Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// PARTICLES_INC.VPC
//
// Project Script template. used to define server and client particle lib projects
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler [$WINDOWS || $PS3]
{
$PreprocessorDefinitions "$BASE;$EXTRADEFINES"
}
$Compiler [$X360]
{
$PreprocessorDefinitions "$BASE"
}
}
$Project $PROJNAME
{
$Folder "Source Files"
{
$File "../particles/builtin_constraints.cpp"
$File "../particles/builtin_initializers.cpp"
$File "../particles/builtin_particle_emitters.cpp"
$File "../particles/builtin_particle_forces.cpp"
$File "../particles/addbuiltin_ops.cpp"
$File "../particles/builtin_particle_ops.cpp"
$File "../particles/builtin_particle_render_ops.cpp"
$File "../particles/particle_snapshot.cpp"
$File "../particles/particle_sort.cpp"
$File "../particles/particles.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\particles\particles.h"
$File "../particles/random_floats.h"
$File "../particles/particles_internal.h"
}
$Folder "Link Libraries" [$WINDOWS||$X360]
{
$Lib "bitmap"
}
}