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140 lines
5.5 KiB
140 lines
5.5 KiB
//====== Copyright ©, Valve Corporation, All rights reserved. =======
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//
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// Purpose: Base class for objects that are kept in synch between client and server
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//
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//=============================================================================
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#ifndef SHAREDOBJECT_H
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#define SHAREDOBJECT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlsortvector.h"
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#include "tier0/memdbgon.h"
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namespace GCSDK
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{
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class CSQLAccess;
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class CSharedObject;
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typedef CSharedObject *(*SOCreationFunc_t)( );
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class CSharedObjectCache;
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//----------------------------------------------------------------------------
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// Purpose: Abstract base class for objects that are shared between the GC and
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// a gameserver/client. These can also be stored in the database.
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//----------------------------------------------------------------------------
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class CSharedObject
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{
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friend class CGCSharedObjectCache;
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friend class CSharedObjectCache;
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public:
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virtual ~CSharedObject() {}
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virtual int GetTypeID() const = 0;
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virtual bool BParseFromMessage( const CUtlBuffer & buffer ) = 0;
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virtual bool BParseFromMessage( const std::string &buffer ) = 0;
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virtual bool BUpdateFromNetwork( const CSharedObject & objUpdate ) = 0;
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virtual bool BIsKeyLess( const CSharedObject & soRHS ) const = 0;
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virtual void Copy( const CSharedObject & soRHS ) = 0;
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virtual void Dump() const = 0;
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virtual bool BAddToMessage( std::string *pBuffer ) const = 0;
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virtual bool BAddDestroyToMessage( std::string *pBuffer ) const = 0;
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bool BIsKeyEqual( const CSharedObject & soRHS ) const;
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static void RegisterFactory( int nTypeID, SOCreationFunc_t fnFactory, uint32 unFlags, const char *pchClassName, const char* pszBuildCacheName, const char* pszCreateName, const char* pszUpdateName );
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static CSharedObject *Create( int nTypeID );
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static uint32 GetTypeFlags( int nTypeID );
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static const char *PchClassName( int nTypeID );
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static const char *PchClassBuildCacheNodeName( int nTypeID );
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static const char *PchClassCreateNodeName( int nTypeID );
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static const char *PchClassUpdateNodeName( int nTypeID );
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#ifdef GC
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virtual bool BIsNetworked() const { return true; }
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virtual bool BIsDatabaseBacked() const { return true; }
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virtual bool BYieldingAddToDatabase();
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virtual bool BYieldingWriteToDatabase( const CUtlVector< int > &fields );
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virtual bool BYieldingRemoveFromDatabase();
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virtual bool BYieldingAddInsertToTransaction( CSQLAccess & sqlAccess ) { return false; }
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virtual bool BYieldingAddWriteToTransaction( CSQLAccess & sqlAccess, const CUtlVector< int > &fields ) { return false; }
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virtual bool BYieldingAddRemoveToTransaction( CSQLAccess & sqlAccess ) { return false; }
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virtual bool BParseFromMemcached( CUtlBuffer & buffer ) { return false; }
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virtual bool BAddToMemcached( CUtlBuffer & bufOutput ) const { return false; }
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bool BSendCreateToSteamIDs( const CUtlVector<CSteamID> & vecRecipients, const SOID_t ownerID, uint64 ulVersion ) const;
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bool BSendDestroyToSteamIDs( const CUtlVector<CSteamID> & vecRecipients, const SOID_t ownerID, uint64 ulVersion ) const;
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protected:
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/*
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// Dirty bit modification. Do not call these directly on SharedObjects. Call them
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// on the cache that owns the object so they can be added/removed from the right lists.
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virtual void DirtyField( int nField ) = 0;
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virtual void MakeDatabaseClean() = 0;
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virtual void MakeNetworkClean() = 0;
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*/
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#endif // GC
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private:
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struct SharedObjectInfo_t
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{
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int m_nID;
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uint32 m_unFlags;
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SOCreationFunc_t m_pFactoryFunction;
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const char *m_pchClassName;
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const char *m_pchBuildCacheSubNodeName;
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const char *m_pchUpdateNodeName;
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const char *m_pchCreateNodeName;
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};
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//compare class that supports sorting shared objects themselves, as well as searching based upon an integer key value
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class CCompareSharedObject
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{
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public:
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bool Less( const SharedObjectInfo_t& lhs, const SharedObjectInfo_t& rhs, void* ) const { return lhs.m_nID < rhs.m_nID; }
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bool Less( int lhs, const SharedObjectInfo_t& rhs, void* ) const { return lhs < rhs.m_nID; }
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bool Less( const SharedObjectInfo_t& lhs, int rhs, void* ) const { return lhs.m_nID < rhs; }
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};
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typedef CUtlSortVector< SharedObjectInfo_t, CCompareSharedObject > TVecFactories;
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static TVecFactories sm_vecFactories;
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static const SharedObjectInfo_t* FindSharedObjectInfo( int nTypeID );
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public:
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static TVecFactories & GetFactories() { return sm_vecFactories; }
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};
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typedef CUtlVectorFixedGrowable<CSharedObject *, 1> CSharedObjectVec;
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//----------------------------------------------------------------------------
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// Purpose: Templatized function to use as a factory method for
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// CSharedObject subclasses
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//----------------------------------------------------------------------------
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template<typename SharedObjectSubclass_t>
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CSharedObject *CreateSharedObjectSubclass()
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{
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return new SharedObjectSubclass_t();
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}
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//internal utility to expand the provided shared object class name into all the names needed for the node
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#define REG_SHARED_OBJECT_NAMES_INTERNAL( name ) #name, "BuildCacheSubscribed(" #name ")", "Create(" #name ")", "Update(" #name ")"
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#ifdef GC
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#define REG_SHARED_OBJECT_SUBCLASS( derivedClass, flags ) GCSDK::CSharedObject::RegisterFactory( derivedClass::k_nTypeID, GCSDK::CreateSharedObjectSubclass<derivedClass>, (flags), REG_SHARED_OBJECT_NAMES_INTERNAL( derivedClass ) )
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#else
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#define REG_SHARED_OBJECT_SUBCLASS( derivedClass ) GCSDK::CSharedObject::RegisterFactory( derivedClass::k_nTypeID, GCSDK::CreateSharedObjectSubclass<derivedClass>, 0, REG_SHARED_OBJECT_NAMES_INTERNAL( derivedClass ) )
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#endif
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} // namespace GCSDK
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#include "tier0/memdbgoff.h"
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#endif //SHAREDOBJECT_H
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