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26 lines
629 B
26 lines
629 B
//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
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#include "common_ps_fxc.h"
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sampler TexSampler : register( s0 );
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struct PS_INPUT
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{
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float2 baseTexCoord : TEXCOORD0; // Base texture coordinate
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float4 vColor : TEXCOORD1;
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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// Read PC sRGB color without using the HW sRGB read
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float4 vTextureColor = tex2D( TexSampler, i.baseTexCoord );
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// Do a PC sRGB gamma->linear conversion
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vTextureColor.rgb = SrgbGammaToLinear( vTextureColor.rgb );
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float4 result;
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result.rgb = vTextureColor.rgb * i.vColor.rgb;
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result.a = i.vColor.a;
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return result;
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}
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