Counter Strike : Global Offensive Source Code
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//
// Standard shaders collection
//
// These shaders are compiled as the following shader models:
// _ps11.vcs
// _ps14.vcs
// _ps20.vcs
// _ps20b.vcs
// _vs11.vcs
// _vs20.vcs
//
// These shaders use the old DirectX compiler.
//
AccumBuff4Sample_ps2x.fxc
accumbuff5sample_ps2x.fxc
aftershock_ps2x.fxc
aftershock_vs20.fxc
appchooser360movie_ps2x.fxc
bik_ps2x.fxc
bik_vs20.fxc
blob_arm_vs20.fxc
blob_arm_ps20b.fxc
Bloom_ps2x.fxc
bloomadd_ps2x.fxc
blurentity_ps2x.fxc
BlurFilter_ps2x.fxc
BlurFilter_vs20.fxc
blurgaussian_3x3_ps2x.fxc
bufferclearobeystencil_ps2x.fxc
bufferclearobeystencil_vs20.fxc
cable_ps2x.fxc
cable_vs20.fxc
clearalpha_ps2x.fxc
cloak_blended_pass_ps2x.fxc
cloak_blended_pass_vs20.fxc
cloak_ps2x.fxc
cloak_vs20.fxc
colorcorrection_ps2x.fxc
compositedeferredshadow_ps2x.fxc
constant_color_ps2x.fxc
copy_fp_rt_ps2x.fxc
customweapon_vs20.fxc
customweapon_ps20b.fxc
DebugDrawDepth_ps2x.fxc
DebugDrawDepth_vs20.fxc
DebugDrawEnvmapMask_ps2x.fxc
DebugDrawEnvmapMask_vs20.fxc
debugluxel_vs20.fxc
debugluxel_ps2x.fxc
debugmrttexture_ps2x.fxc
debugmrttexture_vs20.fxc
debugtangentspace_vs20.fxc
decalmodulate_vs20.fxc
decalmodulate_ps2x.fxc
depth_of_field_ps20b.fxc
depth_of_field_vs20.fxc
depthtodestalpha_vs20.fxc
depthtodestalpha_ps20b.fxc
Downsample_nohdr_ps2x.fxc
Downsample_ps2x.fxc
Downsample_vs20.fxc
downsampledepth_extractnormal_ps2x.fxc
emissive_scroll_blended_pass_ps2x.fxc
emissive_scroll_blended_pass_vs20.fxc
engine_post_vs20.fxc
Engine_Post_ps2x.fxc
eye_refract_ps2x.fxc
eye_refract_vs20.fxc
eyes_ps2x.fxc
Eyes_vs20.fxc
eyes_flashlight_ps2x.fxc
eyes_flashlight_vs20.fxc
eyeglint_vs20.fxc
eyeglint_ps2x.fxc
fade_blur_ps2x.fxc
fillrate_ps2x.fxc
fillrate_vs20.fxc
filmgrain_vs20.fxc
filmgrain_ps20.fxc
filmdust_ps20.fxc
flashlight_ps2x.fxc
flesh_interior_blended_pass_ps2x.fxc
flesh_interior_blended_pass_vs20.fxc
floatcombine_autoexpose_ps2x.fxc
floatcombine_ps2x.fxc
floattoscreen_notonemap_ps2x.fxc
floattoscreen_ps2x.fxc
floattoscreen_vanilla_ps2x.fxc
gamecontrols_ps20.fxc
gamecontrols_vs20.fxc
haloadd_ps2x.fxc
HDRCombineTo16Bit_ps2x.fxc
HDRCombineTo16Bit_vs20.fxc
HDRSelectRange_ps2x.fxc
HDRSelectRange_vs20.fxc
hsl_filmgrain_pass1_ps2x.fxc
hsl_filmgrain_pass2_ps2x.fxc
hsv_ps2x.fxc
IntroScreenSpaceEffect_ps2x.fxc
lpreview_output_ps2x.fxc
lpreview1_ps2x.fxc
lpreview1_vs20.fxc
modulate_ps2x.fxc
monitorscreen_ps2x.fxc
motion_blur_vs20.fxc
motion_blur_ps2x.fxc
multiblend_ps2x.fxc
multiblend_vs20.fxc
object_motion_blur_vs20.fxc
object_motion_blur_ps2x.fxc
paintblob_ps20b.fxc
paintblob_vs20.fxc
particlesphere_ps2x.fxc
particlesphere_vs20.fxc
portal_ps2x.fxc
portal_vs20.fxc
portalstaticoverlay_ps2x.fxc
portalstaticoverlay_vs20.fxc
portal_refract_vs20.fxc
portal_refract_ps2x.fxc
projected_ps2x.fxc
projected_vs20.fxc
proto_ice_ps20b.fxc
proto_ice_vs20.fxc
prototype_ps20b.fxc
prototype_vs20.fxc
refract_ps2x.fxc
Refract_vs20.fxc
rendertargetblit_ps2x.fxc
rendertargetblit_vs20.fxc
sample4x4_blend_ps2x.fxc
sample4x4_ps2x.fxc
sample4x4delog_ps2x.fxc
sample4x4log_ps2x.fxc
sample4x4maxmin_ps2x.fxc
screenspaceeffect_vs20.fxc
sfm_combine_vs20.fxc
sfm_integercombine_ps2x.fxc
shadow_ps2x.fxc
shadow_vs20.fxc
shadowbuildtexture_ps2x.fxc
ShadowModel.psh
ShadowModel.vsh
shadowmodel_ps20.fxc
shadowmodel_vs20.fxc
ShatteredGlass_ps2x.fxc
ShatteredGlass_vs20.fxc
DebugTextureView_vs20.fxc
DebugTextureView_ps2x.fxc
showz_ps2x.fxc
showz_vs20.fxc
phong_ps20b.fxc
phong_vs20.fxc
sky_ps2x.fxc
sky_vs20.fxc
sky_hdr_compressed_ps2x.fxc
sky_hdr_compressed_rgbs_ps2x.fxc
solidenergy_vs20.fxc
solidenergy_ps20b.fxc
splinecard_vsxx.fxc
splinerope_vsxx.fxc
splinerope_ps2x.fxc
cs_grass_ps2x.fxc
cs_grass_vs20.fxc
sprite_ps2x.fxc
sprite_vs20.fxc
spritecard_ps2x.fxc
spritecard_vsxx.fxc
teeth_ps2x.fxc
teeth_vs20.fxc
teeth_bump_ps2x.fxc
teeth_bump_vs20.fxc
teeth_flashlight_ps2x.fxc
teeth_flashlight_vs20.fxc
TreeLeaf_ps2x.fxc
TreeLeaf_vs20.fxc
unlitgeneric_notexture_ps2x.fxc
unlitgeneric_ps2x.fxc
unlitgeneric_vs20.fxc
unlittwotexture_ps2x.fxc
unlittwotexture_vs20.fxc
unlitworld_screensample_ps2x.fxc
unlitworld_screensample_vs20.fxc
vertexlitgeneric_flashlight_vs20.fxc
vertexlit_and_unlit_generic_bump_ps2x.fxc
vertexlit_and_unlit_generic_bump_vs20.fxc
vertexlitgeneric_flashlight_vs11.vsh
volume_clouds_vs20.fxc
volume_clouds_ps2x.fxc
vortwarp_ps2x.fxc
vortwarp_vs20.fxc
Water_vs20.fxc
WaterCheap_ps2x.fxc
WaterCheap_vs20.fxc
weapondecal_vs20.fxc
weapondecal_ps20b.fxc
white_ps2x.fxc
windowimposter_ps2x.fxc
windowimposter_vs20.fxc
worldtwotextureblend_ps2x.fxc
WorldVertexAlpha_ps2x.fxc
WorldVertexTransition.vsh
WorldVertexTransition_Editor.psh
writez_vs20.fxc
vertexcolor_ps2x.fxc
debugshadowbuffer_ps2x.fxc