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53 lines
1.2 KiB
53 lines
1.2 KiB
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// A class representing a sound
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//
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//=============================================================================
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#ifndef DMESOUND_H
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#define DMESOUND_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmelement.h"
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//-----------------------------------------------------------------------------
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// A class representing a camera
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//-----------------------------------------------------------------------------
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class CDmeSound : public CDmElement
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{
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DEFINE_ELEMENT( CDmeSound, CDmElement );
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public:
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CDmaString m_SoundName;
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CDmaString m_GameSoundName; // Only used if it's a gamesound
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// Return false if it can't find the sound full path
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bool ComputeSoundFullPath( char *pBuf, int nBufLen );
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};
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class CDmeGameSound : public CDmeSound
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{
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DEFINE_ELEMENT( CDmeGameSound, CDmeSound );
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public:
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CDmElement *FindOrAddPhonemeExtractionSettings();
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CDmaVar< float > m_Volume;
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CDmaVar< int > m_Level;
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CDmaVar< int > m_Pitch;
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CDmaVar< bool > m_IsStatic;
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CDmaVar< int > m_Channel;
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CDmaVar< int > m_Flags;
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// CDmaElement m_Source;
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// CDmaVar< bool > m_FollowSource;
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CDmaVar< Vector > m_Origin;
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CDmaVar< Vector > m_Direction;
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};
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#endif // DMESOUND_H
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