You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
199 lines
4.4 KiB
199 lines
4.4 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
|
|
#include "shaderlib/cshader.h"
|
|
class portal_vs20_Static_Index
|
|
{
|
|
private:
|
|
int m_nHASALPHAMASK;
|
|
#ifdef _DEBUG
|
|
bool m_bHASALPHAMASK;
|
|
#endif
|
|
public:
|
|
void SetHASALPHAMASK( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nHASALPHAMASK = i;
|
|
#ifdef _DEBUG
|
|
m_bHASALPHAMASK = true;
|
|
#endif
|
|
}
|
|
void SetHASALPHAMASK( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nHASALPHAMASK = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bHASALPHAMASK = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nHASSTATICTEXTURE;
|
|
#ifdef _DEBUG
|
|
bool m_bHASSTATICTEXTURE;
|
|
#endif
|
|
public:
|
|
void SetHASSTATICTEXTURE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nHASSTATICTEXTURE = i;
|
|
#ifdef _DEBUG
|
|
m_bHASSTATICTEXTURE = true;
|
|
#endif
|
|
}
|
|
void SetHASSTATICTEXTURE( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nHASSTATICTEXTURE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bHASSTATICTEXTURE = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nUSEALTERNATEVIEW;
|
|
#ifdef _DEBUG
|
|
bool m_bUSEALTERNATEVIEW;
|
|
#endif
|
|
public:
|
|
void SetUSEALTERNATEVIEW( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nUSEALTERNATEVIEW = i;
|
|
#ifdef _DEBUG
|
|
m_bUSEALTERNATEVIEW = true;
|
|
#endif
|
|
}
|
|
void SetUSEALTERNATEVIEW( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nUSEALTERNATEVIEW = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bUSEALTERNATEVIEW = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
portal_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bHASALPHAMASK = false;
|
|
#endif // _DEBUG
|
|
m_nHASALPHAMASK = 0;
|
|
#ifdef _DEBUG
|
|
m_bHASSTATICTEXTURE = false;
|
|
#endif // _DEBUG
|
|
m_nHASSTATICTEXTURE = 0;
|
|
#ifdef _DEBUG
|
|
m_bUSEALTERNATEVIEW = false;
|
|
#endif // _DEBUG
|
|
m_nUSEALTERNATEVIEW = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllStaticVarsDefined = m_bHASALPHAMASK && m_bHASSTATICTEXTURE && m_bUSEALTERNATEVIEW;
|
|
Assert( bAllStaticVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 4 * m_nHASALPHAMASK ) + ( 8 * m_nHASSTATICTEXTURE ) + ( 16 * m_nUSEALTERNATEVIEW ) + 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_portal_vs20 vsh_forgot_to_set_static_HASALPHAMASK + vsh_forgot_to_set_static_HASSTATICTEXTURE + vsh_forgot_to_set_static_USEALTERNATEVIEW + 0
|
|
class portal_vs20_Dynamic_Index
|
|
{
|
|
private:
|
|
int m_nSKINNING;
|
|
#ifdef _DEBUG
|
|
bool m_bSKINNING;
|
|
#endif
|
|
public:
|
|
void SetSKINNING( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nSKINNING = i;
|
|
#ifdef _DEBUG
|
|
m_bSKINNING = true;
|
|
#endif
|
|
}
|
|
void SetSKINNING( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nSKINNING = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bSKINNING = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nADDSTATIC;
|
|
#ifdef _DEBUG
|
|
bool m_bADDSTATIC;
|
|
#endif
|
|
public:
|
|
void SetADDSTATIC( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nADDSTATIC = i;
|
|
#ifdef _DEBUG
|
|
m_bADDSTATIC = true;
|
|
#endif
|
|
}
|
|
void SetADDSTATIC( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nADDSTATIC = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bADDSTATIC = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
portal_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bSKINNING = false;
|
|
#endif // _DEBUG
|
|
m_nSKINNING = 0;
|
|
#ifdef _DEBUG
|
|
m_bADDSTATIC = false;
|
|
#endif // _DEBUG
|
|
m_nADDSTATIC = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllDynamicVarsDefined = m_bSKINNING && m_bADDSTATIC;
|
|
Assert( bAllDynamicVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nSKINNING ) + ( 2 * m_nADDSTATIC ) + 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_portal_vs20 vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_ADDSTATIC + 0
|
|
|
|
static const ShaderComboInformation_t s_DynamicComboArray_portal_vs20[2] =
|
|
{
|
|
{ "SKINNING", 0, 1 },
|
|
{ "ADDSTATIC", 0, 1 },
|
|
};
|
|
|
|
static const ShaderComboInformation_t s_StaticComboArray_portal_vs20[3] =
|
|
{
|
|
{ "HASALPHAMASK", 0, 1 },
|
|
{ "HASSTATICTEXTURE", 0, 1 },
|
|
{ "USEALTERNATEVIEW", 0, 1 },
|
|
};
|
|
static const ShaderComboSemantics_t portal_vs20_combos =
|
|
{
|
|
"portal_vs20", s_DynamicComboArray_portal_vs20, 2, s_StaticComboArray_portal_vs20, 3
|
|
};
|
|
|
|
class ConstructMe_portal_vs20
|
|
{
|
|
public:
|
|
ConstructMe_portal_vs20()
|
|
{
|
|
GetShaderDLL()->AddShaderComboInformation( &portal_vs20_combos );
|
|
}
|
|
};
|
|
|
|
static ConstructMe_portal_vs20 s_ConstructMe_portal_vs20;
|