Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <sys/stat.h>
#ifndef POSIX
#include <conio.h>
#include <direct.h>
#include <io.h>
#endif
#include "mm_framework.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// GCSDK uses the console log channel
DEFINE_LOGGING_CHANNEL_NO_TAGS( LOG_CONSOLE, "Console" );
void LinkMatchmakingLib()
{
// This function is required for the linker to include CMatchFramework
}
static CMatchFramework g_MatchFramework;
CMatchFramework *g_pMMF = &g_MatchFramework;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CMatchFramework, IMatchFramework,
IMATCHFRAMEWORK_VERSION_STRING, g_MatchFramework );
//
// IAppSystem implementation
//
static CreateInterfaceFn s_pfnDelegateFactory;
static void * InternalFactory( const char *pName, int *pReturnCode )
{
if ( pReturnCode )
{
*pReturnCode = IFACE_OK;
}
// Try to get interface via delegate
if ( void *pInterface = s_pfnDelegateFactory ? s_pfnDelegateFactory( pName, pReturnCode ) : NULL )
{
return pInterface;
}
// Try to get internal interface
if ( void *pInterface = Sys_GetFactoryThis()( pName, pReturnCode ) )
{
return pInterface;
}
// Failed
if ( pReturnCode )
{
*pReturnCode = IFACE_FAILED;
}
return NULL;
}
namespace
{
typedef void * (CMatchExtensions::* ExtFn_t)();
struct MatchExtInterface_t
{
char const *m_szName;
ExtFn_t m_pfnGetInterface;
bool m_bConnected;
};
static MatchExtInterface_t s_table[] =
{
{ LOCALIZE_INTERFACE_VERSION, (ExtFn_t) &CMatchExtensions::GetILocalize, false },
{ INETSUPPORT_VERSION_STRING, (ExtFn_t) &CMatchExtensions::GetINetSupport, false },
{ IENGINEVOICE_INTERFACE_VERSION, (ExtFn_t) &CMatchExtensions::GetIEngineVoice, false },
{ VENGINE_CLIENT_INTERFACE_VERSION, (ExtFn_t) &CMatchExtensions::GetIVEngineClient, false },
{ INTERFACEVERSION_VENGINESERVER, (ExtFn_t) &CMatchExtensions::GetIVEngineServer, false },
{ INTERFACEVERSION_GAMEEVENTSMANAGER2, (ExtFn_t) &CMatchExtensions::GetIGameEventManager2, false },
#ifdef _X360
{ XBOXSYSTEM_INTERFACE_VERSION, (ExtFn_t) &CMatchExtensions::GetIXboxSystem, false },
{ XONLINE_INTERFACE_VERSION, (ExtFn_t) &CMatchExtensions::GetIXOnline, false },
#endif
{ NULL, NULL, NULL }
};
};
bool CMatchFramework::Connect( CreateInterfaceFn factory )
{
Assert( !s_pfnDelegateFactory );
s_pfnDelegateFactory = factory;
CreateInterfaceFn ourFactory = InternalFactory;
ConnectTier1Libraries( &ourFactory, 1 );
ConnectTier2Libraries( &ourFactory, 1 );
ConVar_Register();
// Get our extension interfaces
for ( MatchExtInterface_t *ptr = s_table; ptr->m_szName; ++ ptr )
{
if ( !ptr->m_bConnected
// && !(g_pMatchExtensions->*(ptr->m_pfnGetInterface))()
)
{
void *pvInterface = ourFactory( ptr->m_szName, NULL );
if ( pvInterface )
{
g_pMatchExtensions->RegisterExtensionInterface( ptr->m_szName, pvInterface );
ptr->m_bConnected = true;
}
}
}
s_pfnDelegateFactory = NULL;
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
SteamApiContext_Init();
#if !defined( _GAMECONSOLE ) && !defined( SWDS )
// Trigger intialization from Steam users
if ( g_pPlayerManager )
g_pPlayerManager->OnGameUsersChanged();
#endif
return true;
}
void CMatchFramework::Disconnect()
{
SteamApiContext_Shutdown();
for ( MatchExtInterface_t *ptr = s_table; ptr->m_szName; ++ ptr )
{
if ( ptr->m_bConnected )
{
void *pvInterface = (g_pMatchExtensions->*(ptr->m_pfnGetInterface))();
Assert( pvInterface );
g_pMatchExtensions->UnregisterExtensionInterface( ptr->m_szName, pvInterface );
ptr->m_bConnected = false;
}
}
DisconnectTier2Libraries();
ConVar_Unregister();
DisconnectTier1Libraries();
}
void * CMatchFramework::QueryInterface( const char *pInterfaceName )
{
if ( !Q_stricmp( pInterfaceName, IMATCHFRAMEWORK_VERSION_STRING ) )
return static_cast< IMatchFramework* >( this );
return NULL;
}
const char *COM_GetModDirectory()
{
static char modDir[MAX_PATH];
if ( Q_strlen( modDir ) == 0 )
{
const char *gamedir = CommandLine()->ParmValue("-game", CommandLine()->ParmValue( "-defaultgamedir", "hl2" ) );
Q_strncpy( modDir, gamedir, sizeof(modDir) );
if ( strchr( modDir, '/' ) || strchr( modDir, '\\' ) )
{
Q_StripLastDir( modDir, sizeof(modDir) );
int dirlen = Q_strlen( modDir );
Q_strncpy( modDir, gamedir + dirlen, sizeof(modDir) - dirlen );
}
}
return modDir;
}
bool IsLocalClientConnectedToServer()
{
return
( g_pMatchExtensions &&
g_pMatchExtensions->GetIVEngineClient() &&
( g_pMatchExtensions->GetIVEngineClient()->IsConnected() ||
g_pMatchExtensions->GetIVEngineClient()->IsDrawingLoadingImage() ||
g_pMatchExtensions->GetIVEngineClient()->IsTransitioningToLoad() ) );
}