Counter Strike : Global Offensive Source Code
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//===== Copyright © Valve Corporation, All rights reserved. ======//
#ifndef IMESH_DECLARATIONS_HDR
#define IMESH_DECLARATIONS_HDR
enum SpuMeshRenderDataEnum{ MAX_SPU_MESHRENDERDATA = 2, MAX_SPU_PRIM_DATA = 128 };
typedef struct
{
int primFirstIndex;
int primNumIndices;
} SPUPrimRenderData;
typedef struct
{
/*GfxPrimType*/int primType;
MaterialPrimitiveType_t materialType;
SPUPrimRenderData primData[ MAX_SPU_PRIM_DATA ];
uint32 numPrims;
uint32 firstIndex;
} SPUMeshRenderData;
#endif