Counter Strike : Global Offensive Source Code
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181 lines
5.1 KiB

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
#include "shaderlib/cshader.h"
class portalstaticoverlay_ps20b_Static_Index
{
private:
int m_nHASALPHAMASK;
#ifdef _DEBUG
bool m_bHASALPHAMASK;
#endif
public:
void SetHASALPHAMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nHASALPHAMASK = i;
#ifdef _DEBUG
m_bHASALPHAMASK = true;
#endif
}
void SetHASALPHAMASK( bool i )
{
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
m_nHASALPHAMASK = i ? 1 : 0;
#ifdef _DEBUG
m_bHASALPHAMASK = true;
#endif
}
private:
int m_nHASSTATICTEXTURE;
#ifdef _DEBUG
bool m_bHASSTATICTEXTURE;
#endif
public:
void SetHASSTATICTEXTURE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nHASSTATICTEXTURE = i;
#ifdef _DEBUG
m_bHASSTATICTEXTURE = true;
#endif
}
void SetHASSTATICTEXTURE( bool i )
{
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
m_nHASSTATICTEXTURE = i ? 1 : 0;
#ifdef _DEBUG
m_bHASSTATICTEXTURE = true;
#endif
}
private:
int m_nPORTALGHOSTOVERLAY;
#ifdef _DEBUG
bool m_bPORTALGHOSTOVERLAY;
#endif
public:
void SetPORTALGHOSTOVERLAY( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPORTALGHOSTOVERLAY = i;
#ifdef _DEBUG
m_bPORTALGHOSTOVERLAY = true;
#endif
}
void SetPORTALGHOSTOVERLAY( bool i )
{
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
m_nPORTALGHOSTOVERLAY = i ? 1 : 0;
#ifdef _DEBUG
m_bPORTALGHOSTOVERLAY = true;
#endif
}
public:
// CONSTRUCTOR
portalstaticoverlay_ps20b_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
{
#ifdef _DEBUG
m_bHASALPHAMASK = false;
#endif // _DEBUG
m_nHASALPHAMASK = 0;
#ifdef _DEBUG
m_bHASSTATICTEXTURE = false;
#endif // _DEBUG
m_nHASSTATICTEXTURE = 0;
#ifdef _DEBUG
m_bPORTALGHOSTOVERLAY = false;
#endif // _DEBUG
m_nPORTALGHOSTOVERLAY = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bHASALPHAMASK && m_bHASSTATICTEXTURE && m_bPORTALGHOSTOVERLAY;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nHASALPHAMASK ) + ( 4 * m_nHASSTATICTEXTURE ) + ( 8 * m_nPORTALGHOSTOVERLAY ) + 0;
}
};
#define shaderStaticTest_portalstaticoverlay_ps20b psh_forgot_to_set_static_HASALPHAMASK + psh_forgot_to_set_static_HASSTATICTEXTURE + psh_forgot_to_set_static_PORTALGHOSTOVERLAY + 0
class portalstaticoverlay_ps20b_Dynamic_Index
{
private:
int m_nPIXELFOGTYPE;
#ifdef _DEBUG
bool m_bPIXELFOGTYPE;
#endif
public:
void SetPIXELFOGTYPE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPIXELFOGTYPE = i;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
void SetPIXELFOGTYPE( bool i )
{
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
m_nPIXELFOGTYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
public:
// CONSTRUCTOR
portalstaticoverlay_ps20b_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
{
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif // _DEBUG
m_nPIXELFOGTYPE = ( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ) ;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nPIXELFOGTYPE ) + 0;
}
};
#define shaderDynamicTest_portalstaticoverlay_ps20b 0
static const ShaderComboInformation_t s_DynamicComboArray_portalstaticoverlay_ps20b[1] =
{
{ "PIXELFOGTYPE", 0, 1 },
};
static const ShaderComboInformation_t s_StaticComboArray_portalstaticoverlay_ps20b[3] =
{
{ "HASALPHAMASK", 0, 1 },
{ "HASSTATICTEXTURE", 0, 1 },
{ "PORTALGHOSTOVERLAY", 0, 1 },
};
static const ShaderComboSemantics_t portalstaticoverlay_ps20b_combos =
{
"portalstaticoverlay_ps20b", s_DynamicComboArray_portalstaticoverlay_ps20b, 1, s_StaticComboArray_portalstaticoverlay_ps20b, 3
};
class ConstructMe_portalstaticoverlay_ps20b
{
public:
ConstructMe_portalstaticoverlay_ps20b()
{
GetShaderDLL()->AddShaderComboInformation( &portalstaticoverlay_ps20b_combos );
}
};
static ConstructMe_portalstaticoverlay_ps20b s_ConstructMe_portalstaticoverlay_ps20b;