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100 lines
2.8 KiB
100 lines
2.8 KiB
//-----------------------------------------------------------------------------
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// STDSHADER_DX9.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro STDSHADERSDIR "."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
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// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
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$Conditional DISABLE_FTOL3_OVERRIDE "1"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration "Debug"
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{
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$General
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{
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$OutputDirectory "Debug_dx9$PLATSUBDIR" [$WINDOWS]
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$IntermediateDirectory "Debug_dx9$PLATSUBDIR" [$WINDOWS]
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$OutputDirectory "Debug_dx9_360" [$X360]
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$IntermediateDirectory "Debug_dx9_360" [$X360]
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}
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}
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$Configuration "Release"
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{
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$General
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{
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$OutputDirectory "Release_dx9$PLATSUBDIR" [$WINDOWS]
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$IntermediateDirectory "Release_dx9$PLATSUBDIR" [$WINDOWS]
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$OutputDirectory "Release_dx9_360" [$X360]
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$IntermediateDirectory "Release_dx9_360" [$X360]
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}
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}
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// Common Configuration
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;" [$WINDOWS||$POSIX]
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$AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" [$WINDOWS]
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$AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360]
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$AdditionalIncludeDirectories "$BASE;fxctmp9_ps3" [$PS3]
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$AdditionalIncludeDirectories "$BASE;.."
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$PreprocessorDefinitions "$BASE;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS"
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$PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [ ( $WINDOWS||$X360 ) && !$GL ]
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}
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$Linker [!$PS3]
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{
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$AdditionalDependencies "$BASE version.lib winmm.lib" [$WINDOWS]
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$ModuleDefinitionFile "xbox\xbox_dx9.def" [$X360]
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$SystemLibraries "iconv" [$OSXALL]
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}
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}
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$include "stdshader_dx9_inc.vpc"
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$Project "stdshader_dx9"
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{
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$Folder "Xbox" [$X360]
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{
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$File "xbox\xbox_dx9.def"
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}
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$Folder "Link Libraries"
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{
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$Lib mathlib
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$Lib shaderlib
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$File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [$WINDOWS && !$GL]
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}
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$File "$SRCDIR\devtools\bin\vsh_prep.pl"
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$File "$SRCDIR\devtools\bin\psh_prep.pl"
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$File "$SRCDIR\devtools\bin\fxc_prep.pl"
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$File "$SRCDIR\devtools\bin\updateshaders.pl"
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$File "$SRCDIR\devtools\bin\copyshaderincfiles.pl"
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$File "$SRCDIR\devtools\bin\copyshaders.pl"
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$File "$SRCDIR\devtools\bin\p4autocheckout.pl"
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$File "$SRCDIR\devtools\bin\p4revertshadertargets.pl"
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$File "$SRCDIR\devtools\bin\valve_perl_helpers.pl"
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$File "$SRCDIR\devtools\bin\checkshaderchecksums.pl"
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$File "buildallshaders.bat"
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$File "buildshaders.bat"
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$File "buildincs.bat"
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$Shaders "stdshader_dx9_20b.txt" [!$PS3]
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$Shaders "stdshader_dx9_20b_new.txt" [!$PS3]
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$Shaders "stdshader_dx9_30.txt" [!$PS3]
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$Shaders "stdshader_ps3.txt" [$PS3]
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//$Shaders "stdshader_dx10.txt"
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}
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