Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// STDSHADER_DX9.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro STDSHADERSDIR "."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
$Conditional DISABLE_FTOL3_OVERRIDE "1"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration "Debug"
{
$General
{
$OutputDirectory "Debug_dx9$PLATSUBDIR" [$WINDOWS]
$IntermediateDirectory "Debug_dx9$PLATSUBDIR" [$WINDOWS]
$OutputDirectory "Debug_dx9_360" [$X360]
$IntermediateDirectory "Debug_dx9_360" [$X360]
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory "Release_dx9$PLATSUBDIR" [$WINDOWS]
$IntermediateDirectory "Release_dx9$PLATSUBDIR" [$WINDOWS]
$OutputDirectory "Release_dx9_360" [$X360]
$IntermediateDirectory "Release_dx9_360" [$X360]
}
}
// Common Configuration
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;" [$WINDOWS||$POSIX]
$AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" [$WINDOWS]
$AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360]
$AdditionalIncludeDirectories "$BASE;fxctmp9_ps3" [$PS3]
$AdditionalIncludeDirectories "$BASE;.."
$PreprocessorDefinitions "$BASE;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS"
$PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [ ( $WINDOWS||$X360 ) && !$GL ]
}
$Linker [!$PS3]
{
$AdditionalDependencies "$BASE version.lib winmm.lib" [$WINDOWS]
$ModuleDefinitionFile "xbox\xbox_dx9.def" [$X360]
$SystemLibraries "iconv" [$OSXALL]
}
}
$include "stdshader_dx9_inc.vpc"
$Project "stdshader_dx9"
{
$Folder "Xbox" [$X360]
{
$File "xbox\xbox_dx9.def"
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib shaderlib
$File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [$WINDOWS && !$GL]
}
$File "$SRCDIR\devtools\bin\vsh_prep.pl"
$File "$SRCDIR\devtools\bin\psh_prep.pl"
$File "$SRCDIR\devtools\bin\fxc_prep.pl"
$File "$SRCDIR\devtools\bin\updateshaders.pl"
$File "$SRCDIR\devtools\bin\copyshaderincfiles.pl"
$File "$SRCDIR\devtools\bin\copyshaders.pl"
$File "$SRCDIR\devtools\bin\p4autocheckout.pl"
$File "$SRCDIR\devtools\bin\p4revertshadertargets.pl"
$File "$SRCDIR\devtools\bin\valve_perl_helpers.pl"
$File "$SRCDIR\devtools\bin\checkshaderchecksums.pl"
$File "buildallshaders.bat"
$File "buildshaders.bat"
$File "buildincs.bat"
$Shaders "stdshader_dx9_20b.txt" [!$PS3]
$Shaders "stdshader_dx9_20b_new.txt" [!$PS3]
$Shaders "stdshader_dx9_30.txt" [!$PS3]
$Shaders "stdshader_ps3.txt" [$PS3]
//$Shaders "stdshader_dx10.txt"
}