Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef DMATTRIBUTEVAR_H
#define DMATTRIBUTEVAR_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmattribute.h"
#include "tier1/utlvector.h"
#include "Color.h"
#include "mathlib/vector2d.h"
#include "mathlib/vector.h"
#include "mathlib/vector4d.h"
#include "mathlib/vmatrix.h"
#include "datamodel/dmelement.h"
#include "datamodel/dmehandle.h"
//-----------------------------------------------------------------------------
// Specialization for color
//-----------------------------------------------------------------------------
class CDmaColor : public CDmaVar< Color >
{
public:
// Set methods
void SetColor( int r, int g, int b, int a = 0 );
void SetRed( int r );
void SetGreen( int g );
void SetBlue( int b );
void SetAlpha( int a );
// Sets the color as a 32-bit integer
void SetRawColor( int color );
// Get methods
unsigned char r() const;
unsigned char g() const;
unsigned char b() const;
unsigned char a() const;
const unsigned char &operator[]( int index ) const;
};
//-----------------------------------------------------------------------------
// Specialization for DmeTime_t
//-----------------------------------------------------------------------------
class CDmaTime : public CDmaVar< DmeTime_t >
{
public:
// Cast operators
operator const DmeTime_t&() const { return this->Value(); }
const DmeTime_t* operator->() const { return &this->Value(); }
// Math utility operations
const DmeTime_t& operator= ( const DmeTime_t &val ) { return Set( val ); }
const DmeTime_t& operator+=( const DmeTime_t &val ) { return Set( this->Value() + val ); }
const DmeTime_t& operator-=( const DmeTime_t &val ) { return Set( this->Value() - val ); }
const DmeTime_t& operator/=( float f ) { return Set( this->Value() / f ); }
const DmeTime_t& operator*=( float f ) { return Set( this->Value() * f ); }
DmeTime_t operator++() { return Set( this->Value() + DMETIME_MINDELTA ); }
DmeTime_t operator--() { return Set( this->Value() - DMETIME_MINDELTA ); }
DmeTime_t operator++( int ) { DmeTime_t t = this->Value(); Set( t + DMETIME_MINDELTA ); return t; } // postfix version..
DmeTime_t operator--( int ) { DmeTime_t t = this->Value(); Set( t - DMETIME_MINDELTA ); return t; } // postfix version..
void SetTenthsOfMS( int tms );
void SetSeconds( float seconds );
int GetTenthsOfMS() const;
float GetSeconds() const;
};
//-----------------------------------------------------------------------------
// Specialization for binary block
//-----------------------------------------------------------------------------
class CDmaBinaryBlock : public CDmaVar< CUtlBinaryBlock >
{
public:
void Get( void *pValue, int nMaxLen ) const;
void Set( const void *pValue, int nLen );
const void *Get() const;
const unsigned char& operator[]( int i ) const;
// Returns buffer length
int Length() const;
};
//-----------------------------------------------------------------------------
// Specialization for elements
//-----------------------------------------------------------------------------
template <class T>
class CDmaElement : public CDmaVar< DmElementHandle_t >
{
typedef CDmaVar< DmElementHandle_t > BaseClass;
public:
// Used to initialize the attribute in an element's OnConstruction method
void InitAndCreate( CDmElement *pOwner, const char *pAttributeName, const char *pElementName = NULL, int flags = 0 );
void Init( CDmElement *pOwner, const char *pAttributeName, int flags = 0 );
// Returns the type of elements allowed into this attribute. UTL_INVAL_SYMBOL allows everything.
CUtlSymbolLarge GetElementType() const;
// Get/set
void Set( T* pElement );
T* GetElement() const;
const DmElementHandle_t& GetHandle() const
{
return this->Value();
}
// Cast
T* operator->() const;
operator T*() const;
// NULL check
bool operator!() const;
// Assignment.. wish I knew how to un-inline these methods
template <class S> CDmaElement<T> &operator=( S* pElement )
{
Set( static_cast<T*>( pElement ) );
return *this;
}
template <class S> CDmaElement<T> &operator=( const CDmaElement<S>& src )
{
Set( static_cast<T*>( src.Get() ) );
return *this;
}
template <class S> bool operator==( const CDmaElement<S>& src ) const
{
return this->Value() == src.Value();
}
template <class S> bool operator!=( const CDmaElement<S>& src ) const
{
return this->Value() != src.Value();
}
protected:
// hide this to avoid accidental use in code like this:
// if ( m_var.Get() )
// which returns a DmElementHandle_t, which is true for most handles, including the invalid one
const DmElementHandle_t& Get() const
{
return this->Value();
}
};
//-----------------------------------------------------------------------------
// Can access any array attribute, regardless of type
// See below for type-specific array accessors which have more features
//-----------------------------------------------------------------------------
class CDmrGenericArrayConst
{
public:
CDmrGenericArrayConst( const CDmAttribute* pAttribute );
CDmrGenericArrayConst( const CDmElement *pElement, const char *pAttributeName );
// Array count
int Count() const;
// Gets
const void* GetUntyped( int i ) const;
// String conversion
const char* GetAsString( int i, char *pBuffer, size_t nBufLen ) const;
const CDmAttribute *GetAttribute() const;
bool IsValid() const;
protected:
CDmrGenericArrayConst();
void Init( const CDmAttribute *pAttribute );
void Init( const CDmElement *pElement, const char *pAttributeName );
CDmAttribute *m_pAttribute;
};
class CDmrGenericArray : public CDmrGenericArrayConst
{
public:
CDmrGenericArray( CDmAttribute* pAttribute );
CDmrGenericArray( CDmElement *pElement, const char *pAttributeName );
void EnsureCount( int num );
// Sets multiple elements at the same time
int AddToTail();
void Remove( int elem ); // preserves order, shifts elements
void RemoveAll(); // doesn't deallocate memory
void SetMultiple( int i, int nCount, DmAttributeType_t valueType, const void *pValue );
void Set( int i, DmAttributeType_t valueType, const void *pValue );
// String conversion
void SetFromString( int i, const char *pValue );
CDmAttribute *GetAttribute();
const CDmAttribute *GetAttribute() const;
};
//-----------------------------------------------------------------------------
// Helper template for external array attribute vars
// NOTE: To use this class, don't use CDmaArrayBase directly. Instead, use
// CDmaArray<T> var; <- Instantiate an array attribute var as a member of a element class
// CDmrArray<T> var; <- Used to reference an existing array attribute + read/modify it
// CDmrArrayConst<T> var; <- Used to reference an existing array attribute + read it (no modify)
//
// Also, there is a CDmaStringArray/CDmrStringArray/CDmrStringArrayConst for strings
// and a CDmaElementArray/CDmrElementArray/CDmrElementArrayConst for elements
//-----------------------------------------------------------------------------
template< class T, class B >
class CDmaArrayConstBase : public B
{
public:
// Accessors
const CUtlVector<T> &Get() const;
const T *Base() const;
// Iteration
int Count() const;
const T& operator[]( int i ) const;
const T& Element( int i ) const;
const T& Get( int i ) const;
const void* GetUntyped( int i ) const;
bool IsValidIndex( int i ) const;
int InvalidIndex( void ) const;
// Search
int Find( const T &value ) const;
// Attribute-related methods
const CDmAttribute *GetAttribute() const;
CDmElement *GetOwner();
bool IsDirty() const;
protected:
CDmaArrayConstBase( );
CDmAttribute *m_pAttribute;
};
template< class T, class B >
class CDmaArrayBase : public CDmaArrayConstBase< T, B >
{
public:
// Insertion
int AddToTail();
int InsertBefore( int elem );
int AddToTail( const T& src );
int InsertBefore( int elem, const T& src );
int AddMultipleToTail( int num );
int InsertMultipleBefore( int elem, int num );
void EnsureCount( int num );
// Element Modification
void Set( int i, const T& value );
void SetMultiple( int i, int nCount, const T* pValue );
void Swap( int i, int j );
// Copy related methods
void CopyArray( const T *pArray, int size );
// this is basically just a faster version of CopyArray which uses pointer swap
// NOTE: This doesn't work for element arrays
void SwapArray( CUtlVector< T > &array );
// Removal
void FastRemove( int elem );
void Remove( int elem );
void RemoveMultiple( int elem, int num );
void RemoveAll();
// Memory management
void EnsureCapacity( int num );
void Purge();
// Attribute-related methods
CDmAttribute *GetAttribute();
const CDmAttribute *GetAttribute() const;
};
//-----------------------------------------------------------------------------
// Specialization for string arrays
// NOTE: To use this class, don't use CDmaStringArrayBase directly. Instead, use
// CDmaStringArray var; <- Instantiate an array attribute var as a member of a element class
// CDmrStringArray var; <- Used to reference an existing array attribute + read/modify it
// CDmrStringArrayConst var; <- Used to reference an existing array attribute + read it (no modify)
//-----------------------------------------------------------------------------
template< class BaseClass >
class CDmaStringArrayConstBase : public BaseClass
{
public:
const char *operator[]( int i ) const;
const char *Element( int i ) const;
const char *Get( int i ) const;
const CUtlVector< CUtlSymbolLarge > &Get() const;
// Returns strlen of element i
int Length( int i ) const;
};
template< class B >
class CDmaStringArrayBase : public CDmaStringArrayConstBase< CDmaArrayBase< CUtlSymbolLarge, B > >
{
typedef CDmaStringArrayConstBase< CDmaArrayBase< CUtlSymbolLarge, B > > BaseClass;
public:
// Sets an element in the array
void Set( int i, const char * pValue );
// Adds an element, uses copy constructor
int AddToTail( const char *pValue );
int InsertBefore( int elem, const char *pValue );
};
//-----------------------------------------------------------------------------
// Specialization for elements
// NOTE: To use this class, don't use CDmaElementArrayBase directly. Instead, use
// CDmaElementArray< element_type > var; <- Instantiate an array attribute var as a member of a element class
// CDmrElementArray< element_type > var; <- Used to reference an existing array attribute + read/modify it
// CDmrElementArrayConst< element_type > var; <- Used to reference an existing array attribute + read it (no modify)
//-----------------------------------------------------------------------------
template< class E, class BaseClass >
class CDmaElementArrayConstBase : public BaseClass
{
public:
// Returns the element type
CUtlSymbolLarge GetElementType() const;
// Array access
E *operator[]( int i ) const;
E *Element( int i ) const;
E *Get( int i ) const;
const DmElementHandle_t& GetHandle( int i ) const;
const CUtlVector< DmElementHandle_t > &Get() const;
// Search
int Find( const E *pValue ) const;
int Find( DmElementHandle_t h ) const;
};
template < class E, class B >
class CDmaElementArrayBase : public CDmaElementArrayConstBase< E, CDmaArrayBase< DmElementHandle_t, B > >
{
typedef CDmaElementArrayConstBase< E, CDmaArrayBase< DmElementHandle_t, B > > BaseClass;
public:
void SetHandle( int i, DmElementHandle_t h );
void Set( int i, E *pElement );
// Insertion
int AddToTail( );
int AddToTail( DmElementHandle_t src );
int AddToTail( E *pValue );
int InsertBefore( int elem );
int InsertBefore( int elem, DmElementHandle_t src );
int InsertBefore( int elem, E *pValue );
template< class C, HandleType_t HT > int AddToTail( const CDmeHandle<C,HT>& value )
{
return BaseClass::AddToTail( value.GetHandle() );
}
template< class C, HandleType_t HT > int InsertBefore( int elem, const CDmeHandle<C,HT>& value )
{
return BaseClass::InsertBefore( elem, value.GetHandle() );
}
};
// NOTE: The next couple classes are implementation details used to create CDmrAray/CDmaArray
//-----------------------------------------------------------------------------
// Base classes that contain data or refer to it; used for array accessor classes
//-----------------------------------------------------------------------------
template< typename T >
class CDmaDataInternal
{
protected:
typedef typename CDmAttributeInfo< T >::StorageType_t D;
const T& Value() const { return m_Storage; }
T& Value( ) { return m_Storage; }
const D& Data() const { return m_Storage; }
D& Data( ) { return m_Storage; }
private:
D m_Storage;
};
template< typename T >
class CDmaDataExternal
{
protected:
typedef typename CDmAttributeInfo< T >::StorageType_t D;
CDmaDataExternal() : m_pStorage(0) {}
void Attach( void *pData ) { m_pStorage = (D*)pData; }
const T& Value() const { return *m_pStorage; }
T& Value( ) { return *m_pStorage; }
const D& Data() const { return *m_pStorage; }
D& Data( ) { return *m_pStorage; }
private:
D* m_pStorage;
};
//-----------------------------------------------------------------------------
// Versions for access, or for attribute vars
//-----------------------------------------------------------------------------
template< class T, class B >
class CDmaDecorator : public B
{
public:
void Init( CDmElement *pOwner, const char *pAttributeName, int flags = 0 );
};
template< class T, class BaseClass >
class CDmrDecoratorConst : public BaseClass
{
public:
void Init( const CDmAttribute* pAttribute );
void Init( const CDmElement *pElement, const char *pAttributeName );
bool IsValid() const;
};
template< class T, class BaseClass >
class CDmrDecorator : public BaseClass
{
public:
void Init( CDmAttribute* pAttribute );
void Init( CDmElement *pElement, const char *pAttributeName, bool bAddAttribute = false );
bool IsValid() const;
};
#define DECLARE_ATTRIBUTE_ARRAY_VARIABLE( _className, _elementType ) \
public: \
_className() {}
#define DECLARE_ATTRIBUTE_ARRAY_REFERENCE( _className, _elementType ) \
public: \
_className() {} \
_className( CDmAttribute* pAttribute ) { this->Init( pAttribute ); } \
_className( CDmElement *pElement, const char *pAttributeName, bool bAddAttribute = false ) { this->Init( pElement, pAttributeName, bAddAttribute ); } \
_className( CDmaArray<_elementType>& var ) { this->Init( var.GetAttribute() ); } \
_className( CDmrArray<_elementType>& var ) { this->Init( var.GetAttribute() ); }
#define DECLARE_ATTRIBUTE_ARRAY_CONST_REFERENCE( _className, _elementType ) \
public: \
_className() {} \
_className( const CDmAttribute* pAttribute ) { this->Init( pAttribute ); } \
_className( const CDmElement *pElement, const char *pAttributeName ) { this->Init( pElement, pAttributeName ); } \
_className( const CDmaArray<_elementType>& var ) { this->Init( var.GetAttribute() ); } \
_className( const CDmrArrayConst<_elementType>& var ) { this->Init( var.GetAttribute() ); } \
_className( const CDmrArray<_elementType>& var ) { this->Init( var.GetAttribute() ); }
template<class T> class CDmrArray;
template<class T> class CDmrArrayConst;
template<class T> class CDmaArray;
//-----------------------------------------------------------------------------
// Versions for access, or for attribute vars
//-----------------------------------------------------------------------------
template<class T>
class CDmaArray : public CDmaDecorator< T, CDmaArrayBase< T, CDmaDataInternal< CUtlVector< T > > > >
{
DECLARE_ATTRIBUTE_ARRAY_VARIABLE( CDmaArray, T );
public:
const CDmaArray<T>& operator=( const CDmaArray<T> &val )
{
CopyArray( val.Base(), val.Count() );
return *this;
}
template< class C > const CDmaArray<T>& operator=( const C &val )
{
CopyArray( val.Base(), val.Count() );
return *this;
}
private:
CDmaArray( const CDmaArray& array ) {}
};
template<class T>
class CDmrArrayConst : public CDmrDecoratorConst< T, CDmaArrayConstBase< T, CDmaDataExternal< CUtlVector< T > > > >
{
typedef CDmrDecoratorConst< T, CDmaArrayConstBase< T, CDmaDataExternal< CUtlVector< T > > > > BaseClass;
DECLARE_ATTRIBUTE_ARRAY_CONST_REFERENCE( CDmrArrayConst, T );
};
template<class T>
class CDmrArray : public CDmrDecorator< T, CDmaArrayBase< T, CDmaDataExternal< CUtlVector< T > > > >
{
typedef CDmrDecorator< T, CDmaArrayBase< T, CDmaDataExternal< CUtlVector< T > > > > BaseClass;
DECLARE_ATTRIBUTE_ARRAY_REFERENCE( CDmrArray, T );
public:
const CDmrArray<T>& operator=( const CDmrArray<T> &val )
{
CopyArray( val.Base(), val.Count() );
return *this;
}
template< class C > const CDmrArray<T>& operator=( const C &val )
{
CopyArray( val.Base(), val.Count() );
return *this;
}
};
class CDmrStringArray;
class CDmaStringArray : public CDmaDecorator< CUtlSymbolLarge, CDmaStringArrayBase< CDmaDataInternal< CUtlVector< CUtlSymbolLarge > > > >
{
DECLARE_ATTRIBUTE_ARRAY_VARIABLE( CDmaStringArray, CUtlSymbolLarge );
public:
const CDmaStringArray& operator=( const CDmaStringArray &val )
{
CopyArray( val.Base(), val.Count() );
return *this;
}
template< class C > const CDmaStringArray& operator=( const C &val )
{
CopyArray( val.Base(), val.Count() );
return *this;
}
private:
CDmaStringArray( const CDmaStringArray& array ) {}
};
class CDmrStringArray : public CDmrDecorator< CUtlSymbolLarge, CDmaStringArrayBase< CDmaDataExternal< CUtlVector< CUtlSymbolLarge > > > >
{
typedef CDmrDecorator< CUtlSymbolLarge, CDmaStringArrayBase< CDmaDataExternal< CUtlVector< CUtlSymbolLarge > > > > BaseClass;
DECLARE_ATTRIBUTE_ARRAY_REFERENCE( CDmrStringArray, CUtlSymbolLarge );
public:
CDmrStringArray( CDmaStringArray& var ) { this->Init( var.GetAttribute() ); }
CDmrStringArray( CDmrStringArray& var ) { this->Init( var.GetAttribute() ); }
const CDmrStringArray& operator=( const CDmrStringArray &val )
{
this->CopyArray( val.Base(), val.Count() );
return *this;
}
template< class C > const CDmrStringArray& operator=( const C &val )
{
CopyArray( val.Base(), val.Count() );
return *this;
}
};
class CDmrStringArrayConst : public CDmrDecoratorConst< CUtlSymbolLarge, CDmaStringArrayConstBase< CDmaArrayConstBase< CUtlSymbolLarge, CDmaDataExternal< CUtlVector< CUtlSymbolLarge > > > > >
{
typedef CDmrDecoratorConst< CUtlSymbolLarge, CDmaStringArrayConstBase< CDmaArrayConstBase< CUtlSymbolLarge, CDmaDataExternal< CUtlVector< CUtlSymbolLarge > > > > > BaseClass;
DECLARE_ATTRIBUTE_ARRAY_CONST_REFERENCE( CDmrStringArrayConst, CUtlSymbolLarge );
public:
CDmrStringArrayConst( const CDmaStringArray& var ) { this->Init( var.GetAttribute() ); }
CDmrStringArrayConst( const CDmrStringArray& var ) { this->Init( var.GetAttribute() ); }
CDmrStringArrayConst( const CDmrStringArrayConst& var ) { this->Init( var.GetAttribute() ); }
};
//-----------------------------------------------------------------------------
// Prevent CDmaArray for DmElementHandle_t
//-----------------------------------------------------------------------------
template<> class CDmaArray<DmElementHandle_t> { private: CDmaArray(); };
template< class E > class CDmrElementArray;
template< class E = CDmElement >
class CDmaElementArray : public CDmaElementArrayBase< E, CDmaDataInternal< CUtlVector< DmElementHandle_t > > >
{
DECLARE_ATTRIBUTE_ARRAY_VARIABLE( CDmaElementArray, DmElementHandle_t );
public:
void Init( CDmElement *pOwner, const char *pAttributeName, int flags = 0 )
{
Assert( pOwner );
this->m_pAttribute = pOwner->AddExternalAttribute( pAttributeName, AT_ELEMENT_ARRAY, &this->Value() );
this->m_pAttribute->SetElementTypeSymbol( E::GetStaticTypeSymbol() );
if ( flags )
{
this->m_pAttribute->AddFlag( flags );
}
}
template< typename C > CDmaElementArray<E>& operator=( const C &val )
{
CopyArray( val.Base(), val.Count() );
return *this;
}
// NOTE: The copy operator= must be defined in addition to the generic one
const CDmaElementArray<E>& operator=( const CDmaElementArray<E> &val )
{
CopyArray( val.Base(), val.Count() );
return *this;
}
private:
template< class C > CDmaElementArray( const CDmaElementArray<C>& var );
};
template< class E = CDmElement >
class CDmrElementArrayConst : public CDmaElementArrayConstBase< E, CDmaArrayConstBase< DmElementHandle_t, CDmaDataExternal< CUtlVector< DmElementHandle_t > > > >
{
public:
CDmrElementArrayConst()
{
this->m_pAttribute = NULL;
}
CDmrElementArrayConst( const CDmAttribute* pAttribute )
{
this->Init( pAttribute );
}
CDmrElementArrayConst( const CDmElement *pElement, const char *pAttributeName )
{
this->Init( pElement, pAttributeName );
}
template< typename C > CDmrElementArrayConst( const CDmaElementArray<C>& var )
{
this->Init( var.GetAttribute() );
}
template< typename C > CDmrElementArrayConst( const CDmrElementArray<C>& var )
{
this->Init( var.GetAttribute() );
}
template< typename C > CDmrElementArrayConst( const CDmrElementArrayConst<C>& var )
{
this->Init( var.GetAttribute() );
}
void Init( const CDmAttribute* pAttribute )
{
if ( pAttribute && pAttribute->GetType() == AT_ELEMENT_ARRAY )
{
this->m_pAttribute = const_cast<CDmAttribute*>( pAttribute );
this->Attach( this->m_pAttribute->GetAttributeData() );
}
else
{
this->m_pAttribute = NULL;
this->Attach( NULL );
}
}
void Init( const CDmElement *pElement, const char *pAttributeName )
{
const CDmAttribute *pAttribute = NULL;
if ( pElement && pAttributeName && pAttributeName[0] )
{
pAttribute = pElement->GetAttribute( pAttributeName );
}
this->Init( pAttribute );
}
int Count() const
{
return this->IsValid() ? this->Value().Count() : 0;
}
bool IsValid() const
{
return this->m_pAttribute != NULL;
}
};
template< class T = CDmElement >
class CDmrElementArray : public CDmaElementArrayBase< T, CDmaDataExternal< CUtlVector< DmElementHandle_t > > >
{
public:
CDmrElementArray()
{
this->m_pAttribute = NULL;
}
CDmrElementArray( CDmAttribute* pAttribute )
{
this->Init( pAttribute );
}
CDmrElementArray( CDmElement *pElement, const char *pAttributeName, bool bAddAttribute = false )
{
this->Init( pElement, pAttributeName, bAddAttribute );
}
template< typename C > CDmrElementArray( CDmaElementArray<C>& var )
{
this->Init( var.GetAttribute() );
}
template< typename C > CDmrElementArray( CDmrElementArray<C>& var )
{
this->Init( var.GetAttribute() );
}
void Init( CDmAttribute* pAttribute )
{
if ( pAttribute && pAttribute->GetType() == AT_ELEMENT_ARRAY )
{
this->m_pAttribute = pAttribute;
this->Attach( this->m_pAttribute->GetAttributeData() );
}
else
{
this->m_pAttribute = NULL;
this->Attach( NULL );
}
}
void Init( CDmElement *pElement, const char *pAttributeName, bool bAddAttribute = false )
{
CDmAttribute *pAttribute = NULL;
if ( pElement && pAttributeName && pAttributeName[0] )
{
pAttribute = pElement->GetAttribute( pAttributeName );
if ( bAddAttribute && !pAttribute )
{
pAttribute = pElement->CreateAttribute( pAttributeName, AT_ELEMENT_ARRAY );
// FIXME: Should we do this?
pAttribute->SetElementTypeSymbol( T::GetStaticTypeSymbol() );
}
}
this->Init( pAttribute );
}
int Count() const
{
return IsValid() ? this->Value().Count() : 0;
}
bool IsValid() const
{
return this->m_pAttribute != NULL;
}
template< typename C > CDmrElementArray<T>& operator=( const C &val )
{
CopyArray( val.Base(), val.Count() );
return *this;
}
// NOTE: The copy operator= must be defined in addition to the generic one
const CDmrElementArray<T>& operator=( const CDmrElementArray<T> &val )
{
CopyArray( val.Base(), val.Count() );
return *this;
}
};
//-----------------------------------------------------------------------------
//
// Inline methods for CDmaVar
//
//-----------------------------------------------------------------------------
template< class T > inline CDmaVar<T>::CDmaVar( )
{
m_pAttribute = NULL;
CDmAttributeInfo<T>::SetDefaultValue( m_Storage );
}
template< class T > inline void CDmaVar<T>::Init( CDmElement *pOwner, const char *pAttributeName, int flags )
{
Assert( pOwner );
m_pAttribute = pOwner->AddExternalAttribute( pAttributeName, CDmAttributeInfo<T>::AttributeType(), &m_Storage );
Assert( m_pAttribute );
if ( flags )
{
m_pAttribute->AddFlag( flags );
}
}
template< class T > inline void CDmaVar<T>::InitAndSet( CDmElement *pOwner, const char *pAttributeName, const T &value, int flags )
{
this->Init( pOwner, pAttributeName );
this->Set( value );
// this has to happen AFTER set so the set happens before FATTRIB_READONLY
if ( flags )
{
m_pAttribute->AddFlag( flags );
}
}
template< class T > inline const T& CDmaVar<T>::Set( const T &val )
{
Assert( m_pAttribute );
m_pAttribute->SetValue( val );
return m_Storage;
}
template< class T > inline const T& CDmaVar<T>::operator=( const T &val )
{
return this->Set( val );
}
template< class T > inline const CDmaVar<T>& CDmaVar<T>::operator=( const CDmaVar<T>& src )
{
this->Set( src.Get() );
return *this;
}
template< class T > inline const T& CDmaVar<T>::operator+=( const T &val )
{
return this->Set( this->Value() + val );
}
template< class T > inline const T& CDmaVar<T>::operator-=( const T &val )
{
return this->Set( this->Value() - val );
}
template< class T > inline const T& CDmaVar<T>::operator/=( const T &val )
{
return this->Set( this->Value() / val );
}
template< class T > inline const T& CDmaVar<T>::operator*=( const T &val )
{
return this->Set( this->Value() * val );
}
template< class T > inline const T& CDmaVar<T>::operator^=( const T &val )
{
return this->Set( this->Value() ^ val );
}
template< class T > inline const T& CDmaVar<T>::operator|=( const T &val )
{
return this->Set( this->Value() | val );
}
template< class T > inline const T& CDmaVar<T>::operator&=( const T &val )
{
return this->Set( this->Value() & val );
}
template< class T > inline T CDmaVar<T>::operator++()
{
return this->Set( this->Value() + 1 );
}
template< class T > inline T CDmaVar<T>::operator--()
{
return this->Set( this->Value() - 1 );
}
template< class T > inline T CDmaVar<T>::operator++( int ) // postfix version..
{
T oldValue = this->Value();
this->Set( this->Value() + 1 );
return oldValue;
}
template< class T > inline T CDmaVar<T>::operator--( int ) // postfix version..
{
T oldValue = this->Value();
this->Set( this->Value() - 1 );
return oldValue;
}
template< class T > inline CDmaVar<T>::operator const T&() const
{
return this->Value();
}
template< class T > inline const T& CDmaVar<T>::Get() const
{
return this->Value();
}
template< class T > inline const T* CDmaVar<T>::operator->() const
{
return &this->Value();
}
template< class T > inline CDmAttribute *CDmaVar<T>::GetAttribute()
{
Assert( m_pAttribute );
return m_pAttribute;
}
template< class T > inline const CDmAttribute *CDmaVar<T>::GetAttribute() const
{
Assert( m_pAttribute );
return m_pAttribute;
}
template< class T > inline bool CDmaVar<T>::IsDirty() const
{
Assert( m_pAttribute );
return m_pAttribute->IsFlagSet( FATTRIB_DIRTY );
}
template< class T > inline const T& CDmaVar<T>::Value() const
{
return m_Storage;
}
template< class T > inline T& CDmaVar<T>::Value()
{
return m_Storage;
}
template<> inline const DmElementHandle_t& CDmaVar< DmElementHandle_t >::Value() const
{
return m_Storage.m_Handle;
}
template<> inline DmElementHandle_t& CDmaVar< DmElementHandle_t >::Value()
{
return m_Storage.m_Handle;
}
template< class T > inline const typename CDmaVar<T>::D& CDmaVar<T>::Storage() const
{
return m_Storage;
}
template< class T > inline typename CDmaVar<T>::D& CDmaVar<T>::Storage()
{
return m_Storage;
}
//-----------------------------------------------------------------------------
//
// Inline methods for CDmaColor
//
//-----------------------------------------------------------------------------
inline void CDmaColor::SetColor( int r, int g, int b, int a )
{
Color clr( r, g, b, a );
m_pAttribute->SetValue( clr );
}
inline void CDmaColor::SetRed( int r )
{
Color org = this->Value();
org[ 0 ] = r;
m_pAttribute->SetValue( org );
}
inline void CDmaColor::SetGreen( int g )
{
Color org = this->Value();
org[ 1 ] = g;
m_pAttribute->SetValue( org );
}
inline void CDmaColor::SetBlue( int b )
{
Color org = this->Value();
org[ 2 ] = b;
m_pAttribute->SetValue( org );
}
inline void CDmaColor::SetAlpha( int a )
{
Color org = this->Value();
org[ 3 ] = a;
m_pAttribute->SetValue( org );
}
inline unsigned char CDmaColor::r() const
{
return (unsigned char)this->Value().r();
}
inline unsigned char CDmaColor::g() const
{
return (unsigned char)this->Value().g();
}
inline unsigned char CDmaColor::b() const
{
return (unsigned char)this->Value().b();
}
inline unsigned char CDmaColor::a() const
{
return (unsigned char)this->Value().a();
}
inline const unsigned char &CDmaColor::operator[](int index) const
{
return this->Value()[index];
}
inline void CDmaColor::SetRawColor( int color )
{
Color clr;
clr.SetRawColor( color );
m_pAttribute->SetValue( clr );
}
//-----------------------------------------------------------------------------
//
// Inline methods for CDmaTime
//
//-----------------------------------------------------------------------------
inline void CDmaTime::SetTenthsOfMS( int tms )
{
Set( DmeTime_t( tms ) );
}
inline void CDmaTime::SetSeconds( float seconds )
{
Set( DmeTime_t( seconds ) );
}
inline int CDmaTime::GetTenthsOfMS() const
{
return this->Value().GetTenthsOfMS();
}
inline float CDmaTime::GetSeconds() const
{
return this->Value().GetSeconds();
}
//-----------------------------------------------------------------------------
//
// Inline methods for CDmaString
//
//-----------------------------------------------------------------------------
inline const char *CDmaString::Get( ) const
{
return this->Value().String();
}
inline CDmaString::operator const char*() const
{
return this->Value().String();
}
inline void CDmaString::InitAndSet( CDmElement *pOwner, const char *pAttributeName, const char *pValue, int flags )
{
CUtlSymbolLarge symbol = g_pDataModel->GetSymbol( pValue );
CDmaVar< CUtlSymbolLarge >::InitAndSet( pOwner, pAttributeName, symbol, flags );
}
inline void CDmaString::Set( const char *pValue )
{
CUtlSymbolLarge symbol = g_pDataModel->GetSymbol( pValue );
m_pAttribute->SetValue( symbol );
}
// Returns strlen
inline int CDmaString::Length() const
{
return V_strlen( this->Value().String() );
}
inline bool CDmaString::IsEmpty() const
{
if ( this->Value() == UTL_INVAL_SYMBOL_LARGE )
return true;
const char *pString = this->Value().String();
if ( pString == NULL )
return true;
if ( *pString == 0 )
return true;
return false;
}
inline CDmaString &CDmaString::operator=( const char *src )
{
Set( src );
return *this;
}
inline const CDmaString& CDmaString::operator=( const CDmaString& src )
{
Set( src.Get() );
return *this;
}
//-----------------------------------------------------------------------------
//
// Inline methods for CDmaBinaryBlock
//
//-----------------------------------------------------------------------------
inline void CDmaBinaryBlock::Get( void *pValue, int nMaxLen ) const
{
this->Value().Get( pValue, nMaxLen );
}
inline void CDmaBinaryBlock::Set( const void *pValue, int nLen )
{
CUtlBinaryBlock block( pValue, nLen );
m_pAttribute->SetValue( block );
}
inline const void *CDmaBinaryBlock::Get() const
{
return this->Value().Get();
}
inline const unsigned char& CDmaBinaryBlock::operator[]( int i ) const
{
return this->Value()[i];
}
inline int CDmaBinaryBlock::Length() const
{
return this->Value().Length();
}
//-----------------------------------------------------------------------------
//
// Inline methods for CDmaElement
//
//-----------------------------------------------------------------------------
template <class T>
inline void CDmaElement<T>::InitAndCreate( CDmElement *pOwner, const char *pAttributeName, const char *pElementName, int flags )
{
Init( pOwner, pAttributeName );
DmElementHandle_t hElement = DMELEMENT_HANDLE_INVALID;
if ( !g_pDataModel->IsUnserializing() )
{
hElement = g_pDataModel->CreateElement( T::GetStaticTypeSymbol(), pElementName, pOwner->GetFileId() );
}
Assert( this->m_pAttribute );
this->m_pAttribute->SetValue( hElement );
// this has to happen AFTER set so the set happens before FATTRIB_READONLY
this->m_pAttribute->AddFlag( flags | FATTRIB_MUSTCOPY );
}
template <class T>
inline void CDmaElement<T>::Init( CDmElement *pOwner, const char *pAttributeName, int flags )
{
BaseClass::Init( pOwner, pAttributeName );
Assert( this->m_pAttribute );
this->m_pAttribute->SetElementTypeSymbol( T::GetStaticTypeSymbol() );
if ( flags )
{
this->m_pAttribute->AddFlag( flags );
}
}
template <class T>
inline CUtlSymbolLarge CDmaElement<T>::GetElementType() const
{
return this->Data().m_ElementType;
}
template <class T>
inline T* CDmaElement<T>::GetElement() const
{
CDmElement *pElement = g_pDataModel->GetElement( this->Value() );
Assert( !pElement || pElement->IsA( T::GetStaticTypeSymbol() ) );
return static_cast< T* >( pElement );
}
template <class T>
inline T* CDmaElement<T>::operator->() const
{
return GetElement();
}
template <class T>
inline CDmaElement<T>::operator T*() const
{
return GetElement();
}
template <class T>
inline void CDmaElement<T>::Set( T* pElement )
{
Assert( m_pAttribute );
m_pAttribute->SetValue( pElement ? pElement->GetHandle() : DMELEMENT_HANDLE_INVALID );
}
template <class T>
inline bool CDmaElement<T>::operator!() const
{
return ( GetElement() == NULL );
}
//-----------------------------------------------------------------------------
//
// Inline methods for CDmaArrayBase
//
//-----------------------------------------------------------------------------
template< class T, class B >
inline const CUtlVector<T>& CDmaArrayConstBase<T,B>::Get() const
{
return this->Value();
}
template< class T, class B >
inline const T *CDmaArrayConstBase<T,B>::Base() const
{
return this->Value().Base();
}
template< class T, class B >
inline const T& CDmaArrayConstBase<T,B>::operator[]( int i ) const
{
return this->Value()[ i ];
}
template< class T, class B >
const T& CDmaArrayConstBase<T,B>::Element( int i ) const
{
return this->Value()[ i ];
}
template< class T, class B >
inline const T& CDmaArrayConstBase<T,B>::Get( int i ) const
{
return this->Value()[ i ];
}
template< class T, class B >
const void* CDmaArrayConstBase<T,B>::GetUntyped( int i ) const
{
return &( this->Value()[ i ] );
}
template< class T, class B >
inline int CDmaArrayConstBase<T,B>::Count() const
{
return this->Value().Count();
}
template< class T, class B >
inline bool CDmaArrayConstBase<T,B>::IsValidIndex( int i ) const
{
return this->Value().IsValidIndex( i );
}
template< class T, class B >
inline int CDmaArrayConstBase<T,B>::InvalidIndex( void ) const
{
return this->Value().InvalidIndex();
}
template< class T, class B >
inline const CDmAttribute *CDmaArrayConstBase<T,B>::GetAttribute() const
{
Assert( m_pAttribute );
return m_pAttribute;
}
template< class T, class B >
inline CDmElement *CDmaArrayConstBase<T,B>::GetOwner()
{
return m_pAttribute->GetOwner();
}
template< class T, class B >
inline bool CDmaArrayConstBase<T,B>::IsDirty() const
{
return m_pAttribute->IsFlagSet( FATTRIB_DIRTY );
}
template< class T, class B >
inline CDmAttribute *CDmaArrayBase<T,B>::GetAttribute()
{
Assert( this->m_pAttribute );
return this->m_pAttribute;
}
template< class T, class B >
inline const CDmAttribute *CDmaArrayBase<T,B>::GetAttribute() const
{
Assert( this->m_pAttribute );
return this->m_pAttribute;
}
//-----------------------------------------------------------------------------
//
// Inline methods for CDmaStringArrayBase
//
//-----------------------------------------------------------------------------
template< class B >
inline const char *CDmaStringArrayConstBase<B>::operator[]( int i ) const
{
return this->Value()[ i ].String();
}
template< class B >
inline const char *CDmaStringArrayConstBase<B>::Element( int i ) const
{
return this->Value()[ i ].String();
}
template< class B >
inline const char *CDmaStringArrayConstBase<B>::Get( int i ) const
{
return this->Value()[ i ].String();
}
template< class B >
inline const CUtlVector< CUtlSymbolLarge > &CDmaStringArrayConstBase<B>::Get() const
{
return this->Value();
}
// Returns strlen of element i
template< class B >
inline int CDmaStringArrayConstBase<B>::Length( int i ) const
{
return this->Value()[i].Length();
}
template< class B >
inline void CDmaStringArrayBase<B>::Set( int i, const char * pValue )
{
CUtlSymbolLarge symbol = g_pDataModel->GetSymbol( pValue );
BaseClass::Set( i, symbol );
}
// Adds an element, uses copy constructor
template< class B >
inline int CDmaStringArrayBase<B>::AddToTail( const char *pValue )
{
CUtlSymbolLarge symbol = g_pDataModel->GetSymbol( pValue );
return BaseClass::AddToTail( symbol );
}
template< class B >
inline int CDmaStringArrayBase<B>::InsertBefore( int elem, const char *pValue )
{
CUtlSymbolLarge symbol = g_pDataModel->GetSymbol( pValue );
return BaseClass::InsertBefore( elem, symbol );
}
//-----------------------------------------------------------------------------
//
// Inline methods for CDmaElementArrayBase
//
//-----------------------------------------------------------------------------
template< class E, class B >
inline CUtlSymbolLarge CDmaElementArrayConstBase<E,B>::GetElementType() const
{
return this->Data().m_ElementType;
}
template< class E, class B >
inline E *CDmaElementArrayConstBase<E,B>::operator[]( int i ) const
{
return GetElement<E>( this->Value()[i] );
}
template< class E, class B >
inline E *CDmaElementArrayConstBase<E,B>::Element( int i ) const
{
return GetElement<E>( this->Value()[i] );
}
template< class E, class B >
inline E *CDmaElementArrayConstBase<E,B>::Get( int i ) const
{
return GetElement<E>( this->Value()[i] );
}
template< class E, class B >
inline const DmElementHandle_t& CDmaElementArrayConstBase<E,B>::GetHandle( int i ) const
{
return this->Value()[i];
}
template< class E, class B >
inline const CUtlVector< DmElementHandle_t > &CDmaElementArrayConstBase<E,B>::Get() const
{
return this->Value();
}
// Search
template< class E, class B >
inline int CDmaElementArrayConstBase<E,B>::Find( const E *pValue ) const
{
if ( !pValue )
return -1;
return B::Find( pValue->GetHandle() );
}
template< class E, class B >
inline int CDmaElementArrayConstBase<E,B>::Find( DmElementHandle_t h ) const
{
return B::Find( h );
}
template< class E, class B >
inline void CDmaElementArrayBase<E,B>::SetHandle( int i, DmElementHandle_t h )
{
BaseClass::Set( i, h );
}
template< class E, class B >
inline void CDmaElementArrayBase<E,B>::Set( int i, E *pElement )
{
BaseClass::Set( i, pElement ? pElement->GetHandle() : DMELEMENT_HANDLE_INVALID );
}
// Adds an element, uses copy constructor
template< class E, class B >
inline int CDmaElementArrayBase<E,B>::AddToTail( )
{
return BaseClass::AddToTail( );
}
template< class E, class B >
inline int CDmaElementArrayBase<E,B>::AddToTail( E *pValue )
{
return BaseClass::AddToTail( pValue ? pValue->GetHandle() : DMELEMENT_HANDLE_INVALID );
}
template< class E, class B >
inline int CDmaElementArrayBase<E,B>::AddToTail( DmElementHandle_t src )
{
return BaseClass::AddToTail( src );
}
template< class E, class B >
inline int CDmaElementArrayBase<E,B>::InsertBefore( int elem )
{
return BaseClass::InsertBefore( elem );
}
template< class E, class B >
inline int CDmaElementArrayBase<E,B>::InsertBefore( int elem, E *pValue )
{
return BaseClass::InsertBefore( elem, pValue ? pValue->GetHandle() : DMELEMENT_HANDLE_INVALID );
}
template< class E, class B >
inline int CDmaElementArrayBase<E,B>::InsertBefore( int elem, DmElementHandle_t src )
{
return BaseClass::InsertBefore( elem, src );
}
//-----------------------------------------------------------------------------
//
// Inline methods for CDmrGenericArray
//
//-----------------------------------------------------------------------------
inline const CDmAttribute *CDmrGenericArrayConst::GetAttribute() const
{
Assert( m_pAttribute );
return m_pAttribute;
}
inline bool CDmrGenericArrayConst::IsValid() const
{
return m_pAttribute != NULL;
}
inline CDmAttribute *CDmrGenericArray::GetAttribute()
{
Assert( m_pAttribute );
return m_pAttribute;
}
inline const CDmAttribute *CDmrGenericArray::GetAttribute() const
{
Assert( m_pAttribute );
return m_pAttribute;
}
#endif // DMATTRIBUTEVAR_H