && (m_EntityList.Find(pEntity) == -1))
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{
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AddEntity(pEntity);
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}
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pChild = pObject->GetNextDescendent(pos);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Removes this object (if it is an entity) or any of its entity
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// descendents from this world's entity list. Called when an object is
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// removed from this world.
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// Input : pObject - Object to remove from the entity list.
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//-----------------------------------------------------------------------------
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void CMapWorld::EntityList_Remove(CMapClass *pObject, bool bRemoveChildren)
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{
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//
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// Remove the object itself.
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//
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CMapEntity *pEntity = dynamic_cast<CMapEntity *>(pObject);
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if (pEntity != NULL)
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{
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// Remove the entity from the flat list.
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int nIndex = m_EntityList.Find( pEntity );
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if ( nIndex != -1 )
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{
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m_EntityList.FastRemove( nIndex );
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}
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// Remove the entity from the hashed list.
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int nOldBucket = FindEntityBucket( pEntity, &nIndex );
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if ( nOldBucket != -1 )
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{
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m_EntityListByName[ nOldBucket ].FastRemove( nIndex );
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}
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Assert( m_EntityList.Find( pEntity ) == -1 );
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}
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//
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// Remove entity children.
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//
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if (bRemoveChildren)
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{
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EnumChildrenPos_t pos;
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CMapClass *pChild = pObject->GetFirstDescendent(pos);
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while (pChild != NULL)
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{
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CMapEntity *pEntity = dynamic_cast<CMapEntity *>(pChild);
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if (pEntity != NULL)
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{
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m_EntityList.FindAndFastRemove( CUtlReference<CMapEntity>(pEntity) );
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}
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pChild = pObject->GetNextDescendent(pos);
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overridden to maintain the culling tree. Root level children of the
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// world are kept in the culling tree.
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// Input : pChild - child to remove.
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//-----------------------------------------------------------------------------
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void CMapWorld::RemoveChild(CMapClass *pChild, bool bUpdateBounds)
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{
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CMapClass::RemoveChild(pChild, bUpdateBounds);
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//
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// Remove the object from the culling tree because it is no longer a root-level child.
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//
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if (m_pCullTree != NULL)
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{
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m_pCullTree->RemoveCullTreeObjectRecurse(pChild);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: this function will attempt to find a child. If the bool and matrix
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// are supplied, the localized matrix will be built.
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// Input : key - the key field to lookup
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// value - the value to find
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// Output : returns the entity found
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// bIsInInstance - optional parameter to indicate if the found entity is inside of an instance
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// InstanceMatrix - optional parameter to set the localized matrix of the instance stack
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//-----------------------------------------------------------------------------
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CMapEntity *CMapWorld::FindChildByKeyValue( const char* key, const char* value, bool *bIsInInstance, VMatrix *InstanceMatrix )
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{
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if ( bIsInInstance )
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{
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*bIsInInstance = false;
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}
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return __super::FindChildByKeyValue( key, value, bIsInInstance, InstanceMatrix );
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}
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|
|
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//-----------------------------------------------------------------------------
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// Purpose: Removes an object from the world.
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// Input : pObject - object to remove from the world.
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// bChildren - whether we're removing the object's children as well.
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//-----------------------------------------------------------------------------
|
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void CMapWorld::RemoveObjectFromWorld(CMapClass *pObject, bool bRemoveChildren)
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{
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Assert(pObject != NULL);
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if (pObject == NULL)
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{
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return;
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}
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|
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//
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// Unlink the object from the tree.
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//
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CMapClass *pParent = pObject->GetParent();
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Assert(pParent != NULL);
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if (pParent != NULL)
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{
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pParent->RemoveChild(pObject);
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}
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|
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//
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// If it (or any of its children) is an entity, remove it from this
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// world's list of entities.
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//
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EntityList_Remove(pObject, bRemoveChildren);
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//
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// Notify the object so it can release any pointers it may have to other
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// objects in the world. We don't do this in RemoveChild because the object
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// may only be changing parents rather than leaving the world.
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//
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pObject->OnRemoveFromWorld(this, bRemoveChildren);
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}
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|
|
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//-----------------------------------------------------------------------------
|
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// Purpose: Special implementation of UpdateChild for the world object. This
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// notifies the document that an object's bounding box has changed.
|
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// Input : pChild -
|
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//-----------------------------------------------------------------------------
|
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void CMapWorld::UpdateChild(CMapClass *pChild)
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{
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if ( CMapClass::s_bLoadingVMF )
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return;
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|
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// Recalculate the bounds of this child's branch.
|
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pChild->CalcBounds(TRUE);
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// Recalculate own bounds
|
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CalcBounds( FALSE );
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|
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//
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// Relink the child in the culling tree.
|
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//
|
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if (m_pCullTree != NULL)
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{
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m_pCullTree->UpdateCullTreeObjectRecurse(pChild);
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}
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|
|
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//
|
|
// Notify the document that an object in the world has changed.
|
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//
|
|
if (!IsTemporary()) // HACK: check to avoid prefab objects ending up in the doc's update list
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|
{
|
|
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
|
|
if (pDoc != NULL)
|
|
{
|
|
pDoc->UpdateObject(pChild);
|
|
}
|
|
}
|
|
|
|
if ( CMapDoc::GetInLevelLoad() == 0 )
|
|
{
|
|
APP()->pMapDocTemplate->UpdateInstanceMap( m_pOwningDocument );
|
|
APP()->pManifestDocTemplate->UpdateInstanceMap( m_pOwningDocument );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pList -
|
|
//-----------------------------------------------------------------------------
|
|
void CMapWorld::GetUsedTextures(CUsedTextureList &List)
|
|
{
|
|
List.RemoveAll();
|
|
EnumChildren((ENUMMAPCHILDRENPROC)AddUsedTextures, (DWORD)&List, MAPCLASS_TYPE(CMapSolid));
|
|
EnumChildren((ENUMMAPCHILDRENPROC)AddOverlayTextures, (DWORD)&List, MAPCLASS_TYPE(CMapOverlay));
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pNode -
|
|
//-----------------------------------------------------------------------------
|
|
void CMapWorld::CullTree_FreeNode(CCullTreeNode *pNode)
|
|
{
|
|
Assert(pNode != NULL);
|
|
if ( !pNode )
|
|
return;
|
|
|
|
int nChildCount = pNode->GetChildCount();
|
|
if (nChildCount != 0)
|
|
{
|
|
for (int nChild = 0; nChild < nChildCount; nChild++)
|
|
{
|
|
CCullTreeNode *pChild = pNode->GetCullTreeChild(nChild);
|
|
CullTree_FreeNode(pChild);
|
|
}
|
|
}
|
|
|
|
delete pNode;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Recursively deletes the entire culling tree if is it not NULL.
|
|
// This does not delete the map objects that the culling tree contains,
|
|
// only the leaves and nodes themselves.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapWorld::CullTree_Free(void)
|
|
{
|
|
if (m_pCullTree != NULL)
|
|
{
|
|
CullTree_FreeNode(m_pCullTree);
|
|
m_pCullTree = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Determines if this node is a node or a leaf. If it is a node, it will
|
|
// be split into eight children and each child will be populated with
|
|
// objects whose bounding boxes intersect them, then split recursively.
|
|
// If this node is a leaf, no action is taken and recursion terminates.
|
|
// Input : pNode -
|
|
//-----------------------------------------------------------------------------
|
|
#define MIN_NODE_DIM 1024 // Minimum node size of 170 x 170 x 170 feet
|
|
#define MIN_NODE_OBJECT_SPLIT 2 // Don't split nodes with fewer than two objects.
|
|
|
|
void CMapWorld::CullTree_SplitNode(CCullTreeNode *pNode)
|
|
{
|
|
Vector Mins;
|
|
Vector Maxs;
|
|
Vector Size;
|
|
|
|
pNode->GetBounds(Mins, Maxs);
|
|
VectorSubtract(Maxs, Mins, Size);
|
|
|
|
if ((Size[0] > MIN_NODE_DIM) && (Size[1] > MIN_NODE_DIM) && (Size[2] > MIN_NODE_DIM))
|
|
{
|
|
Vector Mids;
|
|
int nChild;
|
|
|
|
Mids[0] = (Mins[0] + Maxs[0]) / 2.0;
|
|
Mids[1] = (Mins[1] + Maxs[1]) / 2.0;
|
|
Mids[2] = (Mins[2] + Maxs[2]) / 2.0;
|
|
|
|
for (nChild = 0; nChild < 8; nChild++)
|
|
{
|
|
Vector ChildMins;
|
|
Vector ChildMaxs;
|
|
|
|
//
|
|
// Create a child and set its bounding box.
|
|
//
|
|
CCullTreeNode *pChild = new CCullTreeNode;
|
|
|
|
if (nChild & 1)
|
|
{
|
|
ChildMins[0] = Mins[0];
|
|
ChildMaxs[0] = Mids[0];
|
|
}
|
|
else
|
|
{
|
|
ChildMins[0] = Mids[0];
|
|
ChildMaxs[0] = Maxs[0];
|
|
}
|
|
|
|
if (nChild & 2)
|
|
{
|
|
ChildMins[1] = Mins[1];
|
|
ChildMaxs[1] = Mids[1];
|
|
}
|
|
else
|
|
{
|
|
ChildMins[1] = Mids[1];
|
|
ChildMaxs[1] = Maxs[1];
|
|
}
|
|
|
|
if (nChild & 4)
|
|
{
|
|
ChildMins[2] = Mins[2];
|
|
ChildMaxs[2] = Mids[2];
|
|
}
|
|
else
|
|
{
|
|
ChildMins[2] = Mids[2];
|
|
ChildMaxs[2] = Maxs[2];
|
|
}
|
|
|
|
pChild->UpdateBounds(ChildMins, ChildMaxs);
|
|
|
|
pNode->AddCullTreeChild(pChild);
|
|
|
|
Vector mins1;
|
|
Vector maxs1;
|
|
pChild->GetBounds(mins1, maxs1);
|
|
|
|
//
|
|
// Check all objects in this node against the child's bounding box, adding the
|
|
// objects that intersect to the child's object list.
|
|
//
|
|
int nObjectCount = pNode->GetObjectCount();
|
|
for (int nObject = 0; nObject < nObjectCount; nObject++)
|
|
{
|
|
CMapClass *pObject = pNode->GetCullTreeObject(nObject);
|
|
Assert(pObject != NULL);
|
|
|
|
Vector mins2;
|
|
Vector maxs2;
|
|
pObject->GetCullBox(mins2, maxs2);
|
|
if (BoxesIntersect(mins1, maxs1, mins2, maxs2))
|
|
{
|
|
pChild->AddCullTreeObject(pObject);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Remove all objects from this node's object list (since we are not a leaf).
|
|
//
|
|
pNode->RemoveAllCullTreeObjects();
|
|
|
|
//
|
|
// Recurse into all children with at least two objects, splitting them.
|
|
//
|
|
int nChildCount = pNode->GetChildCount();
|
|
for (nChild = 0; nChild < nChildCount; nChild++)
|
|
{
|
|
CCullTreeNode *pChild = pNode->GetCullTreeChild(nChild);
|
|
if (pChild->GetObjectCount() >= MIN_NODE_OBJECT_SPLIT)
|
|
{
|
|
CullTree_SplitNode(pChild);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pNode -
|
|
//-----------------------------------------------------------------------------
|
|
void CMapWorld::CullTree_DumpNode(CCullTreeNode *pNode, int nDepth)
|
|
{
|
|
int nChildCount = pNode->GetChildCount();
|
|
char szText[100];
|
|
|
|
if (nChildCount == 0)
|
|
{
|
|
// Leaf
|
|
OutputDebugString("LEAF:\n");
|
|
int nObjectCount = pNode->GetObjectCount();
|
|
for (int nObject = 0; nObject < nObjectCount; nObject++)
|
|
{
|
|
CMapClass *pMapClass = pNode->GetCullTreeObject(nObject);
|
|
sprintf(szText, "%*c %p %s\n", nDepth, ' ', pMapClass, pMapClass->GetType());
|
|
OutputDebugString(szText);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Node
|
|
sprintf(szText, "%*s\n", nDepth, "+");
|
|
OutputDebugString(szText);
|
|
|
|
for (int nChild = 0; nChild < nChildCount; nChild++)
|
|
{
|
|
CCullTreeNode *pChild = pNode->GetCullTreeChild(nChild);
|
|
CullTree_DumpNode(pChild, nDepth + 1);
|
|
}
|
|
|
|
OutputDebugString("\n");
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMapWorld::CullTree_Build(void)
|
|
{
|
|
CullTree_Free();
|
|
m_pCullTree = new CCullTreeNode;
|
|
|
|
//
|
|
// The top level node in the tree uses the largest possible bounding box.
|
|
//
|
|
Vector BoxMins( g_MIN_MAP_COORD, g_MIN_MAP_COORD, g_MIN_MAP_COORD );
|
|
Vector BoxMaxs( g_MAX_MAP_COORD, g_MAX_MAP_COORD, g_MAX_MAP_COORD );
|
|
m_pCullTree->UpdateBounds(BoxMins, BoxMaxs);
|
|
|
|
//
|
|
// Populate the top level node with the contents of the world.
|
|
//
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pObject = m_Children.Element(pos);
|
|
m_pCullTree->AddCullTreeObject(pObject);
|
|
}
|
|
|
|
//
|
|
// Recursively split this node into children and populate them.
|
|
//
|
|
CullTree_SplitNode(m_pCullTree);
|
|
|
|
//DumpCullTreeNode(m_pCullTree, 1);
|
|
//OutputDebugString("\n");
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns a list of all the groups in the world.
|
|
//-----------------------------------------------------------------------------
|
|
int CMapWorld::GetGroupList(CUtlVector<CMapGroup *> &GroupList)
|
|
{
|
|
GroupList.RemoveAll();
|
|
EnumChildrenPos_t pos;
|
|
CMapClass *pChild = GetFirstDescendent(pos);
|
|
while (pChild != NULL)
|
|
{
|
|
if (pChild->IsGroup())
|
|
{
|
|
GroupList.AddToTail((CMapGroup *)pChild);
|
|
}
|
|
|
|
pChild = GetNextDescendent(pos);
|
|
}
|
|
|
|
return GroupList.Count();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called after all objects in the World have been loaded. Calls the
|
|
// PostLoadWorld function for every object in the world, then
|
|
// builds the culling tree.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapWorld::PostloadWorld(void)
|
|
{
|
|
// This causes certain calculations to get delayed until the end.
|
|
CMapClass::s_bLoadingVMF = true;
|
|
|
|
//
|
|
// Set the class name from our "classname" key and discard the key.
|
|
//
|
|
int nIndex;
|
|
const char *pszValue = pszValue = m_KeyValues.GetValue("classname", &nIndex);
|
|
if (pszValue != NULL)
|
|
{
|
|
SetClass(pszValue);
|
|
RemoveKey(nIndex);
|
|
}
|
|
|
|
//
|
|
// Call PostLoadWorld on all our children and add any entities to the
|
|
// entity list.
|
|
//
|
|
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children[pos];
|
|
pChild->PostloadWorld(this);
|
|
EntityList_Add(pChild);
|
|
}
|
|
|
|
// Since s_bLoadingVMF was on before, a bunch of stuff got delayed. Now let's do that stuff.
|
|
CMapClass::s_bLoadingVMF = false;
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children[pos];
|
|
pChild->CalcBounds( TRUE );
|
|
//
|
|
// Relink the child in the culling tree.
|
|
//
|
|
if (m_pCullTree != NULL)
|
|
{
|
|
m_pCullTree->UpdateCullTreeObjectRecurse(pChild);
|
|
}
|
|
|
|
pChild->PostUpdate(Notify_Changed);
|
|
pChild->SignalChanged();
|
|
}
|
|
CalcBounds( FALSE ); // Recalculate the world's bounds now that everyone else's bounds are upadted.
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pFile -
|
|
// pData -
|
|
// Output : ChunkFileResult_t
|
|
//-----------------------------------------------------------------------------
|
|
ChunkFileResult_t CMapWorld::LoadGroupCallback(CChunkFile *pFile, CMapWorld *pWorld)
|
|
{
|
|
CMapGroup *pGroup = new CMapGroup;
|
|
|
|
ChunkFileResult_t eResult = pGroup->LoadVMF(pFile);
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
pWorld->AddChild(pGroup);
|
|
}
|
|
|
|
return(eResult);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pLoadInfo -
|
|
// *pWorld -
|
|
// Output : ChunkFileResult_t
|
|
//-----------------------------------------------------------------------------
|
|
ChunkFileResult_t CMapWorld::LoadHiddenCallback(CChunkFile *pFile, CMapWorld *pWorld)
|
|
{
|
|
//
|
|
// Set up handlers for the subchunks that we are interested in.
|
|
//
|
|
CChunkHandlerMap Handlers;
|
|
Handlers.AddHandler("solid", (ChunkHandler_t)LoadSolidCallback, pWorld);
|
|
|
|
pFile->PushHandlers(&Handlers);
|
|
ChunkFileResult_t eResult = pFile->ReadChunk();
|
|
pFile->PopHandlers();
|
|
|
|
return(eResult);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles keyvalues when loading the world chunk of MAP files.
|
|
// Input : szKey - Key to handle.
|
|
// szValue - Value of key.
|
|
// pWorld - World being loaded.
|
|
// Output : Returns ChunkFile_Ok if all is well.
|
|
//-----------------------------------------------------------------------------
|
|
ChunkFileResult_t CMapWorld::LoadKeyCallback(const char *szKey, const char *szValue, CMapWorld *pWorld)
|
|
{
|
|
if (!stricmp(szKey, "id"))
|
|
{
|
|
pWorld->SetID(atoi(szValue));
|
|
}
|
|
else if (stricmp(szKey, "mapversion") != 0)
|
|
{
|
|
pWorld->SetKeyValue(szKey, szValue);
|
|
}
|
|
|
|
return(ChunkFile_Ok);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pLoadInfo -
|
|
// Output : ChunkFileResult_t
|
|
//-----------------------------------------------------------------------------
|
|
ChunkFileResult_t CMapWorld::LoadVMF(CChunkFile *pFile)
|
|
{
|
|
//
|
|
// Set up handlers for the subchunks that we are interested in.
|
|
//
|
|
CChunkHandlerMap Handlers;
|
|
Handlers.AddHandler("solid", (ChunkHandler_t)LoadSolidCallback, this);
|
|
Handlers.AddHandler("hidden", (ChunkHandler_t)LoadHiddenCallback, this);
|
|
Handlers.AddHandler("group", (ChunkHandler_t)LoadGroupCallback, this);
|
|
Handlers.AddHandler("connections", (ChunkHandler_t)LoadConnectionsCallback, (CEditGameClass *)this);
|
|
|
|
pFile->PushHandlers(&Handlers);
|
|
ChunkFileResult_t eResult = pFile->ReadChunk((KeyHandler_t)LoadKeyCallback, this);
|
|
pFile->PopHandlers();
|
|
|
|
const char *pszValue = GetKeyValue( "fow" );
|
|
if ( pszValue != NULL )
|
|
{
|
|
CFoW *pFoW = CMapDoc::GetActiveMapDoc()->GetFoW();
|
|
|
|
if ( pFoW != NULL )
|
|
{
|
|
Vector vWorldMins, vWorldMaxs;
|
|
int nHorizontalGridSize, nVerticalGridSize;
|
|
|
|
sscanf( GetKeyValue( "m_vWorldMins" ), "%g %g %g", &vWorldMins.x, &vWorldMins.y, &vWorldMins.z );
|
|
sscanf( GetKeyValue( "m_vWorldMaxs" ), "%g %g %g", &vWorldMaxs.x, &vWorldMaxs.y, &vWorldMaxs.z );
|
|
nHorizontalGridSize = atoi( GetKeyValue( "m_nHorizontalGridSize" ) );
|
|
nVerticalGridSize = atoi( GetKeyValue( "m_nVerticalGridSize" ) );
|
|
|
|
pFoW->SetSize( vWorldMins, vWorldMaxs, nHorizontalGridSize, nVerticalGridSize );
|
|
|
|
if ( nVerticalGridSize == -1 )
|
|
{
|
|
int nGridZUnits = atoi( GetKeyValue( "m_nGridZUnits" ) );
|
|
float32 *flHeights = ( float * )stackalloc( sizeof( float32 ) * nGridZUnits );
|
|
for( int i = 0; i < nGridZUnits; i++ )
|
|
{
|
|
char temp[ 128 ];
|
|
|
|
sprintf( temp, "m_pVerticalLevels_%d", i );
|
|
flHeights[ i ] = atof( GetKeyValue( temp ) );
|
|
}
|
|
|
|
pFoW->SetCustomVerticalLevels( flHeights, nGridZUnits );
|
|
}
|
|
}
|
|
}
|
|
|
|
return(eResult);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pLoadInfo -
|
|
// *pWorld -
|
|
// Output : ChunkFileResult_t
|
|
//-----------------------------------------------------------------------------
|
|
ChunkFileResult_t CMapWorld::LoadSolidCallback(CChunkFile *pFile, CMapWorld *pWorld)
|
|
{
|
|
CMapSolid *pSolid = new CMapSolid;
|
|
|
|
bool bValid;
|
|
ChunkFileResult_t eResult = pSolid->LoadVMF(pFile, bValid);
|
|
|
|
if ((eResult == ChunkFile_Ok) && (bValid))
|
|
{
|
|
const char *pszValue = pSolid->GetEditorKeyValue("cordonsolid");
|
|
|
|
// HAMMER CONSOLE TODO:
|
|
bool g_bDebugLoadCordonBrushes = false;
|
|
if ( (pszValue == NULL) || g_bDebugLoadCordonBrushes )
|
|
{
|
|
pWorld->AddChild(pSolid);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
delete pSolid;
|
|
}
|
|
|
|
return(eResult);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Calls PresaveWorld in all of the world's descendents.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapWorld::PresaveWorld(void)
|
|
{
|
|
EnumChildrenPos_t pos;
|
|
CMapClass *pChild = GetFirstDescendent(pos);
|
|
while (pChild != NULL)
|
|
{
|
|
pChild->PresaveWorld();
|
|
pChild = GetNextDescendent(pos);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input :
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
ChunkFileResult_t CMapWorld::SaveSolids(CChunkFile *pFile, CSaveInfo *pSaveInfo, int saveFlags)
|
|
{
|
|
PresaveWorld();
|
|
|
|
SaveLists_t SaveLists;
|
|
EnumChildrenRecurseGroupsOnly((ENUMMAPCHILDRENPROC)BuildSaveListsCallback, (DWORD)&SaveLists);
|
|
|
|
return SaveObjectListVMF(pFile, pSaveInfo, &SaveLists.Solids, saveFlags);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
int SortFuncCompareSaveOrder( const CUtlReference<CMapClass> *pClass1, const CUtlReference<CMapClass> *pClass2 )
|
|
{
|
|
const CMapClass *pObject1 = pClass1->GetObject();
|
|
const CMapClass *pObject2 = pClass2->GetObject();
|
|
|
|
// For all objects that were loaded from the VMF, preserve the load order on save.
|
|
int nLoadID1 = pObject1->GetLoadID();
|
|
int nLoadID2 = pObject2->GetLoadID();
|
|
|
|
if ( nLoadID1 > nLoadID2 )
|
|
return 1;
|
|
|
|
if ( nLoadID1 < nLoadID2 )
|
|
return -1;
|
|
|
|
// Load IDs are equal. Sort by unique object ID.
|
|
int nID1 = pObject1->GetID();
|
|
int nID2 = pObject2->GetID();
|
|
|
|
if ( nID1 > nID2 )
|
|
return 1;
|
|
|
|
if ( nID1 < nID2 )
|
|
return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Saves all solids, entities, and groups in the world to a VMF file.
|
|
// Input : pFile - File object to use for saving.
|
|
// pSaveInfo - Holds rules for which objects to save.
|
|
// Output : Returns ChunkFile_Ok if the save was successful, or an error code.
|
|
//-----------------------------------------------------------------------------
|
|
ChunkFileResult_t CMapWorld::SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo, int saveFlags)
|
|
{
|
|
PresaveWorld();
|
|
|
|
//
|
|
// Sort the world objects into lists for saving into different chunks.
|
|
//
|
|
SaveLists_t SaveLists;
|
|
EnumChildrenRecurseGroupsOnly((ENUMMAPCHILDRENPROC)BuildSaveListsCallback, (DWORD)&SaveLists);
|
|
|
|
// IMPORTANT:
|
|
// Because UtlReferenceVectors don't preserve order, sort the lists by object ID so that the save
|
|
// order is the same every time. This makes it possible to get meaningful diffs between versions!
|
|
//
|
|
SaveLists.Entities.InPlaceQuickSort( SortFuncCompareSaveOrder );
|
|
SaveLists.Groups.InPlaceQuickSort( SortFuncCompareSaveOrder );
|
|
SaveLists.Solids.InPlaceQuickSort( SortFuncCompareSaveOrder );
|
|
|
|
//
|
|
// Begin the world chunk.
|
|
//
|
|
ChunkFileResult_t eResult = ChunkFile_Ok;
|
|
|
|
if( !(saveFlags & SAVEFLAGS_LIGHTSONLY) )
|
|
{
|
|
eResult = pFile->BeginChunk("world");
|
|
|
|
//
|
|
// Save world ID - it's always zero.
|
|
//
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
eResult = pFile->WriteKeyValueInt("id", GetID());
|
|
}
|
|
|
|
//
|
|
// HACK: Save map version. This is already being saved in the version info block by the doc.
|
|
//
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
eResult = pFile->WriteKeyValueInt("mapversion", CMapDoc::GetActiveMapDoc()->GetDocVersion());
|
|
}
|
|
|
|
//
|
|
// Save world keys.
|
|
//
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
CEditGameClass::SaveVMF(pFile, pSaveInfo);
|
|
}
|
|
|
|
//
|
|
// Save world solids.
|
|
//
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
eResult = SaveObjectListVMF(pFile, pSaveInfo, &SaveLists.Solids, saveFlags);
|
|
}
|
|
|
|
//
|
|
// Save groups.
|
|
//
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
eResult = SaveObjectListVMF(pFile, pSaveInfo, &SaveLists.Groups, saveFlags);
|
|
}
|
|
|
|
//
|
|
// End the world chunk.
|
|
//
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
pFile->EndChunk();
|
|
}
|
|
}
|
|
|
|
//
|
|
// Save entities and their solid children.
|
|
//
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
eResult = SaveObjectListVMF(pFile, pSaveInfo, &SaveLists.Entities, saveFlags);
|
|
}
|
|
|
|
return(eResult);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pFile -
|
|
// *pList -
|
|
// Output : ChunkFileResult_t
|
|
//-----------------------------------------------------------------------------
|
|
ChunkFileResult_t CMapWorld::SaveObjectListVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo, const CMapObjectList *pList, int saveFlags)
|
|
{
|
|
FOR_EACH_OBJ( *pList, pos )
|
|
{
|
|
CMapClass *pObject = (CUtlReference< CMapClass >)pList->Element(pos);
|
|
|
|
// Only save lights if that's what they want.
|
|
if( saveFlags & SAVEFLAGS_LIGHTSONLY )
|
|
{
|
|
CMapEntity *pMapEnt = dynamic_cast<CMapEntity*>( pObject );
|
|
bool bIsLight = pMapEnt && strncmp( pMapEnt->GetClassName(), "light", 5 ) == 0;
|
|
if( !bIsLight )
|
|
continue;
|
|
}
|
|
|
|
|
|
if (pObject != NULL)
|
|
{
|
|
ChunkFileResult_t eResult = pObject->SaveVMF(pFile, pSaveInfo);
|
|
if (eResult != ChunkFile_Ok)
|
|
{
|
|
return(eResult);
|
|
}
|
|
}
|
|
}
|
|
|
|
return(ChunkFile_Ok);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Adds a given character to the end of a string if there isn't one already.
|
|
// Input : psz - String to add the backslash to.
|
|
// ch - Character to check for (and add if not found).
|
|
// nSize - Size of buffer pointer to by psz.
|
|
// Output : Returns true if there was enough space in the dest buffer, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
static bool EnsureTrailingChar(char *psz, char ch, int nSize)
|
|
{
|
|
int nLen = strlen(psz);
|
|
if ((psz[0] != '\0') && (psz[nLen - 1] != ch))
|
|
{
|
|
if (nLen < (nSize - 1))
|
|
{
|
|
psz[nLen++] = ch;
|
|
psz[nLen] = '\0';
|
|
}
|
|
else
|
|
{
|
|
// No room to add the character.
|
|
return(false);
|
|
}
|
|
}
|
|
|
|
return(true);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Finds the face with the corresponding face ID.
|
|
// FIXME: AAARGH, slow!! Need to build a table or something.
|
|
// Input : nFaceID -
|
|
//-----------------------------------------------------------------------------
|
|
CMapFace *CMapWorld::FaceID_FaceForID(int nFaceID)
|
|
{
|
|
EnumChildrenPos_t pos;
|
|
CMapClass *pChild = GetFirstDescendent(pos);
|
|
while (pChild != NULL)
|
|
{
|
|
CMapSolid *pSolid = dynamic_cast <CMapSolid *>(pChild);
|
|
if (pSolid != NULL)
|
|
{
|
|
int nFaceCount = pSolid->GetFaceCount();
|
|
for (int nFace = 0; nFace < nFaceCount; nFace++)
|
|
{
|
|
CMapFace *pFace = pSolid->GetFace(nFace);
|
|
if (pFace->GetFaceID() == nFaceID)
|
|
{
|
|
return(pFace);
|
|
}
|
|
}
|
|
}
|
|
|
|
pChild = GetNextDescendent(pos);
|
|
}
|
|
|
|
return(NULL);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Concatenates strings without overrunning the dest buffer.
|
|
// Input : szDest -
|
|
// szSrc -
|
|
// nDestSize -
|
|
// Output : Returns true if all chars were copied, false if we ran out of room.
|
|
//-----------------------------------------------------------------------------
|
|
static bool AppendString(char *szDest, char const *szSrc, int nDestSize)
|
|
{
|
|
int nDestLen = strlen(szDest);
|
|
int nDestAvail = nDestSize - nDestLen - 1;
|
|
|
|
char *pszStart = szDest + nDestLen;
|
|
char *psz = pszStart;
|
|
|
|
while ((nDestAvail > 0) && (*szSrc != '\0'))
|
|
{
|
|
*psz++ = *szSrc++;
|
|
nDestAvail--;
|
|
}
|
|
|
|
*psz = '\0';
|
|
|
|
if (*szSrc != '\0')
|
|
{
|
|
// If we ran out of room, don't append anything. We don't want partial strings.
|
|
*pszStart = '\0';
|
|
}
|
|
|
|
return(*szSrc == '\0');
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Encode the list of fully selected and partially selected faces in
|
|
// a string of the form: "4 5 12 (1 8)"
|
|
//
|
|
// This is used for multiselect editing of sidelist keyvalues.
|
|
//
|
|
// Input : pszValue - The buffer to receive the face lists encoded as a string.
|
|
// pFullFaceList - the list of faces that are considered fully in the list
|
|
// pPartialFaceList - the list of faces that are partially in the list
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapWorld::FaceID_FaceIDListsToString(char *pszList, int nSize, CMapFaceIDList *pFullFaceIDList, CMapFaceIDList *pPartialFaceIDList)
|
|
{
|
|
if (pszList == NULL)
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
pszList[0] = '\0';
|
|
|
|
//
|
|
// Add the fully selected faces, space delimited.
|
|
//
|
|
if (pFullFaceIDList != NULL)
|
|
{
|
|
for (int i = 0; i < pFullFaceIDList->Count(); i++)
|
|
{
|
|
int nFace = pFullFaceIDList->Element(i);
|
|
|
|
char szID[64];
|
|
itoa(nFace, szID, 10);
|
|
if (!EnsureTrailingChar(pszList, ' ', nSize) || !AppendString(pszList, szID, nSize))
|
|
{
|
|
return(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Add the partially selected faces inside of parentheses.
|
|
//
|
|
if (pPartialFaceIDList != NULL)
|
|
{
|
|
if (pPartialFaceIDList->Count() > 0)
|
|
{
|
|
if (!EnsureTrailingChar(pszList, ' ', nSize) || !AppendString(pszList, "(", nSize))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
bool bFirst = true;
|
|
|
|
for (int i = 0; i < pPartialFaceIDList->Count(); i++)
|
|
{
|
|
int nFace = pPartialFaceIDList->Element(i);
|
|
|
|
char szID[64];
|
|
itoa(nFace, szID, 10);
|
|
if (!bFirst)
|
|
{
|
|
if (!EnsureTrailingChar(pszList, ' ', nSize))
|
|
{
|
|
return(false);
|
|
}
|
|
}
|
|
bFirst = false;
|
|
if (!AppendString(pszList, szID, nSize))
|
|
{
|
|
return(false);
|
|
}
|
|
}
|
|
|
|
AppendString(pszList, ")", nSize);
|
|
}
|
|
}
|
|
|
|
return(true);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Encode the list of fully selected and partially selected faces in
|
|
// a string of the form: "4 5 12 (1 8)"
|
|
//
|
|
// This is used for multiselect editing of sidelist keyvalues.
|
|
//
|
|
// Input : pszValue - The buffer to receive the face lists encoded as a string.
|
|
// pFullFaceList - the list of faces that are considered fully in the list
|
|
// pPartialFaceList - the list of faces that are partially in the list
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapWorld::FaceID_FaceListsToString(char *pszList, int nSize, CMapFaceList *pFullFaceList, CMapFaceList *pPartialFaceList)
|
|
{
|
|
if (pszList == NULL)
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
pszList[0] = '\0';
|
|
|
|
//
|
|
// Add the fully selected faces, space delimited.
|
|
//
|
|
if (pFullFaceList != NULL)
|
|
{
|
|
for (int i = 0; i < pFullFaceList->Count(); i++)
|
|
{
|
|
CMapFace *pFace = pFullFaceList->Element(i);
|
|
|
|
char szID[64];
|
|
itoa(pFace->GetFaceID(), szID, 10);
|
|
if (!EnsureTrailingChar(pszList, ' ', nSize) || !AppendString(pszList, szID, nSize))
|
|
{
|
|
return(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Add the partially selected faces inside of parentheses.
|
|
//
|
|
if (pPartialFaceList != NULL)
|
|
{
|
|
if (pPartialFaceList->Count() > 0)
|
|
{
|
|
if (!EnsureTrailingChar(pszList, ' ', nSize) || !AppendString(pszList, "(", nSize))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
bool bFirst = true;
|
|
|
|
for (int i = 0; i < pPartialFaceList->Count(); i++)
|
|
{
|
|
CMapFace *pFace = pPartialFaceList->Element(i);
|
|
|
|
char szID[64];
|
|
itoa(pFace->GetFaceID(), szID, 10);
|
|
if (!bFirst)
|
|
{
|
|
if (!EnsureTrailingChar(pszList, ' ', nSize))
|
|
{
|
|
return(false);
|
|
}
|
|
}
|
|
bFirst = false;
|
|
if (!AppendString(pszList, szID, nSize))
|
|
{
|
|
return(false);
|
|
}
|
|
}
|
|
|
|
AppendString(pszList, ")", nSize);
|
|
}
|
|
}
|
|
|
|
return(true);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Decode a string of the form: "4 5 12 (1 8)" into a list of fully
|
|
// selected and a list of partially selected face IDs.
|
|
//
|
|
// This is used for multiselect editing of sidelist keyvalues.
|
|
//
|
|
// Input : pszValue - The buffer to receive the face lists encoded as a string.
|
|
// pFullFaceList - the list of faces that are considered fully in the list
|
|
// pPartialFaceList - the list of faces that are partially in the list
|
|
//-----------------------------------------------------------------------------
|
|
void CMapWorld::FaceID_StringToFaceIDLists(CMapFaceIDList *pFullFaceList, CMapFaceIDList *pPartialFaceList, const char *pszValue)
|
|
{
|
|
if (pFullFaceList != NULL)
|
|
{
|
|
pFullFaceList->RemoveAll();
|
|
}
|
|
|
|
if (pPartialFaceList != NULL)
|
|
{
|
|
pPartialFaceList->RemoveAll();
|
|
}
|
|
|
|
if (pszValue != NULL)
|
|
{
|
|
char szVal[KEYVALUE_MAX_VALUE_LENGTH];
|
|
strcpy(szVal, pszValue);
|
|
|
|
int nParens = 0;
|
|
bool bInParens = false;
|
|
|
|
char *psz = strtok(szVal, " ");
|
|
while (psz != NULL)
|
|
{
|
|
//
|
|
// Strip leading or trailing parentheses from the substring.
|
|
//
|
|
bool bFirstValid = true;
|
|
char *pszRemoveParens = psz;
|
|
while (*pszRemoveParens != '\0')
|
|
{
|
|
if (*pszRemoveParens == '(')
|
|
{
|
|
nParens++;
|
|
*pszRemoveParens = '\0';
|
|
}
|
|
else if (*pszRemoveParens == ')')
|
|
{
|
|
nParens--;
|
|
*pszRemoveParens = '\0';
|
|
}
|
|
else if (bFirstValid)
|
|
{
|
|
//
|
|
// Note the parentheses depth at the start of this number.
|
|
//
|
|
if (nParens > 0)
|
|
{
|
|
bInParens = true;
|
|
}
|
|
else
|
|
{
|
|
bInParens = false;
|
|
}
|
|
|
|
psz = pszRemoveParens;
|
|
bFirstValid = false;
|
|
}
|
|
pszRemoveParens++;
|
|
}
|
|
|
|
//
|
|
// The substring should now be a single face ID. Get the corresponding
|
|
// face and add it to the list.
|
|
//
|
|
int nFaceID = atoi(psz);
|
|
if (bInParens)
|
|
{
|
|
if (pPartialFaceList != NULL)
|
|
{
|
|
pPartialFaceList->AddToTail(nFaceID);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pFullFaceList != NULL)
|
|
{
|
|
pFullFaceList->AddToTail(nFaceID);
|
|
}
|
|
}
|
|
|
|
//
|
|
// Get the next substring.
|
|
//
|
|
psz = strtok(NULL, " ");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Decode a string of the form: "4 5 12 (1 8)" into a list of fully
|
|
// selected and a list of partially selected faces.
|
|
//
|
|
// This is used for multiselect editing of sidelist keyvalues.
|
|
//
|
|
// Input : pszValue - The buffer to receive the face lists encoded as a string.
|
|
// pFullFaceList - the list of faces that are considered fully in the list
|
|
// pPartialFaceList - the list of faces that are partially in the list
|
|
//-----------------------------------------------------------------------------
|
|
void CMapWorld::FaceID_StringToFaceLists(CMapFaceList *pFullFaceList, CMapFaceList *pPartialFaceList, const char *pszValue)
|
|
{
|
|
CMapFaceIDList FullFaceIDList;
|
|
CMapFaceIDList PartialFaceIDList;
|
|
|
|
FaceID_StringToFaceIDLists(&FullFaceIDList, &PartialFaceIDList, pszValue);
|
|
|
|
if (pFullFaceList != NULL)
|
|
{
|
|
pFullFaceList->RemoveAll();
|
|
|
|
for (int i = 0; i < FullFaceIDList.Count(); i++)
|
|
{
|
|
//
|
|
// Get the corresponding face and add it to the list.
|
|
//
|
|
// FACEID TODO: fix so we only interate the world objects once
|
|
CMapFace *pFace = FaceID_FaceForID(FullFaceIDList.Element(i));
|
|
if (pFace != NULL)
|
|
{
|
|
pFullFaceList->AddToTail(pFace);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pPartialFaceList != NULL)
|
|
{
|
|
pPartialFaceList->RemoveAll();
|
|
|
|
for (int i = 0; i < PartialFaceIDList.Count(); i++)
|
|
{
|
|
//
|
|
// Get the corresponding face and add it to the list.
|
|
//
|
|
// FACEID TODO: fix so we only interate the world objects once
|
|
CMapFace *pFace = FaceID_FaceForID(PartialFaceIDList.Element(i));
|
|
if (pFace != NULL)
|
|
{
|
|
pPartialFaceList->AddToTail(pFace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: increments the numerals at the end of a string
|
|
// appends 0 if no numerals exist
|
|
// Input : newName -
|
|
//-----------------------------------------------------------------------------
|
|
static void IncrementStringName( char *str, int nMaxLength )
|
|
{
|
|
// walk backwards through the string looking for where the digits stop
|
|
int orgLen = Q_strlen(str);
|
|
int pos = orgLen;
|
|
while ( (pos > 0) && V_isdigit(str[pos-1]) )
|
|
{
|
|
pos--;
|
|
}
|
|
|
|
// if no digits found, append a "1"
|
|
if ( pos == orgLen )
|
|
{
|
|
Q_strncat( str, "1", nMaxLength );
|
|
}
|
|
else
|
|
{
|
|
// get the number
|
|
int iNum = Q_atoi( str+pos );
|
|
|
|
// increment the number
|
|
iNum++;
|
|
|
|
// cut off old number
|
|
str[pos]=0;
|
|
|
|
// add the new number to the string
|
|
Q_snprintf( str, nMaxLength, "%s%d", str, iNum );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Generates a new, unique targetname for the given entity based on an
|
|
// existing entity name.
|
|
// a static function
|
|
// Input : pObject - the entity
|
|
// startName - the name of the original entity - assumed to already exist in the map
|
|
// outputName - the new name based on the original name, guaranteed to be unique
|
|
// szPrefix - a string to prepend to the new name
|
|
// newNameBufferSize -
|
|
// bMakeUnique - if true, the generated name will be unique in this world and pRoot
|
|
// szPrefix - prefix to prepend to the new name
|
|
// pRoot - an optional tree of objects to look in for uniqueness
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapWorld::GenerateNewTargetname( const char *startName, char *outputName, int newNameBufferSize, bool bMakeUnique, const char *szPrefix, CMapClass *pRoot )
|
|
{
|
|
outputName[0] = 0;
|
|
|
|
if ( szPrefix )
|
|
{
|
|
// add prefix if any give
|
|
Q_strncpy( outputName, szPrefix, newNameBufferSize );
|
|
}
|
|
|
|
// add start name
|
|
Q_strncat( outputName, startName, newNameBufferSize );
|
|
|
|
// if new name is still empty, set entity as default
|
|
if ( Q_strlen( outputName ) == 0 )
|
|
{
|
|
Q_strncpy( outputName, "entity", newNameBufferSize );
|
|
}
|
|
|
|
// Only append numbers to the name if we need to. It's possible that adding
|
|
// the prefix was sufficient to make the name unique.
|
|
if ( bMakeUnique && FindEntityByName( outputName, false, true ) )
|
|
{
|
|
// try to find entities that match the name
|
|
CMapEntity *pEnt = NULL;
|
|
do
|
|
{
|
|
// increment the entity name
|
|
IncrementStringName( outputName, newNameBufferSize );
|
|
|
|
pEnt = FindEntityByName( outputName, false, true );
|
|
|
|
if ( !pEnt && pRoot )
|
|
{
|
|
pEnt = pRoot->FindChildByKeyValue( "targetname", outputName );
|
|
}
|
|
|
|
} while ( pEnt );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CMapWorld::PostloadVisGroups()
|
|
{
|
|
bool bFoundOrphans = false;
|
|
CMapObjectList orphans;
|
|
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
|
|
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children[pos];
|
|
|
|
if ( pChild->PostloadVisGroups( true ) == true )
|
|
{
|
|
orphans.AddToTail( pChild );
|
|
bFoundOrphans = true;
|
|
}
|
|
}
|
|
if ( bFoundOrphans == true )
|
|
{
|
|
pDoc->VisGroups_CreateNamedVisGroup( orphans, "_orphaned hidden", true, false );
|
|
GetMainWnd()->MessageBox( "Orphaned objects were found and placed into the \"_orphaned hidden\" visgroup.", "Orphaned Objects Found", MB_OK | MB_ICONEXCLAMATION);
|
|
}
|
|
|
|
// Link up all the connections to the entities
|
|
const CMapEntityList *pEntities = EntityList_GetList();
|
|
FOR_EACH_OBJ( *pEntities, pos )
|
|
{
|
|
CMapEntity *pEntity = (CUtlReference<CMapEntity>)pEntities->Element(pos);
|
|
|
|
#if defined(_DEBUG) && 0
|
|
LPCTSTR pszTargetName = pEntity->GetKeyValue("targetname");
|
|
if ( pszTargetName && !strcmp(pszTargetName, "relay_cancelVCDs") )
|
|
{
|
|
// Set breakpoint here for debugging this entity's visiblity
|
|
int foo = 0;
|
|
}
|
|
#endif
|
|
int nConnections = pEntity ? pEntity->Connections_GetCount() : 0;
|
|
for ( int pos2 = 0; pos2 < nConnections; pos2++ )
|
|
{
|
|
CEntityConnection *pEntityConnection = pEntity->Connections_Get(pos2);
|
|
|
|
// Link this connection back to the entity
|
|
pEntityConnection->GetSourceEntityList()->AddToTail( pEntity );
|
|
pEntityConnection->LinkTargetEntities();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
CMapEntity *CMapWorld::FindEntityByName( const char *pszName, bool bVisiblesOnly, bool bSearchInstanceParms )
|
|
{
|
|
if ( !pszName )
|
|
return NULL;
|
|
|
|
CMapEntityList *pList = &m_EntityList;
|
|
|
|
if ( !strchr( pszName, '*' ) )
|
|
{
|
|
int nBucket = EntityBucketForName( pszName );
|
|
pList = &m_EntityListByName[nBucket];
|
|
}
|
|
|
|
int nCount = pList->Count();
|
|
for ( int i = 0; i < nCount; i++ )
|
|
{
|
|
CMapEntity *pEntity = pList->Element( i );
|
|
|
|
// If you hit this assert it means that an entity was deleted
|
|
// but not removed from the world's entity list.
|
|
Assert( pEntity != NULL );
|
|
|
|
if ( !pEntity )
|
|
continue;
|
|
|
|
if ( pEntity->IsVisible() || !bVisiblesOnly )
|
|
{
|
|
if ( pEntity->NameMatches( pszName ) )
|
|
{
|
|
return pEntity;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( bSearchInstanceParms == true )
|
|
{
|
|
const CMapEntityList *pEntities = EntityList_GetList();
|
|
FOR_EACH_OBJ( *pEntities, pos )
|
|
{
|
|
CMapEntity *pEntity = (CUtlReference<CMapEntity>)pEntities->Element(pos);
|
|
|
|
if ( pEntity && pEntity->ClassNameMatches( "func_instance" ) )
|
|
{
|
|
for ( int j = pEntity->GetFirstKeyValue(); j != pEntity->GetInvalidKeyValue(); j = pEntity->GetNextKeyValue( j ) )
|
|
{
|
|
LPCTSTR pInstanceKey = pEntity->GetKey( j );
|
|
LPCTSTR pInstanceValue = pEntity->GetKeyValue( j );
|
|
if ( strnicmp( pInstanceKey, "replace", strlen( "replace" ) ) == 0 )
|
|
{
|
|
const char *InstancePos = strchr( pInstanceValue, ' ' );
|
|
if ( InstancePos == NULL )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( strcmpi( pszName, InstancePos + 1 ) == 0 )
|
|
{
|
|
return pEntity;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Finds all entities in the map with a given class name.
|
|
// Input : pFound - List of entities with the class name.
|
|
// pszClassName - Class name to match, case insensitive.
|
|
// Output : Returns true if any matches were found, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapWorld::FindEntitiesByClassName(CMapEntityList &Found, const char *pszClassName, bool bVisiblesOnly)
|
|
{
|
|
Found.RemoveAll();
|
|
|
|
int nCount = EntityList_GetCount();
|
|
for ( int i = 0; i < nCount; i++ )
|
|
{
|
|
CMapEntity *pEntity = EntityList_GetEntity( i );
|
|
|
|
if ( pEntity->IsVisible() || !bVisiblesOnly )
|
|
{
|
|
if ( pEntity->ClassNameMatches( pszClassName ) )
|
|
{
|
|
Found.AddToTail( pEntity );
|
|
}
|
|
}
|
|
}
|
|
|
|
return( Found.Count() != 0 );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pFound -
|
|
// pszTargetName -
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapWorld::FindEntitiesByKeyValue(CMapEntityList &Found, const char *pszKey, const char *pszValue, bool bVisiblesOnly)
|
|
{
|
|
Found.RemoveAll();
|
|
|
|
int nCount = EntityList_GetCount();
|
|
for ( int i = 0; i < nCount; i++ )
|
|
{
|
|
CMapEntity *pEntity = EntityList_GetEntity( i );
|
|
|
|
if ( pEntity->IsVisible() || !bVisiblesOnly )
|
|
{
|
|
const char *pszThisValue = pEntity->GetKeyValue( pszKey );
|
|
|
|
if ( pszThisValue != NULL )
|
|
{
|
|
if (( pszValue != NULL ) && ( !stricmp( pszValue, pszThisValue )))
|
|
{
|
|
Found.AddToTail( pEntity );
|
|
}
|
|
}
|
|
else if (pszValue == NULL)
|
|
{
|
|
Found.AddToTail( pEntity );
|
|
}
|
|
}
|
|
}
|
|
|
|
return( Found.Count() != 0 );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapWorld::FindEntitiesByName( CMapEntityList &Found, const char *pszName, bool bVisiblesOnly )
|
|
{
|
|
Found.RemoveAll();
|
|
|
|
if ( !pszName )
|
|
return false;
|
|
|
|
CMapEntityList *pList = &m_EntityList;
|
|
|
|
if ( !strchr( pszName, '*' ) )
|
|
{
|
|
int nBucket = EntityBucketForName( pszName );
|
|
pList = &m_EntityListByName[nBucket];
|
|
}
|
|
|
|
int nCount = pList->Count();
|
|
for ( int i = 0; i < nCount; i++ )
|
|
{
|
|
CMapEntity *pEntity = pList->Element( i );
|
|
|
|
if ( pEntity && ( pEntity->IsVisible() || !bVisiblesOnly ) )
|
|
{
|
|
if ( pEntity->NameMatches( pszName ) )
|
|
{
|
|
Found.AddToTail( pEntity );
|
|
}
|
|
}
|
|
}
|
|
|
|
return( Found.Count() != 0 );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapWorld::FindEntitiesByNameOrClassName(CMapEntityList &Found, const char *pszName, bool bVisiblesOnly)
|
|
{
|
|
Found.RemoveAll();
|
|
|
|
int nCount = EntityList_GetCount();
|
|
for ( int i = 0; i < nCount; i++ )
|
|
{
|
|
CMapEntity *pEntity = EntityList_GetEntity( i );
|
|
|
|
if ( pEntity->IsVisible() || !bVisiblesOnly )
|
|
{
|
|
if ( pEntity->NameMatches( pszName ) || pEntity->ClassNameMatches( pszName ) )
|
|
{
|
|
Found.AddToTail( pEntity );
|
|
}
|
|
}
|
|
}
|
|
|
|
return( Found.Count() != 0 );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Tell all our children to update their dependencies because of the given object.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapWorld::UpdateAllDependencies( CMapClass *pObject )
|
|
{
|
|
//
|
|
// Entities need to be put in their proper hash bucket if the name changed.
|
|
//
|
|
CMapEntity *pEntity = dynamic_cast<CMapEntity *>(pObject);
|
|
if ( pEntity )
|
|
{
|
|
int nNewBucket = -1;
|
|
const char *pszName = pEntity->GetKeyValue( "targetname" );
|
|
if ( pszName )
|
|
{
|
|
nNewBucket = EntityBucketForName( pszName );
|
|
}
|
|
|
|
int nIndex;
|
|
int nOldBucket = FindEntityBucket( pEntity, &nIndex );
|
|
|
|
if ( nOldBucket != nNewBucket )
|
|
{
|
|
// Remove the entity from the hashed list.
|
|
if ( nOldBucket != -1 )
|
|
{
|
|
m_EntityListByName[ nOldBucket ].FastRemove( nIndex );
|
|
}
|
|
|
|
// Add the entity back to the hashed list in the proper bucket.
|
|
if ( nNewBucket != -1 )
|
|
{
|
|
m_EntityListByName[ nNewBucket ].AddToTail( pEntity );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns if this map world is editable. If it is not part of an instance
|
|
// or manifest, then it is editable. Otherwise, it lets the owning document
|
|
// determine the editing state.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapWorld::IsEditable( void )
|
|
{
|
|
if ( !m_pOwningDocument )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return m_pOwningDocument->IsEditable();
|
|
}
|
|
|