You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
50 lines
1.3 KiB
50 lines
1.3 KiB
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====//
|
|
//
|
|
// Dme version of a list of lods
|
|
//
|
|
//===========================================================================//
|
|
|
|
#ifndef DMELODLIST_H
|
|
#define DMELODLIST_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "mdlobjects/dmebodypart.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward Declarations
|
|
//-----------------------------------------------------------------------------
|
|
class CDmeLOD;
|
|
class CDmeEyeball;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// A class representing a list of LODs
|
|
//-----------------------------------------------------------------------------
|
|
class CDmeLODList : public CDmeBodyPart
|
|
{
|
|
DEFINE_ELEMENT( CDmeLODList, CDmeBodyPart );
|
|
|
|
public:
|
|
// Returns the number of LODs in this body part, can be 0
|
|
virtual int LODCount() const;
|
|
|
|
// Returns the root LOD. This is the one with the switch metric 0
|
|
virtual CDmeLOD *GetRootLOD();
|
|
|
|
// Returns the shadow LOD
|
|
virtual CDmeLOD *GetShadowLOD();
|
|
|
|
// NOTE: It may be possible to eliminate the skeleton here
|
|
// and assume the LOD always uses the root skeleton.
|
|
CDmaElementArray< CDmeLOD > m_LODs;
|
|
|
|
// Eyeballs
|
|
CDmaElementArray< CDmeEyeball > m_EyeballList;
|
|
};
|
|
|
|
|
|
#endif // DMELODLIST_H
|