Counter Strike : Global Offensive Source Code
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//====== Copyright ©, Valve Corporation, All rights reserved. =======
//
// Purpose: Base class for objects that are kept in synch between client and server
//
//=============================================================================
#ifndef SHAREDOBJECT_H
#define SHAREDOBJECT_H
#ifdef _WIN32
#pragma once
#endif
#include "utlsortvector.h"
#include "tier0/memdbgon.h"
namespace GCSDK
{
class CSQLAccess;
class CSharedObject;
typedef CSharedObject *(*SOCreationFunc_t)( );
class CSharedObjectCache;
//----------------------------------------------------------------------------
// Purpose: Abstract base class for objects that are shared between the GC and
// a gameserver/client. These can also be stored in the database.
//----------------------------------------------------------------------------
class CSharedObject
{
friend class CGCSharedObjectCache;
friend class CSharedObjectCache;
public:
virtual ~CSharedObject() {}
virtual int GetTypeID() const = 0;
virtual bool BParseFromMessage( const CUtlBuffer & buffer ) = 0;
virtual bool BParseFromMessage( const std::string &buffer ) = 0;
virtual bool BUpdateFromNetwork( const CSharedObject & objUpdate ) = 0;
virtual bool BIsKeyLess( const CSharedObject & soRHS ) const = 0;
virtual void Copy( const CSharedObject & soRHS ) = 0;
virtual void Dump() const = 0;
virtual bool BAddToMessage( std::string *pBuffer ) const = 0;
virtual bool BAddDestroyToMessage( std::string *pBuffer ) const = 0;
bool BIsKeyEqual( const CSharedObject & soRHS ) const;
static void RegisterFactory( int nTypeID, SOCreationFunc_t fnFactory, uint32 unFlags, const char *pchClassName, const char* pszBuildCacheName, const char* pszCreateName, const char* pszUpdateName );
static CSharedObject *Create( int nTypeID );
static uint32 GetTypeFlags( int nTypeID );
static const char *PchClassName( int nTypeID );
static const char *PchClassBuildCacheNodeName( int nTypeID );
static const char *PchClassCreateNodeName( int nTypeID );
static const char *PchClassUpdateNodeName( int nTypeID );
#ifdef GC
virtual bool BIsNetworked() const { return true; }
virtual bool BIsDatabaseBacked() const { return true; }
virtual bool BYieldingAddToDatabase();
virtual bool BYieldingWriteToDatabase( const CUtlVector< int > &fields );
virtual bool BYieldingRemoveFromDatabase();
virtual bool BYieldingAddInsertToTransaction( CSQLAccess & sqlAccess ) { return false; }
virtual bool BYieldingAddWriteToTransaction( CSQLAccess & sqlAccess, const CUtlVector< int > &fields ) { return false; }
virtual bool BYieldingAddRemoveToTransaction( CSQLAccess & sqlAccess ) { return false; }
virtual bool BParseFromMemcached( CUtlBuffer & buffer ) { return false; }
virtual bool BAddToMemcached( CUtlBuffer & bufOutput ) const { return false; }
bool BSendCreateToSteamIDs( const CUtlVector<CSteamID> & vecRecipients, const SOID_t ownerID, uint64 ulVersion ) const;
bool BSendDestroyToSteamIDs( const CUtlVector<CSteamID> & vecRecipients, const SOID_t ownerID, uint64 ulVersion ) const;
protected:
/*
// Dirty bit modification. Do not call these directly on SharedObjects. Call them
// on the cache that owns the object so they can be added/removed from the right lists.
virtual void DirtyField( int nField ) = 0;
virtual void MakeDatabaseClean() = 0;
virtual void MakeNetworkClean() = 0;
*/
#endif // GC
private:
struct SharedObjectInfo_t
{
int m_nID;
uint32 m_unFlags;
SOCreationFunc_t m_pFactoryFunction;
const char *m_pchClassName;
const char *m_pchBuildCacheSubNodeName;
const char *m_pchUpdateNodeName;
const char *m_pchCreateNodeName;
};
//compare class that supports sorting shared objects themselves, as well as searching based upon an integer key value
class CCompareSharedObject
{
public:
bool Less( const SharedObjectInfo_t& lhs, const SharedObjectInfo_t& rhs, void* ) const { return lhs.m_nID < rhs.m_nID; }
bool Less( int lhs, const SharedObjectInfo_t& rhs, void* ) const { return lhs < rhs.m_nID; }
bool Less( const SharedObjectInfo_t& lhs, int rhs, void* ) const { return lhs.m_nID < rhs; }
};
typedef CUtlSortVector< SharedObjectInfo_t, CCompareSharedObject > TVecFactories;
static TVecFactories sm_vecFactories;
static const SharedObjectInfo_t* FindSharedObjectInfo( int nTypeID );
public:
static TVecFactories & GetFactories() { return sm_vecFactories; }
};
typedef CUtlVectorFixedGrowable<CSharedObject *, 1> CSharedObjectVec;
//----------------------------------------------------------------------------
// Purpose: Templatized function to use as a factory method for
// CSharedObject subclasses
//----------------------------------------------------------------------------
template<typename SharedObjectSubclass_t>
CSharedObject *CreateSharedObjectSubclass()
{
return new SharedObjectSubclass_t();
}
//internal utility to expand the provided shared object class name into all the names needed for the node
#define REG_SHARED_OBJECT_NAMES_INTERNAL( name ) #name, "BuildCacheSubscribed(" #name ")", "Create(" #name ")", "Update(" #name ")"
#ifdef GC
#define REG_SHARED_OBJECT_SUBCLASS( derivedClass, flags ) GCSDK::CSharedObject::RegisterFactory( derivedClass::k_nTypeID, GCSDK::CreateSharedObjectSubclass<derivedClass>, (flags), REG_SHARED_OBJECT_NAMES_INTERNAL( derivedClass ) )
#else
#define REG_SHARED_OBJECT_SUBCLASS( derivedClass ) GCSDK::CSharedObject::RegisterFactory( derivedClass::k_nTypeID, GCSDK::CreateSharedObjectSubclass<derivedClass>, 0, REG_SHARED_OBJECT_NAMES_INTERNAL( derivedClass ) )
#endif
} // namespace GCSDK
#include "tier0/memdbgoff.h"
#endif //SHAREDOBJECT_H