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869 lines
22 KiB
869 lines
22 KiB
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "stdafx.h"
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#include <shlobj.h>
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#include "GameConfig.h"
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#include "EditGameConfigs.h"
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#include "hammer.h"
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#include "OPTConfigs.h"
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#include "ConfigManager.h"
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#include "process.h"
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#include "Options.h"
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#include "TextureBrowser.h"
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#include "tier2/vconfig.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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IMPLEMENT_DYNCREATE(COPTConfigs, CPropertyPage)
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//-----------------------------------------------------------------------------
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// Purpose: Returns the string value of a registry key
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// Input : *pName - name of the subKey to read
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// *pReturn - string buffer to receive read string
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// size - size of specified buffer
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//-----------------------------------------------------------------------------
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bool GetPersistentEnvironmentVariable( const char *pName, char *pReturn, int size )
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{
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// Open the key
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HKEY hregkey;
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if ( RegOpenKeyEx( HKEY_LOCAL_MACHINE, VPROJECT_REG_KEY, 0, KEY_QUERY_VALUE, &hregkey ) != ERROR_SUCCESS )
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return false;
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// Get the value
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DWORD dwSize = size;
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if ( RegQueryValueEx( hregkey, pName, NULL, NULL,(LPBYTE) pReturn, &dwSize ) != ERROR_SUCCESS )
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return false;
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// Close the key
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RegCloseKey( hregkey );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the registry entry to a string value, under the given subKey
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// Input : *pName - name of the subKey to set
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// *pValue - string value
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//-----------------------------------------------------------------------------
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void SetPersistentEnvironmentVariable( const char *pName, const char *pValue )
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{
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HKEY hregkey;
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DWORD dwReturnValue = 0;
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// Open the key
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if ( RegOpenKeyEx( HKEY_LOCAL_MACHINE, VPROJECT_REG_KEY, 0, KEY_ALL_ACCESS, &hregkey ) != ERROR_SUCCESS )
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return;
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// Set the value to the string passed in
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RegSetValueEx( hregkey, pName, 0, REG_SZ, (const unsigned char *)pValue, (int) strlen(pValue) );
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// Propagate changes so that environment variables takes immediate effect!
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SendMessageTimeout( HWND_BROADCAST, WM_SETTINGCHANGE, 0, (LPARAM) "Environment", SMTO_ABORTIFHUNG, 5000, &dwReturnValue );
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// Close the key
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RegCloseKey( hregkey );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Converts a Steam path prefix to %STEAM% and back.
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//-----------------------------------------------------------------------------
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void EditorUtil_ConvertPath(CString &str, bool bExpand)
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{
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CString strSteamDir;
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g_pGameConfig->GetSteamDir(strSteamDir);
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CString strSteamUserDir;
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g_pGameConfig->GetSteamUserDir(strSteamUserDir);
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if (!strSteamDir.GetLength() && !strSteamUserDir.GetLength())
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{
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// Can't do the token replacement.
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return;
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}
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const char *szSteamDirToken = "$SteamDir";
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const char *szSteamUserDirToken = "$SteamUserDir";
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char szPathOut[MAX_PATH];
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if (bExpand)
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{
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// Replace the tokens with the full strings
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if (Q_StrSubst(str, szSteamUserDirToken, strSteamUserDir, szPathOut, sizeof(szPathOut)))
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{
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str = szPathOut;
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}
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if (Q_StrSubst(str, szSteamDirToken, strSteamDir, szPathOut, sizeof(szPathOut)))
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{
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str = szPathOut;
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}
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}
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else
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{
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// Replace the full strings with the tokens
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// Go from longest paths to shortest paths to insure the most brief expression.
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if (Q_StrSubst(str, strSteamUserDir, szSteamUserDirToken, szPathOut, sizeof(szPathOut)))
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{
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str = szPathOut;
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}
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if (Q_StrSubst(str, strSteamDir, szSteamDirToken, szPathOut, sizeof(szPathOut)))
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{
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str = szPathOut;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Exchanges path data between a CString and an edit control, converting
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// the Steam path to %STEAM% and back.
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//-----------------------------------------------------------------------------
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void EditorUtil_TransferPath(CDialog *pDlg, int nIDC, char *szDest, bool bExpand)
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{
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CWnd *pwnd = pDlg->GetDlgItem(nIDC);
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if (!pwnd)
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return;
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CString str;
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if (bExpand)
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{
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pwnd->GetWindowText(str);
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EditorUtil_ConvertPath(str, true);
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strcpy(szDest, str);
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}
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else
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{
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str = szDest;
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EditorUtil_ConvertPath(str, false);
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pwnd->SetWindowText(str);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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//-----------------------------------------------------------------------------
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COPTConfigs::COPTConfigs(void) : CPropertyPage(COPTConfigs::IDD)
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{
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//{{AFX_DATA_INIT(COPTConfigs)
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//}}AFX_DATA_INIT
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m_pLastSelConfig = NULL;
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m_pInitialSelectedConfig = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor.
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//-----------------------------------------------------------------------------
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COPTConfigs::~COPTConfigs(void)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pDX -
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//-----------------------------------------------------------------------------
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void COPTConfigs::DoDataExchange(CDataExchange* pDX)
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{
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CPropertyPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(COPTConfigs)
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DDX_Control(pDX, IDC_MAPDIR, m_cMapDir);
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DDX_Control(pDX, IDC_PREFABDIR, m_cPrefabDir);
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DDX_Control(pDX, IDC_GAMEEXEDIR, m_cGameExeDir);
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DDX_Control(pDX, IDC_MODDIR, m_cModDir);
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DDX_Control(pDX, IDC_MAPFORMAT, m_cMapFormat);
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DDX_Control(pDX, IDC_CORDON_TEXTURE, m_cCordonTexture);
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DDX_Control(pDX, IDC_TEXTUREFORMAT, m_cTextureFormat);
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DDX_Control(pDX, IDC_DEFAULTPOINT, m_cDefaultPoint);
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DDX_Control(pDX, IDC_DEFAULTENTITY, m_cDefaultSolid);
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DDX_Control(pDX, IDC_DATAFILES, m_cGDFiles);
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DDX_Control(pDX, IDC_CONFIGURATIONS, m_cConfigs);
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DDX_Control(pDX, IDC_DEFAULT_TEXTURE_SCALE, m_cDefaultTextureScale);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(COPTConfigs, CPropertyPage)
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//{{AFX_MSG_MAP(COPTConfigs)
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ON_BN_CLICKED(IDC_EDITCONFIGS, OnEditconfigs)
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ON_BN_CLICKED(IDC_GDFILE_ADD, OnGdfileAdd)
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ON_BN_CLICKED(IDC_GDFILE_EDIT, OnGdfileEdit)
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ON_BN_CLICKED(IDC_GDFILE_REMOVE, OnGdfileRemove)
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ON_CBN_SELCHANGE(IDC_CONFIGURATIONS, OnSelchangeConfigurations)
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ON_BN_CLICKED(IDC_BROWSEMAPDIR, OnBrowsemapdir)
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ON_BN_CLICKED(IDC_BROWSEPREFABDIR, OnBrowsePrefabDir)
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ON_BN_CLICKED(IDC_BROWSEGAMEEXEDIR, OnBrowseGameExeDir)
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ON_BN_CLICKED(IDC_BROWSEMODDIR, OnBrowseModDir)
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ON_BN_CLICKED(IDC_BROWSE_CORDON_TEXTURE, OnBrowseCordonTexture)
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ON_MESSAGE( WM_SETTINGCHANGE, OnSettingChange )
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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void COPTConfigs::OnEditconfigs(void)
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{
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SaveInfo(m_pLastSelConfig);
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CEditGameConfigs dlg;
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dlg.DoModal();
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UpdateConfigList();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COPTConfigs::OnGdfileAdd(void)
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{
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if (m_pLastSelConfig == NULL)
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return;
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char szAppDir[MAX_PATH];
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APP()->GetDirectory(DIR_PROGRAM, szAppDir);
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// browse for .FGD files
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CFileDialog dlg(TRUE, ".fgd", NULL, OFN_HIDEREADONLY | OFN_NOCHANGEDIR | OFN_FILEMUSTEXIST, "Game Data Files (*.fgd)|*.fgd||");
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dlg.m_ofn.lpstrInitialDir = szAppDir;
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if (dlg.DoModal() != IDOK)
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return;
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CString str = dlg.GetPathName();
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EditorUtil_ConvertPath(str, false);
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m_cGDFiles.AddString(str);
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SaveInfo(m_pLastSelConfig);
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m_pLastSelConfig->LoadGDFiles();
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UpdateEntityLists();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COPTConfigs::OnGdfileEdit(void)
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{
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if(m_pLastSelConfig == NULL)
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return;
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// edit the selected FGD file
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int iCurSel = m_cGDFiles.GetCurSel();
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if(iCurSel == LB_ERR)
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return;
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CString str;
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m_cGDFiles.GetText(iCurSel, str);
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EditorUtil_ConvertPath(str, true);
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// call editor (notepad!)
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char szBuf[MAX_PATH];
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GetWindowsDirectory(szBuf, MAX_PATH);
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strcat(szBuf, "\\notepad.exe");
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_spawnl(_P_WAIT, szBuf, szBuf, str, NULL);
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m_pLastSelConfig->LoadGDFiles();
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UpdateEntityLists();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COPTConfigs::OnGdfileRemove(void)
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{
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if(m_pLastSelConfig == NULL)
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return;
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int iCurSel = m_cGDFiles.GetCurSel();
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if(iCurSel == LB_ERR)
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return;
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m_cGDFiles.DeleteString(iCurSel);
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SaveInfo(m_pLastSelConfig);
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m_pLastSelConfig->LoadGDFiles();
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UpdateEntityLists();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pConfig -
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//-----------------------------------------------------------------------------
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void COPTConfigs::SaveInfo(CGameConfig *pConfig)
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{
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if (pConfig == NULL)
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{
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return;
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}
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// game data files
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pConfig->nGDFiles = 0;
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pConfig->GDFiles.RemoveAll();
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int iSize = m_cGDFiles.GetCount();
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for(int i = 0; i < iSize; i++)
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{
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CString str;
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m_cGDFiles.GetText(i, str);
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EditorUtil_ConvertPath(str, true);
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pConfig->GDFiles.Add(str);
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++pConfig->nGDFiles;
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}
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//
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// Map file type.
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//
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int nIndex = m_cMapFormat.GetCurSel();
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if (nIndex != CB_ERR)
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{
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pConfig->mapformat = (MAPFORMAT)m_cMapFormat.GetItemData(nIndex);
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}
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else
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{
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pConfig->mapformat = mfHalfLife2;
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}
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//
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// WAD file type.
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//
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nIndex = m_cTextureFormat.GetCurSel();
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if (nIndex != CB_ERR)
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{
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pConfig->SetTextureFormat((TEXTUREFORMAT)m_cTextureFormat.GetItemData(nIndex));
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}
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else
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{
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pConfig->SetTextureFormat(tfVMT);
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}
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m_cDefaultSolid.GetWindowText(pConfig->szDefaultSolid, sizeof pConfig->szDefaultSolid);
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m_cDefaultPoint.GetWindowText(pConfig->szDefaultPoint, sizeof pConfig->szDefaultPoint);
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EditorUtil_TransferPath(this, IDC_GAMEEXEDIR, pConfig->m_szGameExeDir, true);
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EditorUtil_TransferPath(this, IDC_MODDIR, pConfig->m_szModDir, true);
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EditorUtil_TransferPath(this, IDC_MAPDIR, pConfig->szMapDir, true);
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// Check to see if the prefab folder changed, and warn user that they need to restart hammer if it did
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char szOldPrefabDir[128];
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strcpy(szOldPrefabDir, pConfig->m_szPrefabDir);
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EditorUtil_TransferPath(this, IDC_PREFABDIR, pConfig->m_szPrefabDir, true);
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if ( strcmp( szOldPrefabDir, pConfig->m_szPrefabDir ) )
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{
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AfxMessageBox("Your changes to the prefab path will not take effect until the next time you run Hammer.");
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}
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char szCordonTexture[MAX_PATH];
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m_cCordonTexture.GetWindowText(szCordonTexture, sizeof(szCordonTexture));
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pConfig->SetCordonTexture(szCordonTexture);
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//
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// Default texture scale.
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//
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char szText[100];
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m_cDefaultTextureScale.GetWindowText(szText, sizeof(szText));
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float fScale = (float)atof(szText);
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if (fScale == 0)
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{
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fScale = 1;
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}
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pConfig->SetDefaultTextureScale(fScale);
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//
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// Default lightmap scale.
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//
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int nLightmapScale = GetDlgItemInt(IDC_DEFAULT_LIGHTMAP_SCALE, NULL, FALSE);
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pConfig->SetDefaultLightmapScale(nLightmapScale);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COPTConfigs::OnSelchangeConfigurations(void)
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{
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// save info from controls into last selected config
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SaveInfo(m_pLastSelConfig);
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m_pLastSelConfig = NULL;
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// load info from newly selected config into controls
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int iCurSel = m_cConfigs.GetCurSel();
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CGameConfig *pConfig = Options.configs.FindConfig(m_cConfigs.GetItemData(iCurSel));
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BOOL bKillFields = FALSE;
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if (pConfig == NULL)
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{
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bKillFields = TRUE;
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}
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m_cGDFiles.EnableWindow(!bKillFields);
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m_cDefaultPoint.EnableWindow(!bKillFields);
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m_cDefaultSolid.EnableWindow(!bKillFields);
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m_cTextureFormat.EnableWindow(!bKillFields);
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m_cMapFormat.EnableWindow(!bKillFields);
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m_cGameExeDir.EnableWindow(!bKillFields);
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m_cModDir.EnableWindow(!bKillFields);
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m_cMapDir.EnableWindow(!bKillFields);
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m_cPrefabDir.EnableWindow(!bKillFields);
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m_cCordonTexture.EnableWindow(!bKillFields);
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if (pConfig == NULL)
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{
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return;
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}
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m_pLastSelConfig = pConfig;
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// load game data files
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m_cGDFiles.ResetContent();
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for (int i = 0; i < pConfig->nGDFiles; i++)
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{
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CString str(pConfig->GDFiles[i]);
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EditorUtil_ConvertPath(str, false);
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m_cGDFiles.AddString(str);
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}
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//
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// Select the correct map format.
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//
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m_cMapFormat.SetCurSel(0);
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int nItems = m_cMapFormat.GetCount();
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for (int i = 0; i < nItems; i++)
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{
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if (pConfig->mapformat == (MAPFORMAT)m_cMapFormat.GetItemData(i))
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{
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m_cMapFormat.SetCurSel(i);
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break;
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}
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}
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//
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// Select the correct texture format.
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//
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m_cTextureFormat.SetCurSel(0);
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nItems = m_cTextureFormat.GetCount();
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for (int i = 0; i < nItems; i++)
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{
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if (pConfig->GetTextureFormat() == (TEXTUREFORMAT)m_cTextureFormat.GetItemData(i))
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{
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m_cTextureFormat.SetCurSel(i);
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break;
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}
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}
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EditorUtil_TransferPath(this, IDC_GAMEEXEDIR, pConfig->m_szGameExeDir, false);
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EditorUtil_TransferPath(this, IDC_MODDIR, pConfig->m_szModDir, false);
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EditorUtil_TransferPath(this, IDC_MAPDIR, pConfig->szMapDir, false);
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EditorUtil_TransferPath(this, IDC_PREFABDIR, pConfig->m_szPrefabDir, false);
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m_cCordonTexture.SetWindowText(pConfig->GetCordonTexture());
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char szText[100];
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sprintf(szText, "%g", pConfig->GetDefaultTextureScale());
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m_cDefaultTextureScale.SetWindowText(szText);
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SetDlgItemInt(IDC_DEFAULT_LIGHTMAP_SCALE, pConfig->GetDefaultLightmapScale(), FALSE);
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// load entity type comboboxes and set strings
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UpdateEntityLists();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COPTConfigs::UpdateEntityLists(void)
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{
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if(m_pLastSelConfig == NULL)
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return;
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m_cDefaultPoint.ResetContent();
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m_cDefaultSolid.ResetContent();
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CGameConfig *pConfig = m_pLastSelConfig;
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int nCount = pConfig->GD.GetClassCount();
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for (int i = 0; i < nCount; i++)
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{
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GDclass *pClass = pConfig->GD.GetClass(i);
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if (pClass->IsBaseClass())
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{
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continue;
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}
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else if (pClass->IsSolidClass())
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{
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m_cDefaultSolid.AddString(pClass->GetName());
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}
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else
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{
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m_cDefaultPoint.AddString(pClass->GetName());
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}
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}
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if (pConfig->szDefaultSolid[0] != '\0')
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{
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m_cDefaultSolid.SetWindowText(pConfig->szDefaultSolid);
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}
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else
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{
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m_cDefaultSolid.SetCurSel(0);
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}
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if (pConfig->szDefaultPoint[0] != '\0')
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{
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m_cDefaultPoint.SetWindowText(pConfig->szDefaultPoint);
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}
|
|
else
|
|
{
|
|
m_cDefaultPoint.SetCurSel(0);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Fills the combo box with the list of configs. Tries to select the
|
|
// config that was selected before coming in or, failing that, the
|
|
// currently active config.
|
|
//-----------------------------------------------------------------------------
|
|
void UpdateConfigList(CComboBox &combo)
|
|
{
|
|
int iCurSel = combo.GetCurSel();
|
|
DWORD dwSelID = 0xffffffff;
|
|
if (iCurSel != CB_ERR)
|
|
{
|
|
dwSelID = combo.GetItemData(iCurSel);
|
|
}
|
|
|
|
combo.ResetContent();
|
|
|
|
// add configs to the combo box
|
|
for (int i = 0; i < Options.configs.nConfigs; i++)
|
|
{
|
|
CGameConfig *pConfig = Options.configs.Configs[i];
|
|
|
|
int iIndex = combo.AddString(pConfig->szName);
|
|
combo.SetItemData(iIndex, pConfig->dwID);
|
|
}
|
|
|
|
if (dwSelID == 0xffffffff)
|
|
{
|
|
dwSelID = g_pGameConfig->dwID;
|
|
}
|
|
|
|
// Find the item with the given ID.
|
|
int nSelIndex = -1;
|
|
for (int i = 0; i < Options.configs.nConfigs; i++)
|
|
{
|
|
DWORD dwData = combo.GetItemData(i);
|
|
if (dwData == dwSelID)
|
|
{
|
|
nSelIndex = i;
|
|
}
|
|
}
|
|
|
|
combo.SetCurSel(nSelIndex == -1 ? 0 : nSelIndex);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void SelectActiveConfig(CComboBox &combo)
|
|
{
|
|
char szGameDir[MAX_PATH];
|
|
if (GetPersistentEnvironmentVariable(GAMEDIR_TOKEN, szGameDir, sizeof(szGameDir)))
|
|
{
|
|
CGameConfig *pConfig = Options.configs.FindConfigForGame(szGameDir);
|
|
if (pConfig)
|
|
{
|
|
// Find the item with the given ID.
|
|
int nSelIndex = -1;
|
|
int nCount = combo.GetCount();
|
|
for (int i = 0; i < nCount; i++)
|
|
{
|
|
DWORD dwData = combo.GetItemData(i);
|
|
if (pConfig->dwID == dwData)
|
|
{
|
|
nSelIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (nSelIndex != -1)
|
|
{
|
|
combo.SetCurSel(nSelIndex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COPTConfigs::UpdateConfigList()
|
|
{
|
|
m_pLastSelConfig = NULL;
|
|
|
|
::UpdateConfigList(m_cConfigs);
|
|
::SelectActiveConfig(m_cConfigs);
|
|
|
|
OnSelchangeConfigurations();
|
|
SetModified();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Populates the combo boxes with the map formats and WAD formats, and
|
|
// the list of game configurations.
|
|
//-----------------------------------------------------------------------------
|
|
BOOL COPTConfigs::OnInitDialog(void)
|
|
{
|
|
CPropertyPage::OnInitDialog();
|
|
|
|
int nIndex;
|
|
|
|
//
|
|
// Add map formats.
|
|
//
|
|
nIndex = m_cMapFormat.AddString("Half-Life 2");
|
|
m_cMapFormat.SetItemData(nIndex, mfHalfLife2);
|
|
|
|
nIndex = m_cMapFormat.AddString("Half-Life / TFC");
|
|
m_cMapFormat.SetItemData(nIndex, mfHalfLife);
|
|
|
|
//
|
|
// Add texture formats.
|
|
//
|
|
nIndex = m_cTextureFormat.AddString("Materials (Half-Life 2)");
|
|
m_cTextureFormat.SetItemData(nIndex, tfVMT);
|
|
|
|
nIndex = m_cTextureFormat.AddString("WAD3 (Half-Life / TFC)");
|
|
m_cTextureFormat.SetItemData(nIndex, tfWAD3);
|
|
|
|
UpdateConfigList();
|
|
|
|
int nCurSel = m_cConfigs.GetCurSel();
|
|
m_pInitialSelectedConfig = Options.configs.FindConfig(m_cConfigs.GetItemData(nCurSel));
|
|
|
|
m_strInitialGameDir.Empty();
|
|
if (m_pInitialSelectedConfig)
|
|
{
|
|
m_strInitialGameDir = m_pInitialSelectedConfig->m_szModDir;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns true if the given config is different from the one set when
|
|
// OnInitDialog was called.
|
|
//-----------------------------------------------------------------------------
|
|
bool COPTConfigs::ConfigChanged(CGameConfig *pConfig)
|
|
{
|
|
if (m_pInitialSelectedConfig != pConfig)
|
|
return true;
|
|
|
|
if (pConfig && m_pInitialSelectedConfig)
|
|
{
|
|
if (m_pInitialSelectedConfig->dwID != pConfig->dwID)
|
|
return true;
|
|
|
|
if (m_strInitialGameDir.CompareNoCase(pConfig->m_szModDir))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : Returns TRUE on success, FALSE on failure.
|
|
//-----------------------------------------------------------------------------
|
|
BOOL COPTConfigs::OnApply(void)
|
|
{
|
|
SaveInfo(m_pLastSelConfig);
|
|
|
|
int nCurSel = m_cConfigs.GetCurSel();
|
|
CGameConfig *pConfig = Options.configs.FindConfig(m_cConfigs.GetItemData(nCurSel));
|
|
|
|
if ( pConfig != NULL && ConfigChanged( pConfig ) )
|
|
{
|
|
SetPersistentEnvironmentVariable("vproject", pConfig->m_szModDir);
|
|
AfxMessageBox("Your changes to the active configuration will not take effect until the next time you run Hammer.");
|
|
}
|
|
|
|
Options.PerformChanges(COptions::secConfigs);
|
|
|
|
return CPropertyPage::OnApply();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pszTitle -
|
|
// *pszDirectory -
|
|
// Output : Returns TRUE on success, FALSE on failure.
|
|
//-----------------------------------------------------------------------------
|
|
BOOL COPTConfigs::BrowseForFolder(char *pszTitle, char *pszDirectory)
|
|
{
|
|
char szTmp[MAX_PATH];
|
|
|
|
BROWSEINFO bi;
|
|
memset(&bi, 0, sizeof bi);
|
|
bi.hwndOwner = m_hWnd;
|
|
bi.pszDisplayName = szTmp;
|
|
bi.lpszTitle = pszTitle;
|
|
bi.ulFlags = BIF_RETURNONLYFSDIRS;
|
|
|
|
LPITEMIDLIST idl = SHBrowseForFolder(&bi);
|
|
|
|
if(idl == NULL)
|
|
return FALSE;
|
|
|
|
SHGetPathFromIDList(idl, pszDirectory);
|
|
CoTaskMemFree(idl);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COPTConfigs::OnBrowseCordonTexture(void)
|
|
{
|
|
CTextureBrowser *pBrowser = new CTextureBrowser(this);
|
|
if (pBrowser != NULL)
|
|
{
|
|
//
|
|
// Use the currently selected texture format for browsing.
|
|
//
|
|
TEXTUREFORMAT eTextureFormat = tfVMT;
|
|
int nIndex = m_cTextureFormat.GetCurSel();
|
|
if (nIndex != LB_ERR)
|
|
{
|
|
eTextureFormat = (TEXTUREFORMAT)m_cTextureFormat.GetItemData(nIndex);
|
|
}
|
|
pBrowser->SetTextureFormat(eTextureFormat);
|
|
|
|
//
|
|
// Select the current cordon texture in the texture browser.
|
|
//
|
|
CString strTex;
|
|
m_cCordonTexture.GetWindowText(strTex);
|
|
pBrowser->SetInitialTexture(strTex);
|
|
|
|
if (pBrowser->DoModal() == IDOK)
|
|
{
|
|
m_cCordonTexture.SetWindowText(pBrowser->m_cTextureWindow.szCurTexture);
|
|
}
|
|
|
|
delete pBrowser;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COPTConfigs::OnBrowseGameExeDir(void)
|
|
{
|
|
char szTmp[MAX_PATH];
|
|
if (!BrowseForFolder("Select Game Executable Directory", szTmp))
|
|
{
|
|
return;
|
|
}
|
|
|
|
CString str(szTmp);
|
|
EditorUtil_ConvertPath(str, false);
|
|
m_cGameExeDir.SetWindowText(str);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COPTConfigs::OnBrowseModDir(void)
|
|
{
|
|
char szTmp[MAX_PATH];
|
|
if (!BrowseForFolder("Select Mod Directory", szTmp))
|
|
{
|
|
return;
|
|
}
|
|
|
|
CString str(szTmp);
|
|
EditorUtil_ConvertPath(str, false);
|
|
m_cModDir.SetWindowText(str);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COPTConfigs::OnBrowsemapdir(void)
|
|
{
|
|
char szTmp[MAX_PATH];
|
|
if (!BrowseForFolder("Select Map Directory", szTmp))
|
|
{
|
|
return;
|
|
}
|
|
|
|
CString str(szTmp);
|
|
EditorUtil_ConvertPath(str, false);
|
|
m_cMapDir.SetWindowText(str);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COPTConfigs::OnBrowsePrefabDir(void)
|
|
{
|
|
char szTmp[MAX_PATH];
|
|
if (!BrowseForFolder("Select Map Directory", szTmp))
|
|
{
|
|
return;
|
|
}
|
|
|
|
CString str(szTmp);
|
|
EditorUtil_ConvertPath(str, false);
|
|
m_cPrefabDir.SetWindowText(str);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles the notification from the VCONFIG that the active config has changed.
|
|
//-----------------------------------------------------------------------------
|
|
LRESULT COPTConfigs::OnSettingChange(WPARAM wParam, LPARAM lParam)
|
|
{
|
|
const char *changedSection = (const char *)lParam;
|
|
if ( Q_stricmp( changedSection, "Environment" ) == 0 )
|
|
{
|
|
UpdateConfigList();
|
|
//SelectActiveConfig();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|