Counter Strike : Global Offensive Source Code
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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#if defined(_WIN32) && !defined(_X360)
#include <winsock.h>
#elif defined( _PS3 )
#include "blockingudpsocket.h"
#elif POSIX
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#define closesocket close
#endif
#include "blockingudpsocket.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
#ifdef _PS3
CBlockingUDPSocket::CBlockingUDPSocket() : m_pImpl( NULL ), m_Socket( 0 ) {}
CBlockingUDPSocket::~CBlockingUDPSocket() {}
bool CBlockingUDPSocket::WaitForMessage( float timeOutInSeconds ) { return false; }
unsigned int CBlockingUDPSocket::ReceiveSocketMessage( struct sockaddr_in *packet_from, unsigned char *buf, size_t bufsize ) { return 0; }
bool CBlockingUDPSocket::SendSocketMessage( const struct sockaddr_in& rRecipient, const unsigned char *buf, size_t bufsize ) { return false; }
bool CBlockingUDPSocket::CreateSocket (void) { return false; }
#else
class CBlockingUDPSocket::CImpl
{
public:
struct sockaddr_in m_SocketIP;
fd_set m_FDSet;
};
CBlockingUDPSocket::CBlockingUDPSocket() :
m_cserIP(),
m_Socket( 0 ),
m_pImpl( new CImpl )
{
CreateSocket();
}
CBlockingUDPSocket::~CBlockingUDPSocket()
{
delete m_pImpl;
closesocket( static_cast<unsigned int>( m_Socket ));
}
bool CBlockingUDPSocket::CreateSocket (void)
{
struct sockaddr_in address;
m_Socket = socket( PF_INET, SOCK_DGRAM, IPPROTO_UDP );
if ( m_Socket == INVALID_SOCKET )
{
return false;
}
address = m_pImpl->m_SocketIP;
if ( SOCKET_ERROR == bind( m_Socket, ( struct sockaddr * )&address, sizeof( address ) ) )
{
return false;
}
#ifdef _WIN32
if ( m_pImpl->m_SocketIP.sin_addr.S_un.S_addr == INADDR_ANY )
{
m_pImpl->m_SocketIP.sin_addr.S_un.S_addr = 0L;
}
#elif POSIX
if ( m_pImpl->m_SocketIP.sin_addr.s_addr == INADDR_ANY )
{
m_pImpl->m_SocketIP.sin_addr.s_addr = 0L;
}
#endif
return true;
}
bool CBlockingUDPSocket::WaitForMessage( float timeOutInSeconds )
{
struct timeval tv;
FD_ZERO( &m_pImpl->m_FDSet );
FD_SET( m_Socket, &m_pImpl->m_FDSet );//lint !e717
tv.tv_sec = (int)timeOutInSeconds;
float remainder = timeOutInSeconds - (int)timeOutInSeconds;
tv.tv_usec = (int)( remainder * 1000000 + 0.5f ); /* micro seconds */
if ( SOCKET_ERROR == select( ( int )m_Socket + 1, &m_pImpl->m_FDSet, NULL, NULL, &tv ) )
{
return false;
}
if ( FD_ISSET( m_Socket, &m_pImpl->m_FDSet) )
{
return true;
}
// Timed out
return false;
}
unsigned int CBlockingUDPSocket::ReceiveSocketMessage( struct sockaddr_in *packet_from, unsigned char *buf, size_t bufsize )
{
memset( packet_from, 0, sizeof( *packet_from ) );
struct sockaddr fromaddress;
int fromlen = sizeof( fromaddress );
int packet_length = recvfrom
(
m_Socket,
(char *)buf,
(int)bufsize,
0,
&fromaddress,
(socklen_t *)&fromlen
);
if ( SOCKET_ERROR == packet_length )
{
return 0;
}
// In case it's parsed as a string
buf[ packet_length ] = 0;
// Copy over the receive address
*packet_from = *( struct sockaddr_in * )&fromaddress;
return ( unsigned int )packet_length;
}
bool CBlockingUDPSocket::SendSocketMessage( const struct sockaddr_in & rRecipient, const unsigned char *buf, size_t bufsize )
{
// Send data
int bytesSent = sendto
(
m_Socket,
(const char *)buf,
(int)bufsize,
0,
reinterpret_cast< const sockaddr * >( &rRecipient ),
sizeof( rRecipient )
);
if ( SOCKET_ERROR == bytesSent )
{
return false;
}
return true;
}
#endif