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39 lines
1.3 KiB
39 lines
1.3 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef KEY_TRANSLATION_H
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#define KEY_TRANSLATION_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "inputsystem/ButtonCode.h"
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#include "inputsystem/AnalogCode.h"
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// Call this to initialize the system
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void ButtonCode_InitKeyTranslationTable();
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// Convert from Windows scan codes to Button codes.
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ButtonCode_t ButtonCode_ScanCodeToButtonCode( int lParam );
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// Update scan codes for foreign keyboards
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void ButtonCode_UpdateScanCodeLayout( );
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// Convert from Windows virtual key codes to Button codes.
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ButtonCode_t ButtonCode_VirtualKeyToButtonCode( int keyCode );
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int ButtonCode_ButtonCodeToVirtualKey( ButtonCode_t code );
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ButtonCode_t ButtonCode_XKeyToButtonCode( int nPort, int keyCode );
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ButtonCode_t ButtonCode_SKeyToButtonCode( int nPort, int keyCode );
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// Convert back + forth between ButtonCode/AnalogCode + strings
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const char *ButtonCode_ButtonCodeToString( ButtonCode_t code, bool bXController );
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const char *AnalogCode_AnalogCodeToString( AnalogCode_t code );
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ButtonCode_t ButtonCode_StringToButtonCode( const char *pString, bool bXController );
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AnalogCode_t AnalogCode_StringToAnalogCode( const char *pString );
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#endif // KEY_TRANSLATION_H
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