Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifndef _X360
#include "xbox/xboxstubs.h"
#endif
#include "mm_framework.h"
#include "match_searcher.h"
#if !defined( _X360 ) && !defined( NO_STEAM ) && !defined( SWDS )
#include "steam/matchmakingtypes.h"
#endif
#include "proto_oob.h"
#include "fmtstr.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
#pragma warning (disable : 4355 )
static ConVar mm_match_search_update_interval( "mm_match_search_update_interval", "10", FCVAR_DEVELOPMENTONLY, "Interval between matchsearcher updates." );
//
// Match searching overrides
//
class CMatchSearcher_SearchMgr : public CMatchSearcher
{
public:
CMatchSearcher_SearchMgr( CSearchManager *pMgr, KeyValues *pSettings );
public:
virtual void StartSearchPass( KeyValues *pSearchPass );
virtual void OnSearchEvent( KeyValues *pNotify );
virtual void OnSearchDone();
protected:
CSearchManager *m_pMgr;
};
class CMatchSearchResultItem : public IMatchSearchResult
{
public:
explicit CMatchSearchResultItem( XUID xuid, KeyValues *pDetails );
~CMatchSearchResultItem();
public:
virtual XUID GetOnlineId() { return m_xuid; }
virtual KeyValues * GetGameDetails() { return m_pDetails; }
virtual bool IsJoinable() { return m_pDetails != NULL; }
virtual void Join();
protected:
XUID m_xuid;
KeyValues *m_pDetails;
};
//
// Pool of search managers
//
typedef CUtlVector< CSearchManager * > SearchManagerPool;
static SearchManagerPool & GetSearchManagerPool()
{
static SearchManagerPool s_smp;
return s_smp;
}
void CSearchManager::UpdateAll()
{
SearchManagerPool &smp = GetSearchManagerPool();
for ( int k = 0; k < smp.Count(); )
{
CSearchManager *pUpdate = smp[k];
pUpdate->Update();
if ( smp.IsValidIndex( k ) && smp[k] == pUpdate )
++ k;
}
}
//
// Search manager implementation
//
CSearchManager::CSearchManager( KeyValues *pSearchParams ) :
m_pSettings( pSearchParams ? pSearchParams->MakeCopy() : NULL ),
m_pSearcher( NULL ),
m_eState( STATE_IDLE )
{
GetSearchManagerPool().AddToTail( this );
DevMsg( "Created CSearchManager(%p):\n", this );
KeyValuesDumpAsDevMsg( m_pSettings, 1 );
}
CSearchManager::~CSearchManager()
{
GetSearchManagerPool().FindAndRemove( this );
DevMsg( "Destroying CSearchManager(%p):\n", this );
KeyValuesDumpAsDevMsg( m_pSettings, 1 );
if ( m_pSearcher )
m_pSearcher->Destroy();
m_pSearcher = NULL;
if ( m_pSettings )
m_pSettings->deleteThis();
m_pSettings = NULL;
ClearResults( m_arrResults );
}
void CSearchManager::ClearResults( CUtlVector< IMatchSearchResult * > &arr )
{
for ( int k = 0; k < arr.Count(); ++ k )
{
IMatchSearchResult *p = arr[k];
CMatchSearchResultItem *pItem = ( CMatchSearchResultItem * ) p;
delete pItem;
}
arr.RemoveAll();
}
void CSearchManager::EnableResultsUpdate( bool bEnable, KeyValues *pSearchParams /* = NULL */ )
{
if ( bEnable && pSearchParams )
{
if ( m_pSettings )
m_pSettings->deleteThis();
m_pSettings = pSearchParams->MakeCopy();
}
if ( !bEnable && m_pSettings )
{
m_pSettings->deleteThis();
}
switch ( m_eState )
{
case STATE_PAUSED:
m_eState = STATE_IDLE;
break;
case STATE_SEARCHING:
m_eState = STATE_SEARCHING_CRITERIA_UPDATED;
break;
}
}
int CSearchManager::GetNumResults()
{
return m_arrResults.Count();
}
IMatchSearchResult * CSearchManager::GetResultByIndex( int iResultIdx )
{
return m_arrResults.IsValidIndex( iResultIdx ) ? m_arrResults[ iResultIdx ] : NULL;
}
IMatchSearchResult * CSearchManager::GetResultByOnlineId( XUID xuidResultOnline )
{
return GetResultById( m_arrResults, xuidResultOnline );
}
IMatchSearchResult * CSearchManager::GetResultById( CUtlVector< IMatchSearchResult * > &arr, XUID id )
{
for ( int k = 0; k < arr.Count(); ++ k )
{
IMatchSearchResult *pResult = arr[k];
if ( pResult && ( pResult->GetOnlineId() == id ) )
return pResult;
}
return NULL;
}
void CSearchManager::Destroy()
{
if ( m_pSearcher )
m_pSearcher->Destroy();
m_pSearcher = NULL;
delete this;
}
void CSearchManager::OnEvent( KeyValues *pEvent )
{
}
void CSearchManager::Update()
{
switch ( m_eState )
{
case STATE_IDLE:
if ( m_pSettings )
{
m_eState = STATE_SEARCHING;
if( m_pSearcher )
m_pSearcher->Destroy();
m_pSearcher = new CMatchSearcher_SearchMgr( this, m_pSettings->MakeCopy() );
}
break;
case STATE_SEARCHING:
case STATE_SEARCHING_CRITERIA_UPDATED:
Assert( m_pSearcher );
m_pSearcher->Update();
break;
case STATE_PAUSED:
if ( Plat_FloatTime() > m_flNextSearchTime &&
!IsLocalClientConnectedToServer() )
{
// Trigger another search
m_eState = STATE_IDLE;
}
break;
}
}
void CSearchManager::OnSearchDone()
{
if ( m_eState == STATE_SEARCHING_CRITERIA_UPDATED )
{
m_eState = STATE_IDLE;
}
else
{
m_eState = STATE_PAUSED;
m_flNextSearchTime = Plat_FloatTime() + mm_match_search_update_interval.GetFloat();
}
// Prepare the new results
IMatchTitleGameSettingsMgr *mgr = g_pMMF->GetMatchTitleGameSettingsMgr();
CUtlVector< IMatchSearchResult * > arrResults;
// Now traverse the results we received and roll them up
for ( int k = 0, kNum = m_pSearcher->GetNumSearchResults(); k < kNum; ++ k )
{
CMatchSearcher::SearchResult_t const &sr = m_pSearcher->GetSearchResult( k );
KeyValues *pDetails = sr.GetGameDetails();
if ( !pDetails )
continue;
// Determine the rollup key
KeyValues *pRollupKey = mgr->RollupGameDetails( pDetails, NULL, m_pSearcher->GetSearchSettings() );
KeyValues::AutoDelete autodelete_pRollupKey( pRollupKey );
if ( !pRollupKey )
continue;
// Find if we already have the rollup information for it
XUID uidKey = pRollupKey->GetUint64( "rollupkey", 0ull );
if ( !uidKey )
continue;
IMatchSearchResult *pResult = GetResultById( arrResults, uidKey );
if ( !pResult )
{
pResult = new CMatchSearchResultItem( uidKey, pRollupKey );
arrResults.AddToTail( pResult );
}
// Roll up these details into an already existing or newly created rollup
mgr->RollupGameDetails( pDetails, pResult->GetGameDetails(), m_pSearcher->GetSearchSettings() );
}
// Now after all the rollup is finished, process ones that have not had any matching details
for ( int k = 0; k < m_arrResults.Count(); ++ k )
{
IMatchSearchResult *pOldResult = m_arrResults[k];
XUID uidKey = pOldResult->GetOnlineId();
if ( GetResultById( arrResults, uidKey ) )
continue; // have fresh data
if ( !mgr->RollupGameDetails( NULL, pOldResult->GetGameDetails(), m_pSearcher->GetSearchSettings() ) )
continue; // cannot keep this result
arrResults.AddToTail( pOldResult );
m_arrResults.FastRemove( k -- );
}
// Remove all old results, swap for new results and broadcast a notification
ClearResults( m_arrResults );
m_arrResults.Swap( arrResults );
}
//
// MatchSearcher override
//
CMatchSearcher_SearchMgr::CMatchSearcher_SearchMgr( CSearchManager *pMgr, KeyValues *pSettings ) :
CMatchSearcher( pSettings ),
m_pMgr( pMgr )
{
// Let the title extend the game settings
g_pMMF->GetMatchTitleGameSettingsMgr()->InitializeGameSettings( m_pSettings, "search_rollup" );
DevMsg( "CMatchSearcher_SearchMgr title adjusted settings:\n" );
KeyValuesDumpAsDevMsg( m_pSettings, 1 );
// Signal that we are starting a search
KeyValues *pNotify = new KeyValues( "OnMatchSearchMgrUpdate", "update", "searchstarted" );
pNotify->SetPtr( "mgr", m_pMgr );
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( pNotify );
}
void CMatchSearcher_SearchMgr::StartSearchPass( KeyValues *pSearchPass )
{
CMatchSearcher::StartSearchPass( pSearchPass );
}
void CMatchSearcher_SearchMgr::OnSearchEvent( KeyValues *pNotify )
{
// Swallow events
pNotify->deleteThis();
}
void CMatchSearcher_SearchMgr::OnSearchDone()
{
CMatchSearcher::OnSearchDone();
m_pMgr->OnSearchDone();
// Signal that we are finished with search
KeyValues *pNotify = new KeyValues( "OnMatchSearchMgrUpdate", "update", "searchfinished" );
pNotify->SetPtr( "mgr", m_pMgr );
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( pNotify );
}
//
// CMatchSearchResultItem implementation
//
CMatchSearchResultItem::CMatchSearchResultItem( XUID xuid, KeyValues *pDetails ) :
m_xuid( xuid ),
m_pDetails( pDetails ? pDetails->MakeCopy() : NULL )
{
}
CMatchSearchResultItem::~CMatchSearchResultItem()
{
if ( m_pDetails )
m_pDetails->deleteThis();
m_pDetails = NULL;
}
void CMatchSearchResultItem::Join()
{
if ( !m_pDetails )
return;
// Detach details
KeyValues *pSettings = m_pDetails;
m_pDetails = NULL;
// Trigger matchmaking
g_pMatchFramework->MatchSession( pSettings );
// Delete settings
pSettings->deleteThis();
}