Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#if !defined(_STATIC_LINKED) || defined(SOUNDEMITTERSYSTEM_DLL)
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "tier2/interval.h"
#include "soundchars.h"
#include "keyvalues.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
struct SoundChannels
{
int channel;
const char *name;
};
// NOTE: This will need to be updated if channel names are added/removed
static SoundChannels g_pChannelNames[] =
{
{ CHAN_AUTO, "CHAN_AUTO" },
{ CHAN_WEAPON, "CHAN_WEAPON" },
{ CHAN_VOICE, "CHAN_VOICE" },
{ CHAN_ITEM, "CHAN_ITEM" },
{ CHAN_BODY, "CHAN_BODY" },
{ CHAN_STREAM, "CHAN_STREAM" },
{ CHAN_STATIC, "CHAN_STATIC" },
};
struct VolumeLevel
{
float volume;
const char *name;
};
static VolumeLevel g_pVolumeLevels[] =
{
{ VOL_NORM, "VOL_NORM" },
};
struct PitchLookup
{
float pitch;
const char *name;
};
static PitchLookup g_pPitchLookup[] =
{
{ PITCH_NORM, "PITCH_NORM" },
{ PITCH_LOW, "PITCH_LOW" },
{ PITCH_HIGH, "PITCH_HIGH" },
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct SoundLevelLookup
{
soundlevel_t level;
char const *name;
};
// NOTE: Needs to reflect the soundlevel_t enum defined in soundflags.h
static SoundLevelLookup g_pSoundLevels[] =
{
{ SNDLVL_NONE, "SNDLVL_NONE" },
{ SNDLVL_20dB, "SNDLVL_20dB" },
{ SNDLVL_25dB, "SNDLVL_25dB" },
{ SNDLVL_30dB, "SNDLVL_30dB" },
{ SNDLVL_35dB, "SNDLVL_35dB" },
{ SNDLVL_40dB, "SNDLVL_40dB" },
{ SNDLVL_45dB, "SNDLVL_45dB" },
{ SNDLVL_50dB, "SNDLVL_50dB" },
{ SNDLVL_55dB, "SNDLVL_55dB" },
{ SNDLVL_IDLE, "SNDLVL_IDLE" },
{ SNDLVL_TALKING, "SNDLVL_TALKING" },
{ SNDLVL_60dB, "SNDLVL_60dB" },
{ SNDLVL_65dB, "SNDLVL_65dB" },
{ SNDLVL_STATIC, "SNDLVL_STATIC" },
{ SNDLVL_70dB, "SNDLVL_70dB" },
{ SNDLVL_NORM, "SNDLVL_NORM" },
{ SNDLVL_75dB, "SNDLVL_75dB" },
{ SNDLVL_80dB, "SNDLVL_80dB" },
{ SNDLVL_85dB, "SNDLVL_85dB" },
{ SNDLVL_90dB, "SNDLVL_90dB" },
{ SNDLVL_95dB, "SNDLVL_95dB" },
{ SNDLVL_100dB, "SNDLVL_100dB" },
{ SNDLVL_105dB, "SNDLVL_105dB" },
{ SNDLVL_110dB, "SNDLVL_110dB" },
{ SNDLVL_120dB, "SNDLVL_120dB" },
{ SNDLVL_130dB, "SNDLVL_130dB" },
{ SNDLVL_GUNFIRE, "SNDLVL_GUNFIRE" },
{ SNDLVL_140dB, "SNDLVL_140dB" },
{ SNDLVL_150dB, "SNDLVL_150dB" },
{ SNDLVL_180dB, "SNDLVL_180dB" },
};
static const char *_SoundLevelToString( soundlevel_t level )
{
int c = ARRAYSIZE( g_pSoundLevels );
int i;
for ( i = 0 ; i < c; i++ )
{
SoundLevelLookup *entry = &g_pSoundLevels[ i ];
if ( entry->level == level )
return entry->name;
}
static char sz[ 32 ];
Q_snprintf( sz, sizeof( sz ), "%i", (int)level );
return sz;
}
static const char *_ChannelToString( int channel )
{
int c = ARRAYSIZE( g_pChannelNames );
int i;
for ( i = 0 ; i < c; i++ )
{
SoundChannels *entry = &g_pChannelNames[ i ];
if ( entry->channel == channel )
return entry->name;
}
static char sz[ 32 ];
Q_snprintf( sz, sizeof( sz ), "%i", (int)channel );
return sz;
}
static const char *_VolumeToString( float volume )
{
int c = ARRAYSIZE( g_pVolumeLevels );
int i;
for ( i = 0 ; i < c; i++ )
{
VolumeLevel *entry = &g_pVolumeLevels[ i ];
if ( entry->volume == volume )
return entry->name;
}
static char sz[ 32 ];
Q_snprintf( sz, sizeof( sz ), "%.3f", volume );
return sz;
}
static const char *_PitchToString( float pitch )
{
int c = ARRAYSIZE( g_pPitchLookup );
int i;
for ( i = 0 ; i < c; i++ )
{
PitchLookup *entry = &g_pPitchLookup[ i ];
if ( entry->pitch == pitch )
return entry->name;
}
static char sz[ 32 ];
Q_snprintf( sz, sizeof( sz ), "%.3f", pitch );
return sz;
}
#define SNDLVL_PREFIX "SNDLVL_"
soundlevel_t TextToSoundLevel( const char *key )
{
if ( !key )
{
Assert( 0 );
return SNDLVL_NORM;
}
int c = ARRAYSIZE( g_pSoundLevels );
int i;
for ( i = 0 ; i < c; i++ )
{
SoundLevelLookup *entry = &g_pSoundLevels[ i ];
if ( !Q_strcasecmp( key, entry->name ) )
return entry->level;
}
if ( StringHasPrefix( key, SNDLVL_PREFIX ) )
{
char const *val = key + V_strlen( SNDLVL_PREFIX );
int sndlvl = atoi( val );
if ( sndlvl > 0 && sndlvl <= 180 )
{
return ( soundlevel_t )sndlvl;
}
}
DevMsg( "CSoundEmitterSystem: Unknown sound level %s\n", key );
return SNDLVL_NORM;
}
//-----------------------------------------------------------------------------
// Purpose: Convert "chan_xxx" into integer value for channel
// Input : *name -
// Output : static int
//-----------------------------------------------------------------------------
int TextToChannel( const char *name )
{
if ( !name )
{
Assert( 0 );
// CHAN_AUTO
return CHAN_AUTO;
}
if ( Q_strncasecmp( name, "chan_", strlen( "chan_" ) ) )
{
return atoi( name );
}
int c = ARRAYSIZE( g_pChannelNames );
int i;
for ( i = 0; i < c; i++ )
{
if ( !Q_strcasecmp( name, g_pChannelNames[ i ].name ) )
{
return g_pChannelNames[ i ].channel;
}
}
// At this point, it starts with chan_ but is not recognized
// atoi would return 0, so just do chan auto
DevMsg( "CSoundEmitterSystem: Warning, unknown channel type in sounds.txt (%s)\n", name );
return CHAN_AUTO;
}
const char *SoundLevelToString( soundlevel_t level )
{
int c = ARRAYSIZE( g_pSoundLevels );
int i;
for ( i = 0 ; i < c; i++ )
{
SoundLevelLookup *entry = &g_pSoundLevels[ i ];
if ( entry->level == level )
return entry->name;
}
static char sz[ 32 ];
Q_snprintf( sz, sizeof( sz ), "%i", (int)level );
return sz;
}
const char *ChannelToString( int channel )
{
int c = ARRAYSIZE( g_pChannelNames );
int i;
for ( i = 0 ; i < c; i++ )
{
SoundChannels *entry = &g_pChannelNames[ i ];
if ( entry->channel == channel )
return entry->name;
}
static char sz[ 32 ];
Q_snprintf( sz, sizeof( sz ), "%i", (int)channel );
return sz;
}
const char *VolumeToString( float volume )
{
int c = ARRAYSIZE( g_pVolumeLevels );
int i;
for ( i = 0 ; i < c; i++ )
{
VolumeLevel *entry = &g_pVolumeLevels[ i ];
if ( entry->volume == volume )
return entry->name;
}
static char sz[ 32 ];
Q_snprintf( sz, sizeof( sz ), "%.3f", volume );
return sz;
}
const char *PitchToString( float pitch )
{
int c = ARRAYSIZE( g_pPitchLookup );
int i;
for ( i = 0 ; i < c; i++ )
{
PitchLookup *entry = &g_pPitchLookup[ i ];
if ( entry->pitch == pitch )
return entry->name;
}
static char sz[ 32 ];
Q_snprintf( sz, sizeof( sz ), "%.3f", pitch );
return sz;
}
CSoundParametersInternal::CSoundParametersInternal()
{
m_pConvertedNames = m_pSoundNames = NULL;
m_nConvertedNames = m_nSoundNames = 0;
channel = CHAN_AUTO; // 0
volume.start = VOL_NORM; // 1.0f
volume.range = 0.0f;
pitch.start = PITCH_NORM; // 100
pitch.range = 0;
soundlevel.start = SNDLVL_NORM; // 75dB
soundlevel.range = 0;
delay_msec = 0;
play_to_owner_only = false;
had_missing_wave_files = false;
uses_gender_token = false;
m_bHasCached = false;
m_bHRTFBilinear = false;
m_bHRTFFollowEntity = false;
m_nSoundEntryVersion = 1;
m_pOperatorsKV = NULL;
// TERROR:
m_pGameData = NULL;
}
CSoundParametersInternal::CSoundParametersInternal( const CSoundParametersInternal& src )
{
m_pSoundNames = NULL;
m_pConvertedNames = NULL;
m_pOperatorsKV = NULL;
// TERROR:
m_pGameData = NULL;
CopyFrom( src );
}
CSoundParametersInternal::~CSoundParametersInternal()
{
if ( m_nSoundNames > 1 )
free(m_pSoundNames );
if ( m_nConvertedNames > 1 )
free( m_pConvertedNames);
if ( m_pOperatorsKV )
{
m_pOperatorsKV->deleteThis();
m_pOperatorsKV = NULL;
}
m_pConvertedNames = NULL;
m_pSoundNames = NULL;
m_nSoundNames = 0;
m_nConvertedNames = 0;
}
void CSoundParametersInternal::SetOperatorsKV( KeyValues *src )
{
if ( m_pOperatorsKV )
{
m_pOperatorsKV->deleteThis();
}
m_pOperatorsKV = NULL;
m_pOperatorsKV = new KeyValues( "Operators" );
src->CopySubkeys( m_pOperatorsKV );
}
void CSoundParametersInternal::CopyFrom( const CSoundParametersInternal& src )
{
if ( m_nSoundNames > 1 )
free(m_pSoundNames);
if ( m_nConvertedNames > 1 )
free(m_pConvertedNames);
channel = src.channel;
volume = src.volume;
pitch = src.pitch;
soundlevel = src.soundlevel;
delay_msec = src.delay_msec;
play_to_owner_only = src.play_to_owner_only;
m_bHRTFBilinear = src.m_bHRTFBilinear;
m_bHRTFFollowEntity = src.m_bHRTFFollowEntity;
m_nSoundNames = src.m_nSoundNames;
if ( m_nSoundNames )
{
if ( m_nSoundNames > 1 )
{
m_pSoundNames = (SoundFile*)malloc( sizeof(SoundFile)*m_nSoundNames);
memcpy( m_pSoundNames, src.m_pSoundNames, m_nSoundNames * sizeof(SoundFile) );
}
else
{
m_pSoundNames = src.m_pSoundNames;
}
}
else
{
m_pSoundNames = NULL;
}
m_nConvertedNames = src.m_nConvertedNames;
if ( m_nConvertedNames )
{
if ( m_nConvertedNames > 1 )
{
m_pConvertedNames = (SoundFile*)malloc( sizeof(SoundFile)*m_nConvertedNames);
memcpy( m_pConvertedNames, src.m_pConvertedNames, m_nConvertedNames * sizeof(SoundFile) );
}
else
{
m_pConvertedNames = src.m_pConvertedNames;
}
}
else
{
m_pConvertedNames = NULL;
}
if ( src.m_pOperatorsKV )
{
SetOperatorsKV( src.m_pOperatorsKV );
}
had_missing_wave_files = src.had_missing_wave_files;
uses_gender_token = src.uses_gender_token;
}
#define CompareInterval( i1, i2 ) ( memcmp( &(i1), &(i2), sizeof(i1) ) == 0 )
bool CSoundParametersInternal::operator == ( const CSoundParametersInternal& other ) const
{
if ( this == &other )
return true;
if ( channel != other.channel )
return false;
if ( !CompareInterval( volume, other.volume ) )
return false;
if ( !CompareInterval( pitch, other.pitch ) )
return false;
if ( !CompareInterval( soundlevel, other.soundlevel ) )
return false;
if ( delay_msec != other.delay_msec )
return false;
if ( play_to_owner_only != other.play_to_owner_only )
return false;
if (m_bHRTFBilinear != other.m_bHRTFBilinear)
return false;
if ( m_bHRTFFollowEntity != other.m_bHRTFFollowEntity )
return false;
if ( m_nSoundNames != other.m_nSoundNames )
return false;
// Compare items
int c = m_nSoundNames;
for ( int i = 0; i < c; i++ )
{
if ( GetSoundNames()[ i ].symbol != other.GetSoundNames()[ i ].symbol )
return false;
}
return true;
}
float16 ZERO_FLOAT16;
const char *CSoundParametersInternal::VolumeToString( void ) const
{
if ( volume.range == ZERO_FLOAT16 )
{
return _VolumeToString( volume.start );
}
static char sz[ 64 ];
Q_snprintf( sz, sizeof( sz ), "%.3f, %.3f", (float)volume.start, (float)volume.start + (float)volume.range );
return sz;
}
const char *CSoundParametersInternal::ChannelToString( void ) const
{
return _ChannelToString( channel );
}
const char *CSoundParametersInternal::SoundLevelToString( void ) const
{
if ( soundlevel.range == 0 )
{
return _SoundLevelToString( (soundlevel_t)(int)soundlevel.start );
}
static char sz[ 64 ];
Q_snprintf( sz, sizeof( sz ), "%i, %i", (soundlevel_t)(int)soundlevel.start, (soundlevel_t)(int)(soundlevel.start + soundlevel.range ) );
return sz;
}
const char *CSoundParametersInternal::PitchToString( void ) const
{
if ( pitch.range == 0 )
{
return _PitchToString( (int)pitch.start );
}
static char sz[ 64 ];
Q_snprintf( sz, sizeof( sz ), "%i, %i", (int)pitch.start, (int)(pitch.start + pitch.range ) );
return sz;
}
void CSoundParametersInternal::VolumeFromString( const char *sz )
{
if ( !Q_strcasecmp( sz, "VOL_NORM" ) )
{
volume.start = VOL_NORM;
volume.range = 0.0f;
}
else
{
volume.FromInterval( ReadInterval( sz ) );
}
}
void CSoundParametersInternal::ChannelFromString( const char *sz )
{
channel = TextToChannel( sz );
}
void CSoundParametersInternal::PitchFromString( const char *sz )
{
if ( !Q_strcasecmp( sz, "PITCH_NORM" ) )
{
pitch.start = PITCH_NORM;
pitch.range = 0;
}
else if ( !Q_strcasecmp( sz, "PITCH_LOW" ) )
{
pitch.start = PITCH_LOW;
pitch.range = 0;
}
else if ( !Q_strcasecmp( sz, "PITCH_HIGH" ) )
{
pitch.start = PITCH_HIGH;
pitch.range = 0;
}
else
{
pitch.FromInterval( ReadInterval( sz ) );
}
}
void CSoundParametersInternal::SoundLevelFromString( const char *sz )
{
if ( !Q_strncasecmp( sz, "SNDLVL_", strlen( "SNDLVL_" ) ) )
{
soundlevel.start = TextToSoundLevel( sz );
soundlevel.range = 0;
}
else
{
soundlevel.FromInterval( ReadInterval( sz ) );
}
}
void CSoundParametersInternal::AddToTail( SoundFile **pDest, uint16 *pDestCount, const SoundFile &source )
{
(*pDestCount)++;
if ( *pDestCount == 1 )
{
// NOTE: when there's only one soundfile in the list, we store it
// packed into the pointer itself, the four bytes for the pointer is just used to store the sound file!
COMPILE_TIME_ASSERT( sizeof(SoundFile) <= sizeof(SoundFile *) );
*((SoundFile *)(pDest)) = source;
}
else
{
SoundFile temp;
if ( *pDestCount == 2 )
{
// Copying from a list of one soundfile. Save off the struct
// packed into the pointer field.
temp = *((SoundFile *)(pDest));
*pDest = NULL;
}
*pDest = (SoundFile *)realloc( *pDest, (*pDestCount) * sizeof(SoundFile) );
(*pDest)[ *pDestCount - 1 ] = source;
if ( *pDestCount == 2 )
{
(*pDest)[0] = temp;
}
}
}
#endif // !_STATIC_LINKED || SOUNDEMITTERSYSTEM_DLL