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437 lines
13 KiB
437 lines
13 KiB
//===== Copyright Valve Corporation, All rights reserved. ======//
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#include "stdafx.h"
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#include "hammer_mathlib.h"
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#include "Box3D.h"
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#include "BSPFile.h"
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#include "const.h"
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#include "MapDefs.h" // dvs: For COORD_NOTINIT
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#include "MapDoc.h"
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#include "MapEntity.h"
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#include "mapworldtext.h"
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#include "Render2D.h"
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#include "Render3D.h"
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#include "hammer.h"
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#include "Texture.h"
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#include "TextureSystem.h"
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#include "materialsystem/IMesh.h"
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#include "Material.h"
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#include "Options.h"
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#include "camera.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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IMPLEMENT_MAPCLASS(CWorldTextHelper)
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//-----------------------------------------------------------------------------
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// Purpose: Factory function. Used for creating a CWorldTextHelper from a set
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// of string parameters from the FGD file.
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// Input : *pInfo - Pointer to helper info class which gives us information
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// about how to create the class.
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// Output : Returns a pointer to the class, NULL if an error occurs.
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//-----------------------------------------------------------------------------
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CMapClass *CWorldTextHelper::CreateWorldText( CHelperInfo *pHelperInfo, CMapEntity *pParent )
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{
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const char* pMsg = pParent->GetKeyValue( "message" );
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CWorldTextHelper *pWorldText = new CWorldTextHelper;
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pWorldText->SetText( pMsg );
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pWorldText->SetRenderMode( kRenderTransAlpha );
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return pWorldText;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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//-----------------------------------------------------------------------------
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CWorldTextHelper::CWorldTextHelper()
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: m_eRenderMode( kRenderTransAlpha ),
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m_flTextSize( 10.f ),
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m_pText( nullptr )
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{
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m_RenderColor.r = 255;
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m_RenderColor.g = 255;
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m_RenderColor.b = 255;
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m_RenderColor.a = 255;
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Initialize();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor.
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//-----------------------------------------------------------------------------
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CWorldTextHelper::~CWorldTextHelper( void )
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{
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if ( m_pText )
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{
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free( m_pText );
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}
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}
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//-----------------------------------------------------------------------------
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// Sets the render mode
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//-----------------------------------------------------------------------------
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void CWorldTextHelper::SetRenderMode( int eRenderMode )
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{
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m_eRenderMode = eRenderMode;
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}
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void CWorldTextHelper::ComputeCornerVertices( Vector *pVerts, float flBloat ) const
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{
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Vector ViewForward( 1.0f, 0.0f, 0.0f );
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Vector ViewUp( 0.0f, 1.0f, 0.0f );
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Vector ViewRight( 0.0f, 0.0f, -1.0f );
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AngleVectors( m_Angles, &ViewForward, &ViewRight, &ViewUp );
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float flStrLength = V_strlen( m_pText );
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flStrLength = Max( flStrLength, 1.0f );
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pVerts[ 0 ] = m_Origin - flBloat * ( ViewRight + ViewUp );
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pVerts[ 1 ] = pVerts[ 0 ] + ( m_flTextSize * ( 1.0f + ( flStrLength - 1.0f ) * 0.6f ) + 2.0f * flBloat ) * ViewRight;
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pVerts[ 2 ] = pVerts[ 1 ] + ( m_flTextSize + 2.0f * flBloat )* ViewUp;
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pVerts[ 3 ] = pVerts[ 0 ] + ( m_flTextSize + 2.0f * flBloat )* ViewUp;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Calculates our bounding box based on the sprite dimensions.
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// Input : bFullUpdate - Whether we should recalculate our childrens' bounds.
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//-----------------------------------------------------------------------------
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void CWorldTextHelper::CalcBounds( BOOL bFullUpdate )
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{
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CMapClass::CalcBounds(bFullUpdate);
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Vector cornerVerts[ 4 ];
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ComputeCornerVertices( cornerVerts );
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Vector vMin = VectorMin( VectorMin( cornerVerts[ 0 ], cornerVerts[ 1 ] ), VectorMin( cornerVerts[ 2 ], cornerVerts[ 3 ] ) );
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Vector vMax = VectorMax( VectorMax( cornerVerts[ 0 ], cornerVerts[ 1 ] ), VectorMax( cornerVerts[ 2 ], cornerVerts[ 3 ] ) );
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m_CullBox.UpdateBounds( vMin, vMax );
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m_Render2DBox.UpdateBounds( vMin, vMax );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns a copy of this object.
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// Output : Pointer to the new object.
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//-----------------------------------------------------------------------------
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CMapClass *CWorldTextHelper::Copy( bool bUpdateDependencies )
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{
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CWorldTextHelper *pCopy = new CWorldTextHelper;
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if (pCopy != NULL)
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{
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pCopy->CopyFrom(this, bUpdateDependencies);
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}
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return pCopy;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Turns this into a duplicate of the given object.
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// Input : pObject - Pointer to the object to copy from.
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// Output : Returns a pointer to this object.
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//-----------------------------------------------------------------------------
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CMapClass *CWorldTextHelper::CopyFrom( CMapClass *pObject, bool bUpdateDependencies )
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{
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CWorldTextHelper *pFrom = dynamic_cast<CWorldTextHelper*>( pObject );
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Assert( pFrom != NULL );
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if ( pFrom != NULL )
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{
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CMapClass::CopyFrom(pObject, bUpdateDependencies);
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m_Angles = pFrom->m_Angles;
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SetText( pFrom->m_pText );
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SetRenderMode( pFrom->m_eRenderMode );
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m_RenderColor = pFrom->m_RenderColor;
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}
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return this;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : Angles -
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//-----------------------------------------------------------------------------
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void CWorldTextHelper::GetAngles( QAngle &Angles )
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{
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Angles = m_Angles;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CWorldTextHelper::Initialize( void )
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{
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SetText( "" );
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m_Angles.Init();
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//m_eRenderMode = kRenderNormal;
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m_RenderColor.r = 255;
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m_RenderColor.g = 255;
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m_RenderColor.b = 255;
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}
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#define CHAR_WIDTH 0.0625f // 1/16
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#define CHAR_HEIGHT 0.0625f // 1/16
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void CWorldTextHelper::Render3DText( CRender3D *pRender, const char* szText, const float flTextSize )
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{
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if ( !szText )
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return;
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int nNumChars = strlen( szText );
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if ( !nNumChars )
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return;
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Vector ViewForward( 1.0f, 0.0f, 0.0f );
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Vector ViewUp( 0.0f, 1.0f, 0.0f );
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Vector ViewRight( 0.0f, 0.0f, -1.0f );
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AngleVectors( m_Angles, &ViewForward, &ViewRight, &ViewUp );
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Vector vecStartPos;
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VectorCopy( m_Origin, vecStartPos );
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IMaterial* pDebugText = g_pMaterialSystem->FindMaterial( "editor/worldtext", TEXTURE_GROUP_OTHER, true );
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if ( !pDebugText )
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return;
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pRender->PushRenderMode( RENDER_MODE_EXTERN );
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CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
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pRenderContext->Bind( pDebugText );
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IMesh* pMesh = pRenderContext->GetDynamicMesh();
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CMeshBuilder meshBuilder;
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float screenSize = flTextSize;
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meshBuilder.Begin( pMesh, MATERIAL_QUADS, nNumChars );
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for ( int i=0; i<nNumChars; i++ )
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{
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int nCharIdx = (int)((char)*szText) - 32;
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int nRow = nCharIdx / 16;
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int nCol = nCharIdx % 16;
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float flU = (nCol * CHAR_WIDTH);
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float flV = (nRow * CHAR_HEIGHT);
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flV += CHAR_HEIGHT;
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meshBuilder.Position3fv( vecStartPos.Base() );
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meshBuilder.TexCoord2f( 0, flU, flV );
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meshBuilder.Color4ub( m_RenderColor.r, m_RenderColor.g, m_RenderColor.b, 255 );
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meshBuilder.AdvanceVertex();
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vecStartPos += (ViewUp * screenSize);
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flV -= CHAR_HEIGHT;
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meshBuilder.Position3fv( vecStartPos.Base() );
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meshBuilder.TexCoord2f( 0, flU, flV );
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meshBuilder.Color4ub( m_RenderColor.r, m_RenderColor.g, m_RenderColor.b, 255 );
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meshBuilder.AdvanceVertex();
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vecStartPos += (ViewRight * screenSize);
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flU += CHAR_WIDTH;
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meshBuilder.Position3fv( vecStartPos.Base() );
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meshBuilder.TexCoord2f( 0, flU, flV );
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meshBuilder.Color4ub( m_RenderColor.r, m_RenderColor.g, m_RenderColor.b, 255 );
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meshBuilder.AdvanceVertex();
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vecStartPos -= (ViewUp * screenSize);
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flV += CHAR_HEIGHT;
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meshBuilder.Position3fv( vecStartPos.Base() );
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meshBuilder.TexCoord2f( 0, flU, flV );
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meshBuilder.Color4ub( m_RenderColor.r, m_RenderColor.g, m_RenderColor.b, 255 );
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meshBuilder.AdvanceVertex();
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vecStartPos -= (ViewRight * screenSize * 0.4f);
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szText++;
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}
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meshBuilder.End();
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pMesh->Draw();
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pRender->PopRenderMode();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pRender -
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//-----------------------------------------------------------------------------
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void CWorldTextHelper::Render3D(CRender3D *pRender)
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{
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pRender->BeginRenderHitTarget( this );
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Render3DText( pRender, m_pText, m_flTextSize );
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pRender->EndRenderHitTarget();
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if ( GetSelectionState() != SELECT_NONE )
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{
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// Selection box
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pRender->PushRenderMode( RENDER_MODE_WIREFRAME );
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Vector cornerVerts[ 4 ];
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ComputeCornerVertices( cornerVerts, 0.2f );
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pRender->SetDrawColor( 255, 255, 0 );
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pRender->DrawLine( cornerVerts[ 0 ], cornerVerts[ 1 ] );
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pRender->DrawLine( cornerVerts[ 1 ], cornerVerts[ 2 ] );
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pRender->DrawLine( cornerVerts[ 2 ], cornerVerts[ 3 ] );
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pRender->DrawLine( cornerVerts[ 3 ], cornerVerts[ 0 ] );
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pRender->PopRenderMode();
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}
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//pRender->PushRenderMode(RENDER_MODE_NONE);
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//pRender->BeginRenderHitTarget( this );
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//VMatrix matXform;
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//matXform.SetupMatrixOrgAngles( m_Origin, m_Angles );
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//pRender->BeginLocalTransfrom( matXform );
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//float flStrLength = V_strlen( m_pText );
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//pRender->RenderBox( Vector( -1.0f, 0.0f, 0.0f ), Vector( 1.0f, -m_flTextSize * ( 1.0f + ( flStrLength - 1.0f ) * 0.6f ), m_flTextSize ), 0, 255, 0, GetSelectionState() );
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//pRender->EndLocalTransfrom();
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//pRender->EndRenderHitTarget();
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//pRender->PopRenderMode();
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}
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//-----------------------------------------------------------------------------
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int CWorldTextHelper::SerializeRMF(std::fstream &File, BOOL bRMF)
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{
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return(0);
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}
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//-----------------------------------------------------------------------------
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int CWorldTextHelper::SerializeMAP(std::fstream &File, BOOL bRMF)
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{
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return(0);
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}
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//-----------------------------------------------------------------------------
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void CWorldTextHelper::DoTransform(const VMatrix &matrix)
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{
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BaseClass::DoTransform(matrix);
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matrix3x4_t fCurrentMatrix,fMatrixNew;
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AngleMatrix(m_Angles, fCurrentMatrix);
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ConcatTransforms(matrix.As3x4(), fCurrentMatrix, fMatrixNew);
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MatrixAngles(fMatrixNew, m_Angles);
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//
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// Update the angles of our parent entity.
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//
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CMapEntity *pEntity = dynamic_cast<CMapEntity*>( m_pParent );
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if ( pEntity )
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{
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char szValue[ 80 ];
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sprintf( szValue, "%g %g %g", m_Angles[ 0 ], m_Angles[ 1 ], m_Angles[ 2 ] );
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pEntity->NotifyChildKeyChanged( this, "angles", szValue );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Notifies that this object's parent entity has had a key value change.
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// Input : szKey - The key that changed.
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// szValue - The new value of the key.
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//-----------------------------------------------------------------------------
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void CWorldTextHelper::OnParentKeyChanged(const char* szKey, const char* szValue)
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{
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if (!stricmp(szKey, "message"))
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{
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SetText( szValue );
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PostUpdate(Notify_Changed);
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}
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else if (!stricmp(szKey, "angles"))
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{
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sscanf(szValue, "%f %f %f", &m_Angles[PITCH], &m_Angles[YAW], &m_Angles[ROLL]);
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PostUpdate(Notify_Changed);
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}
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else if ( !stricmp( szKey, "textsize" ) )
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{
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sscanf( szValue, "%f", &m_flTextSize );
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PostUpdate( Notify_Changed );
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}
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else if ( !stricmp( szKey, "color" ) )
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{
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int r = 0, g = 0, b = 0;
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sscanf( szValue, "%d %d %d", &r, &g, &b );
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m_RenderColor.r = r;
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m_RenderColor.g = g;
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m_RenderColor.b = b;
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PostUpdate( Notify_Changed );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CWorldTextHelper::ShouldRenderLast(void)
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{
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return false;
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}
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//-----------------------------------------------------------------------------
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void CWorldTextHelper::Render2D(CRender2D *pRender)
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{
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Vector vecMins;
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Vector vecMaxs;
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GetRender2DBox(vecMins, vecMaxs);
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Vector2D pt,pt2;
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pRender->TransformPoint(pt, vecMins);
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pRender->TransformPoint(pt2, vecMaxs);
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if ( !IsSelected() )
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{
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pRender->SetDrawColor( r, g, b );
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pRender->SetHandleColor( r, g, b );
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}
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else
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{
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pRender->SetDrawColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) );
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pRender->SetHandleColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) );
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}
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// Draw the bounding box.
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pRender->DrawBox( vecMins, vecMaxs );
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//
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// Draw center handle.
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//
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if ( pRender->IsActiveView() )
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{
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int sizex = abs(pt.x - pt2.x)+1;
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int sizey = abs(pt.y - pt2.y)+1;
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// dont draw handle if object is too small
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if ( sizex > 6 && sizey > 6 )
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{
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pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_CROSS );
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pRender->DrawHandle( (vecMins+vecMaxs)/2 );
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}
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}
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}
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void CWorldTextHelper::SetText( const char *pNewText )
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{
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if ( m_pText )
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{
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free( m_pText );
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}
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m_pText = strdup( pNewText ? pNewText : "" );
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}
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