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30 lines
586 B
30 lines
586 B
// DYNAMIC: "COMPRESSED_VERTS" "0..1"
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#include "common_vs_fxc.h"
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struct VS_INPUT
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{
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float4 vPos : POSITION;
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float4 vTexCoord0 : TEXCOORD0;
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};
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struct VS_OUTPUT
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{
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float4 vProjPos : POSITION;
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float2 vUv0 : TEXCOORD0;
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};
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VS_OUTPUT main( const VS_INPUT i )
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{
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VS_OUTPUT o;
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o.vProjPos.xyzw = mul( i.vPos.xyzw, cModelViewProj );
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o.vUv0.xy = i.vTexCoord0.xy;
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#ifdef _PS3
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// Account for OpenGL's flipped y coordinate and expanded z range [-1,1] instead of [0,1]
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o.vProjPos.y = -o.vProjPos.y;
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o.vProjPos.z = 2.0f * o.vProjPos.z - o.vProjPos.w;
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#endif // _PS3
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return o;
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}
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