Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#include "mm_framework.h"
#ifndef _X360
#include "xbox/xboxstubs.h"
#endif
#include "smartptr.h"
#include "utlvector.h"
#include "x360_lobbyapi.h"
#include "leaderboards.h"
#include "igameevents.h"
#include "GameUI/IGameUI.h"
#include "filesystem.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
#define STEAM_PACK_BITFIELDS
ConVar cl_names_debug( "cl_names_debug", "0", FCVAR_DEVELOPMENTONLY );
#define PLAYER_DEBUG_NAME "WWWWWWWWWWWWWWW"
#ifndef NO_STEAM
static float s_flSteamStatsRequestTime = 0;
static bool s_bSteamStatsRequestFailed = false;
bool g_bSteamStatsReceived = false;
#endif
static DWORD GetTitleSpecificDataId( int idx )
{
static DWORD arrTSDI[3] = {
XPROFILE_TITLE_SPECIFIC1,
XPROFILE_TITLE_SPECIFIC2,
XPROFILE_TITLE_SPECIFIC3
};
if ( idx >= 0 && idx < ARRAYSIZE( arrTSDI ) )
return arrTSDI[idx];
return DWORD(-1);
}
static int GetTitleSpecificDataIndex( DWORD TSDataId )
{
switch( TSDataId )
{
case XPROFILE_TITLE_SPECIFIC1: return 0;
case XPROFILE_TITLE_SPECIFIC2: return 1;
case XPROFILE_TITLE_SPECIFIC3: return 2;
default: return -1;
}
}
static MM_XWriteOpportunity s_arrXWO[ XUSER_MAX_COUNT ]; // rely on static memory being zero'd
#ifdef _X360
CUtlVector< PlayerLocal::XPendingAsyncAward_t * > PlayerLocal::s_arrPendingAsyncAwards;
#endif
void SignalXWriteOpportunity( MM_XWriteOpportunity eXWO )
{
if ( !eXWO )
{
Warning( "SignalXWriteOpportunity called with MMXWO_NONE!\n" );
return;
}
else
{
Msg( "SignalXWriteOpportunity(%d)\n", eXWO );
}
// In case session has just started we bump every player's last write time
// to the current time since player shouldn't write within the first 5 mins
// from when the session started (TCR)
if ( eXWO == MMXWO_SESSION_STARTED )
{
for ( int k = 0; k < XUSER_MAX_COUNT; ++ k )
{
IPlayerLocal *pLocalPlayer = g_pPlayerManager->GetLocalPlayer( k );
if ( PlayerLocal *pPlayer = dynamic_cast< PlayerLocal * >( pLocalPlayer ) )
{
pPlayer->SetTitleDataWriteTime( Plat_FloatTime() );
}
}
return;
}
for ( int k = 0; k < ARRAYSIZE( s_arrXWO ); ++ k )
{
// Only elevate write opportunity:
// this way any other code can signal CHECKPOINT after SESSION_FINISHED
// and the write will happen as SESSION_FINISHED
if ( s_arrXWO[k] < eXWO )
s_arrXWO[k] = eXWO;
}
}
MM_XWriteOpportunity GetXWriteOpportunity( int iCtrlr )
{
if ( iCtrlr >= 0 && iCtrlr < ARRAYSIZE( s_arrXWO ) )
{
MM_XWriteOpportunity result = s_arrXWO[ iCtrlr ];
s_arrXWO[ iCtrlr ] = MMXWO_NONE; // reset
return result;
}
else
return MMXWO_NONE;
}
static CUtlVector< XUID > s_arrSessionSearchesQueue;
static int s_numSearchesOutstanding = 0;
ConVar mm_player_search_count( "mm_player_search_count", "5", FCVAR_DEVELOPMENTONLY );
void PumpSessionSearchQueue()
{
while ( s_arrSessionSearchesQueue.Count() > 0 &&
s_numSearchesOutstanding < mm_player_search_count.GetInt() )
{
XUID xid = s_arrSessionSearchesQueue[0];
s_arrSessionSearchesQueue.Remove( 0 );
if ( PlayerFriend *player = g_pPlayerManager->FindPlayerFriend( xid ) )
{
player->StartSearchForSessionInfoImpl();
}
}
}
//
// PlayerFriend implementation
//
PlayerFriend::PlayerFriend( XUID xuid, FriendInfo_t const *pFriendInfo /* = NULL */ ) :
m_uFriendMark( 0 ),
m_bIsStale( false ),
m_eSearchState( SEARCH_NONE ),
m_pDetails( NULL ),
m_pPublishedPresence( NULL )
{
memset( m_wszRichPresence, 0, sizeof( m_wszRichPresence ) );
memset( &m_xSessionID, 0, sizeof( m_xSessionID ) );
memset( &m_GameSessionInfo, 0, sizeof( m_GameSessionInfo ) );
m_uiTitleID = 0;
m_uiGameServerIP = 0;
#ifdef _X360
memset( &m_xsiSearchState, 0, sizeof( m_xsiSearchState ) );
m_pQOS_xnaddr = NULL;
m_pQOS_xnkid = NULL;
m_pQOS_xnkey = NULL;
m_XNQOS = NULL;
memset( &m_SessionSearchOverlapped, 0, sizeof( m_SessionSearchOverlapped ) );
#endif
m_xuid = xuid;
m_eOnlineState = STATE_ONLINE;
UpdateFriendInfo( pFriendInfo );
}
wchar_t const * PlayerFriend::GetRichPresence()
{
return m_wszRichPresence;
}
KeyValues * PlayerFriend::GetGameDetails()
{
return m_pDetails;
}
KeyValues * PlayerFriend::GetPublishedPresence()
{
return m_pPublishedPresence;
}
bool PlayerFriend::IsJoinable()
{
if ( m_pPublishedPresence && m_pPublishedPresence->GetString( "connect" )[0] )
return true; // joining via connect string
if ( !( const uint64 & ) m_xSessionID )
return false;
if ( m_pDetails->GetInt( "members/numSlots" ) <= m_pDetails->GetInt( "members/numPlayers" ) )
return false;
if ( *m_pDetails->GetString( "system/lock" ) )
return false;
if ( !Q_stricmp( "private", m_pDetails->GetString( "system/access" ) ) )
return false;
return true; // joining via lobby
}
uint64 PlayerFriend::GetTitleID()
{
return m_uiTitleID;
}
uint32 PlayerFriend::GetGameServerIP()
{
return m_uiGameServerIP;
}
void PlayerFriend::Join()
{
// Requesting to join this player
KeyValues *pSettings = KeyValues::FromString(
"settings",
" system { "
" network LIVE "
" } "
" options { "
" action joinsession "
" } "
);
if ( m_eSearchState == SEARCH_NONE )
{
pSettings->SetString( "system/network", m_pDetails->GetString( "system/network", "LIVE" ) );
}
pSettings->SetUint64( "options/sessionid", ( const uint64 & ) m_xSessionID );
pSettings->SetUint64( "options/friendxuid", m_xuid );
#ifdef _X360
char chSessionInfoBuffer[ XSESSION_INFO_STRING_LENGTH ] = {0};
MMX360_SessionInfoToString( m_GameSessionInfo, chSessionInfoBuffer );
pSettings->SetString( "options/sessioninfo", chSessionInfoBuffer );
#endif
KeyValues::AutoDelete autodelete( pSettings );
g_pMatchFramework->MatchSession( pSettings );
}
void PlayerFriend::Update()
{
if ( !m_xuid )
return;
#ifdef _X360
if( m_eSearchState == SEARCH_XNKID )
{
Live_Update_SearchXNKID();
}
if ( m_eSearchState == SEARCH_QOS )
{
Live_Update_Search_QOS();
}
#endif
if ( m_eSearchState == SEARCH_COMPLETED )
{
m_eSearchState = SEARCH_NONE;
-- s_numSearchesOutstanding;
PumpSessionSearchQueue();
if( V_memcmp( &( m_GameSessionInfo.sessionID ), &m_xSessionID, sizeof( m_xSessionID ) ) != 0)
{
// Re-discover everything again since session ID changed
StartSearchForSessionInfo();
}
// Signal that we are finished with a search
KeyValues *kvEvent = new KeyValues( "OnMatchPlayerMgrUpdate", "update", "friend" );
kvEvent->SetUint64( "xuid", GetXUID() );
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( kvEvent );
}
}
#ifdef _X360
#ifdef _DEBUG
static ConVar mm_player_delay_xnkid( "mm_player_delay_xnkid", "0", FCVAR_DEVELOPMENTONLY );
static ConVar mm_player_delay_qos( "mm_player_delay_qos", "0", FCVAR_DEVELOPMENTONLY );
static bool ShouldDelayBasedOnTimeThrottling( float &flStaticTimekeeper, float flDelay )
{
if ( flDelay <= 0.0f )
{
flStaticTimekeeper = 0.0f;
return false;
}
else if ( flStaticTimekeeper <= 0.0f )
{
flStaticTimekeeper = Plat_FloatTime();
return true;
}
else if ( flStaticTimekeeper + flDelay < Plat_FloatTime() )
{
flStaticTimekeeper = 0.0f;
return false;
}
else
{
return true;
}
}
static bool ShouldDelayPlayerXnkid()
{
static float s_flTime = 0.0f;
return ShouldDelayBasedOnTimeThrottling( s_flTime, mm_player_delay_xnkid.GetFloat() );
}
static bool ShouldDelayPlayerQos()
{
static float s_flTime = 0.0f;
return ShouldDelayBasedOnTimeThrottling( s_flTime, mm_player_delay_qos.GetFloat() );
}
#else
inline static bool ShouldDelayPlayerXnkid() { return false; }
inline static bool ShouldDelayPlayerQos() { return false; }
#endif
void PlayerFriend::Live_Update_SearchXNKID()
{
if( !XHasOverlappedIoCompleted( & m_SessionSearchOverlapped ) )
return;
if ( ShouldDelayPlayerXnkid() )
return;
DWORD result = 0;
if( XGetOverlappedResult( &m_SessionSearchOverlapped, &result, false ) == ERROR_SUCCESS )
{
//result should be 1
if( GetXSearchResults()->dwSearchResults >= 1)
{
V_memcpy( &m_GameSessionInfo, &( GetXSearchResults()->pResults[0].info ), sizeof( m_GameSessionInfo ) );
}
else
{
memset( &m_xSessionID, 0, sizeof( m_xSessionID ) );
memset( &m_GameSessionInfo, 0, sizeof( m_GameSessionInfo ) );
if ( m_pDetails )
m_pDetails->deleteThis();
m_pDetails = NULL;
}
}
else
{
memset( &m_xSessionID, 0, sizeof( m_xSessionID ) );
memset( &m_GameSessionInfo, 0, sizeof( m_GameSessionInfo ) );
if ( m_pDetails )
m_pDetails->deleteThis();
m_pDetails = NULL;
}
m_eSearchState = SEARCH_COMPLETED;
if ( ( const uint64 & ) m_GameSessionInfo.sessionID )
{
// Issue the QOS query
m_xsiSearchState = m_GameSessionInfo;
m_pQOS_xnaddr = &m_xsiSearchState.hostAddress;
m_pQOS_xnkid = &m_xsiSearchState.sessionID;
m_pQOS_xnkey = &m_xsiSearchState.keyExchangeKey;
int err = g_pMatchExtensions->GetIXOnline()->XNetQosLookup( 1,
&m_pQOS_xnaddr, &m_pQOS_xnkid, &m_pQOS_xnkey,
0, NULL, NULL, 2, 0, 0, NULL, &m_XNQOS );
if ( err == ERROR_SUCCESS )
m_eSearchState = SEARCH_QOS;
}
}
void PlayerFriend::Live_Update_Search_QOS()
{
if( m_XNQOS->cxnqosPending != 0 )
return;
if ( ShouldDelayPlayerQos() )
return;
if ( m_pDetails )
m_pDetails->deleteThis();
m_pDetails = NULL;
XNQOSINFO *pQOS = &m_XNQOS->axnqosinfo[0];
if( pQOS->bFlags & XNET_XNQOSINFO_COMPLETE &&
pQOS->bFlags & XNET_XNQOSINFO_DATA_RECEIVED &&
pQOS->cbData && pQOS->pbData )
{
MM_GameDetails_QOS_t gd = { pQOS->pbData, pQOS->cbData, pQOS->wRttMedInMsecs };
m_pDetails = g_pMatchFramework->GetMatchNetworkMsgController()->UnpackGameDetailsFromQOS( &gd );
}
g_pMatchExtensions->GetIXOnline()->XNetQosRelease( m_XNQOS );
m_XNQOS = NULL;
if ( m_pDetails )
{
// Set AUX fields like sessioninfo
if ( KeyValues *kvOptions = m_pDetails->FindKey( "options", true ) )
{
kvOptions->SetUint64( "sessionid", ( const uint64 & ) m_xSessionID );
char chSessionInfoBuffer[ XSESSION_INFO_STRING_LENGTH ] = {0};
MMX360_SessionInfoToString( m_GameSessionInfo, chSessionInfoBuffer );
kvOptions->SetString( "sessioninfo", chSessionInfoBuffer );
}
// Set the "player" key
if ( KeyValues *kvPlayer = m_pDetails->FindKey( "player", true ) )
{
kvPlayer->SetUint64( "xuid", GetXUID() );
kvPlayer->SetUint64( "xuidOnline", GetXUID() );
kvPlayer->SetString( "name", GetName() );
kvPlayer->SetWString( "richpresence", GetRichPresence() );
}
}
m_eSearchState = SEARCH_COMPLETED;
}
#elif !defined( NO_STEAM )
void PlayerFriend::Steam_OnLobbyDataUpdate( LobbyDataUpdate_t *pParam )
{
// Only callbacks about lobby itself
if ( pParam->m_ulSteamIDLobby != pParam->m_ulSteamIDMember )
return;
// Listening for only callbacks related to current player
if ( pParam->m_ulSteamIDLobby != ( const uint64 & ) m_xSessionID )
return;
// Unregister the callback
m_CallbackOnLobbyDataUpdate.Unregister();
// Set session info
memset( &m_GameSessionInfo, 0, sizeof( m_GameSessionInfo ) );
m_GameSessionInfo.sessionID = m_xSessionID;
// Describe the lobby
if ( m_pDetails )
m_pDetails->deleteThis();
m_pDetails = NULL;
m_pDetails = g_pMatchFramework->GetMatchNetworkMsgController()->UnpackGameDetailsFromSteamLobby( pParam->m_ulSteamIDLobby );
if ( m_pDetails )
{
// Set AUX fields like session id
if ( KeyValues *kvOptions = m_pDetails->FindKey( "options", true ) )
{
kvOptions->SetUint64( "sessionid", pParam->m_ulSteamIDLobby );
}
// Set the "player" key
if ( KeyValues *kvPlayer = m_pDetails->FindKey( "player", true ) )
{
kvPlayer->SetUint64( "xuid", GetXUID() );
kvPlayer->SetUint64( "xuidOnline", GetXUID() );
kvPlayer->SetString( "name", GetName() );
kvPlayer->SetWString( "richpresence", GetRichPresence() );
}
}
m_eSearchState = SEARCH_COMPLETED;
}
#endif
void PlayerFriend::Destroy()
{
AbortSearch();
if ( m_pPublishedPresence )
m_pPublishedPresence->deleteThis();
m_pPublishedPresence = NULL;
delete this;
}
void PlayerFriend::AbortSearch()
{
#ifdef _X360
#elif !defined( NO_STEAM )
m_CallbackOnLobbyDataUpdate.Unregister();
#endif
// Clean up the queue
while ( s_arrSessionSearchesQueue.FindAndRemove( m_xuid ) )
continue;
bool bAbortedSearch = false;
switch ( m_eSearchState )
{
#ifdef _X360
case SEARCH_XNKID:
MMX360_CancelOverlapped( &m_SessionSearchOverlapped );
bAbortedSearch = true;
break;
case SEARCH_QOS:
// We should gracefully abort the QOS operation outstanding
g_pMatchExtensions->GetIXOnline()->XNetQosRelease( m_XNQOS );
m_XNQOS = NULL;
bAbortedSearch = true;
break;
#elif !defined( NO_STEAM )
case SEARCH_WAIT_LOBBY_DATA:
bAbortedSearch = true;
break;
#endif
case SEARCH_COMPLETED:
bAbortedSearch = true;
break;
}
if ( bAbortedSearch )
{
-- s_numSearchesOutstanding;
PumpSessionSearchQueue();
}
m_eSearchState = SEARCH_NONE;
if ( m_pDetails )
m_pDetails->deleteThis();
m_pDetails = NULL;
}
void PlayerFriend::SetFriendMark( unsigned maskSetting )
{
m_uFriendMark = maskSetting;
}
unsigned PlayerFriend::GetFriendMark()
{
return m_uFriendMark;
}
void PlayerFriend::SetIsStale( bool bStale )
{
m_bIsStale = bStale;
}
bool PlayerFriend::GetIsStale()
{
return m_bIsStale;
}
void PlayerFriend::UpdateFriendInfo( FriendInfo_t const *pFriendInfo )
{
if ( !pFriendInfo )
return;
if ( pFriendInfo->m_szName )
Q_strncpy( m_szName, pFriendInfo->m_szName, ARRAYSIZE( m_szName ) );
if ( pFriendInfo->m_wszRichPresence )
Q_wcsncpy( m_wszRichPresence, pFriendInfo->m_wszRichPresence, ARRAYSIZE( m_wszRichPresence ) );
m_uiTitleID = pFriendInfo->m_uiTitleID;
if ( pFriendInfo->m_uiGameServerIP != ~0 )
m_uiGameServerIP = pFriendInfo->m_uiGameServerIP;
if ( cl_names_debug.GetBool() )
{
Q_strncpy( m_szName, PLAYER_DEBUG_NAME, ARRAYSIZE( m_szName ) );
}
if ( pFriendInfo->m_pGameDetails )
{
AbortSearch();
if ( m_pDetails )
m_pDetails->deleteThis();
m_pDetails = pFriendInfo->m_pGameDetails->MakeCopy();
#ifdef _X360
char const *szSessionInfo = m_pDetails->GetString( "options/sessioninfo" );
MMX360_SessionInfoFromString( m_GameSessionInfo, szSessionInfo );
m_xSessionID = m_GameSessionInfo.sessionID;
#elif !defined( NO_STEAM )
uint64 uiSessionId = m_pDetails->GetUint64( "options/sessionid" );
m_xSessionID = ( XNKID & ) uiSessionId;
#endif
// Signal that we are finished with a search
KeyValues *kvEvent = new KeyValues( "OnMatchPlayerMgrUpdate", "update", "friend" );
kvEvent->SetUint64( "xuid", GetXUID() );
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( kvEvent );
}
else if ( pFriendInfo->m_uiTitleID &&
pFriendInfo->m_uiTitleID != g_pMatchFramework->GetMatchTitle()->GetTitleID() )
{
if ( m_pDetails )
m_pDetails->deleteThis();
m_pDetails = new KeyValues( "TitleSettings" );
m_pDetails->SetUint64( "titleid", pFriendInfo->m_uiTitleID );
}
else
{
m_xSessionID = pFriendInfo->m_xSessionID;
if( m_eSearchState == SEARCH_NONE )
{
StartSearchForSessionInfo();
}
}
#if !defined( NO_STEAM )
// Update published presence for the friend too
if ( m_pPublishedPresence )
{
m_pPublishedPresence->deleteThis();
m_pPublishedPresence = NULL;
}
ISteamFriends *pf = steamapicontext->SteamFriends();
if ( pf && ( g_pMatchFramework->GetMatchTitle()->GetTitleID() == m_uiTitleID ) )
{
pf->RequestFriendRichPresence( GetXUID() ); // refresh friend's rich presence
int numRichPresenceKeys = pf->GetFriendRichPresenceKeyCount( GetXUID() );
for ( int j = 0; j < numRichPresenceKeys; ++ j )
{
const char *pszKey = pf->GetFriendRichPresenceKeyByIndex( GetXUID(), j );
if ( pszKey && *pszKey )
{
char const *pszValue = pf->GetFriendRichPresence( GetXUID(), pszKey );
if ( pszValue && *pszValue )
{
if ( !m_pPublishedPresence )
m_pPublishedPresence = new KeyValues( "RP" );
CFmtStr fmtNewKey( "%s", pszKey );
while ( char *szFixChar = strchr( fmtNewKey.Access(), ':' ) )
*szFixChar = '/';
m_pPublishedPresence->SetString( fmtNewKey, pszValue );
}
}
}
}
#endif
}
bool PlayerFriend::IsUpdatingInfo()
{
return m_eSearchState != SEARCH_NONE;
}
void PlayerFriend::StartSearchForSessionInfo()
{
if ( !m_xuid )
return;
if ( m_eSearchState != SEARCH_NONE )
return;
m_eSearchState = SEARCH_QUEUED;
// Check if we are not already in the queue
if ( s_arrSessionSearchesQueue.Find( m_xuid ) == s_arrSessionSearchesQueue.InvalidIndex() )
{
s_arrSessionSearchesQueue.AddToTail( m_xuid );
}
PumpSessionSearchQueue();
}
void PlayerFriend::StartSearchForSessionInfoImpl()
{
#ifdef _X360
if ( !XBX_GetNumGameUsers() || XBX_GetPrimaryUserIsGuest() )
{
memset( &m_xSessionID, 0, sizeof( m_xSessionID ) );
memset( &m_GameSessionInfo, 0, sizeof( m_GameSessionInfo ) );
if ( m_pDetails )
m_pDetails->deleteThis();
m_pDetails = NULL;
m_eSearchState = SEARCH_NONE;
return;
}
#endif
if( m_eSearchState == SEARCH_NONE ||
m_eSearchState == SEARCH_QUEUED )
{
#ifdef _X360
if( ( const uint64 & ) m_xSessionID )
{
int iCtrlr = XBX_GetPrimaryUserId();
DWORD numBytesResult = 0;
DWORD dwError = g_pMatchExtensions->GetIXOnline()->XSessionSearchByID( m_xSessionID, iCtrlr, &numBytesResult, NULL, NULL );
if( dwError != ERROR_INSUFFICIENT_BUFFER )
{
memset( &m_xSessionID, 0, sizeof( m_xSessionID ) );
memset( &m_GameSessionInfo, 0, sizeof( m_GameSessionInfo ) );
if ( m_pDetails )
m_pDetails->deleteThis();
m_pDetails = NULL;
m_eSearchState = SEARCH_NONE;
return;
}
m_bufSessionSearchResults.EnsureCapacity( numBytesResult );
ZeroMemory( GetXSearchResults(), numBytesResult );
dwError = g_pMatchExtensions->GetIXOnline()->XSessionSearchByID( m_xSessionID, iCtrlr, &numBytesResult, GetXSearchResults(), &m_SessionSearchOverlapped );
if( dwError != ERROR_IO_PENDING )
{
memset( &m_xSessionID, 0, sizeof( m_xSessionID ) );
memset( &m_GameSessionInfo, 0, sizeof( m_GameSessionInfo ) );
if ( m_pDetails )
m_pDetails->deleteThis();
m_pDetails = NULL;
m_eSearchState = SEARCH_NONE;
return;
}
m_eSearchState = SEARCH_XNKID;
#elif !defined( NO_STEAM )
if ( steamapicontext->SteamMatchmaking() &&
( const uint64 & ) m_xSessionID &&
steamapicontext->SteamMatchmaking()->RequestLobbyData( ( const uint64 & ) m_xSessionID ) )
{
// Enable the callback
m_CallbackOnLobbyDataUpdate.Register( this, &PlayerFriend::Steam_OnLobbyDataUpdate );
m_eSearchState = SEARCH_WAIT_LOBBY_DATA;
#else
if ( 0 )
{
#endif
++ s_numSearchesOutstanding;
}
else
{
memset( &m_xSessionID, 0, sizeof( m_xSessionID ) );
memset( &m_GameSessionInfo, 0, sizeof( m_GameSessionInfo ) );
if ( m_pDetails )
m_pDetails->deleteThis();
m_pDetails = NULL;
m_eSearchState = SEARCH_NONE;
}
}
}
//
// PlayerLocal implementation
//
PlayerLocal::PlayerLocal( int iController ) :
m_eLoadedTitleData( eXUserSigninState_NotSignedIn ),
m_flLastSave( 0.0f ),
m_uiPlayerFlags( 0 ),
m_pLeaderboardData( new KeyValues( "Leaderboard" ) ),
m_autodelete_pLeaderboardData( m_pLeaderboardData )
{
Assert( iController >= 0 && iController < XUSER_MAX_COUNT );
memset( &m_ProfileData, 0, sizeof( m_ProfileData ) );
memset( m_bufTitleData, 0, sizeof( m_bufTitleData ) );
memset( m_bSaveTitleData, 0, sizeof( m_bSaveTitleData ) );
m_iController = iController;
GetXWriteOpportunity( iController ); // reset
#ifdef _X360
m_bIsTitleDataValid = false;
for ( int i=0; i<TITLE_DATA_COUNT; ++i )
{
m_bIsTitleDataBlockValid[ i ] = false;
}
m_bIsFreshPlayerProfile = false;
if ( !XBX_GetPrimaryUserIsGuest() )
{
XUserGetXUID( iController, &m_xuid );
}
DetectOnlineState();
#elif !defined( NO_STEAM )
CSteamID steamIDPlayer;
if ( steamapicontext->SteamUser() )
{
m_eOnlineState = steamapicontext->SteamUser()->BLoggedOn() ? IPlayer::STATE_ONLINE : IPlayer::STATE_OFFLINE;
steamIDPlayer = steamapicontext->SteamUser()->GetSteamID();
m_xuid = steamIDPlayer.IsValid() ? steamIDPlayer.ConvertToUint64() : 0;
}
else
{
m_xuid = 0;
}
#else
m_xuid = 1ull;
m_eOnlineState = IPlayer::STATE_OFFLINE;
#endif
#ifdef _X360
if( m_xuid )
{
XUserGetName( m_iController, m_szName, ARRAYSIZE( m_szName ) );
LoadPlayerProfileData();
}
else if ( char const *szGuestName = g_pMatchFramework->GetMatchTitle()->GetGuestPlayerName( m_iController ) )
{
Q_strncpy( m_szName, szGuestName, ARRAYSIZE( m_szName ) );
}
else
{
m_szName[0] = 0;
}
#elif defined ( _PS3 )
ConVarRef cl_name( "name" );
const char* pPlayerName = cl_name.GetString();
Q_strncpy( m_szName, pPlayerName, ARRAYSIZE( m_szName ) );
#elif !defined( NO_STEAM )
// Get user name from Steam
if ( steamIDPlayer.IsValid() && steamapicontext->SteamUser() && steamapicontext->SteamFriends() )
{
const char *pszName = steamapicontext->SteamFriends()->GetFriendPersonaName( steamIDPlayer );
if ( pszName )
{
Q_strncpy( m_szName, pszName, ARRAYSIZE( m_szName ) );
}
}
m_CallbackOnPersonaStateChange.Register( this, &PlayerLocal::Steam_OnPersonaStateChange );
m_CallbackOnServersConnected.Register( this, &PlayerLocal::Steam_OnServersConnected );
m_CallbackOnServersDisconnected.Register( this, &PlayerLocal::Steam_OnServersDisconnected );
LoadPlayerProfileData();
#else
if ( char const *szGuestName = g_pMatchFramework->GetMatchTitle()->GetGuestPlayerName( m_iController ) )
{
Q_strncpy( m_szName, szGuestName, ARRAYSIZE( m_szName ) );
}
else
{
m_szName[0] = 0;
}
#endif
if ( cl_names_debug.GetBool() )
{
Q_strncpy( m_szName, PLAYER_DEBUG_NAME, ARRAYSIZE( m_szName ) );
}
}
PlayerLocal::~PlayerLocal()
{
#ifdef _X360
for ( int k = 0; k < s_arrPendingAsyncAwards.Count(); ++ k )
{
// Detach pending achievement awards from currently destructed player
if ( s_arrPendingAsyncAwards[k]->m_pLocalPlayer == this )
s_arrPendingAsyncAwards[k]->m_pLocalPlayer = NULL;
}
#endif
}
void PlayerLocal::LoadTitleData()
{
if ( m_eLoadedTitleData == eXUserSigninState_SignedInToLive )
// already processed
return;
if ( m_eLoadedTitleData >= GetAssumedSigninState() )
// already processed
return;
#ifdef _X360
m_bIsTitleDataValid = false;
for ( int i=0; i<TITLE_DATA_COUNT; ++i )
{
m_bIsTitleDataBlockValid[ i ] = false;
}
float flTimeStart;
flTimeStart = Plat_FloatTime();
Msg( "Player %d : LoadTitleData...\n", m_iController );
//
// Enumerate the state of all achievements
//
{
DWORD numAchievements = 0;
HANDLE hEnumerator = NULL;
DWORD dwBytes;
DWORD ret = XUserCreateAchievementEnumerator( 0, m_iController, INVALID_XUID, XACHIEVEMENT_DETAILS_TFC, 0, 80, &dwBytes, &hEnumerator );
if ( ret == ERROR_SUCCESS )
{
CUtlVector< char > vBuffer;
vBuffer.SetCount( dwBytes );
ret = XEnumerate( hEnumerator, vBuffer.Base(), dwBytes, &numAchievements, NULL );
CloseHandle( hEnumerator );
hEnumerator = NULL;
if ( ret == ERROR_SUCCESS )
{
XACHIEVEMENT_DETAILS const *pXboxAchievements = ( XACHIEVEMENT_DETAILS const * ) vBuffer.Base();
for ( DWORD i = 0; i < numAchievements; ++i )
{
if ( AchievementEarned( pXboxAchievements[i].dwFlags ) )
{
m_arrAchievementsEarned.FindAndFastRemove( pXboxAchievements[i].dwId );
m_arrAchievementsEarned.AddToTail( pXboxAchievements[i].dwId );
}
}
}
}
}
//
// Load actual title data blocks
//
DWORD dwNumDataIds = TITLE_DATA_COUNT_X360;
CArrayAutoPtr< DWORD > pdwTitleDataIds( new DWORD[ dwNumDataIds ] );
for ( DWORD k = 0; k < dwNumDataIds; ++ k )
pdwTitleDataIds[k] = GetTitleSpecificDataId( k );
m_eLoadedTitleData = GetAssumedSigninState();
DWORD resultsSize = 0;
DWORD ret = ERROR_FILE_NOT_FOUND;
if ( m_eLoadedTitleData == eXUserSigninState_SignedInLocally )
{
ret = g_pMatchExtensions->GetIXOnline()->XUserReadProfileSettings(
g_pMatchFramework->GetMatchTitle()->GetTitleID(), m_iController,
dwNumDataIds, pdwTitleDataIds.Get(),
&resultsSize, NULL,
NULL );
}
else if ( m_eLoadedTitleData == eXUserSigninState_SignedInToLive )
{
ret = g_pMatchExtensions->GetIXOnline()->XUserReadProfileSettingsByXuid(
g_pMatchFramework->GetMatchTitle()->GetTitleID(), m_iController,
1, &m_xuid,
dwNumDataIds, pdwTitleDataIds.Get(),
&resultsSize, NULL,
NULL );
}
if ( ret != ERROR_INSUFFICIENT_BUFFER )
{
Warning( "Player %d : LoadTitleData failed to get size (err=0x%08X)!\n", m_iController, ret );
// Failed
OnProfileTitleDataLoaded( ret );
return;
}
CArrayAutoPtr< char > spResultBuffer( new char[ resultsSize ] );
XUSER_READ_PROFILE_SETTING_RESULT *pResult = (XUSER_READ_PROFILE_SETTING_RESULT *) spResultBuffer.Get();
if ( m_eLoadedTitleData == eXUserSigninState_SignedInLocally )
{
ret = g_pMatchExtensions->GetIXOnline()->XUserReadProfileSettings(
g_pMatchFramework->GetMatchTitle()->GetTitleID(), m_iController,
dwNumDataIds, pdwTitleDataIds.Get(),
&resultsSize, pResult,
NULL );
}
else if ( m_eLoadedTitleData == eXUserSigninState_SignedInToLive )
{
ret = g_pMatchExtensions->GetIXOnline()->XUserReadProfileSettingsByXuid(
g_pMatchFramework->GetMatchTitle()->GetTitleID(), m_iController,
1, &m_xuid,
dwNumDataIds, pdwTitleDataIds.Get(),
&resultsSize, pResult,
NULL );
}
if ( ret != ERROR_SUCCESS )
{
Warning( "Player %d : LoadTitleData failed to read data (err=0x%08X)!\n", m_iController, ret );
// Failed
OnProfileTitleDataLoaded( ret );
return;
}
m_bIsTitleDataValid = true;
m_bIsFreshPlayerProfile = true;
for ( DWORD iSetting = 0; iSetting < pResult->dwSettingsLen; ++ iSetting )
{
XUSER_PROFILE_SETTING const &xps = pResult->pSettings[ iSetting ];
if ( xps.data.type != XUSER_DATA_TYPE_BINARY )
{
m_bIsTitleDataValid = false;
m_bIsFreshPlayerProfile = false;
continue;
}
if ( xps.data.binary.cbData != XPROFILE_SETTING_MAX_SIZE )
{
if ( xps.data.binary.cbData != 0 )
{
m_bIsTitleDataValid = false;
}
continue;
}
m_bIsFreshPlayerProfile = false;
m_bIsTitleDataBlockValid[ iSetting ] = true;
int iDataIndex = GetTitleSpecificDataIndex( xps.dwSettingId );
if ( iDataIndex >= 0 )
{
Msg( "Player %d : LoadTitleData succeeded with Data%d\n",
m_iController, iDataIndex );
V_memcpy( m_bufTitleData[ iDataIndex ], xps.data.binary.pbData, XPROFILE_SETTING_MAX_SIZE );
}
}
// Clear the dirty flag after dirty
V_memset( m_bSaveTitleData, 0, sizeof( m_bSaveTitleData[0] ) * TITLE_DATA_COUNT_X360 );
// After we loaded some title data, see if we need to retrospectively award achievements
EvaluateAwardsStateBasedOnStats();
Msg( "Player %d : LoadTitleData finished (%.3f sec).\n",
m_iController, Plat_FloatTime() - flTimeStart );
if ( m_bIsTitleDataValid )
OnProfileTitleDataLoaded( 0 );
else
OnProfileTitleDataLoaded( 1 );
#elif !defined ( NO_STEAM )
// Always request user stats from Steam
if ( steamapicontext->SteamUserStats() )
{
m_eLoadedTitleData = GetAssumedSigninState();
m_CallbackOnUserStatsReceived.Register( this, &PlayerLocal::Steam_OnUserStatsReceived );
steamapicontext->SteamUserStats()->RequestCurrentStats();
s_flSteamStatsRequestTime = Plat_FloatTime();
if ( !s_bSteamStatsRequestFailed )
{
DevMsg( "Requesting Steam stats... (%2.2f)\n", Plat_FloatTime() );
}
}
#else
m_eLoadedTitleData = GetAssumedSigninState();
// Since we don't have Steam, we reset all configuration values and stats.
IGameEvent *event = g_pMatchExtensions->GetIGameEventManager2()->CreateEvent( "reset_game_titledata" );
if ( event )
{
event->SetInt( "controllerId", m_iController );
g_pMatchExtensions->GetIGameEventManager2()->FireEventClientSide( event );
}
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "ResetConfiguration", "iController", m_iController ) );
#endif
}
#if !defined( _X360 ) && !defined ( NO_STEAM )
ConVar mm_cfgoverride_file( "mm_cfgoverride_file", "", FCVAR_DEVELOPMENTONLY );
ConVar mm_cfgoverride_commit( "mm_cfgoverride_commit", "", FCVAR_DEVELOPMENTONLY );
ConVar mm_cfgdebug_mode( "mm_cfgdebug_mode", "0", FCVAR_DEVELOPMENTONLY );
static bool SetSteamStatWithPotentialOverride( char const *szField, int32 iValue )
{
char const *szStatFieldSteamDB = szField;
return steamapicontext->SteamUserStats() ? steamapicontext->SteamUserStats()->SetStat( szStatFieldSteamDB, iValue ) : false;
}
static bool SetSteamStatWithPotentialOverride( char const *szField, float fValue )
{
char const *szStatFieldSteamDB = szField;
return steamapicontext->SteamUserStats() ? steamapicontext->SteamUserStats()->SetStat( szStatFieldSteamDB, fValue ) : false;
}
template < typename T >
static inline bool ApplySteamStatPotentialOverride( char const *szField, T *pValue, bool bResult, T (KeyValues::*pfn)( char const *, T ) )
{
#ifdef _CERT
return bResult;
#else
if ( mm_cfgdebug_mode.GetInt() > 0 )
{
DevMsg( "[PlayerStats] '%s' = %d (0x%08X)\n", szField, (int32)*pValue, *(int32*)pValue );
}
char const *szFile = mm_cfgoverride_file.GetString();
if ( !szFile || !*szFile )
return bResult;
KeyValues *kvOverride = new KeyValues( "cfgoverride.kv" );
KeyValues::AutoDelete autodelete( kvOverride );
if ( !kvOverride->LoadFromFile( g_pFullFileSystem, szFile ) )
return bResult;
if ( KeyValues *kvItemOverride = kvOverride->FindKey( "items" )->FindKey( szField ) )
{
*pValue = ( kvItemOverride->*pfn )( "", 0 );
DevMsg( "[PlayerStats] '%s' overrides '%s' = '%s'\n", szFile, szField, kvItemOverride->GetString( "", "" ) );
if ( mm_cfgoverride_commit.GetBool() )
SetSteamStatWithPotentialOverride( szField, *pValue );
return true;
}
// Match by wildcard
for ( KeyValues *kvWildcard = kvOverride->FindKey( "wildcards" )->GetFirstValue(); kvWildcard; kvWildcard = kvWildcard->GetNextValue() )
{
char const *szWildcard = kvWildcard->GetName();
int nLen = Q_strlen( szWildcard );
if ( !nLen || ( szWildcard[nLen-1] != '*' ) )
continue;
if ( (nLen <= 1) || !Q_strnicmp( szWildcard, szField, nLen - 1 ) )
{
*pValue = ( kvWildcard->*pfn )( "", 0 );
DevMsg( "[PlayerStats] '%s' overrides '%s' = '%s' [wildcard match '%s']\n", szFile, szField, kvWildcard->GetString( "", "" ), szWildcard );
if ( mm_cfgoverride_commit.GetBool() )
SetSteamStatWithPotentialOverride( szField, *pValue );
return true;
}
}
return bResult;
#endif
}
static bool GetSteamStatWithPotentialOverride( char const *szField, int32 *pValue )
{
char const *szStatFieldSteamDB = szField;
bool bResult = steamapicontext->SteamUserStats()->GetStat( szStatFieldSteamDB, pValue );
return ApplySteamStatPotentialOverride<int32>( szField, pValue, bResult, &KeyValues::GetInt );
}
static bool GetSteamStatWithPotentialOverride( char const *szField, float *pValue )
{
char const *szStatFieldSteamDB = szField;
bool bResult = steamapicontext->SteamUserStats()->GetStat( szStatFieldSteamDB, pValue );
return ApplySteamStatPotentialOverride<float>( szField, pValue, bResult, &KeyValues::GetFloat );
}
void PlayerLocal::Steam_OnUserStatsReceived( UserStatsReceived_t *pParam )
{
#ifndef NO_STEAM
if ( !s_bSteamStatsRequestFailed || ( pParam->m_eResult == k_EResultOK ) )
{
DevMsg( "PlayerLocal::Steam_OnUserStatsReceived... (%2.2f sec since request)\n", s_flSteamStatsRequestTime ? ( Plat_FloatTime() - s_flSteamStatsRequestTime ) : 0.0f );
}
s_flSteamStatsRequestTime = 0;
#endif
// If failed, we'll request one more time
if ( pParam->m_eResult != k_EResultOK )
{
if ( !s_bSteamStatsRequestFailed )
{
DevWarning( "PlayerLocal::Steam_OnUserStatsReceived (failed with error %d)\n", pParam->m_eResult );
s_bSteamStatsRequestFailed = true;
}
m_eLoadedTitleData = eXUserSigninState_NotSignedIn;
return;
}
s_bSteamStatsRequestFailed = false;
g_bSteamStatsReceived = true;
//
// Achievements state
//
for ( TitleAchievementsDescription_t const *pAchievement = g_pMatchFramework->GetMatchTitle()->DescribeTitleAchievements();
pAchievement && pAchievement->m_szAchievementName; ++ pAchievement )
{
bool bAchieved;
if ( steamapicontext->SteamUserStats()->GetAchievement( pAchievement->m_szAchievementName, &bAchieved ) && bAchieved )
{
m_arrAchievementsEarned.FindAndFastRemove( pAchievement->m_idAchievement );
m_arrAchievementsEarned.AddToTail( pAchievement->m_idAchievement );
}
}
//
// Load all our stats data
//
TitleDataFieldsDescription_t const *pTitleDataTable = g_pMatchFramework->GetMatchTitle()->DescribeTitleDataStorage();
for ( ; pTitleDataTable && pTitleDataTable->m_szFieldName; ++ pTitleDataTable )
{
switch( pTitleDataTable->m_eDataType )
{
case TitleDataFieldsDescription_t::DT_uint8:
case TitleDataFieldsDescription_t::DT_uint16:
case TitleDataFieldsDescription_t::DT_uint32:
{
uint32 i32field[3] = {0};
if ( GetSteamStatWithPotentialOverride( pTitleDataTable->m_szFieldName, ( int32 * ) &i32field[0] ) )
{
*( uint16 * )( &i32field[1] ) = uint16( i32field[0] );
*( uint8 * )( &i32field[2] ) = uint8 ( i32field[0] );
memcpy( &m_bufTitleData[ pTitleDataTable->m_iTitleDataBlock ][ pTitleDataTable->m_numBytesOffset ],
&i32field[ 2 - ( pTitleDataTable->m_eDataType / 16 ) ], pTitleDataTable->m_eDataType / 8 );
}
}
break;
case TitleDataFieldsDescription_t::DT_float:
{
float flField = 0.0f;
if ( GetSteamStatWithPotentialOverride( pTitleDataTable->m_szFieldName, &flField ) )
{
memcpy( &m_bufTitleData[ pTitleDataTable->m_iTitleDataBlock ][ pTitleDataTable->m_numBytesOffset ],
&flField, pTitleDataTable->m_eDataType / 8 );
}
}
break;
case TitleDataFieldsDescription_t::DT_uint64:
{
uint32 i32field[2] = { 0 };
char chBuffer[ 256 ] = {0};
for ( int k = 0; k < ARRAYSIZE( i32field ); ++ k )
{
Q_snprintf( chBuffer, ARRAYSIZE( chBuffer ), "%s.%d", pTitleDataTable->m_szFieldName, k );
if ( !GetSteamStatWithPotentialOverride( chBuffer, ( int32 * ) &i32field[k] ) )
i32field[k] = 0;
}
memcpy( &m_bufTitleData[ pTitleDataTable->m_iTitleDataBlock ][ pTitleDataTable->m_numBytesOffset ],
&i32field[0], pTitleDataTable->m_eDataType / 8 );
}
break;
case TitleDataFieldsDescription_t::DT_BITFIELD:
{
#ifdef STEAM_PACK_BITFIELDS
char chStatField[64] = {0};
uint32 uiOffsetInTermsOfUINT32 = pTitleDataTable->m_numBytesOffset/32;
V_snprintf( chStatField, sizeof( chStatField ), "bitfield_%02u_%03X", pTitleDataTable->m_iTitleDataBlock + 1, uiOffsetInTermsOfUINT32*4 );
int32 iCombinedBitValue = 0;
if ( GetSteamStatWithPotentialOverride( chStatField, &iCombinedBitValue ) )
{
( reinterpret_cast< uint32 * >( &m_bufTitleData[pTitleDataTable->m_iTitleDataBlock][0] ) )[ uiOffsetInTermsOfUINT32 ] = iCombinedBitValue;
}
#else
int i32field = 0;
if ( GetSteamStatWithPotentialOverride( pTitleDataTable->m_szFieldName, &i32field ) )
{
char &rByte = m_bufTitleData[ pTitleDataTable->m_iTitleDataBlock ][ pTitleDataTable->m_numBytesOffset/8 ];
char iMask = ( 1 << ( pTitleDataTable->m_numBytesOffset % 8 ) );
if ( i32field )
rByte |= iMask;
else
rByte &=~iMask;
}
#endif
}
break;
}
}
#if defined ( _PS3 )
// We just loaded all our stats and settings from Steam.
TitleDataFieldsDescription_t const *fields = g_pMatchFramework->GetMatchTitle()->DescribeTitleDataStorage();
Assert( fields );
TitleDataFieldsDescription_t const *versionField = TitleDataFieldsDescriptionFindByString( fields, TITLE_DATA_PREFIX "CFG.sys.version" );
Assert( versionField );
int versionNumber = TitleDataFieldsDescriptionGetValue<int32>( versionField, this );
ConVarRef cl_configversion("cl_configversion");
// Check the version number to see if this is a new save profile.
// In that case, we need to reset everything to the defaults.
if ( versionNumber != cl_configversion.GetInt() )
{
// This will wipe out all achievement and stats. This is called in Host_ResetConfiguration for xbox, but we don't
// want to call it for anything that uses steam unless we're okay with clearning all stats.
IGameEvent *event = g_pMatchExtensions->GetIGameEventManager2()->CreateEvent( "reset_game_titledata" );
if ( event )
{
event->SetInt( "controllerId", m_iController );
g_pMatchExtensions->GetIGameEventManager2()->FireEventClientSide( event );
}
// ResetConfiguration will set all the settings to the defaults.
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "ResetConfiguration", "iController", m_iController ) );
}
#endif
#if !defined ( _X360 )
// send an event to anyone else who needs Steam user stat data
IGameEvent *event = g_pMatchExtensions->GetIGameEventManager2()->CreateEvent( "user_data_downloaded" );
if ( event )
{
#ifdef GAME_DLL
g_pMatchExtensions->GetIGameEventManager2()->FireEvent( event );
#else
// not sure this event is caught anywhere but we brought it over from orange box just in case
g_pMatchExtensions->GetIGameEventManager2()->FireEventClientSide( event );
#endif
}
#endif
// After we loaded some title data, see if we need to retrospectively award achievements
EvaluateAwardsStateBasedOnStats();
// Flush stats if we are clearing for debugging
if ( mm_cfgoverride_commit.GetBool() )
steamapicontext->SteamUserStats()->StoreStats();
//
// Finished reading stats
//
DevMsg( "User%d stats retrieved.\n", m_iController );
OnProfileTitleDataLoaded( 0 );
#ifdef _DEBUG
static bool debugDumpStats = true;
if ( debugDumpStats )
{
debugDumpStats = false;
// Debug code.
// Dump the stats once loaded so we can see what they are.
g_pMatchExtensions->GetIVEngineClient()->ExecuteClientCmd( "ms_player_dump_properties" );
}
#endif
}
void PlayerLocal::Steam_OnPersonaStateChange( PersonaStateChange_t *pParam )
{
if ( !steamapicontext ||
!steamapicontext->SteamUtils() ||
!steamapicontext->SteamFriends() ||
!steamapicontext->SteamUser() ||
!pParam ||
!m_xuid )
return;
// Check that something changed about local user
if ( m_xuid == pParam->m_ulSteamID )
{
if ( pParam->m_nChangeFlags & k_EPersonaChangeName )
{
CSteamID steamID;
steamID.SetFromUint64( m_xuid );
if ( char const *szName = steamapicontext->SteamFriends()->GetFriendPersonaName( steamID ) )
{
Q_strncpy( m_szName, szName, ARRAYSIZE( m_szName ) );
}
if ( cl_names_debug.GetBool() )
{
Q_strncpy( m_szName, PLAYER_DEBUG_NAME, ARRAYSIZE( m_szName ) );
}
}
}
}
void PlayerLocal::UpdatePlayersSteamLogon()
{
if ( !steamapicontext->SteamUser() )
return;
IPlayer::OnlineState_t eState = steamapicontext->SteamUser()->BLoggedOn() ? IPlayer::STATE_ONLINE : IPlayer::STATE_OFFLINE;
m_eOnlineState = eState;
// Update XUID on PS3:
CSteamID cSteamId = steamapicontext->SteamUser()->GetSteamID();
if ( !m_xuid && cSteamId.IsValid() )
{
m_xuid = steamapicontext->SteamUser()->GetSteamID().ConvertToUint64();
}
}
void PlayerLocal::Steam_OnServersConnected( SteamServersConnected_t *pParam )
{
DevMsg( "Steam_OnServersConnected\n" );
UpdatePlayersSteamLogon();
}
void PlayerLocal::Steam_OnServersDisconnected( SteamServersDisconnected_t *pParam )
{
DevWarning( "Steam_OnServersDisconnected\n" );
UpdatePlayersSteamLogon();
}
#endif
void PlayerLocal::SetTitleDataWriteTime( float flTime )
{
m_flLastSave = flTime;
}
#if defined ( _X360 )
bool PlayerLocal::IsTitleDataBlockValid( int blockId )
{
if ( blockId < 0 || blockId >= TITLE_DATA_COUNT )
return false;
return m_bIsTitleDataBlockValid[ blockId ];
}
void PlayerLocal::ClearBufTitleData( void )
{
memset( m_bufTitleData, 0, sizeof( m_bufTitleData ) );
}
#endif
// Test if we can still read from profile; used when storage device is removed and we
// want to verify the profile still has a storage connection
bool PlayerLocal::IsTitleDataStorageConnected( void )
{
#if defined( _X360 )
// try to write out storage block 3 to see if there is a storage unit associated with this profile
CUtlVector< XUSER_PROFILE_SETTING > pXPS;
DWORD dwNumDataBufferBytes = XPROFILE_SETTING_MAX_SIZE;
CArrayAutoPtr< char > spDataBuffer( new char[ dwNumDataBufferBytes ] );
V_memset( spDataBuffer.Get(), 0, dwNumDataBufferBytes );
int titleStorageBlock3Index = 2;
XUSER_PROFILE_SETTING xps;
V_memset( &xps, 0, sizeof( xps ) );
xps.dwSettingId = GetTitleSpecificDataId( titleStorageBlock3Index );
xps.data.type = XUSER_DATA_TYPE_BINARY;
xps.data.binary.cbData = XPROFILE_SETTING_MAX_SIZE;
xps.data.binary.pbData = (PBYTE) spDataBuffer.Get();
V_memcpy( xps.data.binary.pbData, m_bufTitleData[ titleStorageBlock3Index ], XPROFILE_SETTING_MAX_SIZE );
pXPS.AddToTail( xps );
//
// Issue the XWrite operation
//
DWORD ret;
ret = g_pMatchExtensions->GetIXOnline()->XUserWriteProfileSettings( m_iController, pXPS.Count(), pXPS.Base(), NULL );
if ( ret != ERROR_SUCCESS )
{
return false;
}
#endif
return true;
}
void PlayerLocal::WriteTitleData()
{
#if defined( _DEMO ) && defined( _X360 )
// Demo versions are not allowed to write profile data
return;
#endif
#ifdef _X360
if ( !m_xuid )
return;
if ( GetAssumedSigninState() == eXUserSigninState_NotSignedIn )
return;
#if defined( CSTRIKE15 )
// Code to handle TCR 047
// Calling GetXWriteOpportunity clears the MM_XWriteOppurtinty to MMXWO_NONE
// but we don't want that if we are trying to write within 3 seconds of the last
// write. Rather we want the write to succeed after the 3 seconds expire; so
// we just bail until the 3 seconds is up and then allow the write to happen
// We do not have to queue up writes since the data we store on 360 is
// live data and is always the most current version of the data
const float cMinWriteDelay = 3.0f;
if ( Plat_FloatTime() - m_flLastSave < cMinWriteDelay )
{
return;
}
#endif
// NOTE: Need to call this here, because this has side effects.
// Getting the opportunity will clear the opportunity. This is used
// to only allow writes to happen at times out of game where we
// can be sure we don't hitch. If we don't do it here, then we can get into
// a state where some previous opportunity to write was set (say,
// leaving a cooperative game) with no stats to be saved. If that happens
// and we don't reset the state, then the next time we enter a new level
// it'll save at a bad time.
MM_XWriteOpportunity eXWO = GetXWriteOpportunity( m_iController );
#endif
//
// Determine if XWrite is required first
//
DWORD numXWritesRequired = 0;
for ( int iData = 0; iData < ( IsX360() ? TITLE_DATA_COUNT_X360 : TITLE_DATA_COUNT ); ++ iData )
{
if ( !m_bSaveTitleData[iData] )
continue;
++ numXWritesRequired;
}
if ( !numXWritesRequired )
// early out if nothing to do here
return;
#ifdef _X360
if ( m_eLoadedTitleData < GetAssumedSigninState() )
{
// haven't loaded data for the state
return;
}
if ( !IsTitleDataValid() )
return;
bool bCanXWrite = true;
#if !defined (CSTRIKE15 )
//
// Check if we can actually XWrite (TCR 136)
//
static const float s_flXWritesFreq = 5 * 60 + 1; // 5 minutes
if ( Plat_FloatTime() - m_flLastSave < s_flXWritesFreq )
bCanXWrite = false;
switch ( eXWO )
{
default:
case MMXWO_NONE:
bCanXWrite = false;
break;
case MMXWO_CHECKPOINT:
break;
case MMXWO_SETTINGS:
case MMXWO_SESSION_FINISHED:
bCanXWrite = true;
break;
}
#else
// Cstrike only writes to user profile; writes are <500ms; earlier code ensures we only
// write to profile at most every 3 seconds so we are TCR compliant
// Cstrike needs a waiver for every 5 minute writes since we save stats at end of round
// so we can ignore 5 minute timer check;
// If we get to this code for any WriteOpportunity we are ok to write
if ( eXWO == MMXWO_NONE )
{
bCanXWrite = false;
}
#endif
if ( !bCanXWrite )
{
// have to wait longer
return;
}
//
// Prepare the XWrite batch
//
float flTimeStart;
flTimeStart = Plat_FloatTime();
Msg( "Player %d : WriteTitleData initiated...\n", m_iController );
CUtlVector< XUSER_PROFILE_SETTING > pXPS;
DWORD dwNumDataBufferBytes = TITLE_DATA_COUNT_X360 * XPROFILE_SETTING_MAX_SIZE;
CArrayAutoPtr< char > spDataBuffer( new char[ dwNumDataBufferBytes ] );
V_memset( spDataBuffer.Get(), 0, dwNumDataBufferBytes );
for ( int iData = 0; iData < TITLE_DATA_COUNT_X360; ++ iData )
{
if ( !m_bSaveTitleData[iData] )
continue;
Msg( "Player %d : WriteTitleData preparing TitleData%d...\n", m_iController, iData + 1 );
XUSER_PROFILE_SETTING xps;
V_memset( &xps, 0, sizeof( xps ) );
xps.dwSettingId = GetTitleSpecificDataId( iData );
xps.data.type = XUSER_DATA_TYPE_BINARY;
xps.data.binary.cbData = XPROFILE_SETTING_MAX_SIZE;
xps.data.binary.pbData = (PBYTE) spDataBuffer.Get() + iData * XPROFILE_SETTING_MAX_SIZE;
V_memcpy( xps.data.binary.pbData, m_bufTitleData[ iData ], XPROFILE_SETTING_MAX_SIZE );
pXPS.AddToTail( xps );
}
// Clear dirty state
V_memset( m_bSaveTitleData, 0, sizeof( m_bSaveTitleData[0] ) * TITLE_DATA_COUNT_X360 );
//
// Issue the XWrite operation
//
DWORD ret;
m_flLastSave = Plat_FloatTime();
ret = g_pMatchExtensions->GetIXOnline()->XUserWriteProfileSettings( m_iController, pXPS.Count(), pXPS.Base(), NULL );
if ( ret != ERROR_SUCCESS )
{
Warning( "Player %d : WriteTitleData failed (%.3f sec), err=0x%08X\n",
m_iController, Plat_FloatTime() - flTimeStart, ret );
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "OnProfileDataWriteFailed", "iController", m_iController ) );
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "OnProfileUnavailable", "iController", m_iController ) );
}
else
{
Msg( "Player %d : WriteTitleData finished (%.3f sec).\n",
m_iController, Plat_FloatTime() - flTimeStart );
}
#elif !defined( NO_STEAM )
//
// Steam stats have been written earlier
// Clear dirty state
//
V_memset( m_bSaveTitleData, 0, sizeof( m_bSaveTitleData ) );
g_pPlayerManager->RequestStoreStats();
GetXWriteOpportunity( m_iController ); // clear XWrite opportunity
DevMsg( "User stats written.\n" );
#endif
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "OnProfileDataSaved", "iController", m_iController ) );
}
void PlayerLocal::Update()
{
#ifdef _X360
// When we are playing as guest, no updates
if ( !m_xuid )
return;
UpdatePendingAwardsState();
#endif
// Load title data if not loaded yet
LoadTitleData();
// Save title data if time has come to do so
WriteTitleData();
#ifndef NO_STEAM
// Re-request only if we got our callback with an error code.
if ( s_flSteamStatsRequestTime && ( Plat_FloatTime() - s_flSteamStatsRequestTime > 10.0 ) && s_bSteamStatsRequestFailed )
{
DevWarning( "=========== Failed to retrieve Steam stats (%2.2f sec) =================\n", Plat_FloatTime() - s_flSteamStatsRequestTime );
steamapicontext->SteamUserStats()->RequestCurrentStats();
s_flSteamStatsRequestTime = Plat_FloatTime();
}
#endif
}
void PlayerLocal::Destroy()
{
m_iController = XUSER_INDEX_NONE;
m_xuid = 0;
m_eOnlineState = STATE_OFFLINE;
#ifdef _X360
#elif !defined( NO_STEAM )
m_CallbackOnUserStatsReceived.Unregister();
m_CallbackOnPersonaStateChange.Unregister();
#endif
delete this;
}
void PlayerLocal::RecomputeXUID( char const *szNetwork )
{
if ( !m_xuid )
return;
#ifdef _X360
DWORD dwFlagSignin = XUSER_GET_SIGNIN_INFO_OFFLINE_XUID_ONLY;
if ( !Q_stricmp( "LIVE", szNetwork ) )
dwFlagSignin = XUSER_GET_SIGNIN_INFO_ONLINE_XUID_ONLY;
XUSER_SIGNIN_INFO xsi;
if ( ERROR_SUCCESS != XUserGetSigninInfo( m_iController, dwFlagSignin, &xsi ) ||
!xsi.xuid )
{
if ( ERROR_SUCCESS != XUserGetXUID( m_iController, &xsi.xuid ) )
{
DevWarning( "Player::RecomputeXUID failed! Leaving ctrlr%d as %llx.\n", m_iController, m_xuid );
}
else
{
m_xuid = xsi.xuid;
}
}
else
{
m_xuid = xsi.xuid;
}
#endif
}
void PlayerLocal::DetectOnlineState()
{
#ifdef _X360
OnlineState_t eOnlineState = IPlayer::STATE_OFFLINE;
if ( !XBX_GetPrimaryUserIsGuest() )
{
if ( XUserGetSigninState( m_iController ) == eXUserSigninState_SignedInToLive )
{
eOnlineState = IPlayer::STATE_NO_MULTIPLAYER;
BOOL bValue = false;
if ( ERROR_SUCCESS == XUserCheckPrivilege( m_iController, XPRIVILEGE_MULTIPLAYER_SESSIONS, &bValue ) && bValue )
eOnlineState = IPlayer::STATE_ONLINE;
}
}
m_eOnlineState = eOnlineState;
#endif
}
const UserProfileData & PlayerLocal::GetPlayerProfileData()
{
return m_ProfileData;
}
void PlayerLocal::LoadPlayerProfileData()
{
#ifdef _X360
// These are the values we're interested in having returned (must match the indices above)
const DWORD dwSettingIds[] =
{
XPROFILE_GAMERCARD_REP,
XPROFILE_GAMER_DIFFICULTY,
XPROFILE_GAMER_CONTROL_SENSITIVITY,
XPROFILE_GAMER_YAXIS_INVERSION,
XPROFILE_OPTION_CONTROLLER_VIBRATION,
XPROFILE_GAMER_PREFERRED_COLOR_FIRST,
XPROFILE_GAMER_PREFERRED_COLOR_SECOND,
XPROFILE_GAMER_ACTION_AUTO_AIM,
XPROFILE_GAMER_ACTION_AUTO_CENTER,
XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
XPROFILE_GAMERCARD_REGION,
XPROFILE_GAMERCARD_ACHIEVEMENTS_EARNED ,
XPROFILE_GAMERCARD_CRED,
XPROFILE_GAMERCARD_ZONE,
XPROFILE_GAMERCARD_TITLES_PLAYED,
XPROFILE_GAMERCARD_TITLE_ACHIEVEMENTS_EARNED,
XPROFILE_GAMERCARD_TITLE_CRED_EARNED,
// [jason] For debugging voice settings only
XPROFILE_OPTION_VOICE_MUTED,
XPROFILE_OPTION_VOICE_THRU_SPEAKERS,
XPROFILE_OPTION_VOICE_VOLUME
};
enum { NUM_PROFILE_SETTINGS = ARRAYSIZE( dwSettingIds ) };
// First, we call with a NULL pointer and zero size to retrieve the buffer size we'll get back
DWORD dwResultSize = 0; // Must be zero to get the correct size back
XUSER_READ_PROFILE_SETTING_RESULT *pResults = NULL;
DWORD dwError = g_pMatchExtensions->GetIXOnline()->XUserReadProfileSettings( 0, // Family ID (current title)
m_iController,
NUM_PROFILE_SETTINGS,
dwSettingIds,
&dwResultSize,
pResults,
NULL );
// We need this to inform us that it's given us a size back for the buffer
if ( dwError != ERROR_INSUFFICIENT_BUFFER )
{
Warning( "Player %d : LoadPlayerProfileData failed to get size (err=0x%08X)!\n", m_iController, dwError );
return;
}
// Now we allocate that buffer and supply it to the call
BYTE *pData = (BYTE *) stackalloc( dwResultSize );
ZeroMemory( pData, dwResultSize );
pResults = (XUSER_READ_PROFILE_SETTING_RESULT *) pData;
dwError = g_pMatchExtensions->GetIXOnline()->XUserReadProfileSettings( 0, // Family ID (current title)
m_iController,
NUM_PROFILE_SETTINGS,
dwSettingIds,
&dwResultSize,
pResults,
NULL ); // Not overlapped, must be synchronous
// We now have a raw buffer of results
if ( dwError != ERROR_SUCCESS )
{
Warning( "Player %d : LoadTitleData failed to get data (err=0x%08X)!\n", m_iController, dwError );
return;
}
for ( DWORD k = 0; k < pResults->dwSettingsLen; ++ k )
{
XUSER_PROFILE_SETTING const &xps = pResults->pSettings[k];
switch ( xps.dwSettingId )
{
case XPROFILE_GAMERCARD_REP:
m_ProfileData.reputation = xps.data.fData;
break;
case XPROFILE_GAMER_DIFFICULTY:
m_ProfileData.difficulty = xps.data.nData;
break;
case XPROFILE_GAMER_CONTROL_SENSITIVITY:
m_ProfileData.sensitivity = xps.data.nData;
break;
case XPROFILE_GAMER_YAXIS_INVERSION:
m_ProfileData.yaxis = xps.data.nData;
break;
case XPROFILE_OPTION_CONTROLLER_VIBRATION:
m_ProfileData.vibration = xps.data.nData;
break;
case XPROFILE_GAMER_PREFERRED_COLOR_FIRST:
m_ProfileData.color1 = xps.data.nData;
break;
case XPROFILE_GAMER_PREFERRED_COLOR_SECOND:
m_ProfileData.color2 = xps.data.nData;
break;
case XPROFILE_GAMER_ACTION_AUTO_AIM:
m_ProfileData.action_autoaim = xps.data.nData;
break;
case XPROFILE_GAMER_ACTION_AUTO_CENTER:
m_ProfileData.action_autocenter = xps.data.nData;
break;
case XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL:
m_ProfileData.action_movementcontrol = xps.data.nData;
break;
case XPROFILE_GAMERCARD_REGION:
m_ProfileData.region = xps.data.nData;
break;
case XPROFILE_GAMERCARD_ACHIEVEMENTS_EARNED:
m_ProfileData.achearned = xps.data.nData;
break;
case XPROFILE_GAMERCARD_CRED:
m_ProfileData.cred = xps.data.nData;
break;
case XPROFILE_GAMERCARD_ZONE:
m_ProfileData.zone = xps.data.nData;
break;
case XPROFILE_GAMERCARD_TITLES_PLAYED:
m_ProfileData.titlesplayed = xps.data.nData;
break;
case XPROFILE_GAMERCARD_TITLE_ACHIEVEMENTS_EARNED:
m_ProfileData.titleachearned = xps.data.nData;
break;
case XPROFILE_GAMERCARD_TITLE_CRED_EARNED:
m_ProfileData.titlecred = xps.data.nData;
break;
// [jason] For debugging voice settings only:
case XPROFILE_OPTION_VOICE_MUTED:
DevMsg( "Player %d : XPROFILE_OPTION_VOICE_MUTED setting: %d\n", m_iController, xps.data.nData );
break;
case XPROFILE_OPTION_VOICE_THRU_SPEAKERS:
DevMsg( "Player %d : XPROFILE_OPTION_VOICE_THRU_SPEAKERS setting: %d\n", m_iController, xps.data.nData );
break;
case XPROFILE_OPTION_VOICE_VOLUME:
DevMsg( "Player %d : XPROFILE_OPTION_VOICE_VOLUME setting: %d\n", m_iController, xps.data.nData );
break;
}
}
#endif
#ifdef _PS3
m_ProfileData.vibration = 3; // vibration enabled on PS3
#endif
DevMsg( "Player %d : LoadPlayerProfileData finished\n", m_iController );
}
MatchmakingData* PlayerLocal::GetPlayerMatchmakingData( void )
{
return &m_MatchmakingData;
}
void PlayerLocal::UpdatePlayerMatchmakingData( int mmDataType )
{
#if defined ( _X360 )
if ( mmDataType < 0 || mmDataType >= MMDATA_TYPE_COUNT )
{
DevMsg( "Invalid matchmaking data type passed to UpdatePlayerMatchmakingData ( %d )", mmDataType );
return;
}
DevMsg( "Player::UpdatePlayerMatchmakingData( ctrlr%d; mmDataType%d )\n", GetPlayerIndex(), mmDataType );
// Now obtain the avg calculator for the difficulty
// Calculator operates on "avgValue" and "newValue"
CExpressionCalculator calc( g_pMMF->GetMatchTitleGameSettingsMgr()->GetFormulaAverage( mmDataType ) );
char const *szAvg = "avgValue";
char const *szNew = "newValue";
float flResult;
//
// Average up our data
//
#define CALC_AVG( field ) \
calc.SetVariable( szAvg, m_MatchmakingData.field[mmDataType][MMDATA_SCOPE_LIFETIME] ); \
calc.SetVariable( szNew, m_MatchmakingData.field[mmDataType][MMDATA_SCOPE_ROUND] * MM_AVG_CONST ); \
if ( calc.Evaluate( flResult ) ) \
m_MatchmakingData.field[mmDataType][MMDATA_SCOPE_LIFETIME] = flResult;
CALC_AVG( mContribution );
CALC_AVG( mMVPs );
CALC_AVG( mKills );
CALC_AVG( mDeaths );
CALC_AVG( mHeadShots );
CALC_AVG( mDamage );
CALC_AVG( mShotsFired );
CALC_AVG( mShotsHit );
CALC_AVG( mDominations );
// Average rounds played makes no sense since the average is a per round average; increment both the average and running totals
m_MatchmakingData.mRoundsPlayed[mmDataType][MMDATA_SCOPE_LIFETIME] += 1;
m_MatchmakingData.mRoundsPlayed[mmDataType][MMDATA_SCOPE_ROUND] += 1;
#undef CALC_AVG
#endif // #if defined ( _X360 )
}
void PlayerLocal::ResetPlayerMatchmakingData( int mmDataScope )
{
#if defined ( _X360 )
if ( mmDataScope < 0 || mmDataScope >= MMDATA_SCOPE_COUNT )
{
DevMsg( "Invalid matchmaking data scope passed to ResetPlayerMatchmakingData ( %d )", mmDataScope );
return;
}
DevMsg( "Player::ResetPlayerMatchmakingData( ctrlr%d; mmDataScope%d )\n", GetPlayerIndex(), mmDataScope );
ConVarRef score_default( "score_default" );
for ( int i=0; i<MMDATA_TYPE_COUNT; ++i )
{
m_MatchmakingData.mContribution[i][mmDataScope] = score_default.GetInt();
m_MatchmakingData.mMVPs[i][mmDataScope] = 0;
m_MatchmakingData.mKills[i][mmDataScope] = 0;
m_MatchmakingData.mDeaths[i][mmDataScope] = 0;
m_MatchmakingData.mHeadShots[i][mmDataScope] = 0;
m_MatchmakingData.mDamage[i][mmDataScope] = 0;
m_MatchmakingData.mShotsFired[i][mmDataScope] = 0;
m_MatchmakingData.mShotsHit[i][mmDataScope] = 0;
m_MatchmakingData.mDominations[i][mmDataScope] = 0;
m_MatchmakingData.mRoundsPlayed[i][mmDataScope] = 0;
}
#endif // #if defined ( _X360 )
}
const void * PlayerLocal::GetPlayerTitleData( int iTitleDataIndex )
{
if ( iTitleDataIndex >= 0 && iTitleDataIndex < TITLE_DATA_COUNT )
{
return m_bufTitleData[ iTitleDataIndex ];
}
else
{
return NULL;
}
}
void PlayerLocal::UpdatePlayerTitleData( TitleDataFieldsDescription_t const *fdKey, const void *pvNewTitleData, int numNewBytes )
{
if ( !fdKey || (fdKey->m_eDataType == fdKey->DT_0) || !pvNewTitleData || (numNewBytes <= 0) || !fdKey->m_szFieldName )
return;
Assert( TITLE_DATA_COUNT == TitleDataFieldsDescription_t::DB_TD_COUNT );
if ( fdKey->m_iTitleDataBlock < 0 || fdKey->m_iTitleDataBlock >= TitleDataFieldsDescription_t::DB_TD_COUNT )
return;
#if !defined( NO_STEAM ) && !defined( _CERT )
if ( steamapicontext->SteamUtils() && steamapicontext->SteamUtils()->GetConnectedUniverse() == k_EUniverseBeta )
#endif
{
#if ( defined( _GAMECONSOLE ) && !defined( _CERT ) )
// Validate that the caller is not forging the field description
bool bKeyForged = true;
for ( TitleDataFieldsDescription_t const *fdCheck = g_pMatchFramework->GetMatchTitle()->DescribeTitleDataStorage();
fdCheck && fdCheck->m_szFieldName; ++ fdCheck )
{
if ( fdCheck == fdKey )
{
bKeyForged = false;
break;
}
}
if ( bKeyForged )
{
DevWarning( "PlayerLocal::UpdatePlayerTitleData( %s ) with invalid key!\n", fdKey->m_szFieldName );
Assert( 0 );
return;
}
#endif
}
// Validate data size
if ( fdKey->m_eDataType/8 != numNewBytes )
{
DevWarning( "PlayerLocal::UpdatePlayerTitleData( %s ) new data size %d != description size %d!\n", fdKey->m_szFieldName, numNewBytes, fdKey->m_eDataType/8 );
Assert( 0 );
return;
}
// Debug output for the write attempt
switch ( fdKey->m_eDataType )
{
case TitleDataFieldsDescription_t::DT_uint8:
case TitleDataFieldsDescription_t::DT_BITFIELD:
// DevMsg( "PlayerLocal(%s)::UpdatePlayerTitleData: %s = %d (0x%02X)\n", GetName(), fdKey->m_szFieldName, *( uint8 const * ) pvNewTitleData, *( uint8 const * ) pvNewTitleData );
break;
case TitleDataFieldsDescription_t::DT_uint16:
// DevMsg( "PlayerLocal(%s)::UpdatePlayerTitleData: %s = %d (0x%04X)\n", GetName(), fdKey->m_szFieldName, *( uint16 const * ) pvNewTitleData, *( uint16 const * ) pvNewTitleData );
break;
case TitleDataFieldsDescription_t::DT_uint32:
// DevMsg( "PlayerLocal(%s)::UpdatePlayerTitleData: %s = %d (0x%08X)\n", GetName(), fdKey->m_szFieldName, *( uint32 const * ) pvNewTitleData, *( uint32 const * ) pvNewTitleData );
break;
case TitleDataFieldsDescription_t::DT_uint64:
// DevMsg( "PlayerLocal(%s)::UpdatePlayerTitleData: %s = %llu (0x%llX)\n", GetName(), fdKey->m_szFieldName, *( uint64 const * ) pvNewTitleData, *( uint64 const * ) pvNewTitleData );
break;
case TitleDataFieldsDescription_t::DT_float:
// DevMsg( "PlayerLocal(%s)::UpdatePlayerTitleData: %s = %f (%0.2f)\n", GetName(), fdKey->m_szFieldName, *( float const * ) pvNewTitleData, *( float const * ) pvNewTitleData );
break;
}
// Check if the title allows the requested stat update
KeyValues *kvTitleRequest = new KeyValues( "stat" );
KeyValues::AutoDelete autodelete_kvTitleRequest( kvTitleRequest );
kvTitleRequest->SetString( "name", fdKey->m_szFieldName );
if ( !g_pMMF->GetMatchTitleGameSettingsMgr()->AllowClientProfileUpdate( kvTitleRequest ) )
return;
//
// Copy off the old data and check that the new data is different
// At the same time update internal buffers with new data
//
uint8 *pvData = ( uint8 * ) m_bufTitleData[ fdKey->m_iTitleDataBlock ];
switch ( fdKey->m_eDataType )
{
case TitleDataFieldsDescription_t::DT_BITFIELD:
{
uint8 *pvOldData = ( uint8 * ) stackalloc( numNewBytes );
uint8 bBitValue = !!*( ( uint8 const * ) pvNewTitleData );
uint8 bBitMask = ( 1 << (fdKey->m_numBytesOffset%8) );
memcpy( pvOldData, pvData + fdKey->m_numBytesOffset/8, numNewBytes );
if ( !!( bBitMask & pvOldData[0] ) == bBitValue )
return;
if ( bBitValue )
pvOldData[0] |= bBitMask;
else
pvOldData[0] &=~bBitMask;
memcpy( pvData + fdKey->m_numBytesOffset/8, pvOldData, numNewBytes );
}
break;
default:
if ( !memcmp( pvData + fdKey->m_numBytesOffset, pvNewTitleData, numNewBytes ) )
return;
memcpy( pvData + fdKey->m_numBytesOffset, pvNewTitleData, numNewBytes );
break;
}
// Check our "guest" status
#ifdef _GAMECONSOLE
bool bRegisteredPlayer = false;
for ( int k = 0; k < XBX_GetNumGameUsers(); ++ k )
{
if ( XBX_GetUserId( k ) == m_iController )
{
if ( XBX_GetUserIsGuest( k ) )
{
DevMsg( "pPlayerLocal(%s)->UpdatePlayerTitleData not saving for guests.\n", GetName() );
return;
}
bRegisteredPlayer = true;
break;
}
}
if ( !bRegisteredPlayer )
{
DevMsg( "pPlayerLocal(%s)->UpdatePlayerTitleData not saving for not participating gamers.\n", GetName() );
Assert( 0 ); // title code shouldn't be calling UpdateAwardsData for players not in active gameplay, title bug?
return;
}
#endif
// Mark stats to be stored at next available opportunity
m_bSaveTitleData[ fdKey->m_iTitleDataBlock ] = true;
#ifndef NO_STEAM
// On Steam we can freely upload stats rights now
//
// Prepare the data
//
switch( fdKey->m_eDataType )
{
case TitleDataFieldsDescription_t::DT_uint8:
case TitleDataFieldsDescription_t::DT_uint16:
case TitleDataFieldsDescription_t::DT_uint32:
{
uint32 i32field[4] = {0};
memcpy( &i32field[3],
&m_bufTitleData[ fdKey->m_iTitleDataBlock ][ fdKey->m_numBytesOffset ],
fdKey->m_eDataType / 8 );
i32field[0] = *( uint32 * )( &i32field[3] );
i32field[1] = *( uint16 * )( &i32field[3] );
i32field[2] = *( uint8 * )( &i32field[3] );
SetSteamStatWithPotentialOverride( fdKey->m_szFieldName, ( int32 ) i32field[ 2 - ( fdKey->m_eDataType / 16 ) ] );
}
break;
case TitleDataFieldsDescription_t::DT_float:
{
float flField = 0.0f;
memcpy( &flField,
&m_bufTitleData[ fdKey->m_iTitleDataBlock ][ fdKey->m_numBytesOffset ],
fdKey->m_eDataType / 8 );
SetSteamStatWithPotentialOverride( fdKey->m_szFieldName, flField );
}
break;
case TitleDataFieldsDescription_t::DT_uint64:
{
uint32 i32field[2] = { 0 };
memcpy( &i32field[0],
&m_bufTitleData[ fdKey->m_iTitleDataBlock ][ fdKey->m_numBytesOffset ],
fdKey->m_eDataType / 8 );
char chBuffer[ 256 ] = {0};
for ( int k = 0; k < ARRAYSIZE( i32field ); ++ k )
{
Q_snprintf( chBuffer, ARRAYSIZE( chBuffer ), "%s.%d", fdKey->m_szFieldName, k );
SetSteamStatWithPotentialOverride( chBuffer, ( int32 ) i32field[k] );
}
}
break;
case TitleDataFieldsDescription_t::DT_BITFIELD:
{
#ifdef STEAM_PACK_BITFIELDS
char chStatField[64] = {0};
uint32 uiOffsetInTermsOfUINT32 = fdKey->m_numBytesOffset/32;
V_snprintf( chStatField, sizeof( chStatField ), "bitfield_%02u_%03X", fdKey->m_iTitleDataBlock + 1, uiOffsetInTermsOfUINT32*4 );
int32 iCombinedBitValue = ( reinterpret_cast< uint32 * >( &m_bufTitleData[fdKey->m_iTitleDataBlock][0] ) )[ uiOffsetInTermsOfUINT32 ];
SetSteamStatWithPotentialOverride( chStatField, iCombinedBitValue );
#else
int32 i32field = !!(
m_bufTitleData[ fdKey->m_iTitleDataBlock ][ fdKey->m_numBytesOffset/8 ]
& ( 1 << ( fdKey->m_numBytesOffset % 8 ) ) );
SetSteamStatWithPotentialOverride( fdKey->m_szFieldName, i32field );
#endif
}
break;
}
#endif // NO_STEAM
// If a component achievement was affected, evaluate its state
int numFieldNameChars = Q_strlen( fdKey->m_szFieldName );
if ( ( numFieldNameChars > 0 ) && ( fdKey->m_szFieldName[numFieldNameChars - 1] == ']' ) )
{
EvaluateAwardsStateBasedOnStats();
}
}
void PlayerLocal::GetLeaderboardData( KeyValues *pLeaderboardInfo )
{
// Iterate over all views specified
for ( KeyValues *pView = pLeaderboardInfo->GetFirstTrueSubKey(); pView; pView = pView->GetNextTrueSubKey() )
{
char const *szViewName = pView->GetName();
KeyValues *pCurrentData = m_pLeaderboardData->FindKey( szViewName );
// If no such data yet or refresh was requested, then queue this request
if ( pView->GetInt( ":refresh" ) || !pCurrentData )
{
if ( g_pLeaderboardRequestQueue )
g_pLeaderboardRequestQueue->Request( pView );
}
// If we have data, then fill in the values
pView->MergeFrom( pCurrentData, KeyValues::MERGE_KV_BORROW );
}
}
void PlayerLocal::UpdateLeaderboardData( KeyValues *pLeaderboardInfo )
{
DevMsg( "PlayerLocal::UpdateLeaderboardData for %s ...\n", GetName() );
#ifdef _X360
IX360LeaderboardBatchWriter *pLbWriter = MMX360_CreateLeaderboardBatchWriter( m_xuid );
#endif
// Iterate over all views specified
for ( KeyValues *pView = pLeaderboardInfo->GetFirstTrueSubKey(); pView; pView = pView->GetNextTrueSubKey() )
{
char const *szViewName = pView->GetName();
// Check if the title allows the requested leaderboard update
KeyValues *kvTitleRequest = new KeyValues( "leaderboard" );
KeyValues::AutoDelete autodelete_kvTitleRequest( kvTitleRequest );
kvTitleRequest->SetString( "name", szViewName );
if ( !g_pMMF->GetMatchTitleGameSettingsMgr()->AllowClientProfileUpdate( kvTitleRequest ) )
continue;
// Find leaderboard description
KeyValues *pDescription = g_pMMF->GetMatchTitle()->DescribeTitleLeaderboard( szViewName );
if ( !pDescription )
{
DevWarning( " View %s failed to allocate description!\n", szViewName );
}
KeyValues::AutoDelete autodelete_pDescription( pDescription );
KeyValues *pCurrentData = m_pLeaderboardData->FindKey( szViewName );
if ( !pDescription->GetBool( ":nocache" ) && !pCurrentData )
{
pCurrentData = new KeyValues( szViewName );
m_pLeaderboardData->AddSubKey( pCurrentData );
}
// On PC we just issue a write per each request, no batching
if ( !IsX360() )
{
if ( pDescription )
{
#if !defined( _X360 ) && !defined( NO_STEAM )
Steam_WriteLeaderboardData( pDescription, pView );
#endif
}
continue;
}
// Check if the rating field passes rule requirement
if ( KeyValues *pValDesc = pDescription->FindKey( ":rating" ) )
{
char const *szValue = pDescription->GetString( ":rating/name" );
KeyValues *val = pView->FindKey( szValue );
if ( !val || !*szValue )
{
DevWarning( " View %s is rated, but no :rating field '%s' in update!\n", szViewName, szValue );
continue;
}
char const *szRule = pValDesc->GetString( "rule" );
IPropertyRule *pRuleObj = GetRuleByName( szRule );
if ( !pRuleObj )
{
DevWarning( " View %s is rated, but invalid rule '%s' specified!\n", szViewName, szRule );
continue;
}
uint64 uiValue = val->GetUint64();
uint64 uiCurrent = pCurrentData->GetUint64( szValue );
if ( !pRuleObj->ApplyRuleUint64( uiCurrent, uiValue ) )
{
DevMsg( " View %s is rated, rejected by rule '%s' ( old %lld, new %lld )!\n", szViewName, szRule, uiCurrent, val->GetUint64() );
continue;
}
DevMsg( " View %s is rated, rule '%s' passed ( old %lld, new %lld )!\n", szViewName, szRule, uiCurrent, uiValue );
pCurrentData->SetUint64( ":rating", uiValue );
// ... and proceed setting other contexts and properties
}
// Iterate over all values
for ( KeyValues *val = pView->GetFirstValue(); val; val = val->GetNextValue() )
{
char const *szValue = val->GetName();
if ( szValue[0] == ':' )
continue; // no update for system fields
if ( KeyValues *pValDesc = pDescription->FindKey( szValue ) )
{
char const *szRule = pValDesc->GetString( "rule" );
IPropertyRule *pRuleObj = GetRuleByName( szRule );
if ( !pRuleObj )
{
DevWarning( " View %s/%s has invalid rule '%s' specified!\n", szViewName, szValue, szRule );
continue;
}
char const *szType = pValDesc->GetString( "type" );
if ( !Q_stricmp( "uint64", szType ) )
{
uint64 uiValue = val->GetUint64();
uint64 uiCurrent = pCurrentData->GetUint64( szValue );
// Check if new value passes the rule
if ( !pRuleObj->ApplyRuleUint64( uiCurrent, uiValue ) )
{
DevMsg( " View %s/%s rejected by rule '%s' ( old %lld, new %lld )!\n",
szViewName, szValue, szRule, uiCurrent, val->GetUint64() );
continue;
}
DevMsg( " View %s/%s updated by rule '%s' ( old %lld, new %lld )!\n",
szViewName, szValue, szRule, uiCurrent, uiValue );
pCurrentData->SetUint64( szValue, uiValue );
#ifdef _X360
if ( pLbWriter )
{
XUSER_PROPERTY xProp = {0};
xProp.dwPropertyId = pValDesc->GetInt( "prop" );
xProp.value.type = XUSER_DATA_TYPE_INT64;
xProp.value.i64Data = uiValue;
pLbWriter->AddProperty( pDescription->GetInt( ":id" ), xProp );
}
#endif
}
else if ( !Q_stricmp( "float", szType ) )
{
float flValue = val->GetFloat();
float flCurrent = pCurrentData->GetFloat( szValue );
// Check if new value passes the rule
if ( !pRuleObj->ApplyRuleFloat( flCurrent, flValue ) )
{
DevMsg( " View %s/%s rejected by rule '%s' ( old %.4f, new %.4f )!\n",
szViewName, szValue, szRule, flCurrent, val->GetFloat() );
continue;
}
DevMsg( " View %s/%s updated by rule '%s' ( old %.4f, new %.4f )!\n",
szViewName, szValue, szRule, flCurrent, flValue );
pCurrentData->SetFloat( szValue, flValue );
#ifdef _X360
if ( pLbWriter )
{
XUSER_PROPERTY xProp = {0};
xProp.dwPropertyId = pValDesc->GetInt( "prop" );
xProp.value.type = XUSER_DATA_TYPE_FLOAT;
xProp.value.i64Data = flValue;
pLbWriter->AddProperty( pDescription->GetInt( ":id" ), xProp );
}
#endif
}
else
{
DevWarning( " View %s/%s has invalid type '%s' specified!\n", szViewName, szValue, szType );
}
}
else
{
DevWarning( " View %s/%s is missing description!\n", szViewName, szValue );
}
}
}
//
// Now submit all accumulated leaderboard writes
//
#ifdef _X360
if ( pLbWriter )
{
pLbWriter->WriteBatchAndDestroy();
pLbWriter = NULL;
}
else
{
Warning( "PlayerLocal::UpdateLeaderboardData failed to save leaderboard data to writer!\n" );
Assert( 0 );
}
#endif
DevMsg( "PlayerLocal::UpdateLeaderboardData for %s finished.\n", GetName() );
}
void PlayerLocal::OnLeaderboardRequestFinished( KeyValues *pLeaderboardData )
{
m_pLeaderboardData->MergeFrom( pLeaderboardData, KeyValues::MERGE_KV_UPDATE );
KeyValues *kvEvent = new KeyValues( "OnProfileLeaderboardData" );
kvEvent->SetInt( "iController", m_iController );
kvEvent->MergeFrom( pLeaderboardData, KeyValues::MERGE_KV_UPDATE );
g_pMatchEventsSubscription->BroadcastEvent( kvEvent );
}
void PlayerLocal::GetAwardsData( KeyValues *pAwardsData )
{
for ( KeyValues *kvValue = pAwardsData->GetFirstValue(); kvValue; kvValue = kvValue->GetNextValue() )
{
char const *szName = kvValue->GetName();
// If title is requesting all achievement IDs
if ( !Q_stricmp( "@achievements", szName ) )
{
for ( int k = 0; k < m_arrAchievementsEarned.Count(); ++ k )
{
KeyValues *kvAchValue = new KeyValues( "" );
kvAchValue->SetInt( NULL, m_arrAchievementsEarned[k] );
kvValue->AddSubKey( kvAchValue );
}
continue;
}
// If title is requesting all awards IDs
if ( !Q_stricmp( "@awards", szName ) )
{
for ( int k = 0; k < m_arrAvatarAwardsEarned.Count(); ++ k )
{
KeyValues *kvAchValue = new KeyValues( "" );
kvAchValue->SetInt( NULL, m_arrAvatarAwardsEarned[k] );
kvValue->AddSubKey( kvAchValue );
}
continue;
}
// Try to find the achievement in the achievement map
for ( TitleAchievementsDescription_t const *pAchievement = g_pMatchFramework->GetMatchTitle()->DescribeTitleAchievements();
pAchievement && pAchievement->m_szAchievementName; ++ pAchievement )
{
if ( !Q_stricmp( szName, pAchievement->m_szAchievementName ) )
{
kvValue->SetInt( "", ( m_arrAchievementsEarned.Find( pAchievement->m_idAchievement ) != m_arrAchievementsEarned.InvalidIndex() ) ? 1 : 0 );
szName = NULL;
break;
}
}
if ( !szName )
continue;
// Try to find the avatar award in the map
for ( TitleAvatarAwardsDescription_t const *pAvAward = g_pMatchFramework->GetMatchTitle()->DescribeTitleAvatarAwards();
pAvAward && pAvAward->m_szAvatarAwardName; ++ pAvAward )
{
if ( !Q_stricmp( szName, pAvAward->m_szAvatarAwardName ) )
{
kvValue->SetInt( "", ( m_arrAvatarAwardsEarned.Find( pAvAward->m_idAvatarAward ) != m_arrAvatarAwardsEarned.InvalidIndex() ) ? 1 : 0 );
szName = NULL;
break;
}
}
if ( !szName )
continue;
DevWarning( "pPlayerLocal(%s)->GetAwardsData(%s) UNKNOWN NAME!\n", GetName(), szName );
}
}
void PlayerLocal::UpdateAwardsData( KeyValues *pAwardsData )
{
if ( !pAwardsData )
return;
#ifdef _X360
if ( !m_xuid )
return;
if ( GetAssumedSigninState() == eXUserSigninState_NotSignedIn )
return;
#endif
// Check our "guest" status
#ifdef _GAMECONSOLE
bool bRegisteredPlayer = false;
for ( int k = 0; k < XBX_GetNumGameUsers(); ++ k )
{
if ( XBX_GetUserId( k ) == m_iController )
{
if ( XBX_GetUserIsGuest( k ) )
{
DevMsg( "pPlayerLocal(%s)->UpdateAwardsData is unavailable for guests.\n", GetName() );
return;
}
bRegisteredPlayer = true;
break;
}
}
if ( !bRegisteredPlayer )
{
DevMsg( "pPlayerLocal(%s)->UpdateAwardsData is unavailable for not participating gamers.\n", GetName() );
Assert( 0 ); // title code shouldn't be calling UpdateAwardsData for players not in active gameplay, title bug?
return;
}
#endif
for ( KeyValues *kvValue = pAwardsData->GetFirstValue(); kvValue; kvValue = kvValue->GetNextValue() )
{
char const *szName = kvValue->GetName();
if ( !kvValue->GetInt( "" ) )
continue;
// Check if the title allows the requested award
KeyValues *kvTitleRequest = new KeyValues( "award" );
KeyValues::AutoDelete autodelete_kvTitleRequest( kvTitleRequest );
kvTitleRequest->SetString( "name", szName );
if ( !g_pMMF->GetMatchTitleGameSettingsMgr()->AllowClientProfileUpdate( kvTitleRequest ) )
continue;
// Try to find the achievement in the achievement map
for ( TitleAchievementsDescription_t const *pAchievement = g_pMatchFramework->GetMatchTitle()->DescribeTitleAchievements();
pAchievement && pAchievement->m_szAchievementName; ++ pAchievement )
{
if ( !Q_stricmp( szName, pAchievement->m_szAchievementName ) )
{
// Found the achievement to award
if ( m_arrAchievementsEarned.Find( pAchievement->m_idAchievement ) == m_arrAchievementsEarned.InvalidIndex() )
{
#ifdef _X360
XPendingAsyncAward_t *pAsync = new XPendingAsyncAward_t;
Q_memset( pAsync, 0, sizeof( XPendingAsyncAward_t ) );
pAsync->m_flStartTimestamp = Plat_FloatTime();
pAsync->m_pLocalPlayer = this;
pAsync->m_eType = XPendingAsyncAward_t::TYPE_ACHIEVEMENT;
pAsync->m_pAchievementDesc = pAchievement;
pAsync->m_xAchievement.dwUserIndex = m_iController;
pAsync->m_xAchievement.dwAchievementId = pAchievement->m_idAchievement;
DWORD dwErrCode = XUserWriteAchievements( 1, &pAsync->m_xAchievement, &pAsync->m_xOverlapped );
if ( dwErrCode == ERROR_IO_PENDING )
{
DevMsg( "pPlayerLocal(%s)->UpdateAwardsData(%s) initiated async award.\n", GetName(), pAchievement->m_szAchievementName );
s_arrPendingAsyncAwards.AddToTail( pAsync );
m_arrAchievementsEarned.AddToTail( pAchievement->m_idAchievement );
}
else if ( ( dwErrCode == 1 ) || ( dwErrCode == 0 ) )
{
delete pAsync;
DevMsg( "pPlayerLocal(%s)->UpdateAwardsData(%s) already awarded by system.\n", GetName(), pAchievement->m_szAchievementName );
m_arrAchievementsEarned.AddToTail( pAchievement->m_idAchievement );
}
else
{
delete pAsync;
DevWarning( "pPlayerLocal(%s)->UpdateAwardsData(%s) failed to initiate async award.\n", GetName(), pAchievement->m_szAchievementName );
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( new KeyValues(
"OnProfileUnavailable", "iController", m_iController ) );
}
#elif !defined( NO_STEAM )
bool bSteamResult = steamapicontext->SteamUserStats()->SetAchievement( pAchievement->m_szAchievementName );
if ( bSteamResult )
{
m_bSaveTitleData[0] = true; // signal that stats must be stored
m_arrAchievementsEarned.AddToTail( pAchievement->m_idAchievement );
DevMsg( "pPlayerLocal(%s)->UpdateAwardsData(%s) set achievement and stored stats.\n", GetName(), pAchievement->m_szAchievementName );
KeyValues *kvAwardedEvent = new KeyValues( "OnPlayerAward" );
kvAwardedEvent->SetInt( "iController", m_iController );
kvAwardedEvent->SetString( "award", pAchievement->m_szAchievementName );
g_pMatchEventsSubscription->BroadcastEvent( kvAwardedEvent );
}
else
{
DevWarning( "pPlayerLocal(%s)->UpdateAwardsData(%s) failed to set in Steam.\n", GetName(), pAchievement->m_szAchievementName );
}
#else
DevMsg( "pPlayerLocal(%s)->UpdateAwardsData(%s) skipped.\n", GetName(), pAchievement->m_szAchievementName );
#endif
}
else
{
DevMsg( "pPlayerLocal(%s)->UpdateAwardsData(%s) already earned.\n", GetName(), pAchievement->m_szAchievementName );
}
szName = NULL;
break;
}
}
if ( !szName )
continue;
// Try to find the avatar award in the map
for ( TitleAvatarAwardsDescription_t const *pAvAward = g_pMatchFramework->GetMatchTitle()->DescribeTitleAvatarAwards();
pAvAward && pAvAward->m_szAvatarAwardName; ++ pAvAward )
{
if ( !Q_stricmp( szName, pAvAward->m_szAvatarAwardName ) )
{
// Found the avaward to award
if ( m_arrAvatarAwardsEarned.Find( pAvAward->m_idAvatarAward ) == m_arrAvatarAwardsEarned.InvalidIndex() )
{
#ifdef _X360
XPendingAsyncAward_t *pAsync = new XPendingAsyncAward_t;
Q_memset( pAsync, 0, sizeof( XPendingAsyncAward_t ) );
pAsync->m_flStartTimestamp = Plat_FloatTime();
pAsync->m_pLocalPlayer = this;
pAsync->m_eType = XPendingAsyncAward_t::TYPE_AVATAR_AWARD;
pAsync->m_pAvatarAwardDesc = pAvAward;
pAsync->m_xAvatarAsset.dwUserIndex = m_iController;
pAsync->m_xAvatarAsset.dwAwardId = pAvAward->m_idAvatarAward;
DWORD dwErrCode = XUserAwardAvatarAssets( 1, &pAsync->m_xAvatarAsset, &pAsync->m_xOverlapped );
if ( dwErrCode == ERROR_IO_PENDING )
{
DevMsg( "pPlayerLocal(%s)->UpdateAwardsData(%s) initiated async award.\n", GetName(), pAvAward->m_szAvatarAwardName );
s_arrPendingAsyncAwards.AddToTail( pAsync );
m_arrAvatarAwardsEarned.AddToTail( pAvAward->m_idAvatarAward );
}
else if ( ( dwErrCode == 1 ) || ( dwErrCode == 0 ) )
{
delete pAsync;
DevMsg( "pPlayerLocal(%s)->UpdateAwardsData(%s) already awarded by system.\n", GetName(), pAvAward->m_szAvatarAwardName );
m_arrAvatarAwardsEarned.AddToTail( pAvAward->m_idAvatarAward );
if ( TitleDataFieldsDescription_t const *fdBitfield = TitleDataFieldsDescriptionFindByString( g_pMatchFramework->GetMatchTitle()->DescribeTitleDataStorage(), pAvAward->m_szTitleDataBitfieldStatName ) )
{
TitleDataFieldsDescriptionSetBit( fdBitfield, this, true );
}
}
else
{
delete pAsync;
DevWarning( "pPlayerLocal(%s)->UpdateAwardsData(%s) failed to initiate async award.\n", GetName(), pAvAward->m_szAvatarAwardName );
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( new KeyValues(
"OnProfileUnavailable", "iController", m_iController ) );
}
#else
DevMsg( "pPlayerLocal(%s)->UpdateAwardsData(%s) skipped.\n", GetName(), pAvAward->m_szAvatarAwardName );
#endif
}
else
{
DevMsg( "pPlayerLocal(%s)->UpdateAwardsData(%s) already earned.\n", GetName(), pAvAward->m_szAvatarAwardName );
}
szName = NULL;
break;
}
}
if ( !szName )
continue;
DevWarning( "pPlayerLocal(%s)->write_awards(%s) UNKNOWN NAME!\n", GetName(), szName );
}
}
#ifdef _X360
void PlayerLocal::UpdatePendingAwardsState()
{
bool bWarningFired = false;
for ( int k = 0; k < s_arrPendingAsyncAwards.Count(); ++ k )
{
XPendingAsyncAward_t *pPendingAsyncAward = s_arrPendingAsyncAwards[k];
if ( pPendingAsyncAward->m_pLocalPlayer && ( pPendingAsyncAward->m_pLocalPlayer != this ) )
continue;
if ( !XHasOverlappedIoCompleted( &pPendingAsyncAward->m_xOverlapped ) )
continue;
DWORD result = 0;
DWORD dwXresult = XGetOverlappedResult( &pPendingAsyncAward->m_xOverlapped, &result, false );
bool bSuccessfullyEarned = ( dwXresult == ERROR_SUCCESS );
if ( this == pPendingAsyncAward->m_pLocalPlayer )
{
if ( !bSuccessfullyEarned )
{
switch ( pPendingAsyncAward->m_eType )
{
case XPendingAsyncAward_t::TYPE_ACHIEVEMENT:
m_arrAchievementsEarned.FindAndFastRemove( pPendingAsyncAward->m_pAchievementDesc->m_idAchievement );
break;
case XPendingAsyncAward_t::TYPE_AVATAR_AWARD:
m_arrAchievementsEarned.FindAndFastRemove( pPendingAsyncAward->m_pAvatarAwardDesc->m_idAvatarAward );
break;
}
if ( !bWarningFired )
{
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( new KeyValues(
"OnProfileUnavailable", "iController", m_iController ) );
bWarningFired = true;
}
}
else
{
if ( pPendingAsyncAward->m_eType == XPendingAsyncAward_t::TYPE_AVATAR_AWARD )
{
if ( TitleDataFieldsDescription_t const *fdBitfield = TitleDataFieldsDescriptionFindByString( g_pMatchFramework->GetMatchTitle()->DescribeTitleDataStorage(),
pPendingAsyncAward->m_pAvatarAwardDesc->m_szTitleDataBitfieldStatName ) )
{
TitleDataFieldsDescriptionSetBit( fdBitfield, this, true );
}
}
KeyValues *kvAwardedEvent = new KeyValues( "OnPlayerAward" );
kvAwardedEvent->SetInt( "iController", m_iController );
if ( pPendingAsyncAward->m_eType == XPendingAsyncAward_t::TYPE_AVATAR_AWARD )
kvAwardedEvent->SetString( "award", pPendingAsyncAward->m_pAvatarAwardDesc->m_szAvatarAwardName );
if ( pPendingAsyncAward->m_eType == XPendingAsyncAward_t::TYPE_ACHIEVEMENT )
kvAwardedEvent->SetString( "award", pPendingAsyncAward->m_pAchievementDesc->m_szAchievementName );
g_pMatchEventsSubscription->BroadcastEvent( kvAwardedEvent );
}
}
// Remove the pending structure
s_arrPendingAsyncAwards.Remove( k -- );
delete pPendingAsyncAward;
}
}
#endif
void PlayerLocal::EvaluateAwardsStateBasedOnStats()
{
TitleDataFieldsDescription_t const *pTitleDataStorage = g_pMatchFramework->GetMatchTitle()->DescribeTitleDataStorage();
KeyValues *kvAwards = NULL;
KeyValues::AutoDelete autodelete_kvAwards( kvAwards );
//
// Evaluate the state of component achievements
//
for ( TitleAchievementsDescription_t const *pAchievement = g_pMatchFramework->GetMatchTitle()->DescribeTitleAchievements();
pAchievement && pAchievement->m_szAchievementName; ++ pAchievement )
{
if ( pAchievement->m_numComponents <= 1 )
continue;
if ( m_arrAchievementsEarned.Find( pAchievement->m_idAchievement ) != m_arrAchievementsEarned.InvalidIndex() )
continue;
TitleDataFieldsDescription_t const *fdBitfield = TitleDataFieldsDescriptionFindByString( pTitleDataStorage,
CFmtStr( "%s[1]", pAchievement->m_szAchievementName ) );
int numComponentsSet = 0;
for ( ; numComponentsSet < pAchievement->m_numComponents; ++ numComponentsSet, ++ fdBitfield )
{
if ( !fdBitfield || !fdBitfield->m_szFieldName || (fdBitfield->m_eDataType != fdBitfield->DT_BITFIELD) )
{
DevWarning( "EvaluateAwardsStateBasedOnStats for achievement [%s] error: invalid component configuration (comp#%d)!\n", pAchievement->m_szAchievementName, numComponentsSet + 1 );
break;
}
#ifdef _DEBUG
// In debug make sure bitfields names match
if ( Q_stricmp( fdBitfield->m_szFieldName, CFmtStr( "%s[%d]", pAchievement->m_szAchievementName, numComponentsSet + 1 ) ) )
{
Assert( 0 );
}
#endif
if ( !TitleDataFieldsDescriptionGetBit( fdBitfield, this ) )
break;
}
if ( numComponentsSet == pAchievement->m_numComponents )
{
// Achievement should be earned based on components
if ( !kvAwards )
{
kvAwards = new KeyValues( "write_award" );
autodelete_kvAwards.Assign( kvAwards );
}
DevMsg( "PlayerLocal(%s)::EvaluateAwardsStateBasedOnStats is awarding %s\n", GetName(), pAchievement->m_szAchievementName );
kvAwards->SetInt( pAchievement->m_szAchievementName, 1 );
}
}
//
// Evaluate the state of all avatar awards
//
for ( TitleAvatarAwardsDescription_t const *pAvatarAward = g_pMatchFramework->GetMatchTitle()->DescribeTitleAvatarAwards();
pAvatarAward && pAvatarAward->m_szAvatarAwardName; ++ pAvatarAward )
{
if ( TitleDataFieldsDescription_t const *fdBitfield = TitleDataFieldsDescriptionFindByString( pTitleDataStorage, pAvatarAward->m_szTitleDataBitfieldStatName ) )
{
if ( TitleDataFieldsDescriptionGetBit( fdBitfield, this ) )
{
m_arrAvatarAwardsEarned.FindAndFastRemove( pAvatarAward->m_idAvatarAward );
m_arrAvatarAwardsEarned.AddToTail( pAvatarAward->m_idAvatarAward );
}
}
}
//
// Award all accumulated awards
//
UpdateAwardsData( kvAwards );
}
void PlayerLocal::LoadGuestsTitleData()
{
#ifdef _GAMECONSOLE
for ( int k = 0; k < XBX_GetNumGameUsers(); ++ k )
{
int iCtrlr = XBX_GetUserId( k );
if ( iCtrlr == m_iController )
continue;
if ( !XBX_GetUserIsGuest( k ) )
continue;
DevMsg( "User%d stats inheriting from user%d.\n", iCtrlr, m_iController );
PlayerLocal *pGuest = ( PlayerLocal * ) g_pPlayerManager->GetLocalPlayer( iCtrlr );
Q_memcpy( pGuest->m_bufTitleData, m_bufTitleData, sizeof( m_bufTitleData ) );
}
#endif
}
void PlayerLocal::OnProfileTitleDataLoaded( int iErrorCode )
{
if ( iErrorCode )
{
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "OnProfileDataLoadFailed", "iController", m_iController, "error", iErrorCode ) );
}
else
{
LoadGuestsTitleData();
g_pMatchEventsSubscription->BroadcastEvent( new KeyValues( "OnProfileDataLoaded", "iController", m_iController ) );
}
// Invite awaiting our title data
if ( m_uiPlayerFlags & PLAYER_INVITE_AWAITING_TITLEDATA )
{
m_uiPlayerFlags &=~PLAYER_INVITE_AWAITING_TITLEDATA;
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( new KeyValues(
"OnInvite", "action", "join" ) );
}
}
XUSER_SIGNIN_STATE PlayerLocal::GetAssumedSigninState()
{
#ifdef _X360
return ( GetOnlineState() != STATE_OFFLINE ) ? ( eXUserSigninState_SignedInToLive ) : ( eXUserSigninState_SignedInLocally );
#elif !defined( NO_STEAM )
if ( steamapicontext->SteamUser() && steamapicontext->SteamUser()->BLoggedOn() )
return eXUserSigninState_SignedInToLive;
else
return eXUserSigninState_SignedInLocally;
#else // No steam.
#if defined( _PS3 )
return eXUserSigninState_SignedInLocally;
#else
return eXUserSigninState_NotSignedIn;
#endif
#endif
}
void PlayerLocal::SetNeedsSave()
{
for ( int ii=0; ii<TITLE_DATA_COUNT; ++ii )
{
m_bSaveTitleData[ii] = true;
}
}
CON_COMMAND_F( ms_player_dump_properties, "Prints a dump the current players property data", FCVAR_CHEAT )
{
Msg( "[DMM] ms_player_dump_properties...\n" );
Msg( " Num game users: %d\n", XBX_GetNumGameUsers() );
for ( unsigned int iUserSlot = 0; iUserSlot < XBX_GetNumGameUsers(); ++ iUserSlot )
{
int iCtrlr = iUserSlot;
bool bGuest = false;
#ifdef _GAMECONSOLE
iCtrlr = XBX_GetUserId( iUserSlot );
bGuest = !!XBX_GetUserIsGuest( iUserSlot );
#endif
Msg( "Slot%d ctrlr%d: %s\n", iUserSlot, iCtrlr, bGuest ? "guest" : "profile" );
IPlayerLocal *pPlayerLocal = g_pPlayerManager->GetLocalPlayer( iCtrlr );
if ( !pPlayerLocal )
continue;
Msg( " Name = %s\n", pPlayerLocal->GetName() );
TitleDataFieldsDescription_t const *fields = g_pMatchFramework->GetMatchTitle()->DescribeTitleDataStorage();
for ( ; fields && fields->m_szFieldName; ++ fields )
{
switch ( fields->m_eDataType )
{
case TitleDataFieldsDescription_t::DT_BITFIELD:
Msg( "BITFIELD %s = %u\n", fields->m_szFieldName, TitleDataFieldsDescriptionGetBit( fields, pPlayerLocal ) ? 1 : 0 );
break;
case TitleDataFieldsDescription_t::DT_uint8:
Msg( "UINT8 %s = %u\n", fields->m_szFieldName, TitleDataFieldsDescriptionGetValue<uint8>( fields, pPlayerLocal ) );
break;
case TitleDataFieldsDescription_t::DT_uint16:
Msg( "UINT16 %s = %u\n", fields->m_szFieldName, TitleDataFieldsDescriptionGetValue<uint16>( fields, pPlayerLocal ) );
break;
case TitleDataFieldsDescription_t::DT_uint32:
Msg( "UINT32 %s = %u\n", fields->m_szFieldName, TitleDataFieldsDescriptionGetValue<uint32>( fields, pPlayerLocal ) );
break;
case TitleDataFieldsDescription_t::DT_float:
Msg( "FLOAT %s = %.3f\n", fields->m_szFieldName, TitleDataFieldsDescriptionGetValue<float>( fields, pPlayerLocal ) );
break;
case TitleDataFieldsDescription_t::DT_uint64:
Msg( "UINT64 %s = 0x%llX\n", fields->m_szFieldName, TitleDataFieldsDescriptionGetValue<uint64>( fields, pPlayerLocal ) );
break;
}
}
}
Msg( " ms_player_dump_properties finished.\n" );
}
#ifdef _DEBUG
CON_COMMAND_F( ms_player_award, "Awards the current player an award", FCVAR_CHEAT )
{
int iCtrlr = args.FindArgInt( "ctrlr", XBX_GetPrimaryUserId() );
IPlayerLocal *pPlayer = g_pPlayerManager->GetLocalPlayer( iCtrlr );
if ( !pPlayer )
{
DevWarning( "ERROR: Controller %d is not registered!\n", iCtrlr );
return;
}
KeyValues *kvAwards = new KeyValues( "write_awards", args.FindArg( "award" ), 1 );
KeyValues::AutoDelete autodelete( kvAwards );
(( PlayerLocal * )pPlayer)->UpdateAwardsData( kvAwards );
}
#endif
#if !defined(NO_STEAM) && !defined(_CERT)
CON_COMMAND_F( ms_player_unaward, "UnAwards the current player an award", FCVAR_DEVELOPMENTONLY )
{
if ( !CommandLine()->FindParm( "+ms_player_unaward" ) )
{
Warning( "Error: You must pass +ms_player_unaward from command line!\n" );
return;
}
if ( !args.FindArg( "unaward" ) )
{
Warning( "Syntax: +ms_player_unaward unaward ACHIEVEMENT|everything\n" );
return;
}
if ( !V_stricmp( "everything", args.FindArg( "unaward" ) ) )
{
steamapicontext->SteamUserStats()->ResetAllStats( false );
steamapicontext->SteamUserStats()->ResetAllStats( true );
while ( steamapicontext->SteamRemoteStorage()->GetFileCount() > 0 )
{
int nUnused;
steamapicontext->SteamRemoteStorage()->FileDelete( steamapicontext->SteamRemoteStorage()->GetFileNameAndSize( 0, &nUnused ) );
}
steamapicontext->SteamUserStats()->StoreStats();
Msg( "Everything was reset!\n" );
if ( !IsGameConsole() )
{
g_pMatchExtensions->GetIVEngineClient()->ExecuteClientCmd( "exec config_default.cfg; exec joy_preset_1.cfg; host_writeconfig;" );
}
return;
}
if ( steamapicontext->SteamUserStats()->ClearAchievement( args.FindArg( "unaward" ) ) )
{
steamapicontext->SteamUserStats()->StoreStats();
Msg( "%s unawarded!\n", args.FindArg( "unaward" ) );
}
else
{
Warning( "%s failed\n", args.FindArg( "unaward" ) );
}
}
#endif