Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "movieobjects/dmetransforminput.h"
#include "movieobjects_interfaces.h"
#include "datamodel/dmelementfactoryhelper.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeTranslationInput, CDmeTranslationInput );
void CDmeTranslationInput::OnConstruction()
{
m_translation.Init( this, "translation" );
}
void CDmeTranslationInput::OnDestruction()
{
}
bool CDmeTranslationInput::IsDirty()
{
return true;
}
void CDmeTranslationInput::Operate()
{
}
void CDmeTranslationInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
}
void CDmeTranslationInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_translation.GetAttribute() );
}
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeRotationInput, CDmeRotationInput );
void CDmeRotationInput::OnConstruction()
{
m_orientation.Init( this, "orientation" );
m_angles.Init( this, "angles" );
}
void CDmeRotationInput::OnDestruction()
{
}
bool CDmeRotationInput::IsDirty()
{
return true;
}
void CDmeRotationInput::Operate()
{
}
void CDmeRotationInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
}
void CDmeRotationInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_orientation.GetAttribute() );
attrs.AddToTail( m_angles.GetAttribute() );
}
void CDmeRotationInput::SetRotation( const Quaternion& quat )
{
QAngle qangle;
QuaternionAngles( quat, qangle );
m_angles = qangle;
m_orientation = quat;
}
void CDmeRotationInput::SetRotation( const QAngle& qangle )
{
Quaternion quat;
AngleQuaternion( qangle, quat );
m_orientation = quat;
m_angles = qangle;
}