Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

1120 lines
37 KiB

//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
//
// Purpose: Utility classes for creating, registering & deregistering
// Maya MPx* derived classes
//
//=============================================================================
#ifndef VSMAYAMPXFACTORY_H
#define VSMAYAMPXFACTORY_H
#if defined( _WIN32 )
#pragma once
#endif
#include <maya/MPxCommand.h>
#include <maya/MPxDeformerNode.h>
#include <maya/MPxDragAndDropBehavior.h>
#include <maya/MPxFileTranslator.h>
#include <maya/MPxLocatorNode.h>
#include <maya/MPxNode.h>
#include <maya/MPxSurfaceShape.h>
#include <maya/MPxSurfaceShapeUI.h>
#include <maya/MPxToolCommand.h>
#include <maya/MPxTransform.h>
#include <maya/MPxTransformationMatrix.h>
#include <maya/MSyntax.h>
#if MAYA_API_VERSION >= 200800
#include <maya/MPxImageFile.h>
#endif //MAYA_API_VERSION >= 200800
//-----------------------------------------------------------------------------
//
// Forward declarations
//
//-----------------------------------------------------------------------------
class MFnPlugin;
namespace ValveMaya
{
class CMSyntaxHelp;
}
//=============================================================================
//
// Base class for Maya MPx factories
//
//=============================================================================
class CVsMayaMPxFactoryBase
{
public:
// Registers all MPx derived things that have been allocated
static MStatus RegisterEverything( MFnPlugin &pluginFn );
// Deregisters all MPx derived things that have been allocated
static MStatus DeregisterEverything( MFnPlugin &pluginFn );
// Displays a list of stuff in the plugin
static void DisplaySummary( const MString &pluginName );
// Types of things the MPxFactory can create
enum Type
{
// NOTE: Ensure this list of enums stays in sync with GetTypeName() array
kCommand,
kFileTranslator,
kDependencyNode,
kShaderNode,
kTransform,
kLocatorNode,
kImageFile,
// Insert new ones above here
kUnknown
};
void Enable( bool bEnabled ) { m_bEnabled = bEnabled; }
bool IsEnabled() const { return m_bEnabled; }
protected:
// Constructor
CVsMayaMPxFactoryBase();
private:
// The next factory
CVsMayaMPxFactoryBase* m_pNextFactory;
// The starting factory
static CVsMayaMPxFactoryBase *s_pFirstFactory;
// Register the thing associated with this factory
virtual MStatus Register( MFnPlugin &pluginFn ) const = 0;
// Deregister the thing associated with this factory
virtual MStatus Deregister( MFnPlugin &pluginFn ) const = 0;
// Everything has a name
virtual const MString &GetName() const = 0;
// Everything has a description
virtual const MString &GetDesc() const = 0;
// Everything has a type
virtual Type GetType() const = 0;
// Everything has a type (map types to names)
MString GetTypeName() const;
// Whether this factory is enabled or not
bool m_bEnabled;
};
//-----------------------------------------------------------------------------
//
// Templatized helpers for creating MPx derived classes
//
//-----------------------------------------------------------------------------
template< class T >
class CVsMayaMPxFactory : public CVsMayaMPxFactoryBase
{
private:
// Register the thing associated with this factory
virtual MStatus Register( MFnPlugin &pluginFn ) const
{
return T::Register( pluginFn );
}
// Deregister the thing associated with this factory
virtual MStatus Deregister( MFnPlugin &pluginFn ) const
{
return T::Deregister( pluginFn );
}
virtual const MString &GetName() const
{
return T::s_name;
}
virtual const MString &GetDesc() const
{
return T::s_desc;
}
virtual Type GetType() const
{
return T::GetType();
}
};
//============================================================================
//
// Base class for Valve Maya commands ( CVsMayaMPxCommand )
//
//============================================================================
class CVsMayaMPxCommand : public MPxCommand
{
public:
virtual const MString &GetName() const { return m_nullStr; }
virtual const MString &GetDesc() const { return m_nullStr; }
protected:
// Derived classes must specify this to override syntax
virtual void SpecifySyntax( MSyntax &mSyntax, ValveMaya::CMSyntaxHelp &help );
ValveMaya::CMSyntaxHelp *GetSyntaxHelp() { return m_pSyntaxHelp; }
private:
ValveMaya::CMSyntaxHelp *m_pSyntaxHelp;
static MStatus Register(
MFnPlugin &pluginFn,
const MString &name,
MCreatorFunction creatorFunction,
MCreateSyntaxFunction createSyntaxFunction = NULL );
static MStatus Deregister( MFnPlugin &pluginFn, const MString &name );
template < class T > friend class CVsMayaMPxCommandDecorator;
MString m_nullStr;
};
//-----------------------------------------------------------------------------
//
// Decorator class for Valve Maya commands ( CVsMayaMPxCommandDecorator )
//
//-----------------------------------------------------------------------------
template < class T >
class CVsMayaMPxCommandDecorator : public T
{
public:
static const MString &Name() { return s_name; };
static const MString &Desc() { return s_desc; };
virtual const MString &GetName() const { return Name(); };
virtual const MString &GetDesc() const { return Desc(); };
static CVsMayaMPxFactoryBase::Type GetType() { return CVsMayaMPxFactoryBase::kCommand; }
private:
friend class CVsMayaMPxFactoryBase;
template < class U > friend class CVsMayaMPxFactory;
// These should be const but it's not because the CVsMayaMPxFactoryCommand class
// only knows its name and therefore it's description at runtime
static MString s_name;
static MString s_desc;
static ValveMaya::CMSyntaxHelp s_mSyntaxHelp; // Keeps track of command line flags
static void *Create()
{
CVsMayaMPxCommandDecorator *pDecorator = new CVsMayaMPxCommandDecorator< T >;
pDecorator->m_pSyntaxHelp = &s_mSyntaxHelp;
return pDecorator;
}
static MSyntax CreateSyntax()
{
// Maya will simply never call this unless the 'hasSyntax()' virtual returns true
// doesn't matter if a syntaxCreator is registered or not, and an empty
// MSyntax is fine too. Also note the return is by value and not reference.
// Also... even when Maya does call this, it is only ever called once, the
// first time Maya needs to know what the syntax is (when the command is
// invoked or when help cmd is done
MSyntax mSyntax;
T().SpecifySyntax( mSyntax, s_mSyntaxHelp );
return mSyntax;
}
static MStatus Register( MFnPlugin &pluginFn )
{
return T::Register( pluginFn, s_name, Create, T().hasSyntax() ? CreateSyntax : NULL );
}
static MStatus Deregister( MFnPlugin &pluginFn )
{
return T::Deregister( pluginFn, s_name );
}
};
//============================================================================
//
// Base class for Valve Maya commands ( CVsMayaMPxToolCommand )
//
//============================================================================
class CVsMayaMPxToolCommand : public MPxToolCommand
{
public:
virtual const MString &GetName() const { return m_nullStr; }
virtual const MString &GetDesc() const { return m_nullStr; }
protected:
// Derived classes must specify this to override syntax
virtual void SpecifySyntax( MSyntax &mSyntax, ValveMaya::CMSyntaxHelp &help );
ValveMaya::CMSyntaxHelp *GetSyntaxHelp() { return m_pSyntaxHelp; }
private:
ValveMaya::CMSyntaxHelp *m_pSyntaxHelp;
static MStatus Register(
MFnPlugin &pluginFn,
const MString &name,
MCreatorFunction creatorFunction,
MCreateSyntaxFunction createSyntaxFunction = NULL );
static MStatus Deregister( MFnPlugin &pluginFn, const MString &name );
template < class T > friend class CVsMayaMPxToolCommandDecorator;
MString m_nullStr;
};
//-----------------------------------------------------------------------------
//
// Decorator class for Valve Maya commands ( CVsMayaMPxToolCommandDecorator )
//
//-----------------------------------------------------------------------------
template < class T >
class CVsMayaMPxToolCommandDecorator : public T
{
public:
static const MString &Name() { return s_name; };
static const MString &Desc() { return s_desc; };
virtual const MString &GetName() const { return Name(); };
virtual const MString &GetDesc() const { return Desc(); };
static CVsMayaMPxFactoryBase::Type GetType() { return CVsMayaMPxFactoryBase::kCommand; }
private:
friend class CVsMayaMPxFactoryBase;
template < class U > friend class CVsMayaMPxFactory;
// These should be const but it's not because the CVsMayaMPxFactoryCommand class
// only knows its name and therefore it's description at runtime
static MString s_name;
static MString s_desc;
static ValveMaya::CMSyntaxHelp s_mSyntaxHelp; // Keeps track of command line flags
static void *Create()
{
CVsMayaMPxToolCommandDecorator *pDecorator = new CVsMayaMPxToolCommandDecorator< T >;
pDecorator->m_pSyntaxHelp = &s_mSyntaxHelp;
return pDecorator;
}
static MSyntax CreateSyntax()
{
// Maya will simply never call this unless the 'hasSyntax()' virtual returns true
// doesn't matter if a syntaxCreator is registered or not, and an empty
// MSyntax is fine too. Also note the return is by value and not reference.
// Also... even when Maya does call this, it is only ever called once, the
// first time Maya needs to know what the syntax is (when the command is
// invoked or when help cmd is done
MSyntax mSyntax;
T().SpecifySyntax( mSyntax, s_mSyntaxHelp );
return mSyntax;
}
static MStatus Register( MFnPlugin &pluginFn )
{
return T::Register( pluginFn, s_name, Create, T().hasSyntax() ? CreateSyntax : NULL );
}
static MStatus Deregister( MFnPlugin &pluginFn )
{
return T::Deregister( pluginFn, s_name );
}
};
//=============================================================================
//
// Base class for Valve Maya file translators ( CVsMayaMPxFileTranslator )
//
//=============================================================================
class CVsMayaMPxFileTranslator : public MPxFileTranslator
{
public:
virtual const MString &GetName() const = 0;
virtual const MString &GetGUIName() const = 0;
protected:
static MStatus Register(
MFnPlugin &pluginFn,
const MString &name,
const MString &guiName,
MCreatorFunction creatorFunction );
static MStatus Deregister(
MFnPlugin &pluginFn,
const MString &name );
};
//-----------------------------------------------------------------------------
//
// Decorator class for Valve Maya file translators ( CVsMayaMPxFileTranslatorDecorator )
//
//-----------------------------------------------------------------------------
template < class T >
class CVsMayaMPxFileTranslatorDecorator : public T
{
public:
virtual const MString &GetName() const { return s_name; };
virtual const MString &GetGUIName() const { return s_guiName; };
virtual const MString &GetDesc() const { return s_desc; };
static CVsMayaMPxFactoryBase::Type GetType() { return CVsMayaMPxFactoryBase::kFileTranslator; }
private:
template < class U > friend class CVsMayaMPxFactory;
static const MString s_name;
static const MString s_desc;
static const MString s_guiName;
static void *Create()
{
return new CVsMayaMPxFileTranslatorDecorator< T >;
}
static MStatus Register( MFnPlugin &pluginFn )
{
return T::Register( pluginFn, s_name, s_guiName, Create );
}
static MStatus Deregister( MFnPlugin &pluginFn )
{
return T::Deregister( pluginFn, s_guiName );
}
};
//=============================================================================
//
// Base class for Valve Maya Dependency Nodes ( CVsMayaMPxNode )
//
//============================================================================
class CVsMayaMPxNode : public MPxNode
{
public:
virtual const MString &GetName() const = 0;
protected:
static MStatus Register(
MFnPlugin &pluginFn,
const MString &name,
const MTypeId &mTypeId,
MCreatorFunction creatorFunction,
MInitializeFunction initFunction,
const MString &classification );
static MStatus Deregister(
MFnPlugin &pluginFn,
const MTypeId &mTypeId );
};
//-----------------------------------------------------------------------------
//
// Decorator class for Valve Maya nodes ( CVsMayaMPxNodeDecorator )
//
//-----------------------------------------------------------------------------
template < class T >
class CVsMayaMPxNodeDecorator : public T
{
public:
static const MString &Name() { return s_name; };
virtual const MString &GetName() const { return Name(); };
virtual const MString &GetDesc() const { return s_desc; };
static CVsMayaMPxFactoryBase::Type GetType()
{
return s_classification.length() ? CVsMayaMPxFactoryBase::kShaderNode : CVsMayaMPxFactoryBase::kDependencyNode;
}
private:
template < class U > friend class CVsMayaMPxFactory;
static const MString s_name;
static const MString s_desc;
static const MTypeId s_mTypeId;
static const MInitializeFunction s_mInitializeFunction;
static const MString s_classification;
static void *Create()
{
return new CVsMayaMPxNodeDecorator< T >;
}
static MStatus Register( MFnPlugin &pluginFn )
{
return T::Register( pluginFn, s_name, s_mTypeId, Create, s_mInitializeFunction, s_classification );
}
static MStatus Deregister( MFnPlugin &pluginFn )
{
return T::Deregister( pluginFn, s_mTypeId );
}
};
//=============================================================================
//
// Base class for Valve Maya Transform Nodes ( CVsMayaMPxTransform )
//
//============================================================================
class CVsMayaMPxTransform : public MPxTransform
{
public:
virtual const MString &GetName() const = 0;
protected:
#if MAYA_API_VERSION >= 200900
static MStatus Register(
MFnPlugin &pluginFn,
const MString &name,
const MTypeId &mTypeId,
MCreatorFunction creatorFunction,
MInitializeFunction initFunction,
MCreateXformMatrixFunction xformCreatorFunction = MPxTransformationMatrix::creator,
const MTypeId &xformMTypeId = MPxTransformationMatrix::baseTransformationMatrixId,
const MString *classification = NULL );
#else // #if MAYA_API_VERSION >= 200900
static MStatus Register(
MFnPlugin &pluginFn,
const MString &name,
const MTypeId &mTypeId,
MCreatorFunction creatorFunction,
MInitializeFunction initFunction,
MCreatorFunction xformCreatorFunction = MPxTransformationMatrix::creator,
const MTypeId &xformMTypeId = MPxTransformationMatrix::baseTransformationMatrixId,
const MString *classification = NULL );
#endif // #if MAYA_API_VERSION >= 200900
static MStatus Deregister(
MFnPlugin &pluginFn,
const MTypeId &mTypeId );
};
//-----------------------------------------------------------------------------
//
// Decorator class for Valve Maya commands ( CVsMayaMPxCommandDecorator )
//
//-----------------------------------------------------------------------------
template < class T >
class CVsMayaMPxTransformDecorator : public T
{
public:
static const MString &Name() { return s_name; };
virtual const MString &GetName() const { return Name(); };
virtual const MString &GetDesc() const { return s_desc; };
static CVsMayaMPxFactoryBase::Type GetType() { return CVsMayaMPxFactoryBase::kTransform; }
private:
template < class U > friend class CVsMayaMPxFactory;
static const MString s_name;
static const MString s_desc;
static const MTypeId s_mTypeId;
static const MInitializeFunction s_mInitializeFunction;
#if MAYA_API_VERSION >= 200900
static const MCreateXformMatrixFunction s_xformMCreatorFunction;
#else // #if MAYA_API_VERSION >= 200900
static const MCreatorFunction s_xformMCreatorFunction;
#endif // #if MAYA_API_VERSION >= 200900
static const MTypeId s_xformMTypeId;
static void *Create()
{
return new CVsMayaMPxTransformDecorator< T >;
}
static MStatus Register( MFnPlugin &pluginFn )
{
return T::Register( pluginFn, s_name, s_mTypeId, Create, s_mInitializeFunction, s_xformMCreatorFunction, s_xformMTypeId );
}
static MStatus Deregister( MFnPlugin &pluginFn )
{
return T::Deregister( pluginFn, s_mTypeId );
}
};
//=============================================================================
//
// Base class for Valve Maya Locator Nodes ( CVsMayaMPxLocatorNode )
//
//============================================================================
class CVsMayaMPxLocatorNode : public MPxLocatorNode
{
public:
virtual const MString &GetName() const = 0;
protected:
static MStatus Register(
MFnPlugin &pluginFn,
const MString &name,
const MTypeId &mTypeId,
MCreatorFunction creatorFunction,
MInitializeFunction initFunction );
static MStatus Deregister(
MFnPlugin &pluginFn,
const MTypeId &mTypeId );
};
//-----------------------------------------------------------------------------
//
// Decorator class for Valve Maya nodes ( CVsMayaMPxLocatorNodeDecorator )
//
//-----------------------------------------------------------------------------
template < class T >
class CVsMayaMPxLocatorNodeDecorator : public T
{
public:
static const MString &Name() { return s_name; };
virtual const MString &GetName() const { return Name(); };
virtual const MString &GetDesc() const { return s_desc; };
static CVsMayaMPxFactoryBase::Type GetType()
{
return CVsMayaMPxFactoryBase::kLocatorNode;
}
private:
template < class U > friend class CVsMayaMPxFactory;
static const MString s_name;
static const MString s_desc;
static const MTypeId s_mTypeId;
static const MInitializeFunction s_mInitializeFunction;
static void *Create()
{
return new CVsMayaMPxLocatorNodeDecorator< T >;
}
static MStatus Register( MFnPlugin &pluginFn )
{
return T::Register( pluginFn, s_name, s_mTypeId, Create, s_mInitializeFunction );
}
static MStatus Deregister( MFnPlugin &pluginFn )
{
return T::Deregister( pluginFn, s_mTypeId );
}
};
//=============================================================================
//
// Base class for Valve Maya Drag And Drop Behaviors ( CVsMayaMPxDragAndDropBehavior )
//
//============================================================================
class CVsMayaMPxDragAndDropBehavior : public MPxDragAndDropBehavior
{
public:
virtual const MString &GetName() const = 0;
protected:
static MStatus Register(
MFnPlugin &pluginFn,
const MString &name,
MCreatorFunction creatorFunction );
static MStatus Deregister(
MFnPlugin &pluginFn,
const MString &name );
};
//-----------------------------------------------------------------------------
//
// Decorator class for Valve Maya drag and drop behaviors ( CVsMayaMPxDragAndDropBehavior )
//
//-----------------------------------------------------------------------------
template < class T >
class CVsMayaMPxDragAndDropBehaviorDecorator : public T
{
public:
static const MString &Name() { return s_name; };
virtual const MString &GetName() const { return Name(); };
virtual const MString &GetDesc() const { return s_desc; };
static CVsMayaMPxFactoryBase::Type GetType()
{
return CVsMayaMPxFactoryBase::kLocatorNode;
}
private:
template < class U > friend class CVsMayaMPxFactory;
static const MString s_name;
static const MString s_desc;
static const MInitializeFunction s_mInitializeFunction;
static void *Create()
{
return new CVsMayaMPxDragAndDropBehaviorDecorator< T >;
}
static MStatus Register( MFnPlugin &pluginFn )
{
return T::Register( pluginFn, s_name, Create );
}
static MStatus Deregister( MFnPlugin &pluginFn )
{
return T::Deregister( pluginFn, s_name );
}
};
//=============================================================================
//
// Base class for Valve Maya Shape Nodes ( CVsMayaMPxShapeNode )
//
//============================================================================
class CVsMayaMPxShapeNode : public MPxSurfaceShape
{
public:
virtual const MString &GetName() const = 0;
protected:
static MStatus Register(
MFnPlugin &pluginFn,
const MString &name,
const MTypeId &mTypeId,
MCreatorFunction creatorFunction,
MInitializeFunction initFunction,
MCreatorFunction uiCreatorFunction );
static MStatus Deregister(
MFnPlugin &pluginFn,
const MTypeId &mTypeId );
};
//-----------------------------------------------------------------------------
//
// Decorator class for Valve Maya shape nodes ( CVsMayaMPxShapeNodeDecorator )
//
//-----------------------------------------------------------------------------
template < class T, class U >
class CVsMayaMPxShapeNodeDecorator : public T
{
public:
static const MString &Name() { return s_name; };
virtual const MString &GetName() const { return Name(); };
virtual const MString &GetDesc() const { return s_desc; };
static CVsMayaMPxFactoryBase::Type GetType()
{
return CVsMayaMPxFactoryBase::kLocatorNode;
}
private:
template < class U > friend class CVsMayaMPxFactory;
static const MString s_name;
static const MString s_desc;
static const MTypeId s_mTypeId;
static const MInitializeFunction s_mInitializeFunction;
static const MCreatorFunction s_uiCreatorFunction;
static void *Create()
{
return new CVsMayaMPxShapeNodeDecorator< T, U >;
}
static void *CreateUI()
{
return new U;
}
static MStatus Register( MFnPlugin &pluginFn )
{
return T::Register( pluginFn, s_name, s_mTypeId, Create, s_mInitializeFunction, CreateUI );
}
static MStatus Deregister( MFnPlugin &pluginFn )
{
return T::Deregister( pluginFn, s_mTypeId );
}
};
#if MAYA_API_VERSION >= 200800
//=============================================================================
//
// Base class for Valve Maya Image File Types ( CVsMayaMPxImageFile )
//
//============================================================================
class CVsMayaMPxImageFile : public MPxImageFile
{
public:
virtual const MString &GetName() const = 0;
protected:
static MStatus Register(
MFnPlugin &pluginFn,
const MString &name,
MCreatorFunction creatorFunction,
const MStringArray &extensions );
static MStatus Deregister(
MFnPlugin &pluginFn,
const MString &name );
};
//-----------------------------------------------------------------------------
//
// Decorator class for Valve Maya Image Files ( CVsMayaMPxImageFileDecorator )
//
//-----------------------------------------------------------------------------
template < class T >
class CVsMayaMPxImageFileDecorator : public T
{
public:
static const MString &Name() { return s_name; };
virtual const MString &GetName() const { return Name(); };
virtual const MString &GetDesc() const { return s_desc; };
static CVsMayaMPxFactoryBase::Type GetType()
{
return CVsMayaMPxFactoryBase::kImageFile;
}
private:
template < class T > friend class CVsMayaMPxFactory;
static const MString s_name;
static const MString s_desc;
static const MStringArray s_extensions;
static const MCreatorFunction s_creatorFunction;
static void *Create()
{
return new CVsMayaMPxImageFileDecorator< T >;
}
static MStatus Register( MFnPlugin &pluginFn )
{
return T::Register( pluginFn, s_name, Create, s_extensions );
}
static MStatus Deregister( MFnPlugin &pluginFn )
{
return T::Deregister( pluginFn, s_name );
}
};
//-----------------------------------------------------------------------------
// Helper macro to instantiate an image file
//-----------------------------------------------------------------------------
#define INSTALL_MAYA_MPXIMAGEFILE( _class, _name, _extensions, _desc ) \
const MString CVsMayaMPxImageFileDecorator< _class >::s_name( #_name ); \
const MString CVsMayaMPxImageFileDecorator< _class >::s_desc( _desc ); \
const MStringArray CVsMayaMPxImageFileDecorator< _class >::s_extensions( _extensions ); \
static CVsMayaMPxFactory< CVsMayaMPxImageFileDecorator< _class > > s_##_name##_Factory
#endif // MAYA_API_VERSION >= 200800
//=============================================================================
//
// Base class for Valve Maya Dependency Nodes ( CVsMayaMPxNode )
//
//============================================================================
class CVsMayaMPxDeformerNode : public MPxDeformerNode
{
public:
virtual const MString &GetName() const = 0;
protected:
static MStatus Register(
MFnPlugin &pluginFn,
const MString &name,
const MTypeId &mTypeId,
MCreatorFunction creatorFunction,
MInitializeFunction initFunction,
const MString &classification );
static MStatus Deregister(
MFnPlugin &pluginFn,
const MTypeId &mTypeId );
};
//-----------------------------------------------------------------------------
//
// Decorator class for Valve Maya nodes ( CVsMayaMPxDeformerNodeDecorator )
//
//-----------------------------------------------------------------------------
template < class T >
class CVsMayaMPxDeformerNodeDecorator : public T
{
public:
static const MString &Name() { return s_name; };
virtual const MString &GetName() const { return Name(); };
virtual const MString &GetDesc() const { return s_desc; };
static CVsMayaMPxFactoryBase::Type GetType()
{
return s_classification.length() ? CVsMayaMPxFactoryBase::kShaderNode : CVsMayaMPxFactoryBase::kDependencyNode;
}
private:
template < class U > friend class CVsMayaMPxFactory;
static const MString s_name;
static const MString s_desc;
static const MTypeId s_mTypeId;
static const MInitializeFunction s_mInitializeFunction;
static const MString s_classification;
static void *Create()
{
return new CVsMayaMPxDeformerNodeDecorator< T >;
}
static MStatus Register( MFnPlugin &pluginFn )
{
return T::Register( pluginFn, s_name, s_mTypeId, Create, s_mInitializeFunction, s_classification );
}
static MStatus Deregister( MFnPlugin &pluginFn )
{
return T::Deregister( pluginFn, s_mTypeId );
}
};
//=============================================================================
//
// Helper Macros
//
//=============================================================================
//-----------------------------------------------------------------------------
// Helper macro to instantiate a command
//-----------------------------------------------------------------------------
#define INSTALL_MAYA_MPXCOMMAND( _class, _name, _desc ) \
MString CVsMayaMPxCommandDecorator< _class >::s_name( #_name ); \
MString CVsMayaMPxCommandDecorator< _class >::s_desc( _desc ); \
ValveMaya::CMSyntaxHelp CVsMayaMPxCommandDecorator< _class >::s_mSyntaxHelp; \
static CVsMayaMPxFactory< CVsMayaMPxCommandDecorator< _class > > s_##_name##_Factory
//-----------------------------------------------------------------------------
// Helper macro to instantiate a command
//-----------------------------------------------------------------------------
#define INSTALL_MAYA_MPXTOOLCOMMAND( _class, _name, _desc ) \
MString CVsMayaMPxToolCommandDecorator< _class >::s_name( #_name ); \
MString CVsMayaMPxToolCommandDecorator< _class >::s_desc( _desc ); \
ValveMaya::CMSyntaxHelp CVsMayaMPxToolCommandDecorator< _class >::s_mSyntaxHelp; \
static CVsMayaMPxFactory< CVsMayaMPxToolCommandDecorator< _class > > s_##_name##_Factory
//-----------------------------------------------------------------------------
// Helper macro to instantiate a translator
//-----------------------------------------------------------------------------
#define INSTALL_MAYA_MPXFILETRANSLATOR( _class, _name, _guiName, _desc ) \
const MString CVsMayaMPxFileTranslatorDecorator< _class >::s_name( #_name ); \
const MString CVsMayaMPxFileTranslatorDecorator< _class >::s_desc( _desc ); \
const MString CVsMayaMPxFileTranslatorDecorator< _class >::s_guiName( _guiName ); \
static CVsMayaMPxFactory< CVsMayaMPxFileTranslatorDecorator< _class > > s_##_name##_Factory
//-----------------------------------------------------------------------------
// Helper macro to instantiate a regular dependency node
//-----------------------------------------------------------------------------
#define INSTALL_MAYA_MPXNODE( _class, _name, _typeId, _initializeFunction, _desc ) \
const MString CVsMayaMPxNodeDecorator< _class >::s_name( #_name ); \
const MString CVsMayaMPxNodeDecorator< _class >::s_desc( _desc ); \
const MTypeId CVsMayaMPxNodeDecorator< _class >::s_mTypeId( _typeId ); \
const MInitializeFunction CVsMayaMPxNodeDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \
const MString CVsMayaMPxNodeDecorator< _class >::s_classification( "" ); \
static CVsMayaMPxFactory< CVsMayaMPxNodeDecorator< _class > > s_##_name##_Factory
//-----------------------------------------------------------------------------
// Helper macro to instantiate a shader dependency node
//-----------------------------------------------------------------------------
#define INSTALL_MAYA_MPXSHADERNODE( _class, _name, _typeId, _initializeFunction, _classification, _desc ) \
const MString CVsMayaMPxNodeDecorator< _class >::s_name( #_name ); \
const MString CVsMayaMPxNodeDecorator< _class >::s_desc( _desc ); \
const MTypeId CVsMayaMPxNodeDecorator< _class >::s_mTypeId( _typeId ); \
const MInitializeFunction CVsMayaMPxNodeDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \
const MString CVsMayaMPxNodeDecorator< _class >::s_classification( _classification ); \
static CVsMayaMPxFactory< CVsMayaMPxNodeDecorator< _class > > s_##_name##_Factory
//-----------------------------------------------------------------------------
// Helper macro to instantiate a transform node
//-----------------------------------------------------------------------------
#if MAYA_API_VERSION >= 200900
#define INSTALL_MAYA_MPXTRANSFORM( _class, _name, _typeId, _initializeFunction, _desc ) \
const MString CVsMayaMPxTransformDecorator< _class >::s_name( #_name ); \
const MString CVsMayaMPxTransformDecorator< _class >::s_desc( _desc ); \
const MTypeId CVsMayaMPxTransformDecorator< _class >::s_mTypeId( _typeId ); \
const MInitializeFunction CVsMayaMPxTransformDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \
const MCreateXformMatrixFunction CVsMayaMPxTransformDecorator< _class >::s_xformMCreatorFunction( MPxTransformationMatrix::creator ); \
const MTypeId CVsMayaMPxTransformDecorator< _class >::s_xformMTypeId( MPxTransformationMatrix::baseTransformationMatrixId ); \
static CVsMayaMPxFactory< CVsMayaMPxTransformDecorator< _class > > s_##_name##_Factory
#else // #if MAYA_API_VERSION >= 200900
#define INSTALL_MAYA_MPXTRANSFORM( _class, _name, _typeId, _initializeFunction, _desc ) \
const MString CVsMayaMPxTransformDecorator< _class >::s_name( #_name ); \
const MString CVsMayaMPxTransformDecorator< _class >::s_desc( _desc ); \
const MTypeId CVsMayaMPxTransformDecorator< _class >::s_mTypeId( _typeId ); \
const MInitializeFunction CVsMayaMPxTransformDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \
const MCreatorFunction CVsMayaMPxTransformDecorator< _class >::s_xformMCreatorFunction( MPxTransformationMatrix::creator ); \
const MTypeId CVsMayaMPxTransformDecorator< _class >::s_xformMTypeId( MPxTransformationMatrix::baseTransformationMatrixId ); \
static CVsMayaMPxFactory< CVsMayaMPxTransformDecorator< _class > > s_##_name##_Factory
#endif // #if MAYA_API_VERSION >= 200900
//-----------------------------------------------------------------------------
// Helper macro to instantiate a transform node with a custom transformation matrix
// TODO: Make CVsMayaMPxTransformationMatrix and create the MCreatorFunction for the user
//-----------------------------------------------------------------------------
#if MAYA_API_VERSION >= 200900
#define INSTALL_MAYA_MPXTRANSFORM_WITHMATRIX( _class, _name, _typeId, _initializeFunction, _xformCreatorFunction, _xformTypeId, _desc ) \
const MString CVsMayaMPxTransformDecorator< _class >::s_name( #_name ); \
const MString CVsMayaMPxTransformDecorator< _class >::s_desc( _desc ); \
const MTypeId CVsMayaMPxTransformDecorator< _class >::s_mTypeId( _typeId ); \
const MInitializeFunction CVsMayaMPxTransformDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \
const MCreateXformMatrixFunction CVsMayaMPxTransformDecorator< _class >::s_xformMCreatorFunction( _xformCreatorFunction ); \
const MTypeId CVsMayaMPxTransformDecorator< _class >::s_xformMTypeId( _xformTypeId ); \
static CVsMayaMPxFactory< CVsMayaMPxTransformDecorator< _class > > s_##_name##_Factory
#else // #if MAYA_API_VERSION >= 200900
#define INSTALL_MAYA_MPXTRANSFORM_WITHMATRIX( _class, _name, _typeId, _initializeFunction, _xformCreatorFunction, _xformTypeId, _desc ) \
const MString CVsMayaMPxTransformDecorator< _class >::s_name( #_name ); \
const MString CVsMayaMPxTransformDecorator< _class >::s_desc( _desc ); \
const MTypeId CVsMayaMPxTransformDecorator< _class >::s_mTypeId( _typeId ); \
const MInitializeFunction CVsMayaMPxTransformDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \
const MCreatorFunction CVsMayaMPxTransformDecorator< _class >::s_xformMCreatorFunction( _xformCreatorFunction ); \
const MTypeId CVsMayaMPxTransformDecorator< _class >::s_xformMTypeId( _xformTypeId ); \
static CVsMayaMPxFactory< CVsMayaMPxTransformDecorator< _class > > s_##_name##_Factory
#endif // #if MAYA_API_VERSION >= 200900
//-----------------------------------------------------------------------------
// Helper macro to instantiate a locator node
//-----------------------------------------------------------------------------
#define INSTALL_MAYA_MPXLOCATORNODE( _class, _name, _typeId, _initializeFunction, _desc ) \
const MString CVsMayaMPxLocatorNodeDecorator< _class >::s_name( #_name ); \
const MString CVsMayaMPxLocatorNodeDecorator< _class >::s_desc( _desc ); \
const MTypeId CVsMayaMPxLocatorNodeDecorator< _class >::s_mTypeId( _typeId ); \
const MInitializeFunction CVsMayaMPxLocatorNodeDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \
static CVsMayaMPxFactory< CVsMayaMPxLocatorNodeDecorator< _class > > s_##_name##_Factory
//-----------------------------------------------------------------------------
// Helper macro to instantiate a drag and drop behavior
//-----------------------------------------------------------------------------
#define INSTALL_MAYA_MPXDRAGANDDROPBEHAVIOR( _class, _name, _desc ) \
const MString CVsMayaMPxDragAndDropBehaviorDecorator< _class >::s_name( #_name ); \
const MString CVsMayaMPxDragAndDropBehaviorDecorator< _class >::s_desc( _desc ); \
static CVsMayaMPxFactory< CVsMayaMPxDragAndDropBehaviorDecorator< _class > > s_##_name##_Factory
//-----------------------------------------------------------------------------
// Helper macro to instantiate a shape node
//-----------------------------------------------------------------------------
#define INSTALL_MAYA_MPXSHAPENODE( _class, _name, _typeId, _initializeFunction, _uiClass, _desc ) \
const MString CVsMayaMPxShapeNodeDecorator< _class, _uiClass >::s_name( #_name ); \
const MString CVsMayaMPxShapeNodeDecorator< _class, _uiClass >::s_desc( _desc ); \
const MTypeId CVsMayaMPxShapeNodeDecorator< _class, _uiClass >::s_mTypeId( _typeId ); \
const MInitializeFunction CVsMayaMPxShapeNodeDecorator< _class, _uiClass >::s_mInitializeFunction( _initializeFunction ); \
static CVsMayaMPxFactory< CVsMayaMPxShapeNodeDecorator< _class, _uiClass > > s_##_name##_Factory
//-----------------------------------------------------------------------------
// Helper macro to instantiate a deformer dependency node
//-----------------------------------------------------------------------------
#define INSTALL_MAYA_MPXDEFORMERNODE( _class, _name, _typeId, _initializeFunction, _desc ) \
const MString CVsMayaMPxDeformerNodeDecorator< _class >::s_name( #_name ); \
const MString CVsMayaMPxDeformerNodeDecorator< _class >::s_desc( _desc ); \
const MTypeId CVsMayaMPxDeformerNodeDecorator< _class >::s_mTypeId( _typeId ); \
const MInitializeFunction CVsMayaMPxDeformerNodeDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \
const MString CVsMayaMPxDeformerNodeDecorator< _class >::s_classification( "" ); \
static CVsMayaMPxFactory< CVsMayaMPxDeformerNodeDecorator< _class > > s_##_name##_Factory
#endif // VSMAYAMPXFACTORY_H