Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "dt_utlvector_recv.h"
#include "tier0/memdbgon.h"
extern char *s_ClientElementNames[MAX_ARRAY_ELEMENTS];
class CRecvPropExtra_UtlVector
{
public:
DataTableRecvVarProxyFn m_DataTableProxyFn; // If it's a datatable, then this is the proxy they specified.
RecvVarProxyFn m_ProxyFn; // If it's a non-datatable, then this is the proxy they specified.
ResizeUtlVectorFn m_ResizeFn; // The function used to resize the CUtlVector.
EnsureCapacityFn m_EnsureCapacityFn;
int m_ElementStride; // Distance between each element in the array.
int m_Offset; // Offset of the CUtlVector from its parent structure.
int m_nMaxElements; // For debugging...
};
void RecvProxy_UtlVectorLength( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
CRecvPropExtra_UtlVector *pExtra = (CRecvPropExtra_UtlVector*)pData->m_pRecvProp->GetExtraData();
pExtra->m_ResizeFn( pStruct, pExtra->m_Offset, pData->m_Value.m_Int );
}
void RecvProxy_UtlVectorElement( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
CRecvPropExtra_UtlVector *pExtra = (CRecvPropExtra_UtlVector*)pData->m_pRecvProp->GetExtraData();
// Kind of lame overloading element stride to hold the element index,
// but we can easily move it into its SetExtraData stuff if we need to.
int iElement = pData->m_pRecvProp->GetElementStride();
// NOTE: this is cheesy, but it does the trick.
CUtlVector<int> *pUtlVec = (CUtlVector<int>*)((char*)pStruct + pExtra->m_Offset);
// Call through to the proxy they passed in, making pStruct=the CUtlVector.
// Note: there should be space here as long as the element is < the max # elements
// that we ensured capacity for in DataTableRecvProxy_LengthProxy.
pExtra->m_ProxyFn( pData, pOut, (char*)pUtlVec->Base() + iElement*pExtra->m_ElementStride );
}
void RecvProxy_UtlVectorElement_DataTable( const RecvProp *pProp, void **pOut, void *pData, int objectID )
{
CRecvPropExtra_UtlVector *pExtra = (CRecvPropExtra_UtlVector*)pProp->GetExtraData();
int iElement = pProp->GetElementStride();
Assert( iElement < pExtra->m_nMaxElements );
// NOTE: this is cheesy, but it does the trick.
CUtlVector<int> *pUtlVec = (CUtlVector<int>*)((char*)pData + pExtra->m_Offset);
// Call through to the proxy they passed in, making pStruct=the CUtlVector and forcing iElement to 0.
pExtra->m_DataTableProxyFn( pProp, pOut, (char*)pUtlVec->Base() + iElement*pExtra->m_ElementStride, objectID );
}
void DataTableRecvProxy_LengthProxy( const RecvProp *pProp, void **pOut, void *pData, int objectID )
{
// This is VERY important - since it calls all the datatable proxies in the tree first,
// particularly BEFORE it calls our array length proxy, we need to make sure we return
// valid pointers that aren't going to change when it starts to copy the data into
// the datatable elements.
CRecvPropExtra_UtlVector *pExtra = (CRecvPropExtra_UtlVector*)pProp->GetExtraData();
pExtra->m_EnsureCapacityFn( pData, pExtra->m_Offset, pExtra->m_nMaxElements );
*pOut = pData;
}
RecvProp RecvPropUtlVector(
char *pVarName, // Use RECVINFO_UTLVECTOR to generate these 4.
int offset, // Used to generate pData in the function specified in varProxy.
int sizeofVar, // The size of each element in the utlvector.
ResizeUtlVectorFn fn,
EnsureCapacityFn ensureFn,
int nMaxElements, // Max # of elements in the array. Keep this as low as possible.
RecvProp pArrayProp
)
{
RecvProp ret;
Assert( nMaxElements <= MAX_ARRAY_ELEMENTS );
ret.m_RecvType = DPT_DataTable;
ret.m_pVarName = pVarName;
ret.SetOffset( 0 );
ret.SetDataTableProxyFn( DataTableRecvProxy_StaticDataTable );
RecvProp *pProps = new RecvProp[nMaxElements+1]; // TODO free that again
// Extra data bound to each of the properties.
CRecvPropExtra_UtlVector *pExtraData = new CRecvPropExtra_UtlVector;
pExtraData->m_nMaxElements = nMaxElements;
pExtraData->m_ElementStride = sizeofVar;
pExtraData->m_ResizeFn = fn;
pExtraData->m_EnsureCapacityFn = ensureFn;
pExtraData->m_Offset = offset;
if ( pArrayProp.m_RecvType == DPT_DataTable )
pExtraData->m_DataTableProxyFn = pArrayProp.GetDataTableProxyFn();
else
pExtraData->m_ProxyFn = pArrayProp.GetProxyFn();
// The first property is datatable with an int that tells the length of the array.
// It has to go in a datatable, otherwise if this array holds datatable properties, it will be received last.
RecvProp *pLengthProp = new RecvProp;
*pLengthProp = RecvPropInt( AllocateStringHelper( "lengthprop%d", nMaxElements ), 0, 0, 0, RecvProxy_UtlVectorLength );
pLengthProp->SetExtraData( pExtraData );
char *pLengthProxyTableName = AllocateUniqueDataTableName( false, "_LPT_%s_%d", pVarName, nMaxElements );
RecvTable *pLengthTable = new RecvTable( pLengthProp, 1, pLengthProxyTableName );
pProps[0] = RecvPropDataTable( "lengthproxy", 0, 0, pLengthTable, DataTableRecvProxy_LengthProxy );
pProps[0].SetExtraData( pExtraData );
// The first element is a sub-datatable.
for ( int i = 1; i < nMaxElements+1; i++ )
{
pProps[i] = pArrayProp; // copy array element property setting
pProps[i].SetOffset( 0 ); // leave offset at 0 so pStructBase is always a pointer to the CUtlVector
pProps[i].m_pVarName = s_ClientElementNames[i-1]; // give unique name
pProps[i].SetExtraData( pExtraData );
pProps[i].SetElementStride( i-1 ); // Kind of lame overloading element stride to hold the element index,
// but we can easily move it into its SetExtraData stuff if we need to.
// We provide our own proxy here.
if ( pArrayProp.m_RecvType == DPT_DataTable )
{
pProps[i].SetDataTableProxyFn( RecvProxy_UtlVectorElement_DataTable );
}
else
{
pProps[i].SetProxyFn( RecvProxy_UtlVectorElement );
}
}
RecvTable *pTable = new RecvTable(
pProps,
nMaxElements+1,
AllocateUniqueDataTableName( false, "_ST_%s_%d", pVarName, nMaxElements )
); // TODO free that again
ret.SetDataTable( pTable );
return ret;
}