You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
181 lines
4.7 KiB
181 lines
4.7 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
|
|
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
|
|
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
|
|
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
|
|
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
|
|
#include "shaderlib/cshader.h"
|
|
class worldimposter_ps20_Static_Index
|
|
{
|
|
private:
|
|
int m_nDOPIXELFOG;
|
|
#ifdef _DEBUG
|
|
bool m_bDOPIXELFOG;
|
|
#endif
|
|
public:
|
|
void SetDOPIXELFOG( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 0 );
|
|
m_nDOPIXELFOG = i;
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif
|
|
}
|
|
void SetDOPIXELFOG( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 0 );
|
|
m_nDOPIXELFOG = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
worldimposter_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif // _DEBUG
|
|
m_nDOPIXELFOG = 0 ;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllStaticVarsDefined = m_bDOPIXELFOG;
|
|
Assert( bAllStaticVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 4 * m_nDOPIXELFOG ) + 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_worldimposter_ps20 0
|
|
class worldimposter_ps20_Dynamic_Index
|
|
{
|
|
private:
|
|
int m_nFLASHLIGHT;
|
|
#ifdef _DEBUG
|
|
bool m_bFLASHLIGHT;
|
|
#endif
|
|
public:
|
|
void SetFLASHLIGHT( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nFLASHLIGHT = i;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHT = true;
|
|
#endif
|
|
}
|
|
void SetFLASHLIGHT( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nFLASHLIGHT = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHT = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nFLASHLIGHTSHADOWS;
|
|
#ifdef _DEBUG
|
|
bool m_bFLASHLIGHTSHADOWS;
|
|
#endif
|
|
public:
|
|
void SetFLASHLIGHTSHADOWS( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nFLASHLIGHTSHADOWS = i;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHTSHADOWS = true;
|
|
#endif
|
|
}
|
|
void SetFLASHLIGHTSHADOWS( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nFLASHLIGHTSHADOWS = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHTSHADOWS = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nPIXELFOGTYPE;
|
|
#ifdef _DEBUG
|
|
bool m_bPIXELFOGTYPE;
|
|
#endif
|
|
public:
|
|
void SetPIXELFOGTYPE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 0 );
|
|
m_nPIXELFOGTYPE = i;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif
|
|
}
|
|
void SetPIXELFOGTYPE( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 0 );
|
|
m_nPIXELFOGTYPE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
worldimposter_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHT = false;
|
|
#endif // _DEBUG
|
|
m_nFLASHLIGHT = 0;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHTSHADOWS = false;
|
|
#endif // _DEBUG
|
|
m_nFLASHLIGHTSHADOWS = 0;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif // _DEBUG
|
|
m_nPIXELFOGTYPE = 0; ;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllDynamicVarsDefined = m_bFLASHLIGHT && m_bFLASHLIGHTSHADOWS && m_bPIXELFOGTYPE;
|
|
Assert( bAllDynamicVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nFLASHLIGHT ) + ( 2 * m_nFLASHLIGHTSHADOWS ) + ( 4 * m_nPIXELFOGTYPE ) + 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_worldimposter_ps20 psh_forgot_to_set_dynamic_FLASHLIGHT + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0
|
|
|
|
static const ShaderComboInformation_t s_DynamicComboArray_worldimposter_ps20[3] =
|
|
{
|
|
{ "FLASHLIGHT", 0, 1 },
|
|
{ "FLASHLIGHTSHADOWS", 0, 1 },
|
|
{ "PIXELFOGTYPE", 0, 0 },
|
|
};
|
|
|
|
static const ShaderComboInformation_t s_StaticComboArray_worldimposter_ps20[1] =
|
|
{
|
|
{ "DOPIXELFOG", 0, 0 },
|
|
};
|
|
static const ShaderComboSemantics_t worldimposter_ps20_combos =
|
|
{
|
|
"worldimposter_ps20", s_DynamicComboArray_worldimposter_ps20, 3, s_StaticComboArray_worldimposter_ps20, 1
|
|
};
|
|
|
|
class ConstructMe_worldimposter_ps20
|
|
{
|
|
public:
|
|
ConstructMe_worldimposter_ps20()
|
|
{
|
|
GetShaderDLL()->AddShaderComboInformation( &worldimposter_ps20_combos );
|
|
}
|
|
};
|
|
|
|
static ConstructMe_worldimposter_ps20 s_ConstructMe_worldimposter_ps20;
|