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23 lines
678 B
23 lines
678 B
//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
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//
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// Structures used when invoking the asset picker.
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//
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//==================================================================================================
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#ifndef ASSETPICKERDEFS_H
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#define ASSETPICKERDEFS_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Used when providing the asset picker with a list of used assets.
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//-----------------------------------------------------------------------------
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struct AssetUsageInfo_t
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{
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CUtlString m_assetName;
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int m_nTimesUsed;
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};
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#endif // ASSETPICKERDEFS_H
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