Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =====//
//
// A list of DmeSequences's
//
//===========================================================================//
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmesequence.h"
#include "mdlobjects/dmesequencelist.h"
#include "mdlobjects/dmeik.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeSequenceList, CDmeSequenceList );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeSequenceList::OnConstruction()
{
m_Sequences.Init( this, "sequences" );
m_eIkChainList.Init( this, "ikChainList" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeSequenceList::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// Returns a sorted of the sequences in the m_Sequences attribute in order of priority
// Sequences that are referred to come before the sequences that refer to them
//-----------------------------------------------------------------------------
void CDmeSequenceList::GetSortedSequenceList( CUtlVector< CDmeSequenceBase * > &sortedSequenceList ) const
{
sortedSequenceList.RemoveAll();
const int nSequenceCount = m_Sequences.Count();
sortedSequenceList.EnsureCapacity( nSequenceCount );
for ( int i = 0; i < nSequenceCount; ++i )
{
CDmeSequenceBase *pDmeSequenceBase = m_Sequences[i];
if ( !pDmeSequenceBase )
continue;
sortedSequenceList.AddToTail( pDmeSequenceBase );
}
qsort( sortedSequenceList.Base(), sortedSequenceList.Count(), sizeof( CDmeSequenceBase * ), CDmeSequenceBase::QSortFunction );
}
//-----------------------------------------------------------------------------
// Sorts the sequences in the m_Sequences attribute in order of priority
// Sequences that are referred to come before the sequences that refer to them
//-----------------------------------------------------------------------------
void CDmeSequenceList::SortSequences()
{
CUtlVector< CDmeSequenceBase * > sortedSequenceList;
GetSortedSequenceList( sortedSequenceList );
m_Sequences.RemoveAll();
m_Sequences.EnsureCount( sortedSequenceList.Count() );
for ( int i = 0; i < m_Sequences.Count(); ++i )
{
m_Sequences.Set( i, sortedSequenceList[i] );
}
}