Counter Strike : Global Offensive Source Code
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//========= Copyright c 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef SSE_CHOLESKY_HDR
#define SSE_CHOLESKY_HDR
#include "mathlib/vector.h"
#include "mathlib/mathlib.h"
#include "mathlib/ssemath.h"
// This class holds cholesky decomposition of Four 3x3 matrices
struct SimdCholesky3x3_t
{
/// lower diagonal matrix L such that LL' = input matrix
fltx4 m_10, m_20, m_21; // These are off-diagonals used in compuations
fltx4 m_inv00, m_inv11, m_inv22; // These are reciprocals of diagonals used in all computations
public:
/// @group Construction and initialization {
SimdCholesky3x3_t( const fltx4 &a00, const fltx4 & a10, const fltx4 & a11, const fltx4 & a20, const fltx4 & a21, const fltx4 & a22 )
{
Init( a00, a10, a11, a20, a21, a22 );
}
void Init( const fltx4 & a00, const fltx4 & a10, const fltx4 & a11, const fltx4 & a20, const fltx4 & a21, const fltx4 & a22 );
//@}
bool IsValid( )const ;
fltx4 GetValidMask( )const;
const FourVectors SolveRight( const FourVectors &b );
const FourVectors SolveLeft( const FourVectors &b );
/// Using this decomposition LL', solve the following equation and return the result: LL' x = rhs
const FourVectors Solve( const FourVectors &rhs )
{
// L R x = b
// R x = L^-1 b
// x = R^-1 L^-1 b
return SolveRight( SolveLeft( rhs ) );
}
};
#endif