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94 lines
2.8 KiB
94 lines
2.8 KiB
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef ATTRIBUTEWIDGETFACTORY_H
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#define ATTRIBUTEWIDGETFACTORY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/platform.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmElement;
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class CMovieDoc;
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class IDmNotify;
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class CDmeEditorAttributeInfo;
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class CDmeEditorTypeDictionary;
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class CDmAttribute;
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namespace vgui
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{
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class EditablePanel;
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class Panel;
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}
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//-----------------------------------------------------------------------------
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// Info about the attribute being edited, and how the editor should look
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//-----------------------------------------------------------------------------
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struct AttributeWidgetInfo_t
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{
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AttributeWidgetInfo_t()
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{
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m_nArrayIndex = -1;
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m_bShowUniqueID = true;
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}
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CDmElement *m_pElement;
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const char *m_pAttributeName;
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int m_nArrayIndex;
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CDmeEditorTypeDictionary *m_pEditorTypeDictionary;
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CDmeEditorAttributeInfo *m_pEditorInfo;
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IDmNotify *m_pNotify;
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bool m_bAutoApply;
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bool m_bShowMemoryUsage;
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bool m_bShowUniqueID;
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};
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//-----------------------------------------------------------------------------
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// Interface used to create an attribute widget
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//-----------------------------------------------------------------------------
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class IAttributeWidgetFactory
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{
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public:
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virtual vgui::Panel *Create( vgui::Panel *pParent, const AttributeWidgetInfo_t &info ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Templatized class used to create widget factories
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//-----------------------------------------------------------------------------
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class IAttributeWidgetFactoryList
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{
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public:
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// Returns a named widget factory
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virtual IAttributeWidgetFactory *GetWidgetFactory( const char *pWidgetName ) = 0;
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// Returns a factory used to create widget for the attribute passed in
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virtual IAttributeWidgetFactory *GetWidgetFactory( CDmElement *object, CDmAttribute *pAttribute, CDmeEditorTypeDictionary *pTypeDictionary ) = 0;
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// Returns a factory used to create widgets for entries in an attribute array
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virtual IAttributeWidgetFactory *GetArrayWidgetFactory( CDmElement *object, CDmAttribute *pAttribute, CDmeEditorTypeDictionary *pTypeDictionary ) = 0;
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// Applies changes to a widget
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virtual void ApplyChanges( vgui::Panel *pWidget, vgui::Panel *pSender = NULL ) = 0;
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// Refreshes a widget when attributes change
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virtual void Refresh( vgui::Panel *pWidget, vgui::Panel *pSender = NULL ) = 0;
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};
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extern IAttributeWidgetFactoryList *attributewidgetfactorylist;
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#endif // ATTRIBUTEWIDGETFACTORY_H
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