Counter Strike : Global Offensive Source Code
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// The application objects for apps that use tier3
//=============================================================================
#ifndef TIER3APP_H
#define TIER3APP_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/tier2app.h"
#include "tier3/tier3.h"
#include "vgui_controls/Controls.h"
//-----------------------------------------------------------------------------
// The application object for apps that use tier3
//-----------------------------------------------------------------------------
class CTier3SteamApp : public CTier2SteamApp
{
typedef CTier2SteamApp BaseClass;
public:
// Methods of IApplication
virtual bool PreInit()
{
if ( !BaseClass::PreInit() )
return false;
CreateInterfaceFn factory = GetFactory();
ConnectTier3Libraries( &factory, 1 );
return true;
}
virtual void PostShutdown()
{
DisconnectTier3Libraries();
BaseClass::PostShutdown();
}
};
//-----------------------------------------------------------------------------
// The application object for apps that use tier3
//-----------------------------------------------------------------------------
class CTier3DmSteamApp : public CTier2DmSteamApp
{
typedef CTier2DmSteamApp BaseClass;
public:
// Methods of IApplication
virtual bool PreInit()
{
if ( !BaseClass::PreInit() )
return false;
CreateInterfaceFn factory = GetFactory();
ConnectTier3Libraries( &factory, 1 );
return true;
}
virtual void PostShutdown()
{
DisconnectTier3Libraries();
BaseClass::PostShutdown();
}
};
//-----------------------------------------------------------------------------
// The application object for apps that use vgui
//-----------------------------------------------------------------------------
class CVguiSteamApp : public CTier3SteamApp
{
typedef CTier3SteamApp BaseClass;
public:
// Methods of IApplication
virtual bool PreInit()
{
if ( !BaseClass::PreInit() )
return false;
CreateInterfaceFn factory = GetFactory();
return vgui::VGui_InitInterfacesList( "CVguiSteamApp", &factory, 1 );
}
};
//-----------------------------------------------------------------------------
// The application object for apps that use vgui
//-----------------------------------------------------------------------------
class CVguiDmSteamApp : public CTier3DmSteamApp
{
typedef CTier3DmSteamApp BaseClass;
public:
// Methods of IApplication
virtual bool PreInit()
{
if ( !BaseClass::PreInit() )
return false;
CreateInterfaceFn factory = GetFactory();
return vgui::VGui_InitInterfacesList( "CVguiSteamApp", &factory, 1 );
}
};
#endif // TIER3APP_H