Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef INOTIFYUI_H
#define INOTIFYUI_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlvector.h"
#include "datamodel/idatamodel.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmElement;
//-----------------------------------------------------------------------------
// Interface used to allow tools to deal with dynamic choice lists
//-----------------------------------------------------------------------------
struct IntChoice_t
{
int m_nValue;
const char *m_pChoiceString;
};
struct StringChoice_t
{
const char *m_pValue;
const char *m_pChoiceString;
};
struct ElementChoice_t
{
ElementChoice_t() {}
ElementChoice_t( CDmElement *pValue, const char *pChoiceString = NULL ) : m_pValue( pValue ), m_pChoiceString( pChoiceString ) {}
CDmElement *m_pValue;
const char *m_pChoiceString;
};
typedef CUtlVector<IntChoice_t> IntChoiceList_t;
typedef CUtlVector<StringChoice_t> StringChoiceList_t;
typedef CUtlVector<ElementChoice_t> ElementChoiceList_t;
//-----------------------------------------------------------------------------
// Interface used to call back out of the element properties panels
// to communicate with external systems
//-----------------------------------------------------------------------------
enum DmeControlsNotifySource_t
{
NOTIFY_SOURCE_PROPERTIES_TREE = NOTIFY_SOURCE_FIRST_DME_CONTROL_SOURCE,
NOTIFY_SOURCE_FILE_LIST_MANAGER,
NOTIFY_SOURCE_PRESET_GROUP_EDITOR,
};
//-----------------------------------------------------------------------------
// Utility scope guards
//-----------------------------------------------------------------------------
DEFINE_SOURCE_UNDO_SCOPE_GUARD( ElementTree, NOTIFY_SOURCE_PROPERTIES_TREE );
DEFINE_SOURCE_NOTIFY_SCOPE_GUARD( ElementTree, NOTIFY_SOURCE_PROPERTIES_TREE );
class IElementPropertiesChoices
{
public:
// For boolean choice lists. Return false if it's an unknown choice list type
// Element, attribute specifies the attribute we're editing.
// bArray element is true if the attribute is an array attribute and we're editing one of its elements
virtual bool GetBoolChoiceList( const char *pChoiceListType, CDmElement *pElement,
const char *pAttributeName, bool bArrayElement, const char *pChoiceStrings[2] ) = 0;
// For integer choice lists. Return false if it's an unknown choice list type
virtual bool GetIntChoiceList( const char *pChoiceListType, CDmElement *pElement,
const char *pAttributeName, bool bArrayElement, IntChoiceList_t &list ) = 0;
// For string choice lists. Return false if it's an unknown choice list type
virtual bool GetStringChoiceList( const char *pChoiceListType, CDmElement *pElement,
const char *pAttributeName, bool bArrayElement, StringChoiceList_t &list ) = 0;
// For element choice lists. Return false if it's an unknown choice list type
virtual bool GetElementChoiceList( const char *pChoiceListType, CDmElement *pElement,
const char *pAttributeName, bool bArrayElement, ElementChoiceList_t &list ) = 0;
virtual const char *GetElementChoiceString( const char *pChoiceListType, CDmElement *pElement,
const char *pAttributeName, bool bArrayElement, CDmElement *pValue ) = 0;
};
//-----------------------------------------------------------------------------
// Default implementation of IElementPropertiesChoices
//-----------------------------------------------------------------------------
class CBaseElementPropertiesChoices : public IElementPropertiesChoices
{
public:
virtual bool GetBoolChoiceList( const char *pChoiceListType, CDmElement *pElement,
const char *pAttributeName, bool bArrayElement, const char *pChoiceStrings[2] )
{
return false;
}
virtual bool GetIntChoiceList( const char *pChoiceListType, CDmElement *pElement,
const char *pAttributeName, bool bArrayElement, IntChoiceList_t &list )
{
return false;
}
virtual bool GetStringChoiceList( const char *pChoiceListType, CDmElement *pElement,
const char *pAttributeName, bool bArrayElement, StringChoiceList_t &list )
{
return false;
}
virtual bool GetElementChoiceList( const char *pChoiceListType, CDmElement *pElement,
const char *pAttributeName, bool bArrayElement, ElementChoiceList_t &list )
{
return false;
}
virtual const char *GetElementChoiceString( const char *pChoiceListType, CDmElement *pElement,
const char *pAttributeName, bool bArrayElement, CDmElement *pValue )
{
return NULL;
}
};
#endif // INOTIFYUI_H