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84 lines
3.3 KiB
84 lines
3.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: INetMessage interface
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef INETMESSAGE_H
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#define INETMESSAGE_H
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#include "tier1/bitbuf.h"
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class INetMsgHandler;
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class INetMessage;
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class INetChannel;
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class INetMessage
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{
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public:
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virtual ~INetMessage() {};
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// Use these to setup who can hear whose voice.
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// Pass in client indices (which are their ent indices - 1).
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virtual void SetNetChannel(INetChannel * netchan) { DebuggerBreak(); return; }
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virtual void SetReliable( bool state ) = 0; // set to true if it's a reliable message
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virtual bool Process( void ) { DebuggerBreak(); return false; }
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virtual bool ReadFromBuffer( bf_read &buffer ) = 0; // returns true if parsing was OK
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virtual bool WriteToBuffer( bf_write &buffer ) const = 0; // returns true if writing was OK
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virtual bool IsReliable( void ) const = 0; // true, if message needs reliable handling
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virtual int GetType( void ) const = 0; // returns module specific header tag eg svc_serverinfo
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virtual int GetGroup( void ) const = 0; // returns net message group of this message
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virtual const char *GetName( void ) const = 0; // returns network message name, eg "svc_serverinfo"
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virtual INetChannel *GetNetChannel( void ) const { DebuggerBreak(); return NULL; }
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virtual const char *ToString( void ) const = 0; // returns a human readable string about message content
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virtual size_t GetSize() const = 0;
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};
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class INetMessageBinder
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{
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public:
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virtual ~INetMessageBinder() {};
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virtual int GetType( void ) const = 0; // returns module specific header tag eg svc_serverinfo
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virtual void SetNetChannel(INetChannel * netchan) = 0; // netchannel this message is from/for
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virtual INetMessage *CreateFromBuffer( bf_read &buffer ) = 0;
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virtual bool Process( const INetMessage &src ) = 0;
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};
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class INetChannelHandler
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{
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public:
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virtual ~INetChannelHandler( void ) {};
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virtual void ConnectionStart(INetChannel *chan) = 0; // called first time network channel is established
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virtual void ConnectionStop( ) = 0; // called first time network channel is established
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virtual void ConnectionClosing(const char *reason) = 0; // network channel is being closed by remote site
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virtual void ConnectionCrashed(const char *reason) = 0; // network error occured
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virtual void PacketStart(int incoming_sequence, int outgoing_acknowledged) = 0; // called each time a new packet arrived
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virtual void PacketEnd( void ) = 0; // all messages has been parsed
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virtual void FileRequested(const char *fileName, unsigned int transferID, bool isReplayDemoFile) = 0; // other side request a file for download
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virtual void FileReceived(const char *fileName, unsigned int transferID, bool isReplayDemoFile) = 0; // we received a file
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virtual void FileDenied(const char *fileName, unsigned int transferID, bool isReplayDemoFile) = 0; // a file request was denied by other side
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virtual void FileSent(const char *fileName, unsigned int transferID, bool isReplayDemoFile) = 0; // we sent a file
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virtual bool ChangeSplitscreenUser( int nSplitScreenUserSlot ) = 0; // interleaved networking used by SS system is changing the SS player slot that the subsequent messages pertain to
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};
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#endif
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