Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// MATHLIB.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;..\public\mathlib"
$PreprocessorDefinitions "$BASE;MATHLIB_LIB"
}
}
$Project "mathlib"
{
$Folder "Source Files"
{
$File "expressioncalculator.cpp"
$File "color_conversion.cpp"
$File "cholesky.cpp"
$File "halton.cpp"
$File "lightdesc.cpp"
$File "mathlib_base.cpp"
$File "powsse.cpp"
$File "sparse_convolution_noise.cpp"
$File "sseconst.cpp"
$File "sse.cpp"
$File "ssenoise.cpp"
$File "anorms.cpp"
$File "bumpvects.cpp"
$File "IceKey.cpp"
$File "kdop.cpp"
$File "imagequant.cpp"
$File "spherical.cpp"
$File "polyhedron.cpp"
$File "quantize.cpp"
$File "randsse.cpp"
$File "simdvectormatrix.cpp"
$File "vmatrix.cpp"
$File "almostequal.cpp"
$File "simplex.cpp"
$File "eigen.cpp"
$File "box_buoyancy.cpp" [!$OSX32] // doesn't compile in debug under GCC 4.2.X
$File "camera.cpp"
$File "planefit.cpp"
$File "polygon.cpp"
$File "volumeculler.cpp"
$File "transform.cpp"
$File "sphere.cpp"
$File "capsule.cpp"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\mathlib\anorms.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\mathlib\beziercurve.h"
$File "$SRCDIR/public/mathlib/camera.h"
$File "$SRCDIR\public\mathlib\compressed_3d_unitvec.h"
$File "$SRCDIR\public\mathlib\compressed_light_cube.h"
$File "$SRCDIR\public\mathlib\compressed_vector.h"
$File "$SRCDIR\public\mathlib\expressioncalculator.h"
$File "$SRCDIR\public\mathlib\halton.h"
$File "$SRCDIR\public\mathlib\IceKey.H"
$File "$SRCDIR\public\mathlib\lightdesc.h"
$File "$SRCDIR\public\mathlib\math_pfns.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\mathlib\noise.h"
$File "$SRCDIR\public\mathlib\polyhedron.h"
$File "$SRCDIR\public\mathlib\quantize.h"
$File "$SRCDIR\public\mathlib\simdvectormatrix.h"
$File "$SRCDIR\public\mathlib\spherical_geometry.h"
$File "$SRCDIR\public\mathlib\ssemath.h"
$File "$SRCDIR\public\mathlib\ssequaternion.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\mathlib\simplex.h"
$File "$SRCDIR\public\mathlib\eigen.h"
$File "$SRCDIR\public\mathlib\box_buoyancy.h"
$File "$SRCDIR\public\mathlib\cholesky.h"
$File "$SRCDIR\public\mathlib\planefit.h"
$File "$SRCDIR\public\mathlib\intvector3d.h"
$File "$SRCDIR\public\mathlib\polygon.h"
$File "$SRCDIR\public\mathlib\quadric.h"
$File "$SRCDIR\public\mathlib\volumeculler.h"
$File "$SRCDIR\public\mathlib\transform.h"
$File "$SRCDIR/public/mathlib/sphere.h"
$File "$SRCDIR/public/mathlib/capsule.h"
}
$Folder "Header Files"
{
$File "noisedata.h"
$File "sse.h"
}
}