You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
62 lines
1.4 KiB
62 lines
1.4 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "BaseVSShader.h"
|
|
|
|
#include "screenspaceeffect.inc"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
BEGIN_VS_SHADER_FLAGS( YUV, "Help for YUV", SHADER_NOT_EDITABLE )
|
|
BEGIN_SHADER_PARAMS
|
|
END_SHADER_PARAMS
|
|
|
|
SHADER_INIT_PARAMS()
|
|
{
|
|
SET_FLAGS2( MATERIAL_VAR2_NEEDS_FULL_FRAME_BUFFER_TEXTURE );
|
|
}
|
|
|
|
SHADER_INIT
|
|
{
|
|
}
|
|
|
|
SHADER_FALLBACK
|
|
{
|
|
// Requires DX8 + above
|
|
if ( IsPC() && !g_pHardwareConfig->SupportsVertexAndPixelShaders())
|
|
{
|
|
Assert( 0 );
|
|
return "Wireframe";
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
SHADER_DRAW
|
|
{
|
|
SHADOW_STATE
|
|
{
|
|
pShaderShadow->EnableTexture( SHADER_SAMPLER0, true );
|
|
pShaderShadow->VertexShaderVertexFormat( VERTEX_POSITION, 1, 0, 0 );
|
|
|
|
screenspaceeffect_Static_Index vshIndex;
|
|
pShaderShadow->SetVertexShader( "ScreenSpaceEffect", vshIndex.GetIndex() );
|
|
|
|
pShaderShadow->SetPixelShader( "YUV" );
|
|
}
|
|
|
|
DYNAMIC_STATE
|
|
{
|
|
pShaderAPI->BindStandardTexture( SHADER_SAMPLER0, false, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_0 );
|
|
|
|
screenspaceeffect_Dynamic_Index vshIndex;
|
|
vshIndex.SetDOWATERFOG( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z );
|
|
pShaderAPI->SetVertexShaderIndex( vshIndex.GetIndex() );
|
|
}
|
|
Draw();
|
|
}
|
|
END_SHADER
|