Counter Strike : Global Offensive Source Code
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//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef MM_VOICE_H
#define MM_VOICE_H
#ifdef _WIN32
#pragma once
#endif
#include "mm_framework.h"
#include "utlvector.h"
class CMatchVoice : public IMatchVoice
{
// Methods of IMatchVoice
public:
// Whether remote player talking can be visualized / audible
virtual bool CanPlaybackTalker( XUID xuidTalker );
// Whether we are explicitly muting a remote player
virtual bool IsTalkerMuted( XUID xuidTalker );
// Whether we are muting any player on the player's machine
virtual bool IsMachineMuted( XUID xuidPlayer );
// Whether voice recording mode is currently active
virtual bool IsVoiceRecording();
// Enable or disable voice recording
virtual void SetVoiceRecording( bool bRecordingEnabled );
// Enable or disable voice mute for a given talker
virtual void MuteTalker( XUID xuidTalker, bool bMute );
protected:
// Remap XUID of a player to a valid LIVE-enabled XUID
XUID RemapTalkerXuid( XUID xuidTalker );
// Check player-player voice privileges for machine blocking purposes
bool IsTalkerMutedWithPrivileges( int iCtrlr, XUID xuidTalker );
// Check if player machine is muting any of local players
bool IsMachineMutingLocalTalkers( XUID xuidPlayer );
public:
CMatchVoice();
~CMatchVoice();
protected:
CUtlVector< XUID > m_arrMutedTalkers;
};
// Match events subscription singleton
extern CMatchVoice *g_pMatchVoice;
#endif // MM_VOICE_H