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668 lines
18 KiB
668 lines
18 KiB
//========== Copyright © 2005, Valve Corporation, All rights reserved. ========
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//
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// Purpose:
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//
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//=============================================================================
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#include "pch_materialsystem.h"
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// NOTE: currently this file is marked as "exclude from build"
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//#define _CHECK_MATERIALS_FOR_PROBLEMS 1
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#ifdef _CHECK_MATERIALS_FOR_PROBLEMS
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#include "vtf/vtf.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/utlstring.h"
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void CheckMateralsInDirectoryRecursive( const char *pRoot, const char *pDirectory );
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#endif
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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#ifdef _CHECK_MATERIALS_FOR_PROBLEMS
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//-----------------------------------------------------------------------------
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// Does a texture have alpha?
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//-----------------------------------------------------------------------------
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static bool DoesTextureUseAlpha( const char *pTextureName, const char *pMaterialName )
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{
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if ( IsGameConsole() )
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{
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// not supporting
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return false;
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}
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// Special textures start with '_'..
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if ( pTextureName[0] == '_' )
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return false;
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// The texture name doubles as the relative file name
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// It's assumed to have already been set by this point
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// Compute the cache name
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char pCacheFileName[MATERIAL_MAX_PATH];
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Q_snprintf( pCacheFileName, sizeof( pCacheFileName ), "materials/%s.vtf", pTextureName );
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CUtlBuffer buf;
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FileHandle_t fileHandle = g_pFullFileSystem->Open( pCacheFileName, "rb" );
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if ( fileHandle == FILESYSTEM_INVALID_HANDLE)
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{
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Warning( "Material \"%s\": can't open texture \"%s\"\n", pMaterialName, pCacheFileName );
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return false;
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}
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// Check the .vtf for an alpha channel
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IVTFTexture *pVTFTexture = CreateVTFTexture();
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int nHeaderSize = VTFFileHeaderSize( VTF_MAJOR_VERSION );
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buf.EnsureCapacity( nHeaderSize );
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// read the header first.. it's faster!!
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g_pFullFileSystem->Read( buf.Base(), nHeaderSize, fileHandle );
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buf.SeekPut( CUtlBuffer::SEEK_HEAD, nHeaderSize );
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// Unserialize the header
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bool bUsesAlpha = false;
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if (!pVTFTexture->Unserialize( buf, true ))
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{
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Warning( "Error reading material \"%s\"\n", pCacheFileName );
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g_pFullFileSystem->Close(fileHandle);
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}
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else
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{
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if ( pVTFTexture->Flags() & (TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA) )
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{
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bUsesAlpha = true;
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}
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}
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DestroyVTFTexture( pVTFTexture );
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g_pFullFileSystem->Close( fileHandle );
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return bUsesAlpha;
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}
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//-----------------------------------------------------------------------------
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// Does a texture have alpha?
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//-----------------------------------------------------------------------------
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static bool DoesTextureUseNormal( const char *pTextureName, const char *pMaterialName, bool &bUsesAlpha, bool &bIsCompressed, int &nSizeInBytes )
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{
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nSizeInBytes = 0;
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bUsesAlpha = false;
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if ( IsGameConsole() )
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{
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// not supporting
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return false;
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}
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// Special textures start with '_'..
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if ( !pTextureName || ( pTextureName[0] == '_' ) || ( pTextureName[0] == 0 ) )
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return false;
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// The texture name doubles as the relative file name
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// It's assumed to have already been set by this point
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// Compute the cache name
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char pCacheFileName[MATERIAL_MAX_PATH];
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Q_snprintf( pCacheFileName, sizeof( pCacheFileName ), "materials/%s.vtf", pTextureName );
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CUtlBuffer buf;
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FileHandle_t fileHandle = g_pFullFileSystem->Open( pCacheFileName, "rb" );
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if ( fileHandle == FILESYSTEM_INVALID_HANDLE)
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{
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// Warning( "Material \"%s\": can't open texture \"%s\"\n", pMaterialName, pCacheFileName );
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return false;
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}
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// Check the .vtf for an alpha channel
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IVTFTexture *pVTFTexture = CreateVTFTexture();
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int nHeaderSize = VTFFileHeaderSize( VTF_MAJOR_VERSION );
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buf.EnsureCapacity( nHeaderSize );
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// read the header first.. it's faster!!
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g_pFullFileSystem->Read( buf.Base(), nHeaderSize, fileHandle );
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buf.SeekPut( CUtlBuffer::SEEK_HEAD, nHeaderSize );
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// Unserialize the header
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bool bUsesNormal = false;
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if ( !pVTFTexture->Unserialize( buf, true ) )
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{
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Warning( "Error reading material \"%s\"\n", pCacheFileName );
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}
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else
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{
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if ( pVTFTexture->Flags() & TEXTUREFLAGS_NORMAL )
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{
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bUsesAlpha = false;
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bUsesNormal = true;
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bIsCompressed = ImageLoader::IsCompressed( pVTFTexture->Format() ) || ( pVTFTexture->Format() == IMAGE_FORMAT_A8 );
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nSizeInBytes = pVTFTexture->ComputeTotalSize();
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if ( pVTFTexture->Flags() & (TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA) )
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{
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bUsesAlpha = true;
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}
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}
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}
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DestroyVTFTexture( pVTFTexture );
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g_pFullFileSystem->Close( fileHandle );
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return bUsesNormal;
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}
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//-----------------------------------------------------------------------------
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// Is this a real texture
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//-----------------------------------------------------------------------------
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static bool IsTexture( const char *pTextureName )
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{
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// Special textures start with '_'..
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if ( pTextureName[0] == '_' )
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return false;
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// The texture name doubles as the relative file name
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// It's assumed to have already been set by this point
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// Compute the cache name
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char pCacheFileName[MATERIAL_MAX_PATH];
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Q_snprintf( pCacheFileName, sizeof( pCacheFileName ), "materials/%s.vtf", pTextureName );
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FileHandle_t fileHandle = g_pFullFileSystem->Open( pCacheFileName, "rb" );
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if ( fileHandle == FILESYSTEM_INVALID_HANDLE)
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return false;
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g_pFullFileSystem->Close( fileHandle );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Scan material + all subsections for key
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//-----------------------------------------------------------------------------
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static float MaterialFloatKeyValue( KeyValues *pKeyValues, const char *pKeyName, float flDefault )
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{
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float flValue = pKeyValues->GetFloat( pKeyName, flDefault );
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if ( flValue != flDefault )
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return flValue;
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for( KeyValues *pSubKey = pKeyValues->GetFirstTrueSubKey(); pSubKey; pSubKey = pSubKey->GetNextTrueSubKey() )
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{
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float flValue = MaterialFloatKeyValue( pSubKey, pKeyName, flDefault );
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if ( flValue != flDefault )
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return flValue;
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}
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return flDefault;
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}
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int ParseVectorFromKeyValueString( KeyValues *pKeyValue, const char *pMaterialName, float vecVal[4] );
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static bool AsVectorsEqual( int nDim1, float *pVector1, int nDim2, float *pVector2 )
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{
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if ( nDim1 != nDim2 )
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return false;
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for ( int i = 0; i < nDim1; ++i )
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{
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if ( fabs( pVector1[i] - pVector2[i] ) > 1e-3 )
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return false;
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}
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return true;
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}
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static bool MaterialVectorKeyValue( KeyValues *pKeyValues, const char *pKeyName, int nDefaultDim, float *pDefault, int *pDim, float *pVector )
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{
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int nDim;
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float retVal[4];
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KeyValues *pValue = pKeyValues->FindKey( pKeyName );
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if ( pValue )
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{
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switch( pValue->GetDataType() )
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{
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case KeyValues::TYPE_INT:
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{
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int nInt = pValue->GetInt();
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for ( int i = 0; i < 4; ++i )
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{
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retVal[i] = nInt;
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}
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if ( !AsVectorsEqual( nDefaultDim, pDefault, nDefaultDim, retVal ) )
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{
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*pDim = nDefaultDim;
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memcpy( pVector, retVal, nDefaultDim * sizeof(float) );
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return true;
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}
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}
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break;
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case KeyValues::TYPE_FLOAT:
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{
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float flFloat = pValue->GetFloat();
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for ( int i = 0; i < 4; ++i )
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{
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retVal[i] = flFloat;
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}
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if ( !AsVectorsEqual( nDefaultDim, pDefault, nDefaultDim, retVal ) )
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{
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*pDim = nDefaultDim;
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memcpy( pVector, retVal, nDefaultDim * sizeof(float) );
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return true;
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}
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}
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break;
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case KeyValues::TYPE_STRING:
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{
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nDim = ParseVectorFromKeyValueString( pValue, "", retVal );
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if ( !AsVectorsEqual( nDefaultDim, pDefault, nDim, retVal ) )
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{
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*pDim = nDim;
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memcpy( pVector, retVal, nDim * sizeof(float) );
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return true;
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}
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}
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break;
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}
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}
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for( KeyValues *pSubKey = pKeyValues->GetFirstTrueSubKey(); pSubKey; pSubKey = pSubKey->GetNextTrueSubKey() )
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{
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if ( MaterialVectorKeyValue( pSubKey, pKeyName, nDefaultDim, pDefault, &nDim, retVal ) )
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{
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*pDim = nDim;
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memcpy( pVector, retVal, nDim * sizeof(float) );
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return true;
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}
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}
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*pDim = nDefaultDim;
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memcpy( pVector, pDefault, nDefaultDim * sizeof(float) );
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return false;
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}
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//-----------------------------------------------------------------------------
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// Scan material + all subsections for key
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//-----------------------------------------------------------------------------
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static bool DoesMaterialHaveKey( KeyValues *pKeyValues, const char *pKeyName )
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{
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if ( pKeyValues->GetString( pKeyName, NULL ) != NULL )
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return true;
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for( KeyValues *pSubKey = pKeyValues->GetFirstTrueSubKey(); pSubKey; pSubKey = pSubKey->GetNextTrueSubKey() )
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{
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if ( DoesMaterialHaveKey( pSubKey, pKeyName ) )
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Scan all materials for errors
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//-----------------------------------------------------------------------------
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static int s_nNormalBytes;
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static int s_nNormalCompressedBytes;
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static int s_nNormalPalettizedBytes;
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static int s_nNormalWithAlphaBytes;
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static int s_nNormalWithAlphaCompressedBytes;
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struct VTFInfo_t
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{
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CUtlString m_VTFName;
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bool m_bFoundInVMT;
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};
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void CheckKeyValues( KeyValues *pKeyValues, CUtlVector<VTFInfo_t> &vtf )
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{
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for ( KeyValues *pSubKey = pKeyValues->GetFirstValue(); pSubKey; pSubKey = pSubKey->GetNextValue() )
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{
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if ( pSubKey->GetDataType() != KeyValues::TYPE_STRING )
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continue;
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if ( IsTexture( pSubKey->GetString() ) )
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{
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int nLen = Q_strlen( pSubKey->GetString() ) + 1;
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char *pTemp = (char*)_alloca( nLen );
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memcpy( pTemp, pSubKey->GetString(), nLen );
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Q_FixSlashes( pTemp );
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int nCount = vtf.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( Q_stricmp( vtf[i].m_VTFName, pTemp ) )
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continue;
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vtf[i].m_bFoundInVMT = true;
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break;
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}
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}
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}
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for ( KeyValues *pSubKey = pKeyValues->GetFirstTrueSubKey(); pSubKey; pSubKey = pSubKey->GetNextTrueSubKey() )
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{
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CheckKeyValues( pSubKey, vtf );
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}
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}
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void CheckMaterial( KeyValues *pKeyValues, const char *pRoot, const char *pFileName, CUtlVector<VTFInfo_t> &vtf )
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{
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const char *pShaderName = pKeyValues->GetName();
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/*
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if ( Q_stristr( pShaderName, "Water" ) ||
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Q_stristr( pShaderName, "Eyeball" ) ||
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Q_stristr( pShaderName, "Shadow" ) ||
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Q_stristr( pShaderName, "Refract" ) ||
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Q_stristr( pShaderName, "Predator" ) ||
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Q_stristr( pShaderName, "ParticleSphere" ) ||
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Q_stristr( pShaderName, "DebugLuxels" ) ||
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Q_stristr( pShaderName, "GooInGlass" ) ||
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Q_stristr( pShaderName, "Modulate" ) ||
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Q_stristr( pShaderName, "UnlitTwoTexture" ) ||
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Q_stristr( pShaderName, "Cloud" ) ||
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Q_stristr( pShaderName, "WorldVertexTransition" ) ||
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Q_stristr( pShaderName, "DecalModulate" ) ||
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Q_stristr( pShaderName, "DecalBaseTimesLightmapAlphaBlendSelfIllum" ) ||
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Q_stristr( pShaderName, "Sprite" ) )
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{
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return;
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}
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// Check for alpha channels
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const char *pBaseTextureName = pKeyValues->GetString( "$basetexture", NULL );
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if ( pBaseTextureName != NULL )
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{
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if ( DoesTextureUseAlpha( pBaseTextureName, pFileName ) )
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{
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float flAlpha = MaterialFloatKeyValue( pKeyValues, "$alpha", 1.0f );
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bool bHasVertexAlpha = DoesMaterialHaveKey( pKeyValues, "$vertexalpha" ); // Modulation always happens here whether we want it to or not
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bool bHasAlphaTest = DoesMaterialHaveKey( pKeyValues, "$alphatest" );
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bool bHasTranslucent = DoesMaterialHaveKey( pKeyValues, "$translucent" );
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bool bHasSelfIllum = DoesMaterialHaveKey( pKeyValues, "$selfillum" );
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bool bHasBaseAlphaEnvMapMask = DoesMaterialHaveKey( pKeyValues, "$basealphaenvmapmask" );
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if ( (flAlpha == 1.0f) && !bHasVertexAlpha && !bHasAlphaTest && !bHasTranslucent && !bHasSelfIllum && !bHasBaseAlphaEnvMapMask )
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{
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Warning("Material \"%s\": BASETEXTURE \"%s\"\n", pFileName, pBaseTextureName );
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}
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}
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}
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*/
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/*
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// Check for bump, spec, and no normalmapalphaenvmapmask
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const char *pBumpmapName = pKeyValues->GetString( "$bumpmap", NULL );
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if ( pBumpmapName != NULL )
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{
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if ( DoesTextureUseAlpha( pBumpmapName, pFileName ) )
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{
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bool bHasEnvmap = DoesMaterialHaveKey( pKeyValues, "$envmap" );
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bool bHasNormalMapAlphaEnvMapMask = DoesMaterialHaveKey( pKeyValues, "$normalmapalphaenvmapmask" );
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if ( !bHasEnvmap || !bHasNormalMapAlphaEnvMapMask )
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{
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Warning("Material \"%s\": BUMPMAP \"%s\"\n", pFileName, pBumpmapName );
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}
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}
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}
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*/
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/*
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if ( !Q_stristr( pShaderName, "LightmappedGeneric" ) &&
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!Q_stristr( pShaderName, "VertexLitGeneric" ) )
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{
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return;
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}
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if ( DoesMaterialHaveKey( pKeyValues, "$envmap" ) && DoesMaterialHaveKey( pKeyValues, "$bumpmap" ) )
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{
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int nDim;
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float retVal[4];
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float defaultVal[4] = { 1, 1, 1, 1 };
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if ( MaterialVectorKeyValue( pKeyValues, "$envmaptint", 3, defaultVal, &nDim, retVal ) )
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{
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Warning("ENVMAP + ENVMAPTINT : Material \"%s\"\n", pFileName );
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}
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// else
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// {
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// Warning("ENVMAP only: Material \"%s\"\n", pFileName );
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// }
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}
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*/
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/*
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if ( !Q_stristr( pShaderName, "Refract" ) )
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{
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return;
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}
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if ( !DoesMaterialHaveKey( pKeyValues, "$envmap" ) )
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{
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bool bUsesAlpha, bIsCompressed, bIsPalettized;
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int nSizeInBytes;
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if ( DoesTextureUseNormal( pKeyValues->GetString( "$normalmap" ),
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pFileName, bUsesAlpha, bIsCompressed, bIsPalettized, nSizeInBytes ) )
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{
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if ( bIsCompressed )
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{
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Warning("Bad : Material compressed \"%s\"\n", pFileName );
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}
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else
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{
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Warning("Bad : Material \"%s\"\n", pFileName );
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}
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}
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}
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*/
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/*
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if ( !Q_stristr( pShaderName, "WorldTwoTextureBlend" ) )
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{
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return;
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}
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if ( DoesMaterialHaveKey( pKeyValues, "$envmap" ) ||
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DoesMaterialHaveKey( pKeyValues, "$parallaxmap" ) ||
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DoesMaterialHaveKey( pKeyValues, "$bumpmap" ) ||
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DoesMaterialHaveKey( pKeyValues, "$vertexcolor" ) ||
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DoesMaterialHaveKey( pKeyValues, "$basetexture2" )
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)
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{
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Warning("Bad : Material \"%s\"\n", pFileName );
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}
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*/
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for ( KeyValues *pSubKey = pKeyValues->GetFirstValue(); pSubKey; pSubKey = pSubKey->GetNextValue() )
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{
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// Msg( " Checking %s\n", pSubKey->GetString() );
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if ( pSubKey->GetDataType() != KeyValues::TYPE_STRING )
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continue;
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bool bUsesAlpha, bIsCompressed;
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int nSizeInBytes;
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if ( DoesTextureUseNormal( pSubKey->GetString(), pFileName, bUsesAlpha, bIsCompressed, nSizeInBytes ) )
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{
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if ( bUsesAlpha )
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{
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if ( bIsCompressed )
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{
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s_nNormalWithAlphaCompressedBytes += nSizeInBytes;
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}
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else
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{
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s_nNormalWithAlphaBytes += nSizeInBytes;
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Msg( "Normal texture w alpha uncompressed %s\n", pSubKey->GetString() );
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}
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}
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else
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{
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if ( bIsCompressed )
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{
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s_nNormalCompressedBytes += nSizeInBytes;
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}
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else
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{
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s_nNormalBytes += nSizeInBytes;
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}
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}
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}
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}
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/*
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if ( !Q_stristr( pShaderName, "VertexLitGeneric" ) )
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return;
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if ( !DoesMaterialHaveKey( pKeyValues, "$envmap" ) && DoesMaterialHaveKey( pKeyValues, "$bumpmap" ) )
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|
{
|
|
Warning("BUMPMAP + no ENVMAP : Material \"%s\"\n", pFileName );
|
|
}
|
|
*/
|
|
|
|
// CheckKeyValues( pKeyValues, vtf );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Build list of all VTFs
|
|
//-----------------------------------------------------------------------------
|
|
void CheckVTFInDirectoryRecursive( const char *pRoot, const char *pDirectory, CUtlVector< VTFInfo_t > &vtf )
|
|
{
|
|
#define BUF_SIZE 1024
|
|
char buf[BUF_SIZE];
|
|
WIN32_FIND_DATA wfd;
|
|
HANDLE findHandle;
|
|
|
|
sprintf( buf, "%s/%s/*.vtf", pRoot, pDirectory );
|
|
|
|
findHandle = FindFirstFile( buf, &wfd );
|
|
if ( findHandle != INVALID_HANDLE_VALUE )
|
|
{
|
|
do
|
|
{
|
|
int i = vtf.AddToTail( );
|
|
|
|
char buf[MAX_PATH];
|
|
char buf2[MAX_PATH];
|
|
Q_snprintf( buf, MAX_PATH, "%s/%s", pDirectory, wfd.cFileName );
|
|
Q_FixSlashes( buf );
|
|
|
|
Q_StripExtension( buf, buf2, sizeof(buf2) );
|
|
Assert( !Q_strnicmp( buf2, "materials\\", 10 ) );
|
|
|
|
vtf[i].m_VTFName = &buf2[10];
|
|
vtf[i].m_bFoundInVMT = false;
|
|
|
|
} while ( FindNextFile ( findHandle, &wfd ) );
|
|
|
|
FindClose ( findHandle );
|
|
}
|
|
|
|
// do subdirectories
|
|
sprintf( buf, "%s/%s/*.*", pRoot, pDirectory );
|
|
findHandle = FindFirstFile( buf, &wfd );
|
|
if ( findHandle != INVALID_HANDLE_VALUE )
|
|
{
|
|
do
|
|
{
|
|
if( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
|
|
{
|
|
if( ( strcmp( wfd.cFileName, ".." ) == 0 ) ||
|
|
( strcmp( wfd.cFileName, "." ) == 0 ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
char buf[MAX_PATH];
|
|
Q_snprintf( buf, MAX_PATH, "%s/%s", pDirectory, wfd.cFileName );
|
|
CheckVTFInDirectoryRecursive( pRoot, buf, vtf );
|
|
}
|
|
} while ( FindNextFile ( findHandle, &wfd ) );
|
|
FindClose ( findHandle );
|
|
}
|
|
|
|
#undef BUF_SIZE
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Scan all materials for errors
|
|
//-----------------------------------------------------------------------------
|
|
void _CheckMateralsInDirectoryRecursive( const char *pRoot, const char *pDirectory, CUtlVector< VTFInfo_t > &vtf )
|
|
{
|
|
#define BUF_SIZE 1024
|
|
char buf[BUF_SIZE];
|
|
WIN32_FIND_DATA wfd;
|
|
HANDLE findHandle;
|
|
|
|
sprintf( buf, "%s/%s/*.vmt", pRoot, pDirectory );
|
|
findHandle = FindFirstFile( buf, &wfd );
|
|
if ( findHandle != INVALID_HANDLE_VALUE )
|
|
{
|
|
do
|
|
{
|
|
KeyValues * vmtKeyValues = new KeyValues("vmt");
|
|
|
|
char pFileName[MAX_PATH];
|
|
Q_snprintf( pFileName, sizeof( pFileName ), "%s/%s", pDirectory, wfd.cFileName );
|
|
if ( !vmtKeyValues->LoadFromFile( g_pFullFileSystem, pFileName, "GAME" ) )
|
|
{
|
|
Warning( "CheckMateralsInDirectoryRecursive: can't open \"%s\"\n", pFileName );
|
|
continue;
|
|
}
|
|
|
|
CheckMaterial( vmtKeyValues, pRoot, pFileName, vtf );
|
|
|
|
vmtKeyValues->deleteThis();
|
|
|
|
} while ( FindNextFile ( findHandle, &wfd ) );
|
|
|
|
FindClose ( findHandle );
|
|
}
|
|
|
|
// do subdirectories
|
|
sprintf( buf, "%s/%s/*.*", pRoot, pDirectory );
|
|
findHandle = FindFirstFile( buf, &wfd );
|
|
if ( findHandle != INVALID_HANDLE_VALUE )
|
|
{
|
|
do
|
|
{
|
|
if( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
|
|
{
|
|
if( ( strcmp( wfd.cFileName, ".." ) == 0 ) ||
|
|
( strcmp( wfd.cFileName, "." ) == 0 ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
char buf[MAX_PATH];
|
|
Q_snprintf( buf, MAX_PATH, "%s/%s", pDirectory, wfd.cFileName );
|
|
_CheckMateralsInDirectoryRecursive( pRoot, buf, vtf );
|
|
}
|
|
} while ( FindNextFile ( findHandle, &wfd ) );
|
|
FindClose ( findHandle );
|
|
}
|
|
|
|
// Msg( "Normal only %d/%d/%d Normal w alpha %d/%d\n", s_nNormalBytes, s_nNormalPalettizedBytes, s_nNormalCompressedBytes, s_nNormalWithAlphaBytes, s_nNormalWithAlphaCompressedBytes );
|
|
#undef BUF_SIZE
|
|
}
|
|
|
|
void CheckMateralsInDirectoryRecursive( const char *pRoot, const char *pDirectory )
|
|
{
|
|
CUtlVector< VTFInfo_t > vtfNames;
|
|
// CheckVTFInDirectoryRecursive( pRoot, pDirectory, vtfNames );
|
|
_CheckMateralsInDirectoryRecursive( pRoot, pDirectory, vtfNames );
|
|
|
|
/*
|
|
int nCount = vtfNames.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
if ( !vtfNames[i].m_bFoundInVMT )
|
|
{
|
|
Msg( "Unused VTF %s\n", vtfNames[i].m_VTFName );
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
#endif // _CHECK_MATERIALS_FOR_PROBLEMS
|
|
|