Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include <shlobj.h>
#include "GameConfig.h"
#include "EditGameConfigs.h"
#include "hammer.h"
#include "OPTConfigs.h"
#include "ConfigManager.h"
#include "process.h"
#include "Options.h"
#include "TextureBrowser.h"
#include "tier2/vconfig.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
IMPLEMENT_DYNCREATE(COPTConfigs, CPropertyPage)
//-----------------------------------------------------------------------------
// Purpose: Returns the string value of a registry key
// Input : *pName - name of the subKey to read
// *pReturn - string buffer to receive read string
// size - size of specified buffer
//-----------------------------------------------------------------------------
bool GetPersistentEnvironmentVariable( const char *pName, char *pReturn, int size )
{
// Open the key
HKEY hregkey;
if ( RegOpenKeyEx( HKEY_LOCAL_MACHINE, VPROJECT_REG_KEY, 0, KEY_QUERY_VALUE, &hregkey ) != ERROR_SUCCESS )
return false;
// Get the value
DWORD dwSize = size;
if ( RegQueryValueEx( hregkey, pName, NULL, NULL,(LPBYTE) pReturn, &dwSize ) != ERROR_SUCCESS )
return false;
// Close the key
RegCloseKey( hregkey );
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Set the registry entry to a string value, under the given subKey
// Input : *pName - name of the subKey to set
// *pValue - string value
//-----------------------------------------------------------------------------
void SetPersistentEnvironmentVariable( const char *pName, const char *pValue )
{
HKEY hregkey;
DWORD dwReturnValue = 0;
// Open the key
if ( RegOpenKeyEx( HKEY_LOCAL_MACHINE, VPROJECT_REG_KEY, 0, KEY_ALL_ACCESS, &hregkey ) != ERROR_SUCCESS )
return;
// Set the value to the string passed in
RegSetValueEx( hregkey, pName, 0, REG_SZ, (const unsigned char *)pValue, (int) strlen(pValue) );
// Propagate changes so that environment variables takes immediate effect!
SendMessageTimeout( HWND_BROADCAST, WM_SETTINGCHANGE, 0, (LPARAM) "Environment", SMTO_ABORTIFHUNG, 5000, &dwReturnValue );
// Close the key
RegCloseKey( hregkey );
}
//-----------------------------------------------------------------------------
// Purpose: Converts a Steam path prefix to %STEAM% and back.
//-----------------------------------------------------------------------------
void EditorUtil_ConvertPath(CString &str, bool bExpand)
{
CString strSteamDir;
g_pGameConfig->GetSteamDir(strSteamDir);
CString strSteamUserDir;
g_pGameConfig->GetSteamUserDir(strSteamUserDir);
if (!strSteamDir.GetLength() && !strSteamUserDir.GetLength())
{
// Can't do the token replacement.
return;
}
const char *szSteamDirToken = "$SteamDir";
const char *szSteamUserDirToken = "$SteamUserDir";
char szPathOut[MAX_PATH];
if (bExpand)
{
// Replace the tokens with the full strings
if (Q_StrSubst(str, szSteamUserDirToken, strSteamUserDir, szPathOut, sizeof(szPathOut)))
{
str = szPathOut;
}
if (Q_StrSubst(str, szSteamDirToken, strSteamDir, szPathOut, sizeof(szPathOut)))
{
str = szPathOut;
}
}
else
{
// Replace the full strings with the tokens
// Go from longest paths to shortest paths to insure the most brief expression.
if (Q_StrSubst(str, strSteamUserDir, szSteamUserDirToken, szPathOut, sizeof(szPathOut)))
{
str = szPathOut;
}
if (Q_StrSubst(str, strSteamDir, szSteamDirToken, szPathOut, sizeof(szPathOut)))
{
str = szPathOut;
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Exchanges path data between a CString and an edit control, converting
// the Steam path to %STEAM% and back.
//-----------------------------------------------------------------------------
void EditorUtil_TransferPath(CDialog *pDlg, int nIDC, char *szDest, bool bExpand)
{
CWnd *pwnd = pDlg->GetDlgItem(nIDC);
if (!pwnd)
return;
CString str;
if (bExpand)
{
pwnd->GetWindowText(str);
EditorUtil_ConvertPath(str, true);
strcpy(szDest, str);
}
else
{
str = szDest;
EditorUtil_ConvertPath(str, false);
pwnd->SetWindowText(str);
}
}
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
COPTConfigs::COPTConfigs(void) : CPropertyPage(COPTConfigs::IDD)
{
//{{AFX_DATA_INIT(COPTConfigs)
//}}AFX_DATA_INIT
m_pLastSelConfig = NULL;
m_pInitialSelectedConfig = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
COPTConfigs::~COPTConfigs(void)
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pDX -
//-----------------------------------------------------------------------------
void COPTConfigs::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COPTConfigs)
DDX_Control(pDX, IDC_MAPDIR, m_cMapDir);
DDX_Control(pDX, IDC_PREFABDIR, m_cPrefabDir);
DDX_Control(pDX, IDC_GAMEEXEDIR, m_cGameExeDir);
DDX_Control(pDX, IDC_MODDIR, m_cModDir);
DDX_Control(pDX, IDC_MAPFORMAT, m_cMapFormat);
DDX_Control(pDX, IDC_CORDON_TEXTURE, m_cCordonTexture);
DDX_Control(pDX, IDC_TEXTUREFORMAT, m_cTextureFormat);
DDX_Control(pDX, IDC_DEFAULTPOINT, m_cDefaultPoint);
DDX_Control(pDX, IDC_DEFAULTENTITY, m_cDefaultSolid);
DDX_Control(pDX, IDC_DATAFILES, m_cGDFiles);
DDX_Control(pDX, IDC_CONFIGURATIONS, m_cConfigs);
DDX_Control(pDX, IDC_DEFAULT_TEXTURE_SCALE, m_cDefaultTextureScale);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(COPTConfigs, CPropertyPage)
//{{AFX_MSG_MAP(COPTConfigs)
ON_BN_CLICKED(IDC_EDITCONFIGS, OnEditconfigs)
ON_BN_CLICKED(IDC_GDFILE_ADD, OnGdfileAdd)
ON_BN_CLICKED(IDC_GDFILE_EDIT, OnGdfileEdit)
ON_BN_CLICKED(IDC_GDFILE_REMOVE, OnGdfileRemove)
ON_CBN_SELCHANGE(IDC_CONFIGURATIONS, OnSelchangeConfigurations)
ON_BN_CLICKED(IDC_BROWSEMAPDIR, OnBrowsemapdir)
ON_BN_CLICKED(IDC_BROWSEPREFABDIR, OnBrowsePrefabDir)
ON_BN_CLICKED(IDC_BROWSEGAMEEXEDIR, OnBrowseGameExeDir)
ON_BN_CLICKED(IDC_BROWSEMODDIR, OnBrowseModDir)
ON_BN_CLICKED(IDC_BROWSE_CORDON_TEXTURE, OnBrowseCordonTexture)
ON_MESSAGE( WM_SETTINGCHANGE, OnSettingChange )
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void COPTConfigs::OnEditconfigs(void)
{
SaveInfo(m_pLastSelConfig);
CEditGameConfigs dlg;
dlg.DoModal();
UpdateConfigList();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COPTConfigs::OnGdfileAdd(void)
{
if (m_pLastSelConfig == NULL)
return;
char szAppDir[MAX_PATH];
APP()->GetDirectory(DIR_PROGRAM, szAppDir);
// browse for .FGD files
CFileDialog dlg(TRUE, ".fgd", NULL, OFN_HIDEREADONLY | OFN_NOCHANGEDIR | OFN_FILEMUSTEXIST, "Game Data Files (*.fgd)|*.fgd||");
dlg.m_ofn.lpstrInitialDir = szAppDir;
if (dlg.DoModal() != IDOK)
return;
CString str = dlg.GetPathName();
EditorUtil_ConvertPath(str, false);
m_cGDFiles.AddString(str);
SaveInfo(m_pLastSelConfig);
m_pLastSelConfig->LoadGDFiles();
UpdateEntityLists();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COPTConfigs::OnGdfileEdit(void)
{
if(m_pLastSelConfig == NULL)
return;
// edit the selected FGD file
int iCurSel = m_cGDFiles.GetCurSel();
if(iCurSel == LB_ERR)
return;
CString str;
m_cGDFiles.GetText(iCurSel, str);
EditorUtil_ConvertPath(str, true);
// call editor (notepad!)
char szBuf[MAX_PATH];
GetWindowsDirectory(szBuf, MAX_PATH);
strcat(szBuf, "\\notepad.exe");
_spawnl(_P_WAIT, szBuf, szBuf, str, NULL);
m_pLastSelConfig->LoadGDFiles();
UpdateEntityLists();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COPTConfigs::OnGdfileRemove(void)
{
if(m_pLastSelConfig == NULL)
return;
int iCurSel = m_cGDFiles.GetCurSel();
if(iCurSel == LB_ERR)
return;
m_cGDFiles.DeleteString(iCurSel);
SaveInfo(m_pLastSelConfig);
m_pLastSelConfig->LoadGDFiles();
UpdateEntityLists();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pConfig -
//-----------------------------------------------------------------------------
void COPTConfigs::SaveInfo(CGameConfig *pConfig)
{
if (pConfig == NULL)
{
return;
}
// game data files
pConfig->nGDFiles = 0;
pConfig->GDFiles.RemoveAll();
int iSize = m_cGDFiles.GetCount();
for(int i = 0; i < iSize; i++)
{
CString str;
m_cGDFiles.GetText(i, str);
EditorUtil_ConvertPath(str, true);
pConfig->GDFiles.Add(str);
++pConfig->nGDFiles;
}
//
// Map file type.
//
int nIndex = m_cMapFormat.GetCurSel();
if (nIndex != CB_ERR)
{
pConfig->mapformat = (MAPFORMAT)m_cMapFormat.GetItemData(nIndex);
}
else
{
pConfig->mapformat = mfHalfLife2;
}
//
// WAD file type.
//
nIndex = m_cTextureFormat.GetCurSel();
if (nIndex != CB_ERR)
{
pConfig->SetTextureFormat((TEXTUREFORMAT)m_cTextureFormat.GetItemData(nIndex));
}
else
{
pConfig->SetTextureFormat(tfVMT);
}
m_cDefaultSolid.GetWindowText(pConfig->szDefaultSolid, sizeof pConfig->szDefaultSolid);
m_cDefaultPoint.GetWindowText(pConfig->szDefaultPoint, sizeof pConfig->szDefaultPoint);
EditorUtil_TransferPath(this, IDC_GAMEEXEDIR, pConfig->m_szGameExeDir, true);
EditorUtil_TransferPath(this, IDC_MODDIR, pConfig->m_szModDir, true);
EditorUtil_TransferPath(this, IDC_MAPDIR, pConfig->szMapDir, true);
// Check to see if the prefab folder changed, and warn user that they need to restart hammer if it did
char szOldPrefabDir[128];
strcpy(szOldPrefabDir, pConfig->m_szPrefabDir);
EditorUtil_TransferPath(this, IDC_PREFABDIR, pConfig->m_szPrefabDir, true);
if ( strcmp( szOldPrefabDir, pConfig->m_szPrefabDir ) )
{
AfxMessageBox("Your changes to the prefab path will not take effect until the next time you run Hammer.");
}
char szCordonTexture[MAX_PATH];
m_cCordonTexture.GetWindowText(szCordonTexture, sizeof(szCordonTexture));
pConfig->SetCordonTexture(szCordonTexture);
//
// Default texture scale.
//
char szText[100];
m_cDefaultTextureScale.GetWindowText(szText, sizeof(szText));
float fScale = (float)atof(szText);
if (fScale == 0)
{
fScale = 1;
}
pConfig->SetDefaultTextureScale(fScale);
//
// Default lightmap scale.
//
int nLightmapScale = GetDlgItemInt(IDC_DEFAULT_LIGHTMAP_SCALE, NULL, FALSE);
pConfig->SetDefaultLightmapScale(nLightmapScale);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COPTConfigs::OnSelchangeConfigurations(void)
{
// save info from controls into last selected config
SaveInfo(m_pLastSelConfig);
m_pLastSelConfig = NULL;
// load info from newly selected config into controls
int iCurSel = m_cConfigs.GetCurSel();
CGameConfig *pConfig = Options.configs.FindConfig(m_cConfigs.GetItemData(iCurSel));
BOOL bKillFields = FALSE;
if (pConfig == NULL)
{
bKillFields = TRUE;
}
m_cGDFiles.EnableWindow(!bKillFields);
m_cDefaultPoint.EnableWindow(!bKillFields);
m_cDefaultSolid.EnableWindow(!bKillFields);
m_cTextureFormat.EnableWindow(!bKillFields);
m_cMapFormat.EnableWindow(!bKillFields);
m_cGameExeDir.EnableWindow(!bKillFields);
m_cModDir.EnableWindow(!bKillFields);
m_cMapDir.EnableWindow(!bKillFields);
m_cPrefabDir.EnableWindow(!bKillFields);
m_cCordonTexture.EnableWindow(!bKillFields);
if (pConfig == NULL)
{
return;
}
m_pLastSelConfig = pConfig;
// load game data files
m_cGDFiles.ResetContent();
for (int i = 0; i < pConfig->nGDFiles; i++)
{
CString str(pConfig->GDFiles[i]);
EditorUtil_ConvertPath(str, false);
m_cGDFiles.AddString(str);
}
//
// Select the correct map format.
//
m_cMapFormat.SetCurSel(0);
int nItems = m_cMapFormat.GetCount();
for (int i = 0; i < nItems; i++)
{
if (pConfig->mapformat == (MAPFORMAT)m_cMapFormat.GetItemData(i))
{
m_cMapFormat.SetCurSel(i);
break;
}
}
//
// Select the correct texture format.
//
m_cTextureFormat.SetCurSel(0);
nItems = m_cTextureFormat.GetCount();
for (int i = 0; i < nItems; i++)
{
if (pConfig->GetTextureFormat() == (TEXTUREFORMAT)m_cTextureFormat.GetItemData(i))
{
m_cTextureFormat.SetCurSel(i);
break;
}
}
EditorUtil_TransferPath(this, IDC_GAMEEXEDIR, pConfig->m_szGameExeDir, false);
EditorUtil_TransferPath(this, IDC_MODDIR, pConfig->m_szModDir, false);
EditorUtil_TransferPath(this, IDC_MAPDIR, pConfig->szMapDir, false);
EditorUtil_TransferPath(this, IDC_PREFABDIR, pConfig->m_szPrefabDir, false);
m_cCordonTexture.SetWindowText(pConfig->GetCordonTexture());
char szText[100];
sprintf(szText, "%g", pConfig->GetDefaultTextureScale());
m_cDefaultTextureScale.SetWindowText(szText);
SetDlgItemInt(IDC_DEFAULT_LIGHTMAP_SCALE, pConfig->GetDefaultLightmapScale(), FALSE);
// load entity type comboboxes and set strings
UpdateEntityLists();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COPTConfigs::UpdateEntityLists(void)
{
if(m_pLastSelConfig == NULL)
return;
m_cDefaultPoint.ResetContent();
m_cDefaultSolid.ResetContent();
CGameConfig *pConfig = m_pLastSelConfig;
int nCount = pConfig->GD.GetClassCount();
for (int i = 0; i < nCount; i++)
{
GDclass *pClass = pConfig->GD.GetClass(i);
if (pClass->IsBaseClass())
{
continue;
}
else if (pClass->IsSolidClass())
{
m_cDefaultSolid.AddString(pClass->GetName());
}
else
{
m_cDefaultPoint.AddString(pClass->GetName());
}
}
if (pConfig->szDefaultSolid[0] != '\0')
{
m_cDefaultSolid.SetWindowText(pConfig->szDefaultSolid);
}
else
{
m_cDefaultSolid.SetCurSel(0);
}
if (pConfig->szDefaultPoint[0] != '\0')
{
m_cDefaultPoint.SetWindowText(pConfig->szDefaultPoint);
}
else
{
m_cDefaultPoint.SetCurSel(0);
}
}
//-----------------------------------------------------------------------------
// Purpose: Fills the combo box with the list of configs. Tries to select the
// config that was selected before coming in or, failing that, the
// currently active config.
//-----------------------------------------------------------------------------
void UpdateConfigList(CComboBox &combo)
{
int iCurSel = combo.GetCurSel();
DWORD dwSelID = 0xffffffff;
if (iCurSel != CB_ERR)
{
dwSelID = combo.GetItemData(iCurSel);
}
combo.ResetContent();
// add configs to the combo box
for (int i = 0; i < Options.configs.nConfigs; i++)
{
CGameConfig *pConfig = Options.configs.Configs[i];
int iIndex = combo.AddString(pConfig->szName);
combo.SetItemData(iIndex, pConfig->dwID);
}
if (dwSelID == 0xffffffff)
{
dwSelID = g_pGameConfig->dwID;
}
// Find the item with the given ID.
int nSelIndex = -1;
for (int i = 0; i < Options.configs.nConfigs; i++)
{
DWORD dwData = combo.GetItemData(i);
if (dwData == dwSelID)
{
nSelIndex = i;
}
}
combo.SetCurSel(nSelIndex == -1 ? 0 : nSelIndex);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void SelectActiveConfig(CComboBox &combo)
{
char szGameDir[MAX_PATH];
if (GetPersistentEnvironmentVariable(GAMEDIR_TOKEN, szGameDir, sizeof(szGameDir)))
{
CGameConfig *pConfig = Options.configs.FindConfigForGame(szGameDir);
if (pConfig)
{
// Find the item with the given ID.
int nSelIndex = -1;
int nCount = combo.GetCount();
for (int i = 0; i < nCount; i++)
{
DWORD dwData = combo.GetItemData(i);
if (pConfig->dwID == dwData)
{
nSelIndex = i;
break;
}
}
if (nSelIndex != -1)
{
combo.SetCurSel(nSelIndex);
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COPTConfigs::UpdateConfigList()
{
m_pLastSelConfig = NULL;
::UpdateConfigList(m_cConfigs);
::SelectActiveConfig(m_cConfigs);
OnSelchangeConfigurations();
SetModified();
}
//-----------------------------------------------------------------------------
// Purpose: Populates the combo boxes with the map formats and WAD formats, and
// the list of game configurations.
//-----------------------------------------------------------------------------
BOOL COPTConfigs::OnInitDialog(void)
{
CPropertyPage::OnInitDialog();
int nIndex;
//
// Add map formats.
//
nIndex = m_cMapFormat.AddString("Half-Life 2");
m_cMapFormat.SetItemData(nIndex, mfHalfLife2);
nIndex = m_cMapFormat.AddString("Half-Life / TFC");
m_cMapFormat.SetItemData(nIndex, mfHalfLife);
//
// Add texture formats.
//
nIndex = m_cTextureFormat.AddString("Materials (Half-Life 2)");
m_cTextureFormat.SetItemData(nIndex, tfVMT);
nIndex = m_cTextureFormat.AddString("WAD3 (Half-Life / TFC)");
m_cTextureFormat.SetItemData(nIndex, tfWAD3);
UpdateConfigList();
int nCurSel = m_cConfigs.GetCurSel();
m_pInitialSelectedConfig = Options.configs.FindConfig(m_cConfigs.GetItemData(nCurSel));
m_strInitialGameDir.Empty();
if (m_pInitialSelectedConfig)
{
m_strInitialGameDir = m_pInitialSelectedConfig->m_szModDir;
}
return TRUE;
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if the given config is different from the one set when
// OnInitDialog was called.
//-----------------------------------------------------------------------------
bool COPTConfigs::ConfigChanged(CGameConfig *pConfig)
{
if (m_pInitialSelectedConfig != pConfig)
return true;
if (pConfig && m_pInitialSelectedConfig)
{
if (m_pInitialSelectedConfig->dwID != pConfig->dwID)
return true;
if (m_strInitialGameDir.CompareNoCase(pConfig->m_szModDir))
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL COPTConfigs::OnApply(void)
{
SaveInfo(m_pLastSelConfig);
int nCurSel = m_cConfigs.GetCurSel();
CGameConfig *pConfig = Options.configs.FindConfig(m_cConfigs.GetItemData(nCurSel));
if ( pConfig != NULL && ConfigChanged( pConfig ) )
{
SetPersistentEnvironmentVariable("vproject", pConfig->m_szModDir);
AfxMessageBox("Your changes to the active configuration will not take effect until the next time you run Hammer.");
}
Options.PerformChanges(COptions::secConfigs);
return CPropertyPage::OnApply();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pszTitle -
// *pszDirectory -
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL COPTConfigs::BrowseForFolder(char *pszTitle, char *pszDirectory)
{
char szTmp[MAX_PATH];
BROWSEINFO bi;
memset(&bi, 0, sizeof bi);
bi.hwndOwner = m_hWnd;
bi.pszDisplayName = szTmp;
bi.lpszTitle = pszTitle;
bi.ulFlags = BIF_RETURNONLYFSDIRS;
LPITEMIDLIST idl = SHBrowseForFolder(&bi);
if(idl == NULL)
return FALSE;
SHGetPathFromIDList(idl, pszDirectory);
CoTaskMemFree(idl);
return TRUE;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COPTConfigs::OnBrowseCordonTexture(void)
{
CTextureBrowser *pBrowser = new CTextureBrowser(this);
if (pBrowser != NULL)
{
//
// Use the currently selected texture format for browsing.
//
TEXTUREFORMAT eTextureFormat = tfVMT;
int nIndex = m_cTextureFormat.GetCurSel();
if (nIndex != LB_ERR)
{
eTextureFormat = (TEXTUREFORMAT)m_cTextureFormat.GetItemData(nIndex);
}
pBrowser->SetTextureFormat(eTextureFormat);
//
// Select the current cordon texture in the texture browser.
//
CString strTex;
m_cCordonTexture.GetWindowText(strTex);
pBrowser->SetInitialTexture(strTex);
if (pBrowser->DoModal() == IDOK)
{
m_cCordonTexture.SetWindowText(pBrowser->m_cTextureWindow.szCurTexture);
}
delete pBrowser;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COPTConfigs::OnBrowseGameExeDir(void)
{
char szTmp[MAX_PATH];
if (!BrowseForFolder("Select Game Executable Directory", szTmp))
{
return;
}
CString str(szTmp);
EditorUtil_ConvertPath(str, false);
m_cGameExeDir.SetWindowText(str);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COPTConfigs::OnBrowseModDir(void)
{
char szTmp[MAX_PATH];
if (!BrowseForFolder("Select Mod Directory", szTmp))
{
return;
}
CString str(szTmp);
EditorUtil_ConvertPath(str, false);
m_cModDir.SetWindowText(str);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COPTConfigs::OnBrowsemapdir(void)
{
char szTmp[MAX_PATH];
if (!BrowseForFolder("Select Map Directory", szTmp))
{
return;
}
CString str(szTmp);
EditorUtil_ConvertPath(str, false);
m_cMapDir.SetWindowText(str);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COPTConfigs::OnBrowsePrefabDir(void)
{
char szTmp[MAX_PATH];
if (!BrowseForFolder("Select Map Directory", szTmp))
{
return;
}
CString str(szTmp);
EditorUtil_ConvertPath(str, false);
m_cPrefabDir.SetWindowText(str);
}
//-----------------------------------------------------------------------------
// Purpose: Handles the notification from the VCONFIG that the active config has changed.
//-----------------------------------------------------------------------------
LRESULT COPTConfigs::OnSettingChange(WPARAM wParam, LPARAM lParam)
{
const char *changedSection = (const char *)lParam;
if ( Q_stricmp( changedSection, "Environment" ) == 0 )
{
UpdateConfigList();
//SelectActiveConfig();
}
return 0;
}