You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
70 lines
2.0 KiB
70 lines
2.0 KiB
#include "common_vs_fxc.h"
|
|
|
|
const float4 g_vTextureSizeInfo : register( SHADER_SPECIFIC_CONST_0 );
|
|
const float4 g_mBaseTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_1 );
|
|
//SHADER_SPECIFIC_CONST_2
|
|
|
|
#define TEXEL_XINCR (g_vTextureSizeInfo.x)
|
|
#define TEXEL_YINCR (g_vTextureSizeInfo.y)
|
|
#define U_TO_PIXEL_COORD_SCALE (g_vTextureSizeInfo.z)
|
|
#define V_TO_PIXEL_COORD_SCALE (g_vTextureSizeInfo.w)
|
|
|
|
struct VS_INPUT
|
|
{
|
|
float4 vPos : POSITION;
|
|
float2 vTexCoord0 : TEXCOORD0;
|
|
};
|
|
|
|
struct VS_OUTPUT
|
|
{
|
|
float4 projPos : POSITION;
|
|
|
|
//#if defined( _X360 )
|
|
// float2 baseTexCoord : TEXCOORD0;
|
|
//#else
|
|
float2 baseTexCoord00 : TEXCOORD0;
|
|
float2 baseTexCoord01 : TEXCOORD1;
|
|
float2 baseTexCoord10 : TEXCOORD2;
|
|
float2 baseTexCoord11 : TEXCOORD3;
|
|
float2 baseTexCoord_In_Pixels: TEXCOORD4;
|
|
//#endif
|
|
};
|
|
|
|
VS_OUTPUT main( const VS_INPUT v )
|
|
{
|
|
VS_OUTPUT o = ( VS_OUTPUT )0;
|
|
|
|
o.projPos = mul( v.vPos, cModelViewProj );
|
|
|
|
#ifdef _PS3
|
|
// Account for OpenGL's flipped y coordinate and expanded z range [-1,1] instead of [0,1]
|
|
o.projPos.y = -o.projPos.y;
|
|
o.projPos.z = 2.0f * o.projPos.z - o.projPos.w;
|
|
#endif // _PS3
|
|
|
|
float4 vTexCoordInput = { v.vTexCoord0.x, v.vTexCoord0.y, 0.0f, 1.0f };
|
|
float2 vTexCoord;
|
|
vTexCoord.x = dot( vTexCoordInput.xyzw, g_mBaseTexCoordTransform[0] );
|
|
vTexCoord.y = dot( vTexCoordInput.xyzw, g_mBaseTexCoordTransform[1] );
|
|
|
|
//#if defined( _X360 )
|
|
// o.baseTexCoord.xy = vTexCoord.xy;
|
|
//#else
|
|
// Compute quantities needed for pixel shader texture lerping
|
|
o.baseTexCoord00.x = vTexCoord.x - TEXEL_XINCR;
|
|
o.baseTexCoord00.y = vTexCoord.y - TEXEL_YINCR;
|
|
o.baseTexCoord10.x = vTexCoord.x + TEXEL_XINCR;
|
|
o.baseTexCoord10.y = vTexCoord.y - TEXEL_YINCR;
|
|
|
|
o.baseTexCoord01.x = vTexCoord.x - TEXEL_XINCR;
|
|
o.baseTexCoord01.y = vTexCoord.y + TEXEL_YINCR;
|
|
o.baseTexCoord11.x = vTexCoord.x + TEXEL_XINCR;
|
|
o.baseTexCoord11.y = vTexCoord.y + TEXEL_YINCR;
|
|
|
|
o.baseTexCoord_In_Pixels.xy = o.baseTexCoord00.xy;
|
|
o.baseTexCoord_In_Pixels.x *= U_TO_PIXEL_COORD_SCALE;
|
|
o.baseTexCoord_In_Pixels.y *= V_TO_PIXEL_COORD_SCALE;
|
|
//#endif
|
|
|
|
return o;
|
|
}
|