You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
228 lines
5.2 KiB
228 lines
5.2 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
|
|
// ( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND )
|
|
// ( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 )
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
|
|
#include "shaderlib/cshader.h"
|
|
class teeth_flashlight_vs20_Static_Index
|
|
{
|
|
private:
|
|
int m_nDOPIXELFOG;
|
|
#ifdef _DEBUG
|
|
bool m_bDOPIXELFOG;
|
|
#endif
|
|
public:
|
|
void SetDOPIXELFOG( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nDOPIXELFOG = i;
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif
|
|
}
|
|
void SetDOPIXELFOG( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nDOPIXELFOG = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nHARDWAREFOGBLEND;
|
|
#ifdef _DEBUG
|
|
bool m_bHARDWAREFOGBLEND;
|
|
#endif
|
|
public:
|
|
void SetHARDWAREFOGBLEND( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 0 );
|
|
m_nHARDWAREFOGBLEND = i;
|
|
#ifdef _DEBUG
|
|
m_bHARDWAREFOGBLEND = true;
|
|
#endif
|
|
}
|
|
void SetHARDWAREFOGBLEND( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 0 );
|
|
m_nHARDWAREFOGBLEND = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bHARDWAREFOGBLEND = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
teeth_flashlight_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif // _DEBUG
|
|
m_nDOPIXELFOG = g_pHardwareConfig->SupportsPixelShaders_2_b() ;
|
|
#ifdef _DEBUG
|
|
m_bHARDWAREFOGBLEND = true;
|
|
#endif // _DEBUG
|
|
m_nHARDWAREFOGBLEND = 0 ;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllStaticVarsDefined = m_bDOPIXELFOG && m_bHARDWAREFOGBLEND;
|
|
Assert( bAllStaticVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 8 * m_nDOPIXELFOG ) + ( 16 * m_nHARDWAREFOGBLEND ) + 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_teeth_flashlight_vs20 0
|
|
class teeth_flashlight_vs20_Dynamic_Index
|
|
{
|
|
private:
|
|
int m_nCOMPRESSED_VERTS;
|
|
#ifdef _DEBUG
|
|
bool m_bCOMPRESSED_VERTS;
|
|
#endif
|
|
public:
|
|
void SetCOMPRESSED_VERTS( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nCOMPRESSED_VERTS = i;
|
|
#ifdef _DEBUG
|
|
m_bCOMPRESSED_VERTS = true;
|
|
#endif
|
|
}
|
|
void SetCOMPRESSED_VERTS( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nCOMPRESSED_VERTS = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bCOMPRESSED_VERTS = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nDOWATERFOG;
|
|
#ifdef _DEBUG
|
|
bool m_bDOWATERFOG;
|
|
#endif
|
|
public:
|
|
void SetDOWATERFOG( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nDOWATERFOG = i;
|
|
#ifdef _DEBUG
|
|
m_bDOWATERFOG = true;
|
|
#endif
|
|
}
|
|
void SetDOWATERFOG( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nDOWATERFOG = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDOWATERFOG = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nSKINNING;
|
|
#ifdef _DEBUG
|
|
bool m_bSKINNING;
|
|
#endif
|
|
public:
|
|
void SetSKINNING( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nSKINNING = i;
|
|
#ifdef _DEBUG
|
|
m_bSKINNING = true;
|
|
#endif
|
|
}
|
|
void SetSKINNING( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nSKINNING = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bSKINNING = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nMORPHING;
|
|
#ifdef _DEBUG
|
|
bool m_bMORPHING;
|
|
#endif
|
|
public:
|
|
void SetMORPHING( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 0 );
|
|
m_nMORPHING = i;
|
|
#ifdef _DEBUG
|
|
m_bMORPHING = true;
|
|
#endif
|
|
}
|
|
void SetMORPHING( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 0 );
|
|
m_nMORPHING = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bMORPHING = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
teeth_flashlight_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bCOMPRESSED_VERTS = false;
|
|
#endif // _DEBUG
|
|
m_nCOMPRESSED_VERTS = 0;
|
|
#ifdef _DEBUG
|
|
m_bDOWATERFOG = true;
|
|
#endif // _DEBUG
|
|
m_nDOWATERFOG = ( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ) ;
|
|
#ifdef _DEBUG
|
|
m_bSKINNING = false;
|
|
#endif // _DEBUG
|
|
m_nSKINNING = 0;
|
|
#ifdef _DEBUG
|
|
m_bMORPHING = true;
|
|
#endif // _DEBUG
|
|
m_nMORPHING = false ;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bDOWATERFOG && m_bSKINNING && m_bMORPHING;
|
|
Assert( bAllDynamicVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nSKINNING ) + ( 8 * m_nMORPHING ) + 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_teeth_flashlight_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING + 0
|
|
|
|
static const ShaderComboInformation_t s_DynamicComboArray_teeth_flashlight_vs20[4] =
|
|
{
|
|
{ "COMPRESSED_VERTS", 0, 1 },
|
|
{ "DOWATERFOG", 0, 1 },
|
|
{ "SKINNING", 0, 1 },
|
|
{ "MORPHING", 0, 0 },
|
|
};
|
|
|
|
static const ShaderComboInformation_t s_StaticComboArray_teeth_flashlight_vs20[2] =
|
|
{
|
|
{ "DOPIXELFOG", 0, 1 },
|
|
{ "HARDWAREFOGBLEND", 0, 0 },
|
|
};
|
|
static const ShaderComboSemantics_t teeth_flashlight_vs20_combos =
|
|
{
|
|
"teeth_flashlight_vs20", s_DynamicComboArray_teeth_flashlight_vs20, 4, s_StaticComboArray_teeth_flashlight_vs20, 2
|
|
};
|
|
|
|
class ConstructMe_teeth_flashlight_vs20
|
|
{
|
|
public:
|
|
ConstructMe_teeth_flashlight_vs20()
|
|
{
|
|
GetShaderDLL()->AddShaderComboInformation( &teeth_flashlight_vs20_combos );
|
|
}
|
|
};
|
|
|
|
static ConstructMe_teeth_flashlight_vs20 s_ConstructMe_teeth_flashlight_vs20;
|