You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
397 lines
9.5 KiB
397 lines
9.5 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
|
|
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
|
|
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
|
|
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
|
|
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
|
|
#include "shaderlib/cshader.h"
|
|
class vortwarp_ps20_Static_Index
|
|
{
|
|
private:
|
|
int m_nBASETEXTURE;
|
|
#ifdef _DEBUG
|
|
bool m_bBASETEXTURE;
|
|
#endif
|
|
public:
|
|
void SetBASETEXTURE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nBASETEXTURE = i;
|
|
#ifdef _DEBUG
|
|
m_bBASETEXTURE = true;
|
|
#endif
|
|
}
|
|
void SetBASETEXTURE( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nBASETEXTURE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bBASETEXTURE = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nCUBEMAP;
|
|
#ifdef _DEBUG
|
|
bool m_bCUBEMAP;
|
|
#endif
|
|
public:
|
|
void SetCUBEMAP( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nCUBEMAP = i;
|
|
#ifdef _DEBUG
|
|
m_bCUBEMAP = true;
|
|
#endif
|
|
}
|
|
void SetCUBEMAP( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nCUBEMAP = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bCUBEMAP = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nDIFFUSELIGHTING;
|
|
#ifdef _DEBUG
|
|
bool m_bDIFFUSELIGHTING;
|
|
#endif
|
|
public:
|
|
void SetDIFFUSELIGHTING( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nDIFFUSELIGHTING = i;
|
|
#ifdef _DEBUG
|
|
m_bDIFFUSELIGHTING = true;
|
|
#endif
|
|
}
|
|
void SetDIFFUSELIGHTING( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nDIFFUSELIGHTING = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDIFFUSELIGHTING = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nNORMALMAPALPHAENVMAPMASK;
|
|
#ifdef _DEBUG
|
|
bool m_bNORMALMAPALPHAENVMAPMASK;
|
|
#endif
|
|
public:
|
|
void SetNORMALMAPALPHAENVMAPMASK( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nNORMALMAPALPHAENVMAPMASK = i;
|
|
#ifdef _DEBUG
|
|
m_bNORMALMAPALPHAENVMAPMASK = true;
|
|
#endif
|
|
}
|
|
void SetNORMALMAPALPHAENVMAPMASK( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nNORMALMAPALPHAENVMAPMASK = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bNORMALMAPALPHAENVMAPMASK = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nHALFLAMBERT;
|
|
#ifdef _DEBUG
|
|
bool m_bHALFLAMBERT;
|
|
#endif
|
|
public:
|
|
void SetHALFLAMBERT( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nHALFLAMBERT = i;
|
|
#ifdef _DEBUG
|
|
m_bHALFLAMBERT = true;
|
|
#endif
|
|
}
|
|
void SetHALFLAMBERT( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nHALFLAMBERT = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bHALFLAMBERT = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nFLASHLIGHT;
|
|
#ifdef _DEBUG
|
|
bool m_bFLASHLIGHT;
|
|
#endif
|
|
public:
|
|
void SetFLASHLIGHT( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nFLASHLIGHT = i;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHT = true;
|
|
#endif
|
|
}
|
|
void SetFLASHLIGHT( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nFLASHLIGHT = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHT = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nTRANSLUCENT;
|
|
#ifdef _DEBUG
|
|
bool m_bTRANSLUCENT;
|
|
#endif
|
|
public:
|
|
void SetTRANSLUCENT( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nTRANSLUCENT = i;
|
|
#ifdef _DEBUG
|
|
m_bTRANSLUCENT = true;
|
|
#endif
|
|
}
|
|
void SetTRANSLUCENT( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nTRANSLUCENT = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bTRANSLUCENT = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
vortwarp_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bBASETEXTURE = false;
|
|
#endif // _DEBUG
|
|
m_nBASETEXTURE = 0;
|
|
#ifdef _DEBUG
|
|
m_bCUBEMAP = false;
|
|
#endif // _DEBUG
|
|
m_nCUBEMAP = 0;
|
|
#ifdef _DEBUG
|
|
m_bDIFFUSELIGHTING = false;
|
|
#endif // _DEBUG
|
|
m_nDIFFUSELIGHTING = 0;
|
|
#ifdef _DEBUG
|
|
m_bNORMALMAPALPHAENVMAPMASK = false;
|
|
#endif // _DEBUG
|
|
m_nNORMALMAPALPHAENVMAPMASK = 0;
|
|
#ifdef _DEBUG
|
|
m_bHALFLAMBERT = false;
|
|
#endif // _DEBUG
|
|
m_nHALFLAMBERT = 0;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHT = false;
|
|
#endif // _DEBUG
|
|
m_nFLASHLIGHT = 0;
|
|
#ifdef _DEBUG
|
|
m_bTRANSLUCENT = false;
|
|
#endif // _DEBUG
|
|
m_nTRANSLUCENT = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllStaticVarsDefined = m_bBASETEXTURE && m_bCUBEMAP && m_bDIFFUSELIGHTING && m_bNORMALMAPALPHAENVMAPMASK && m_bHALFLAMBERT && m_bFLASHLIGHT && m_bTRANSLUCENT;
|
|
Assert( bAllStaticVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 48 * m_nBASETEXTURE ) + ( 96 * m_nCUBEMAP ) + ( 192 * m_nDIFFUSELIGHTING ) + ( 384 * m_nNORMALMAPALPHAENVMAPMASK ) + ( 768 * m_nHALFLAMBERT ) + ( 1536 * m_nFLASHLIGHT ) + ( 3072 * m_nTRANSLUCENT ) + 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_vortwarp_ps20 psh_forgot_to_set_static_BASETEXTURE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_DIFFUSELIGHTING + psh_forgot_to_set_static_NORMALMAPALPHAENVMAPMASK + psh_forgot_to_set_static_HALFLAMBERT + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_TRANSLUCENT + 0
|
|
class vortwarp_ps20_Dynamic_Index
|
|
{
|
|
private:
|
|
int m_nWRITEWATERFOGTODESTALPHA;
|
|
#ifdef _DEBUG
|
|
bool m_bWRITEWATERFOGTODESTALPHA;
|
|
#endif
|
|
public:
|
|
void SetWRITEWATERFOGTODESTALPHA( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nWRITEWATERFOGTODESTALPHA = i;
|
|
#ifdef _DEBUG
|
|
m_bWRITEWATERFOGTODESTALPHA = true;
|
|
#endif
|
|
}
|
|
void SetWRITEWATERFOGTODESTALPHA( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bWRITEWATERFOGTODESTALPHA = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nPIXELFOGTYPE;
|
|
#ifdef _DEBUG
|
|
bool m_bPIXELFOGTYPE;
|
|
#endif
|
|
public:
|
|
void SetPIXELFOGTYPE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nPIXELFOGTYPE = i;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif
|
|
}
|
|
void SetPIXELFOGTYPE( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nPIXELFOGTYPE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nWARPINGIN;
|
|
#ifdef _DEBUG
|
|
bool m_bWARPINGIN;
|
|
#endif
|
|
public:
|
|
void SetWARPINGIN( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nWARPINGIN = i;
|
|
#ifdef _DEBUG
|
|
m_bWARPINGIN = true;
|
|
#endif
|
|
}
|
|
void SetWARPINGIN( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nWARPINGIN = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bWARPINGIN = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nAMBIENT_LIGHT;
|
|
#ifdef _DEBUG
|
|
bool m_bAMBIENT_LIGHT;
|
|
#endif
|
|
public:
|
|
void SetAMBIENT_LIGHT( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nAMBIENT_LIGHT = i;
|
|
#ifdef _DEBUG
|
|
m_bAMBIENT_LIGHT = true;
|
|
#endif
|
|
}
|
|
void SetAMBIENT_LIGHT( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nAMBIENT_LIGHT = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bAMBIENT_LIGHT = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nNUM_LIGHTS;
|
|
#ifdef _DEBUG
|
|
bool m_bNUM_LIGHTS;
|
|
#endif
|
|
public:
|
|
void SetNUM_LIGHTS( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 2 );
|
|
m_nNUM_LIGHTS = i;
|
|
#ifdef _DEBUG
|
|
m_bNUM_LIGHTS = true;
|
|
#endif
|
|
}
|
|
void SetNUM_LIGHTS( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 2 );
|
|
m_nNUM_LIGHTS = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bNUM_LIGHTS = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
vortwarp_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bWRITEWATERFOGTODESTALPHA = false;
|
|
#endif // _DEBUG
|
|
m_nWRITEWATERFOGTODESTALPHA = 0;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif // _DEBUG
|
|
m_nPIXELFOGTYPE = ( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ) ;
|
|
#ifdef _DEBUG
|
|
m_bWARPINGIN = false;
|
|
#endif // _DEBUG
|
|
m_nWARPINGIN = 0;
|
|
#ifdef _DEBUG
|
|
m_bAMBIENT_LIGHT = false;
|
|
#endif // _DEBUG
|
|
m_nAMBIENT_LIGHT = 0;
|
|
#ifdef _DEBUG
|
|
m_bNUM_LIGHTS = false;
|
|
#endif // _DEBUG
|
|
m_nNUM_LIGHTS = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bWARPINGIN && m_bAMBIENT_LIGHT && m_bNUM_LIGHTS;
|
|
Assert( bAllDynamicVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nWARPINGIN ) + ( 8 * m_nAMBIENT_LIGHT ) + ( 16 * m_nNUM_LIGHTS ) + 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_vortwarp_ps20 psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_WARPINGIN + psh_forgot_to_set_dynamic_AMBIENT_LIGHT + psh_forgot_to_set_dynamic_NUM_LIGHTS + 0
|
|
|
|
static const ShaderComboInformation_t s_DynamicComboArray_vortwarp_ps20[5] =
|
|
{
|
|
{ "WRITEWATERFOGTODESTALPHA", 0, 1 },
|
|
{ "PIXELFOGTYPE", 0, 1 },
|
|
{ "WARPINGIN", 0, 1 },
|
|
{ "AMBIENT_LIGHT", 0, 1 },
|
|
{ "NUM_LIGHTS", 0, 2 },
|
|
};
|
|
|
|
static const ShaderComboInformation_t s_StaticComboArray_vortwarp_ps20[7] =
|
|
{
|
|
{ "BASETEXTURE", 0, 1 },
|
|
{ "CUBEMAP", 0, 1 },
|
|
{ "DIFFUSELIGHTING", 0, 1 },
|
|
{ "NORMALMAPALPHAENVMAPMASK", 0, 1 },
|
|
{ "HALFLAMBERT", 0, 1 },
|
|
{ "FLASHLIGHT", 0, 1 },
|
|
{ "TRANSLUCENT", 0, 1 },
|
|
};
|
|
static const ShaderComboSemantics_t vortwarp_ps20_combos =
|
|
{
|
|
"vortwarp_ps20", s_DynamicComboArray_vortwarp_ps20, 5, s_StaticComboArray_vortwarp_ps20, 7
|
|
};
|
|
|
|
class ConstructMe_vortwarp_ps20
|
|
{
|
|
public:
|
|
ConstructMe_vortwarp_ps20()
|
|
{
|
|
GetShaderDLL()->AddShaderComboInformation( &vortwarp_ps20_combos );
|
|
}
|
|
};
|
|
|
|
static ConstructMe_vortwarp_ps20 s_ConstructMe_vortwarp_ps20;
|