Counter Strike : Global Offensive Source Code
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30 lines
586 B

// DYNAMIC: "COMPRESSED_VERTS" "0..1"
#include "common_vs_fxc.h"
struct VS_INPUT
{
float4 vPos : POSITION;
float4 vTexCoord0 : TEXCOORD0;
};
struct VS_OUTPUT
{
float4 vProjPos : POSITION;
float2 vUv0 : TEXCOORD0;
};
VS_OUTPUT main( const VS_INPUT i )
{
VS_OUTPUT o;
o.vProjPos.xyzw = mul( i.vPos.xyzw, cModelViewProj );
o.vUv0.xy = i.vTexCoord0.xy;
#ifdef _PS3
// Account for OpenGL's flipped y coordinate and expanded z range [-1,1] instead of [0,1]
o.vProjPos.y = -o.vProjPos.y;
o.vProjPos.z = 2.0f * o.vProjPos.z - o.vProjPos.w;
#endif // _PS3
return o;
}