Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
//
// Declaration of CLogGraph, a utility for drawing logs in a graph with scale
// and offset.
//
//=============================================================================
#ifndef LOGGRAPH_H
#define LOGGRAPH_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui/VGUI.h"
#include "movieobjects/dmeclip.h"
#include "movieobjects/dmelog.h"
#include "materialsystem/materialsystemutil.h"
#include "mathlib/beziercurve.h"
#include "Color.h"
class CDmeGraphEditorCurve;
class CDmeCurveKey;
//-----------------------------------------------------------------------------
// The CLogGraph class provides functionality for drawing logs within a graph
// display. It stores the offset and scale of the graph and provides
// functionality to draw log data relative to graph.
//-----------------------------------------------------------------------------
class CLogGraph
{
public:
struct ColorSettings_t
{
Color m_BackgroundColor; // Color to fill the background area of the graph
Color m_TimeBoundsColor; // Color to draw the time range bounds overlay with
Color m_GridColor; // Color to draw the grid lines with
Color m_FontColor; // Color to draw the graph labels with
Color m_CurveColor; // Color to draw generic log curves with
Color m_SegmentColor; // Color to draw selected curve segments with
Color m_SelectionColor; // Color to draw the selection rectangle with
Color m_CrossHairColor; // Color to draw the cross hair with
Color m_KeyColor; // Color to draw keys with
Color m_KeySelectedColor; // Color to draw selected keys
Color m_KeyAddColor; // Color to draw keys being added to the selection
Color m_KeyRemoveColor; // Color to draw keys being removed from the selection
Color m_TangentColor; // Color to draw tangents with
Color m_BrokenTangentColor; // Color to draw the in tangent of broken tangent keys with
Color m_CurveColorX; // Color in which x components are to be displayed
Color m_CurveColorY; // Color in which y components are to be displayed
Color m_CurveColorZ; // Color in which z components are to be displayed
};
// Constructor
CLogGraph( float flMinScale, float flMaxScale );
// Set the screen space position of the graph area
void SetScreenPosition( int x, int y );
// Set the area in which the graph may be drawn
void SetGraphDisplayBounds( int x, int y, int width, int height );
// Set the time range being displayed by the graph
void SetGraphTimeRange( DmeTime_t minTime, DmeTime_t maxTime );
// Apply an offset to the graph range specified in pixels
void ApplyVerticalOffset( int nPixels );
// Get the current vertical scale ( total vertical value range )
float GetVerticalScale() const;
// Set the current vertical scale
void SetVerticalScale( float scale, float center );
// Set the vertical range of the graph
void SetVerticalRange( float minValue, float maxValue );
// Set the font with which the graph should display its text
void SetFont( vgui::HFont hFont );
// Set the colors with which the graph is to be displayed
void SetColors( const ColorSettings_t &colors );
// Draw the graph background
void DrawBackground( bool bDrawGrid, const DmeFramerate_t &frameRate, bool bDrawFrames, const DmeClipStack_t &shotToRoot ) const;
// Draw the bounds of the specified time range as rectangles extending to the edge of the graph area
void DrawTimeRangeBounds( DmeTime_t startTime, DmeTime_t endTime );
// Draw the specified rectangle to show the selection area
void DrawSelectionRect( const Rect_t &rect ) const;
// Draw a cross hair display across the graph at the specified location
void DrawCrosshair( int x, int y, const DmeFramerate_t &frameRate, bool bDrawFrames, bool bFrameSnap, const DmeClipStack_t &shotToRoot ) const;
// Draw the specified graph curve
void DrawGraphCurve( const CDmeGraphEditorCurve *pCurve, const DmeClipStack_t &channelToRoot ) const;
// Draw the specified set of keys
void DrawKeysSelectionPreview( const CUtlVector< CDmeCurveKey * > &keyList, const DmeClipStack_t &channelToRoot, int nSelectionMode ) const;
// Draw the specified log
void DrawLog( const CDmeLog *pLog, const DmeClipStack_t &channelToRoot, LogComponents_t componentFlags, DmeTime_t minTime = DMETIME_MINTIME, DmeTime_t maxTime = DMETIME_MAXTIME, const Color *pColor = NULL, IMesh *pMesh = NULL ) const;
// Get the pixel rectangle of a point at the specified location using the current rendering point size
void GetPointRect( float flValue, DmeTime_t time, Rect_t &rect ) const;
// Convert a panel coordinate into a graph pixel coordinate
void PanelPositionToPixel( int &x, int &y );
// Get the number of pixels per unit of time displayed on the graph
float GetPixelsPerSecond() const;
// Get the number of pixels per value unit
float GetPixelsPerUnit() const;
// Get the number of units per pixel
float GetUnitsPerPixel() const;
// Get the amount of time for single pixel in tenths of a ms
float GetTimePerPixel() const;
// Get the time for the specified pixel within the graph area
DmeTime_t GetTimeForPixel( int xPos ) const;
// Get the value for the specified pixel within the graph area
float GetValueForPixel( int yPos ) const;
// Get the x coordinate of the pixel representing the specified time within the graph
int GetPixelForTime( DmeTime_t time, RoundStyle_t roundStyle = ROUND_NEAREST ) const;
// Get the y coordinate of the pixel representing the specified time within the graph
int GetPixelForValue( float value, RoundStyle_t roundStyle = ROUND_NEAREST ) const;
// Compute the screen space position of the specified key
bool ComputeKeyPositionTangents( const CDmeCurveKey *pKey, const DmeClipStack_t &channelToRoot, Vector &vPos, Vector &vInPos, Vector &vOutPos, bool bScreenSpace ) const;
// Accessors
DmeTime_t GetMinTime() const { return m_MinTime; }
DmeTime_t GetMaxTime() const { return m_MaxTime; }
private:
// Get a temporary render mesh
IMesh *GetDynamicRenderMesh() const;
// Draw the keys for the specified curve
void DrawCurveKeys( const CDmeGraphEditorCurve *pCurve, const DmeClipStack_t &channelToRoot, IMesh *pMesh ) const;
// Draw the curve segments associated with the selected keys of the specified curve
void DrawSelectedCurveSegments( const CDmeGraphEditorCurve *pCurve, const DmeClipStack_t &channelToRoot, IMesh *pMesh ) const;
// Draw the curve segment between the two specified keys
void DrawCurveSegment( const CDmeCurveKey *pStartKey, const CDmeCurveKey *pEndKey, DmeTime_t channelMinTime, DmeTime_t channelMaxTime, IMesh *pMesh ) const;
// Draw the specified Bezier curve segment
void DrawCurveSegment( const CCubicBezierCurve< Vector > &curveSegment, IMesh *pMesh ) const;
// Draw a curve segment as a step
void DrawCurveStep( const Vector &vStart, const Vector &vEnd, IMesh *pMesh ) const;
// Draw the log of the specified type
template < typename T >
void DrawLog( const CDmeTypedLog< T > *pLog, const DmeClipStack_t &channelToRoot, LogComponents_t nComponentFlags, DmeTime_t minTime, DmeTime_t maxTime, const Color *pColor, IMesh *pMesh ) const;
// Draw the specified log layer
template < typename T >
void DrawLogLayer( const CDmeLog *pLog, const CDmeTypedLogLayer< T > *pLogLayer, const DmeClipStack_t &channelToRoot, LogComponents_t componentFlags, bool bSubLayer, DmeTime_t minTime, DmeTime_t maxTime, const Color *pColor, IMesh *pMesh ) const;
// Draw the specified set of keys from the provided log layer
template < typename T >
void DrawLogKeys( CUtlVector< LogKeyValue_t< T > > &displayKeys, LogComponents_t componentFlags, bool bSubLayer, DmeTime_t logMinTime, DmeTime_t logMaxTime, const Color *pColor, IMesh *pMesh ) const;
// Compute the screen space position of the specified key
bool ComputeKeyPosition( const CDmeCurveKey *pKey, DmeTime_t timeMin, DmeTime_t timeMax, Vector &vPos ) const;
// Compute the screen space position of the specified key
bool ComputeKeyPositionTangents( const CDmeCurveKey *pKey, DmeTime_t timeMin, DmeTime_t timeMax, Vector &vPos, Vector &vInPos, Vector &vOutPos, bool bScreenSpace, bool bNormalizeUnweighted, float flPointOffset = 0 ) const;
CMaterialReference m_pMaterial; // Material to be used to draw the logs
vgui::HFont m_hFont; // Font to be used to draw the value labels on the graph
int m_nPointSize; // Size to be used when rendering a point.
const float m_flMinScale; // Minimum range between the min value and the max value
const float m_flMaxScale; // Maximum range between the min value and the max value
float m_flMinValue; // Minimum value visible on the graph
float m_flMaxValue; // Maximum value visible on the graph
DmeTime_t m_MinTime; // Minimum time visible on the graph
DmeTime_t m_MaxTime; // Maximum time visible on the graph
int m_nScreenPosX; // Offset of the graph area in screen space
int m_nScreenPosY; // Offset of the graph area in screen space
int m_nAreaX; // X Coordinate of the upper left corner of the graph display area
int m_nAreaY; // Y Coordinate of the upper left corner of the graph display area
int m_nAreaWidth; // Width of the graph display area
int m_nAreaHeight; // Height of the graph display area
ColorSettings_t m_ColorSettings; // Structure containing the color settings to be used by the graph
};
DmeTime_t GetTimeForFrame( float frame, const DmeFramerate_t &framerate );
#endif // LOGGRAPH_H