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215 lines
4.9 KiB
215 lines
4.9 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// ProgDlg.cpp : implementation file
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// CG: This file was added by the Progress Dialog component
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#include "stdafx.h"
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#include "resource.h"
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#include "ProgDlg.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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/////////////////////////////////////////////////////////////////////////////
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// CProgressDlg dialog
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CProgressDlg::CProgressDlg(UINT nCaptionID)
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{
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m_nCaptionID = CG_IDS_PROGRESS_CAPTION;
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if (nCaptionID != 0)
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m_nCaptionID = nCaptionID;
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m_bCancel=FALSE;
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m_nLower=0;
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m_nUpper=100;
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m_nStep=10;
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//{{AFX_DATA_INIT(CProgressDlg)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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m_bParentDisabled = FALSE;
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}
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CProgressDlg::~CProgressDlg()
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{
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if(m_hWnd!=NULL)
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DestroyWindow();
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}
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BOOL CProgressDlg::DestroyWindow()
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{
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ReEnableParent();
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return CDialog::DestroyWindow();
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}
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void CProgressDlg::ReEnableParent()
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{
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if(m_bParentDisabled && (m_pParentWnd!=NULL))
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m_pParentWnd->EnableWindow(TRUE);
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m_bParentDisabled=FALSE;
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}
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BOOL CProgressDlg::Create(CWnd *pParent)
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{
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// Get the true parent of the dialog
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m_pParentWnd = CWnd::GetSafeOwner(pParent);
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// m_bParentDisabled is used to re-enable the parent window
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// when the dialog is destroyed. So we don't want to set
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// it to TRUE unless the parent was already enabled.
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if((m_pParentWnd!=NULL) && m_pParentWnd->IsWindowEnabled())
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{
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m_pParentWnd->EnableWindow(FALSE);
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m_bParentDisabled = TRUE;
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}
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if(!CDialog::Create(CProgressDlg::IDD,pParent))
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{
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ReEnableParent();
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return FALSE;
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}
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return TRUE;
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}
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void CProgressDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CProgressDlg)
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DDX_Control(pDX, CG_IDC_PROGDLG_PROGRESS, m_Progress);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CProgressDlg, CDialog)
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//{{AFX_MSG_MAP(CProgressDlg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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void CProgressDlg::OnCancel()
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{
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m_bCancel=TRUE;
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}
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void CProgressDlg::SetRange(int nLower,int nUpper)
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{
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m_nLower = nLower;
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m_nUpper = nUpper;
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m_Progress.SetRange(nLower,nUpper);
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}
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int CProgressDlg::SetPos(int nPos)
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{
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PumpMessages();
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int iResult = m_Progress.SetPos(nPos);
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UpdatePercent(nPos);
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return iResult;
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}
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int CProgressDlg::SetStep(int nStep)
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{
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m_nStep = nStep; // Store for later use in calculating percentage
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return m_Progress.SetStep(nStep);
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}
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int CProgressDlg::OffsetPos(int nPos)
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{
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PumpMessages();
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int iResult = m_Progress.OffsetPos(nPos);
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UpdatePercent(iResult+nPos);
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return iResult;
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}
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int CProgressDlg::StepIt()
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{
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PumpMessages();
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int iResult = m_Progress.StepIt();
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UpdatePercent(iResult+m_nStep);
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return iResult;
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}
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void CProgressDlg::PumpMessages()
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{
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// Must call Create() before using the dialog
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Assert(m_hWnd!=NULL);
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MSG msg;
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// Handle dialog messages
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while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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if(!IsDialogMessage(&msg))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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}
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BOOL CProgressDlg::CheckCancelButton()
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{
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// Process all pending messages
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PumpMessages();
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// Reset m_bCancel to FALSE so that
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// CheckCancelButton returns FALSE until the user
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// clicks Cancel again. This will allow you to call
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// CheckCancelButton and still continue the operation.
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// If m_bCancel stayed TRUE, then the next call to
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// CheckCancelButton would always return TRUE
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BOOL bResult = m_bCancel;
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m_bCancel = FALSE;
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return bResult;
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}
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void CProgressDlg::UpdatePercent(int nNewPos)
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{
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CWnd *pWndPercent = GetDlgItem(CG_IDC_PROGDLG_PERCENT);
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int nPercent;
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int nDivisor = m_nUpper - m_nLower;
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Assert(nDivisor>0); // m_nLower should be smaller than m_nUpper
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int nDividend = (nNewPos - m_nLower);
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Assert(nDividend>=0); // Current position should be greater than m_nLower
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nPercent = nDividend * 100 / nDivisor;
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// Since the Progress Control wraps, we will wrap the percentage
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// along with it. However, don't reset 100% back to 0%
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if(nPercent!=100)
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nPercent %= 100;
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// Display the percentage
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CString strBuf;
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strBuf.Format(_T("%d%c"),nPercent,_T('%'));
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CString strCur; // get current percentage
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pWndPercent->GetWindowText(strCur);
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if (strCur != strBuf)
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pWndPercent->SetWindowText(strBuf);
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}
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/////////////////////////////////////////////////////////////////////////////
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// CProgressDlg message handlers
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BOOL CProgressDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_Progress.SetRange(m_nLower,m_nUpper);
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m_Progress.SetStep(m_nStep);
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m_Progress.SetPos(m_nLower);
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CString strCaption;
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VERIFY(strCaption.LoadString(m_nCaptionID));
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SetWindowText(strCaption);
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return TRUE;
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}
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