You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
391 lines
14 KiB
391 lines
14 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef BASEANIMATIONSETEDITORCONTROLLER_H
|
|
#define BASEANIMATIONSETEDITORCONTROLLER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "datamodel/dmehandle.h"
|
|
#include "movieobjects/animsetattributevalue.h"
|
|
#include "dme_controls/dmecontrols_utils.h"
|
|
#include "dme_controls/RecordingState.h"
|
|
#include "tier1/utlvector.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
struct SelectionInfo_t;
|
|
class CDmeAnimationSet;
|
|
class CDmeAnimationList;
|
|
class CDmeChannelsClip;
|
|
class CDmeChannel;
|
|
class CBaseAnimationSetEditor;
|
|
class CAttributeSlider;
|
|
class CNotifyAnimationSetControlSelectionChangedScopeGuard;
|
|
struct AttributeValue_t;
|
|
|
|
|
|
enum ESelectionMode
|
|
{
|
|
SELECTION_SET,
|
|
SELECTION_ADD,
|
|
SELECTION_REMOVE,
|
|
SELECTION_TOGGLE,
|
|
};
|
|
|
|
// NOTE - these values were chosen specifically to allow bitwise or (|) to combine selection states together properly
|
|
enum SelectionState_t
|
|
{
|
|
SEL_EMPTY = 0,
|
|
SEL_NONE = 1,
|
|
SEL_ALL = 2,
|
|
SEL_SOME = 3,
|
|
};
|
|
inline SelectionState_t operator+( SelectionState_t a, SelectionState_t b )
|
|
{
|
|
return SelectionState_t( int( a ) | int( b ) );
|
|
}
|
|
inline SelectionState_t operator+=( SelectionState_t &a, SelectionState_t b )
|
|
{
|
|
return a = a + b;
|
|
}
|
|
|
|
|
|
enum TransformComponent_t
|
|
{
|
|
TRANSFORM_COMPONENT_NONE = 0,
|
|
TRANSFORM_COMPONENT_POSITION_X = ( 1 << 0 ),
|
|
TRANSFORM_COMPONENT_POSITION_Y = ( 1 << 1 ),
|
|
TRANSFORM_COMPONENT_POSITION_Z = ( 1 << 2 ),
|
|
TRANSFORM_COMPONENT_ROTATION_X = ( 1 << 3 ),
|
|
TRANSFORM_COMPONENT_ROTATION_Y = ( 1 << 4 ),
|
|
TRANSFORM_COMPONENT_ROTATION_Z = ( 1 << 5 ),
|
|
TRANSFORM_COMPONENT_POSITION = TRANSFORM_COMPONENT_POSITION_X | TRANSFORM_COMPONENT_POSITION_Y | TRANSFORM_COMPONENT_POSITION_Z,
|
|
TRANSFORM_COMPONENT_ROTATION = TRANSFORM_COMPONENT_ROTATION_X | TRANSFORM_COMPONENT_ROTATION_Y | TRANSFORM_COMPONENT_ROTATION_Z,
|
|
TRANSFORM_COMPONENT_ALL = TRANSFORM_COMPONENT_POSITION | TRANSFORM_COMPONENT_ROTATION
|
|
};
|
|
DEFINE_ENUM_BITWISE_OPERATORS( TransformComponent_t )
|
|
|
|
|
|
class IOverrideParentChangedListener
|
|
{
|
|
public:
|
|
virtual void OnOverrideParentChanged( CDmeDag *pChildDag ) = 0;
|
|
};
|
|
|
|
class IAnimationSetControlSelectionChangedListener
|
|
{
|
|
public:
|
|
virtual void OnControlSelectionChanged() {}
|
|
virtual void OnRebuildControlHierarchy() {}
|
|
virtual void ExpandTreeToControl( const CDmElement *pSelection, TransformComponent_t nComponentFlags ) {}
|
|
};
|
|
|
|
|
|
struct SelectionInfo_t
|
|
{
|
|
DECLARE_FIXEDSIZE_ALLOCATOR( SelectionInfo_t );
|
|
|
|
public:
|
|
SelectionInfo_t() : m_nComponentFlags( TRANSFORM_COMPONENT_NONE ) {}
|
|
SelectionInfo_t( CDmeAnimationSet *pAnimSet, CDmElement *pControl, TransformComponent_t nComponentFlags = TRANSFORM_COMPONENT_NONE )
|
|
: m_hAnimSet( pAnimSet ), m_hControl( pControl ), m_nComponentFlags( nComponentFlags )
|
|
{
|
|
}
|
|
|
|
bool IsPositionFullySelected() const
|
|
{
|
|
return ( ( m_nComponentFlags & TRANSFORM_COMPONENT_POSITION ) == TRANSFORM_COMPONENT_POSITION );
|
|
}
|
|
|
|
bool IsRotationFullySelected() const
|
|
{
|
|
return ( ( m_nComponentFlags & TRANSFORM_COMPONENT_ROTATION ) == TRANSFORM_COMPONENT_ROTATION );
|
|
}
|
|
|
|
bool AreAnyPositionComponentsSelected()
|
|
{
|
|
return ( ( m_nComponentFlags & TRANSFORM_COMPONENT_POSITION ) > 0 );
|
|
}
|
|
|
|
bool AreAnyOrientationComponentsSelected()
|
|
{
|
|
return ( ( m_nComponentFlags & TRANSFORM_COMPONENT_ROTATION ) > 0 );
|
|
}
|
|
|
|
static LogComponents_t ConvertTransformFlagsToLogFlags( TransformComponent_t nTransformFlags, bool bOrientation )
|
|
{
|
|
LogComponents_t nFlags = LOG_COMPONENTS_NONE;
|
|
if ( bOrientation )
|
|
{
|
|
nFlags |= ( ( nTransformFlags & TRANSFORM_COMPONENT_ROTATION_X ) > 0 ) ? LOG_COMPONENTS_X : LOG_COMPONENTS_NONE;
|
|
nFlags |= ( ( nTransformFlags & TRANSFORM_COMPONENT_ROTATION_Y ) > 0 ) ? LOG_COMPONENTS_Y : LOG_COMPONENTS_NONE;
|
|
nFlags |= ( ( nTransformFlags & TRANSFORM_COMPONENT_ROTATION_Z ) > 0 ) ? LOG_COMPONENTS_Z : LOG_COMPONENTS_NONE;
|
|
}
|
|
else
|
|
{
|
|
nFlags |= ( ( nTransformFlags & TRANSFORM_COMPONENT_POSITION_X ) > 0 ) ? LOG_COMPONENTS_X : LOG_COMPONENTS_NONE;
|
|
nFlags |= ( ( nTransformFlags & TRANSFORM_COMPONENT_POSITION_Y ) > 0 ) ? LOG_COMPONENTS_Y : LOG_COMPONENTS_NONE;
|
|
nFlags |= ( ( nTransformFlags & TRANSFORM_COMPONENT_POSITION_Z ) > 0 ) ? LOG_COMPONENTS_Z : LOG_COMPONENTS_NONE;
|
|
}
|
|
return nFlags;
|
|
}
|
|
|
|
static TransformComponent_t ConvertLogFlagsToTransformFlags( LogComponents_t nLogFlags, bool bOrientation )
|
|
{
|
|
TransformComponent_t nFlags = TRANSFORM_COMPONENT_NONE;
|
|
if ( bOrientation )
|
|
{
|
|
nFlags |= ( ( nLogFlags & LOG_COMPONENTS_X ) > 0 ) ? TRANSFORM_COMPONENT_ROTATION_X : TRANSFORM_COMPONENT_NONE;
|
|
nFlags |= ( ( nLogFlags & LOG_COMPONENTS_Y ) > 0 ) ? TRANSFORM_COMPONENT_ROTATION_Y : TRANSFORM_COMPONENT_NONE;
|
|
nFlags |= ( ( nLogFlags & LOG_COMPONENTS_Z ) > 0 ) ? TRANSFORM_COMPONENT_ROTATION_Z : TRANSFORM_COMPONENT_NONE;
|
|
}
|
|
else
|
|
{
|
|
nFlags |= ( ( nLogFlags & LOG_COMPONENTS_X ) > 0 ) ? TRANSFORM_COMPONENT_POSITION_X : TRANSFORM_COMPONENT_NONE;
|
|
nFlags |= ( ( nLogFlags & LOG_COMPONENTS_Y ) > 0 ) ? TRANSFORM_COMPONENT_POSITION_Y : TRANSFORM_COMPONENT_NONE;
|
|
nFlags |= ( ( nLogFlags & LOG_COMPONENTS_Z ) > 0 ) ? TRANSFORM_COMPONENT_POSITION_Z : TRANSFORM_COMPONENT_NONE;
|
|
}
|
|
return nFlags;
|
|
}
|
|
|
|
CDmeHandle< CDmeAnimationSet > m_hAnimSet;
|
|
CDmeHandle< CDmElement > m_hControl;
|
|
TransformComponent_t m_nComponentFlags;
|
|
};
|
|
|
|
|
|
|
|
template < class T >
|
|
void RebuildControlList( CUtlVector< T* > &controlList, CDmeFilmClip *pFilmClip )
|
|
{
|
|
int nControls = controlList.Count();
|
|
for ( int i = 0; i < nControls; ++i )
|
|
{
|
|
delete controlList[ i ];
|
|
}
|
|
|
|
controlList.RemoveAll();
|
|
|
|
CAnimSetGroupAnimSetTraversal traversal( pFilmClip );
|
|
while ( CDmeAnimationSet *pAnimSet = traversal.Next() )
|
|
{
|
|
CDmaElementArray< CDmElement > &controls = pAnimSet->GetControls();
|
|
int nControls = controls.Count();
|
|
for ( int i = 0; i < nControls; ++i )
|
|
{
|
|
CDmElement *pControl = controls[ i ];
|
|
if ( !pControl )
|
|
continue;
|
|
|
|
controlList.AddToTail( new T( pAnimSet, pControl, TRANSFORM_COMPONENT_NONE ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
template < class T >
|
|
T *FindSelectionInfoForControl( CUtlVector< T* > &controlList, const CDmElement *pControl )
|
|
{
|
|
if ( !pControl )
|
|
return NULL;
|
|
|
|
int nControls = controlList.Count();
|
|
for ( int i = 0; i < nControls; ++i )
|
|
{
|
|
T *pT = controlList[ i ];
|
|
if ( pT->m_hControl.Get() == pControl )
|
|
return pT;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
template < class T >
|
|
void RemoveNullControls( CUtlVector< T* > &controlList )
|
|
{
|
|
int nControls = controlList.Count();
|
|
for ( int i = nControls-1; i >= 0; --i )
|
|
{
|
|
if ( controlList[ i ]->m_hControl )
|
|
continue; // TODO - are there other conditions that could cause a control to exist, but not want to be part of the full list?
|
|
|
|
delete controlList[ i ];
|
|
controlList.Remove( i );
|
|
}
|
|
}
|
|
|
|
template < class T >
|
|
void AddMissingControls( CUtlVector< T* > &controlList, CDmeFilmClip *pFilmClip )
|
|
{
|
|
CAnimSetGroupAnimSetTraversal traversal( pFilmClip );
|
|
while ( CDmeAnimationSet *pAnimSet = traversal.Next() )
|
|
{
|
|
CDmaElementArray< CDmElement > &controls = pAnimSet->GetControls();
|
|
int nControls = controls.Count();
|
|
for ( int i = 0; i < nControls; ++i )
|
|
{
|
|
CDmElement *pControl = controls[ i ];
|
|
if ( !pControl )
|
|
continue;
|
|
|
|
if ( FindSelectionInfoForControl( controlList, pControl ) )
|
|
continue;
|
|
|
|
controlList.AddToTail( new T( pAnimSet, pControl, TRANSFORM_COMPONENT_NONE ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Base class for the panel for editing animation sets
|
|
//-----------------------------------------------------------------------------
|
|
class CBaseAnimationSetControl
|
|
{
|
|
public:
|
|
CBaseAnimationSetControl();
|
|
~CBaseAnimationSetControl();
|
|
|
|
void SetAnimationSetEditorPanel( CBaseAnimationSetEditor *pEditor ) { m_pEditor = pEditor; }
|
|
|
|
virtual void ChangeAnimationSetClip( CDmeFilmClip *pFilmClip );
|
|
virtual void OnControlsAddedOrRemoved();
|
|
|
|
virtual RecordingState_t GetRecordingState() const { return AS_PREVIEW; }
|
|
CDmeFilmClip *GetAnimationSetClip();
|
|
|
|
virtual void OnSliderRangeRemapped() {}
|
|
|
|
void AddOverrideParentChangedListener( IOverrideParentChangedListener *pListener );
|
|
void RemoveOverrideParentChangedListener( IOverrideParentChangedListener *pListener );
|
|
|
|
void AddControlSelectionChangedListener ( IAnimationSetControlSelectionChangedListener *listener );
|
|
void RemoveControlSelectionChangedListener( IAnimationSetControlSelectionChangedListener *listener );
|
|
|
|
void ClearSelection();
|
|
SelectionState_t GetSelectionState( CDmeAnimationSet *pAnimSet ) const;
|
|
SelectionState_t GetSelectionState( CDmeControlGroup *pControlGroup ) const;
|
|
SelectionState_t GetSelectionState( CDmElement *pControl, TransformComponent_t componentFlags = TRANSFORM_COMPONENT_ALL ) const;
|
|
void SetRangeSelectionState( bool bInRangeSelection );
|
|
void SelectAnimationSet( CDmeAnimationSet *pAnimSet, ESelectionMode selectionMode = SELECTION_ADD );
|
|
void SelectControlGroup( CDmeControlGroup *pControlGroup, ESelectionMode selectionMode = SELECTION_ADD );
|
|
void SelectControlForDag( const CDmeDag *pDag, ESelectionMode selectionMode = SELECTION_ADD );
|
|
bool SelectControl( const CDmElement *pControl, ESelectionMode selectionMode = SELECTION_ADD, TransformComponent_t componentFlags = TRANSFORM_COMPONENT_ALL, bool bExpandTree = false );
|
|
void SaveSelection( CUtlVector< SelectionInfo_t > &selection ) const;
|
|
void RestoreSelection( const CUtlVector< SelectionInfo_t > &selection );
|
|
void DeselectHiddenControls();
|
|
|
|
CDmElement *GetMostRecentlySelectedControl();
|
|
|
|
bool IsControlSelected( CDmElement *pControl ) const;
|
|
TransformComponent_t GetSelectionComponentFlags( CDmElement *pControl ) const;
|
|
|
|
virtual void ProceduralPreset_UpdateCrossfade( AttributeDict_t *values, int nPresetType );
|
|
|
|
void SetWorkCameraParent( CDmeDag *pWorkCameraParent );
|
|
CDmeDag *GetWorkCameraParent();
|
|
|
|
void SetPresetFromControls( const char *pPresetGroupName, const char *pPresetName );
|
|
void AddPreset( const char *pPresetGroupName, const char *pPresetName, bool bAnimated );
|
|
|
|
void UpdatePreviewSliderValues();
|
|
void UpdatePreviewSliderTimes();
|
|
bool IsPresetFaderBeingDragged() const;
|
|
void UpdateDominantSliderStartValues( bool restoreSliderValues );
|
|
void GetDominantSliderValues( float &flDomStart, float &flDomValue );
|
|
void ApplyPreset( float flScale, AttributeDict_t& values );
|
|
|
|
bool ApplySliderValues( bool force );
|
|
|
|
void SetActiveAttributeSlider( CAttributeSlider *pSlider );
|
|
CAttributeSlider *GetActiveAttributeSlider() { return m_ActiveAttributeSlider; }
|
|
|
|
// HACK - these should be removed after creating the CAnimationSetControl,
|
|
// and CAnimSetAttributeSliderPanel::ApplySliderValues is moved to there
|
|
float GetPreviousPresetAmount() const { return m_flPreviousPresetAmount; }
|
|
bool WasPreviouslyHoldingPresetPreviewKey() const { return m_bPreviouslyHoldingPresetPreviewKey; }
|
|
bool HasPresetSliderChanged() const { return m_bPresetSliderChanged; }
|
|
float GetDominantSliderStartValue( int nSliderIndex, AnimationControlType_t type );
|
|
int GetDominantSliderIndex() const { return m_nDominantSlider; }
|
|
|
|
|
|
// Can the control be snapped to
|
|
bool IsControlSnapTarget( const CDmElement *pControl ) const;
|
|
|
|
// Is the control selectable in the viewport
|
|
bool IsControlSelectable( const CDmElement *pControl ) const;
|
|
|
|
// Determine if the specified control is visible
|
|
bool IsControlVisible( const CDmElement *pControl ) const;
|
|
|
|
// Determine if the specified control group is visible
|
|
bool IsControlGroupVisible( const CDmeControlGroup *pGroup ) const;
|
|
|
|
// Return the state indicating if hidden controls are being displayed
|
|
bool IsShowingHiddenControls() const { return m_bShowHiddenControls; }
|
|
|
|
// Set the state indicating if hidden controls are to be displayed
|
|
void SetShowHiddenControls( bool showHidden ) { m_bShowHiddenControls = showHidden; }
|
|
|
|
|
|
protected:
|
|
|
|
void AddPreset( CDmeAnimationSet *pAnimSet, const char *pPresetGroupName, const char *pPresetName, bool bAnimated );
|
|
|
|
virtual void GetAnimatedPresetTimeParameters( DmeTime_t &tHead, DmeTime_t &tStart, DmeTime_t &tEnd );
|
|
|
|
|
|
// from CBaseAnimSetControlGroupPanel:
|
|
|
|
void FireOverrideParentChangedListeners( CDmeDag *pChildDag );
|
|
virtual void FireControlSelectionChangedListeners();
|
|
virtual void FireRebuildControlHierarchyListeners();
|
|
|
|
template< class T >
|
|
void ApplyTransformSliderValue( CAttributeSlider *pSlider, CDmeTransformControl *pControl, bool bUsePreviewValue, bool bForce, bool &valuesChanged, AnimationControlType_t type );
|
|
void ApplySliderValueWithDominance( CAttributeSlider *pSlider, int si, float flDomStart, float flDomValue, CDmElement *pControl, bool bUsePreviewValue, bool bForce, bool &valuesChanged, AnimationControlType_t type, const char *pChannelAttrName, const char *pValueAttrName );
|
|
|
|
virtual SelectionInfo_t *FindSelectionInfoForControl( const CDmElement *pControl ) = 0;
|
|
|
|
void EnsureCrossfadePresetControlValues( int nCount );
|
|
|
|
protected:
|
|
// from CBaseAnimationSetEditor:
|
|
CDmeHandle< CDmeFilmClip > m_hFilmClip;
|
|
CBaseAnimationSetEditor *m_pEditor;
|
|
|
|
// from CBaseAnimSetControlGroupPanel:
|
|
CUtlLinkedList< SelectionInfo_t* > m_SelectionHistory;
|
|
CDmeHandle< CDmeDag > m_hWorkCameraParent;
|
|
CUtlVector< IOverrideParentChangedListener * > m_OverrideParentChangedListeners;
|
|
CUtlVector< IAnimationSetControlSelectionChangedListener * > m_ControlSelectionChangedListeners;
|
|
|
|
// from CBaseAnimSetAttributeSliderPanel:
|
|
CUtlString m_PreviousPresetSlider;
|
|
float m_flPreviousPresetAmount;
|
|
bool m_bPresetPreviouslyDragged : 1;
|
|
bool m_bPreviouslyHoldingPresetPreviewKey : 1;
|
|
bool m_bPresetSliderChanged : 1;
|
|
vgui::DHANDLE< CAttributeSlider > m_ActiveAttributeSlider;
|
|
CUtlVector< AttributeValue_t > m_DominantSliderStartValues; // Values of all sliders at start of drag of dominant slider
|
|
int m_nDominantSlider;
|
|
|
|
// Flag indicating if hidden controls are to be displayed
|
|
bool m_bShowHiddenControls;
|
|
|
|
CUtlVector< CDmElement* > m_crossfadePresetControlValues;
|
|
|
|
|
|
friend CBaseAnimationSetEditor;
|
|
friend CNotifyAnimationSetControlSelectionChangedScopeGuard;
|
|
};
|
|
|
|
#endif // BASEANIMATIONSETEDITORCONTROLLER_H
|