You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
475 lines
10 KiB
475 lines
10 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
|
|
// ( ( $DETAIL1 == 0 ) && ( $DETAIL2 != 0 ) )
|
|
// ( $TANGENTTOPACITY && $TANGENTSOPACITY )
|
|
// ( $FLOWMAP && ( $DETAIL1 || $DETAIL2 ) )
|
|
// ( ( $FLOWMAP == 0 ) && ( $VORTEX1 || $VORTEX2 ) )
|
|
// ( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND )
|
|
// ( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 )
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
|
|
#include "shaderlib/cshader.h"
|
|
class solidenergy_vs20_Static_Index
|
|
{
|
|
private:
|
|
int m_nDETAIL1;
|
|
#ifdef _DEBUG
|
|
bool m_bDETAIL1;
|
|
#endif
|
|
public:
|
|
void SetDETAIL1( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nDETAIL1 = i;
|
|
#ifdef _DEBUG
|
|
m_bDETAIL1 = true;
|
|
#endif
|
|
}
|
|
void SetDETAIL1( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nDETAIL1 = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDETAIL1 = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nDETAIL2;
|
|
#ifdef _DEBUG
|
|
bool m_bDETAIL2;
|
|
#endif
|
|
public:
|
|
void SetDETAIL2( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nDETAIL2 = i;
|
|
#ifdef _DEBUG
|
|
m_bDETAIL2 = true;
|
|
#endif
|
|
}
|
|
void SetDETAIL2( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nDETAIL2 = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDETAIL2 = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nTANGENTTOPACITY;
|
|
#ifdef _DEBUG
|
|
bool m_bTANGENTTOPACITY;
|
|
#endif
|
|
public:
|
|
void SetTANGENTTOPACITY( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nTANGENTTOPACITY = i;
|
|
#ifdef _DEBUG
|
|
m_bTANGENTTOPACITY = true;
|
|
#endif
|
|
}
|
|
void SetTANGENTTOPACITY( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nTANGENTTOPACITY = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bTANGENTTOPACITY = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nTANGENTSOPACITY;
|
|
#ifdef _DEBUG
|
|
bool m_bTANGENTSOPACITY;
|
|
#endif
|
|
public:
|
|
void SetTANGENTSOPACITY( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nTANGENTSOPACITY = i;
|
|
#ifdef _DEBUG
|
|
m_bTANGENTSOPACITY = true;
|
|
#endif
|
|
}
|
|
void SetTANGENTSOPACITY( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nTANGENTSOPACITY = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bTANGENTSOPACITY = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nFRESNELOPACITY;
|
|
#ifdef _DEBUG
|
|
bool m_bFRESNELOPACITY;
|
|
#endif
|
|
public:
|
|
void SetFRESNELOPACITY( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nFRESNELOPACITY = i;
|
|
#ifdef _DEBUG
|
|
m_bFRESNELOPACITY = true;
|
|
#endif
|
|
}
|
|
void SetFRESNELOPACITY( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nFRESNELOPACITY = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bFRESNELOPACITY = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nVERTEXCOLOR;
|
|
#ifdef _DEBUG
|
|
bool m_bVERTEXCOLOR;
|
|
#endif
|
|
public:
|
|
void SetVERTEXCOLOR( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nVERTEXCOLOR = i;
|
|
#ifdef _DEBUG
|
|
m_bVERTEXCOLOR = true;
|
|
#endif
|
|
}
|
|
void SetVERTEXCOLOR( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nVERTEXCOLOR = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bVERTEXCOLOR = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nFLOWMAP;
|
|
#ifdef _DEBUG
|
|
bool m_bFLOWMAP;
|
|
#endif
|
|
public:
|
|
void SetFLOWMAP( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nFLOWMAP = i;
|
|
#ifdef _DEBUG
|
|
m_bFLOWMAP = true;
|
|
#endif
|
|
}
|
|
void SetFLOWMAP( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nFLOWMAP = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bFLOWMAP = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nMODELFORMAT;
|
|
#ifdef _DEBUG
|
|
bool m_bMODELFORMAT;
|
|
#endif
|
|
public:
|
|
void SetMODELFORMAT( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nMODELFORMAT = i;
|
|
#ifdef _DEBUG
|
|
m_bMODELFORMAT = true;
|
|
#endif
|
|
}
|
|
void SetMODELFORMAT( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nMODELFORMAT = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bMODELFORMAT = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nDOPIXELFOG;
|
|
#ifdef _DEBUG
|
|
bool m_bDOPIXELFOG;
|
|
#endif
|
|
public:
|
|
void SetDOPIXELFOG( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nDOPIXELFOG = i;
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif
|
|
}
|
|
void SetDOPIXELFOG( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nDOPIXELFOG = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nHARDWAREFOGBLEND;
|
|
#ifdef _DEBUG
|
|
bool m_bHARDWAREFOGBLEND;
|
|
#endif
|
|
public:
|
|
void SetHARDWAREFOGBLEND( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 0 );
|
|
m_nHARDWAREFOGBLEND = i;
|
|
#ifdef _DEBUG
|
|
m_bHARDWAREFOGBLEND = true;
|
|
#endif
|
|
}
|
|
void SetHARDWAREFOGBLEND( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 0 );
|
|
m_nHARDWAREFOGBLEND = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bHARDWAREFOGBLEND = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
solidenergy_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bDETAIL1 = false;
|
|
#endif // _DEBUG
|
|
m_nDETAIL1 = 0;
|
|
#ifdef _DEBUG
|
|
m_bDETAIL2 = false;
|
|
#endif // _DEBUG
|
|
m_nDETAIL2 = 0;
|
|
#ifdef _DEBUG
|
|
m_bTANGENTTOPACITY = false;
|
|
#endif // _DEBUG
|
|
m_nTANGENTTOPACITY = 0;
|
|
#ifdef _DEBUG
|
|
m_bTANGENTSOPACITY = false;
|
|
#endif // _DEBUG
|
|
m_nTANGENTSOPACITY = 0;
|
|
#ifdef _DEBUG
|
|
m_bFRESNELOPACITY = false;
|
|
#endif // _DEBUG
|
|
m_nFRESNELOPACITY = 0;
|
|
#ifdef _DEBUG
|
|
m_bVERTEXCOLOR = false;
|
|
#endif // _DEBUG
|
|
m_nVERTEXCOLOR = 0;
|
|
#ifdef _DEBUG
|
|
m_bFLOWMAP = false;
|
|
#endif // _DEBUG
|
|
m_nFLOWMAP = 0;
|
|
#ifdef _DEBUG
|
|
m_bMODELFORMAT = false;
|
|
#endif // _DEBUG
|
|
m_nMODELFORMAT = 0;
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif // _DEBUG
|
|
m_nDOPIXELFOG = g_pHardwareConfig->SupportsPixelShaders_2_b() ;
|
|
#ifdef _DEBUG
|
|
m_bHARDWAREFOGBLEND = true;
|
|
#endif // _DEBUG
|
|
m_nHARDWAREFOGBLEND = 0 ;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllStaticVarsDefined = m_bDETAIL1 && m_bDETAIL2 && m_bTANGENTTOPACITY && m_bTANGENTSOPACITY && m_bFRESNELOPACITY && m_bVERTEXCOLOR && m_bFLOWMAP && m_bMODELFORMAT && m_bDOPIXELFOG && m_bHARDWAREFOGBLEND;
|
|
Assert( bAllStaticVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 32 * m_nDETAIL1 ) + ( 64 * m_nDETAIL2 ) + ( 128 * m_nTANGENTTOPACITY ) + ( 256 * m_nTANGENTSOPACITY ) + ( 512 * m_nFRESNELOPACITY ) + ( 1024 * m_nVERTEXCOLOR ) + ( 2048 * m_nFLOWMAP ) + ( 4096 * m_nMODELFORMAT ) + ( 8192 * m_nDOPIXELFOG ) + ( 16384 * m_nHARDWAREFOGBLEND ) + 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_solidenergy_vs20 vsh_forgot_to_set_static_DETAIL1 + vsh_forgot_to_set_static_DETAIL2 + vsh_forgot_to_set_static_TANGENTTOPACITY + vsh_forgot_to_set_static_TANGENTSOPACITY + vsh_forgot_to_set_static_FRESNELOPACITY + vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_FLOWMAP + vsh_forgot_to_set_static_MODELFORMAT + 0
|
|
class solidenergy_vs20_Dynamic_Index
|
|
{
|
|
private:
|
|
int m_nCOMPRESSED_VERTS;
|
|
#ifdef _DEBUG
|
|
bool m_bCOMPRESSED_VERTS;
|
|
#endif
|
|
public:
|
|
void SetCOMPRESSED_VERTS( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nCOMPRESSED_VERTS = i;
|
|
#ifdef _DEBUG
|
|
m_bCOMPRESSED_VERTS = true;
|
|
#endif
|
|
}
|
|
void SetCOMPRESSED_VERTS( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nCOMPRESSED_VERTS = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bCOMPRESSED_VERTS = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nSKINNING;
|
|
#ifdef _DEBUG
|
|
bool m_bSKINNING;
|
|
#endif
|
|
public:
|
|
void SetSKINNING( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nSKINNING = i;
|
|
#ifdef _DEBUG
|
|
m_bSKINNING = true;
|
|
#endif
|
|
}
|
|
void SetSKINNING( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nSKINNING = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bSKINNING = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nVORTEX1;
|
|
#ifdef _DEBUG
|
|
bool m_bVORTEX1;
|
|
#endif
|
|
public:
|
|
void SetVORTEX1( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nVORTEX1 = i;
|
|
#ifdef _DEBUG
|
|
m_bVORTEX1 = true;
|
|
#endif
|
|
}
|
|
void SetVORTEX1( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nVORTEX1 = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bVORTEX1 = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nVORTEX2;
|
|
#ifdef _DEBUG
|
|
bool m_bVORTEX2;
|
|
#endif
|
|
public:
|
|
void SetVORTEX2( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nVORTEX2 = i;
|
|
#ifdef _DEBUG
|
|
m_bVORTEX2 = true;
|
|
#endif
|
|
}
|
|
void SetVORTEX2( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nVORTEX2 = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bVORTEX2 = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nDOWATERFOG;
|
|
#ifdef _DEBUG
|
|
bool m_bDOWATERFOG;
|
|
#endif
|
|
public:
|
|
void SetDOWATERFOG( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nDOWATERFOG = i;
|
|
#ifdef _DEBUG
|
|
m_bDOWATERFOG = true;
|
|
#endif
|
|
}
|
|
void SetDOWATERFOG( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nDOWATERFOG = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDOWATERFOG = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
solidenergy_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bCOMPRESSED_VERTS = false;
|
|
#endif // _DEBUG
|
|
m_nCOMPRESSED_VERTS = 0;
|
|
#ifdef _DEBUG
|
|
m_bSKINNING = false;
|
|
#endif // _DEBUG
|
|
m_nSKINNING = 0;
|
|
#ifdef _DEBUG
|
|
m_bVORTEX1 = false;
|
|
#endif // _DEBUG
|
|
m_nVORTEX1 = 0;
|
|
#ifdef _DEBUG
|
|
m_bVORTEX2 = false;
|
|
#endif // _DEBUG
|
|
m_nVORTEX2 = 0;
|
|
#ifdef _DEBUG
|
|
m_bDOWATERFOG = true;
|
|
#endif // _DEBUG
|
|
m_nDOWATERFOG = ( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ) ;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bSKINNING && m_bVORTEX1 && m_bVORTEX2 && m_bDOWATERFOG;
|
|
Assert( bAllDynamicVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + ( 4 * m_nVORTEX1 ) + ( 8 * m_nVORTEX2 ) + ( 16 * m_nDOWATERFOG ) + 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_solidenergy_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_VORTEX1 + vsh_forgot_to_set_dynamic_VORTEX2 + 0
|
|
|
|
static const ShaderComboInformation_t s_DynamicComboArray_solidenergy_vs20[5] =
|
|
{
|
|
{ "COMPRESSED_VERTS", 0, 1 },
|
|
{ "SKINNING", 0, 1 },
|
|
{ "VORTEX1", 0, 1 },
|
|
{ "VORTEX2", 0, 1 },
|
|
{ "DOWATERFOG", 0, 1 },
|
|
};
|
|
|
|
static const ShaderComboInformation_t s_StaticComboArray_solidenergy_vs20[10] =
|
|
{
|
|
{ "DETAIL1", 0, 1 },
|
|
{ "DETAIL2", 0, 1 },
|
|
{ "TANGENTTOPACITY", 0, 1 },
|
|
{ "TANGENTSOPACITY", 0, 1 },
|
|
{ "FRESNELOPACITY", 0, 1 },
|
|
{ "VERTEXCOLOR", 0, 1 },
|
|
{ "FLOWMAP", 0, 1 },
|
|
{ "MODELFORMAT", 0, 1 },
|
|
{ "DOPIXELFOG", 0, 1 },
|
|
{ "HARDWAREFOGBLEND", 0, 0 },
|
|
};
|
|
static const ShaderComboSemantics_t solidenergy_vs20_combos =
|
|
{
|
|
"solidenergy_vs20", s_DynamicComboArray_solidenergy_vs20, 5, s_StaticComboArray_solidenergy_vs20, 10
|
|
};
|
|
|
|
class ConstructMe_solidenergy_vs20
|
|
{
|
|
public:
|
|
ConstructMe_solidenergy_vs20()
|
|
{
|
|
GetShaderDLL()->AddShaderComboInformation( &solidenergy_vs20_combos );
|
|
}
|
|
};
|
|
|
|
static ConstructMe_solidenergy_vs20 s_ConstructMe_solidenergy_vs20;
|