Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

390 lines
9.7 KiB

//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef SYS_SESSION_H
#define SYS_SESSION_H
#ifdef _WIN32
#pragma once
#endif
class CSysSessionBase;
class CSysSessionHost;
class CSysSessionClient;
#include "x360_lobbyapi.h"
#include "x360_netmgr.h"
class CSysSessionBase
#ifdef _X360
: public IX360NetworkEvents
#endif
{
friend class CSysSessionHost;
friend class CSysSessionClient;
protected:
CSysSessionBase( KeyValues *pSettings );
virtual ~CSysSessionBase();
public:
virtual bool Update();
virtual void Destroy();
virtual void Command( KeyValues *pCommand );
uint64 GetReservationCookie();
uint64 GetNonceCookie();
uint64 GetSessionID();
virtual XUID GetHostXuid( XUID xuidValidResult = 0ull ) = 0;
void SetSessionActiveGameplayState( bool bActive, char const *szSecureServerAddress );
void UpdateTeamProperties( KeyValues *pTeamProperties );
void UpdateServerInfo( KeyValues *pServerKey );
public:
void ReplyLanSearch( KeyValues *msg );
public:
virtual void DebugPrint();
void SendMessage( KeyValues *msg );
protected:
virtual void ReceiveMessage( KeyValues *msg, bool bValidatedLobbyMember, XUID xuidSrc );
virtual void OnPlayerLeave( XUID xuid );
virtual bool IsServiceSession();
bool FindAndRemovePlayerFromMembers( XUID xuid );
void UpdateSessionProperties( KeyValues *kv, bool bHost );
virtual void OnSessionEvent( KeyValues *notify );
void SendEventsNotification( KeyValues *notify );
bool SendQueuedEventsNotifications();
void PrintValue( KeyValues *val, char *chBuffer, int numBytesBuffer );
#ifdef _X360
CX360LobbyObject m_lobby;
CX360NetworkMgr *m_pNetworkMgr;
IX360LobbyAsyncOperation *m_pAsyncOperation;
CX360LobbyMigrateHandle_t m_hLobbyMigrateCall;
CX360LobbyMigrateOperation_t m_MigrateCallState;
INetSupport::NetworkSocket_t GetX360NetSocket();
virtual void OnAsyncOperationFinished() = 0;
void ReleaseAsyncOperation();
// IX360NetworkEvents
virtual void OnX360NetPacket( KeyValues *msg );
virtual void OnX360NetDisconnected( XUID xuidRemote );
// Members management code
void OnX360AllSessionMembersJoinLeave( KeyValues *kv );
// Check whether host migration should be allowed
// on the session
virtual bool ShouldAllowX360HostMigration();
virtual bool UpdateMigrationCall();
#elif !defined( NO_STEAM )
public:
STEAM_CALLBACK_MANUAL( CSysSessionBase, Steam_OnLobbyChatMsg, LobbyChatMsg_t, m_CallbackOnLobbyChatMsg );
STEAM_CALLBACK_MANUAL( CSysSessionBase, Steam_OnLobbyChatUpdate, LobbyChatUpdate_t, m_CallbackOnLobbyChatUpdate );
STEAM_CALLBACK( CSysSessionBase, Steam_OnServersConnected, SteamServersConnected_t, m_CallbackOnServersConnected );
STEAM_CALLBACK( CSysSessionBase, Steam_OnServersDisconnected, SteamServersDisconnected_t, m_CallbackOnServersDisconnected );
STEAM_CALLBACK( CSysSessionBase, Steam_OnP2PSessionRequest, P2PSessionRequest_t, m_CallbackOnP2PSessionRequest );
protected:
void UnpackAndReceiveMessage( const void *pvBuffer, int numBytes, bool bValidatedLobbyMember, XUID xuidSrc );
void SetupSteamRankingConfiguration();
bool IsSteamRankingConfigured() const;
protected:
CSteamLobbyObject m_lobby;
bool m_bVoiceUsingSessionP2P;
char const * LobbyEnterErrorAsString( LobbyEnter_t *pLobbyEnter );
void LobbySetDataFromKeyValues( char const *szPath, KeyValues *key, bool bRecurse = true );
#else
uint64 m_lobby;
#endif
protected:
// Voice engine
virtual void Voice_ProcessTalkers( KeyValues *pMachine, bool bAdd );
virtual void Voice_CaptureAndTransmitLocalVoiceData();
virtual void Voice_Playback( KeyValues *msg, XUID xuidSrc );
virtual void Voice_UpdateLocalHeadsetsStatus();
float m_Voice_flLastHeadsetStatusCheck;
public:
virtual void Voice_UpdateMutelist();
protected:
KeyValues *m_pSettings;
XUID m_xuidMachineId;
public:
enum Result
{
RESULT_UNDEFINED,
RESULT_FAIL,
RESULT_SUCCESS
};
Result m_result;
Result GetResult() { return m_result; }
};
class CSysSessionHost : public CSysSessionBase
{
public:
explicit CSysSessionHost( KeyValues *pSettings );
explicit CSysSessionHost( CSysSessionClient *pClient, KeyValues *pSettings );
virtual ~CSysSessionHost();
public:
virtual bool Update();
virtual void Destroy();
virtual XUID GetHostXuid( XUID xuidValidResult = 0ull );
void KickPlayer( KeyValues *pCommand );
#ifdef _X360
void GetHostSessionInfo( char chBuffer[ XSESSION_INFO_STRING_LENGTH ] );
uint64 GetHostSessionId();
#endif
void UpdateMembersInfo();
void OnUpdateSessionSettings( KeyValues *kv );
void OnPlayerUpdated( KeyValues *pPlayer );
void OnMachineUpdated( KeyValues *pMachine );
void Migrate( KeyValues *pCommand );
void ReserveTeamSession( XUID key, int numPlayers );
void UnreserveTeamSession( );
void SetCryptKey( uint64 ullCrypt ) { m_ullCrypt = ullCrypt; }
uint64 GetCryptKey() const { return m_ullCrypt; }
public:
virtual void DebugPrint();
protected:
virtual void ReceiveMessage( KeyValues *msg, bool bValidatedLobbyMember, XUID xuidSrc ) OVERRIDE;
virtual void OnPlayerLeave( XUID xuid );
protected:
bool Process_RequestJoinData( XUID xuidClient, KeyValues *pSettings );
void Process_TeamReservation( XUID key, int teamSize );
void Process_VoiceStatus( KeyValues *msg, XUID xuidSrc );
void Process_VoiceMutelist( KeyValues *msg );
void UpdateStateInit();
void InitSessionProperties();
void UpdateSessionProperties( KeyValues *kv );
uint64 m_ullCrypt;
XUID m_teamResKey;
int m_numRemainingTeamPlayers;
float m_flTeamResStartTime;
#ifdef _X360
virtual void OnAsyncOperationFinished();
// IX360NetworkEvents
virtual void OnX360NetDisconnected( XUID xuidRemote );
virtual bool OnX360NetConnectionlessPacket( netpacket_t *pkt, KeyValues *msg );
void DestroyAfterMigrationFinished();
#elif !defined( NO_STEAM )
CCallResult< CSysSessionHost, LobbyCreated_t > m_CallbackOnLobbyCreated;
void Steam_OnLobbyCreated( LobbyCreated_t *p, bool bError );
STEAM_CALLBACK_MANUAL( CSysSessionHost, Steam_OnLobbyEntered, LobbyEnter_t, m_CallbackOnLobbyEntered );
bool GetLobbyType( KeyValues *kv, ELobbyType *peType, bool *pbJoinable );
double m_dblDormantMembersCheckTime;
int m_numDormantMembersDetected;
#endif
enum State_t
{
STATE_INIT,
STATE_CREATING,
STATE_IDLE,
STATE_FAIL,
STATE_MIGRATE,
#ifdef _X360
STATE_ALLOWING_MIGRATE,
STATE_DELETE,
#endif
STATE_UNDEFINED
};
State_t m_eState;
float m_flTimeOperationStarted;
float m_flInitializeTimestamp;
CUtlMap< XUID, double, int, CDefLess< XUID > > m_mapKickedPlayers;
};
class CSysSessionClient : public CSysSessionBase
{
public:
explicit CSysSessionClient( KeyValues *pSettings );
explicit CSysSessionClient( CSysSessionHost *pHost, KeyValues *pSettings );
virtual ~CSysSessionClient();
public:
virtual bool Update();
virtual void Destroy();
virtual XUID GetHostXuid( XUID xuidValidResult = 0ull );
#ifdef _X360
char const * GetHostNetworkAddress( XSESSION_INFO &xsi );
#endif
void Migrate( KeyValues *pCommand );
public:
virtual void DebugPrint();
protected:
virtual void ReceiveMessage( KeyValues *msg, bool bValidatedLobbyMember, XUID xuidSrc ) OVERRIDE;
virtual void OnPlayerLeave( XUID xuid );
protected:
void Send_RequestJoinData();
void Process_ReplyJoinData_Our( KeyValues *msg );
void Process_ReplyJoinData_Other( KeyValues *msg );
void Process_OnPlayerUpdated( KeyValues *msg );
void Process_OnMachineUpdated( KeyValues *msg );
void Process_Kicked( KeyValues *msg );
protected:
void UpdateStateInit();
void InitSessionProperties( KeyValues *pSettings );
void UpdateSessionProperties( KeyValues *kv );
#ifdef _X360
virtual void OnAsyncOperationFinished();
virtual void XP2P_Interconnect();
// IX360NetworkEvents
virtual void OnX360NetDisconnected( XUID xuidRemote );
virtual bool OnX360NetConnectionlessPacket( netpacket_t *pkt, KeyValues *msg );
XNADDR m_xnaddrLocal;
#elif !defined( NO_STEAM )
STEAM_CALLBACK_MANUAL( CSysSessionClient, Steam_OnLobbyEntered, LobbyEnter_t, m_CallbackOnLobbyEntered );
#endif
struct RequestJoinDataInfo_t
{
XUID m_xuidLeader; // XUID of the leader who must reply
float m_fTimeSent; // Time when request was sent
} m_RequestJoinDataInfo;
enum State_t
{
STATE_INIT,
#if !defined ( NO_STEAM )
STATE_JOIN_LOBBY,
#endif
STATE_CREATING,
STATE_REQUESTING_JOIN_DATA,
STATE_IDLE,
STATE_FAIL,
STATE_MIGRATE,
#ifdef _X360
STATE_DELETE,
#endif
STATE_UNDEFINED
};
State_t m_eState;
float m_flInitializeTimestamp;
};
class CSysSessionConTeamHost : public CSysSessionBase
{
public:
explicit CSysSessionConTeamHost( KeyValues *pSettings );
virtual ~CSysSessionConTeamHost();
virtual bool Update();
virtual void Destroy();
// Once reservation is successful call this function to know which side
// each player should be assigned to
// In keyvalues, the convention is that team CT = 1, team T = 2
bool GetPlayerSidesAssignment( int *numPlayers, uint64 playerIDs[10], int side[10] );
protected:
virtual void ReceiveMessage( KeyValues *msg, bool bValidatedLobbyMember, XUID xuidSrc ) OVERRIDE;
void SendReservationRequest();
void Succeeded();
void Failed();
XUID GetHostXuid( XUID xuidValidResult );
enum State_t
{
STATE_INIT,
STATE_WAITING_LOBBY_JOIN,
STATE_SEND_RESERVATION_REQUEST,
STATE_WAITING_RESERVATION_REQUEST,
STATE_DONE,
STATE_DELETE,
};
State_t m_eState;
float m_lastRequestSendTime;
public:
#ifdef _X360
XSESSION_INFO m_sessionInfo;
virtual bool OnX360NetConnectionlessPacket( netpacket_t *pkt, KeyValues *msg );
virtual void OnAsyncOperationFinished();
IN_ADDR m_inaddr;
#elif !defined( NO_STEAM )
STEAM_CALLBACK_MANUAL( CSysSessionConTeamHost, Steam_OnLobbyEntered, LobbyEnter_t, m_CallbackOnLobbyEntered );
#endif
};
#ifdef _X360
void SysSession360_UpdatePending();
#endif
#endif