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325 lines
8.2 KiB
325 lines
8.2 KiB
//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SOUNDINFO_H
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#define SOUNDINFO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "bitbuf.h"
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#include "const.h"
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#include "soundflags.h"
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#include "coordsize.h"
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#include "mathlib/vector.h"
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#include "netmessages.h"
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#define WRITE_DELTA_UINT( name, length ) \
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if ( name == delta->name ) \
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buffer.WriteOneBit(0); \
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else \
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{ \
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buffer.WriteOneBit(1); \
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buffer.WriteUBitLong( name, length ); \
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}
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#define READ_DELTA_UINT( name, length ) \
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if ( buffer.ReadOneBit() != 0 ) \
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{ name = buffer.ReadUBitLong( length ); }\
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else { name = delta->name; }
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#define WRITE_DELTA_SINT( name, length ) \
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if ( name == delta->name ) \
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buffer.WriteOneBit(0); \
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else \
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{ \
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buffer.WriteOneBit(1); \
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buffer.WriteSBitLong( name, length ); \
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}
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#define WRITE_DELTA_SINT_SCALE( name, scale, length ) \
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if ( name == delta->name ) \
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buffer.WriteOneBit(0); \
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else \
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{ \
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buffer.WriteOneBit(1); \
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buffer.WriteSBitLong( name / scale, length ); \
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}
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#define READ_DELTA_SINT( name, length ) \
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if ( buffer.ReadOneBit() != 0 ) \
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{ name = buffer.ReadSBitLong( length ); } \
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else { name = delta->name; }
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#define READ_DELTA_SINT_SCALE( name, scale, length ) \
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if ( buffer.ReadOneBit() != 0 ) \
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{ name = scale * buffer.ReadSBitLong( length ); } \
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else { name = delta->name; }
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#define SOUND_SEQNUMBER_BITS 10
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#define SOUND_SEQNUMBER_MASK ( (1<<SOUND_SEQNUMBER_BITS) - 1 )
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// offset sound delay encoding by 60ms since we encode negative sound delays with less precision
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// This means any negative sound delay greater than -100ms will get encoded at full precision
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#define SOUND_DELAY_OFFSET (0.100f)
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#pragma pack(4)
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// the full float time for now.
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#define SEND_SOUND_TIME 1
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//-----------------------------------------------------------------------------
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struct SoundInfo_t
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{
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Vector vOrigin;
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Vector vDirection;
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Vector vListenerOrigin;
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const char *pszName; // UNDONE: Make this a FilenameHandle_t to avoid bugs with arrays of these
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float fVolume;
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float fDelay;
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float fTickTime; // delay is encoded relative to this tick, fix up if packet is delayed
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int nSequenceNumber;
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int nEntityIndex;
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int nChannel;
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int nPitch;
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int nFlags;
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unsigned int nSoundNum;
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int nSpeakerEntity;
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int nRandomSeed;
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soundlevel_t Soundlevel;
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bool bIsSentence;
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bool bIsAmbient;
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bool bLooping;
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//---------------------------------
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enum SoundInfoInit_t
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{
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SOUNDINFO_SETDEFAULT,
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SOUNDINFO_NO_SETDEFAULT,
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};
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SoundInfo_t( SoundInfoInit_t Init = SOUNDINFO_SETDEFAULT )
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{
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if( Init == SOUNDINFO_SETDEFAULT )
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{
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SetDefault();
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}
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}
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void Set(int newEntity, int newChannel, const char *pszNewName, const Vector &newOrigin, const Vector& newDirection,
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float newVolume, soundlevel_t newSoundLevel, bool newLooping, int newPitch, const Vector &vecListenerOrigin, int speakerentity, int nSeed )
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{
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nEntityIndex = newEntity;
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nChannel = newChannel;
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pszName = pszNewName;
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vOrigin = newOrigin;
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vDirection = newDirection;
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fVolume = newVolume;
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Soundlevel = newSoundLevel;
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bLooping = newLooping;
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nPitch = newPitch;
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vListenerOrigin = vecListenerOrigin;
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nSpeakerEntity = speakerentity;
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nRandomSeed = nSeed;
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}
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void SetDefault()
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{
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fDelay = DEFAULT_SOUND_PACKET_DELAY;
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fTickTime = 0;
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fVolume = DEFAULT_SOUND_PACKET_VOLUME;
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Soundlevel = SNDLVL_NORM;
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nPitch = DEFAULT_SOUND_PACKET_PITCH;
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nEntityIndex = 0;
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nSpeakerEntity = -1;
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nChannel = CHAN_STATIC;
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nSoundNum = 0;
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nFlags = 0;
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nSequenceNumber = 0;
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nRandomSeed = 0;
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pszName = NULL;
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bLooping = false;
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bIsSentence = false;
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bIsAmbient = false;
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vOrigin.Init();
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vDirection.Init();
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vListenerOrigin.Init();
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}
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void ClearStopFields()
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{
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fVolume = 0;
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Soundlevel = SNDLVL_NONE;
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nPitch = PITCH_NORM;
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pszName = NULL;
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fDelay = 0.0f;
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nSequenceNumber = 0;
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vOrigin.Init();
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nSpeakerEntity = -1;
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}
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// this cries for Send/RecvTables:
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void WriteDelta( const SoundInfo_t *delta, CSVCMsg_Sounds& Msg, float finalTickTime )
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{
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#define WRITE_DELTA_FIELD( _name, _protobufname) \
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if( delta->_name != _name ) pSoundData->set_ ## _protobufname( _name );
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#define WRITE_DELTA_FIELD_SCALED( _name, _protobufname, _scaled_val ) \
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if( delta->_name != _name ) pSoundData->set_ ## _protobufname( _scaled_val );
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SoundInfo_t defaultSound( SOUNDINFO_NO_SETDEFAULT );
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CSVCMsg_Sounds::sounddata_t *pSoundData = Msg.add_sounds();
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if( !delta )
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{
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defaultSound.SetDefault();
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delta = &defaultSound;
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}
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WRITE_DELTA_FIELD( nEntityIndex, entity_index );
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WRITE_DELTA_FIELD( nFlags, flags );
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// Scriptable sounds are written as a hash, uses full 32 bits
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if( nFlags & SND_IS_SCRIPTHANDLE )
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{
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WRITE_DELTA_FIELD( nSoundNum, sound_num_handle );
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}
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else
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{
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WRITE_DELTA_FIELD( nSoundNum, sound_num );
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}
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WRITE_DELTA_FIELD( nChannel, channel );
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WRITE_DELTA_FIELD( bIsAmbient, is_ambient );
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WRITE_DELTA_FIELD( bIsSentence, is_sentence ); // NOTE: SND_STOP behavior is different depending on this flag
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if ( nFlags != SND_STOP )
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{
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WRITE_DELTA_FIELD_SCALED( nSequenceNumber, sequence_number, ( nSequenceNumber & SOUND_SEQNUMBER_MASK ) )
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WRITE_DELTA_FIELD_SCALED( fVolume, volume, ( int )( fVolume * 127.0f ) );
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WRITE_DELTA_FIELD( Soundlevel, sound_level );
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WRITE_DELTA_FIELD( nPitch, pitch );
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WRITE_DELTA_FIELD( nRandomSeed, random_seed );
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float delayValue = fDelay;
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if ( ( nFlags & SND_DELAY ) && ( fTickTime != finalTickTime ) )
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{
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delayValue += fTickTime - finalTickTime;
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}
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if ( delayValue != delta->fDelay )
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{
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pSoundData->set_delay_value( delayValue );
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}
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// don't transmit sounds with high precision
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WRITE_DELTA_FIELD_SCALED( vOrigin.x, origin_x, ( int )( vOrigin.x * ( 1.0f / 8.0f ) ) );
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WRITE_DELTA_FIELD_SCALED( vOrigin.y, origin_y, ( int )( vOrigin.y * ( 1.0f / 8.0f ) ) );
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WRITE_DELTA_FIELD_SCALED( vOrigin.z, origin_z, ( int )( vOrigin.z * ( 1.0f / 8.0f ) ) );
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WRITE_DELTA_FIELD( nSpeakerEntity, speaker_entity );
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}
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else
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{
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ClearStopFields();
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}
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#undef WRITE_DELTA_FIELD
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#undef WRITE_DELTA_FIELD_SCALED
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};
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void ReadDelta( const SoundInfo_t *delta, const CSVCMsg_Sounds::sounddata_t& SoundData)
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{
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#define READ_DELTA_FIELD( _name, _protobufname ) \
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_name = ( SoundData.has_ ## _protobufname() ) ? SoundData._protobufname() : delta->_name;
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#define READ_DELTA_FIELD_SCALED( _name, _protobufname, _scale ) \
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_name = ( SoundData.has_ ## _protobufname() ) ? ( SoundData._protobufname() * ( _scale ) ) : delta->_name;
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READ_DELTA_FIELD( nEntityIndex, entity_index );
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READ_DELTA_FIELD( nFlags, flags );
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// Scriptable sounds are written as a hash, uses full 32 bits
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if( nFlags & SND_IS_SCRIPTHANDLE )
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{
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READ_DELTA_FIELD( nSoundNum, sound_num_handle );
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}
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else
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{
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READ_DELTA_FIELD( nSoundNum, sound_num );
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}
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READ_DELTA_FIELD( nChannel, channel );
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READ_DELTA_FIELD( bIsAmbient, is_ambient );
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READ_DELTA_FIELD( bIsSentence, is_sentence ); // NOTE: SND_STOP behavior is different depending on this flag
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if ( nFlags != SND_STOP )
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{
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READ_DELTA_FIELD( nSequenceNumber, sequence_number );
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READ_DELTA_FIELD_SCALED( fVolume, volume, ( 1.0f / 127.0f ) );
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Soundlevel = ( soundlevel_t )( SoundData.has_sound_level() ? SoundData.sound_level() : delta->Soundlevel );
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READ_DELTA_FIELD( nPitch, pitch );
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READ_DELTA_FIELD( nRandomSeed, random_seed );
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READ_DELTA_FIELD( fDelay, delay_value );
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READ_DELTA_FIELD_SCALED( vOrigin.x, origin_x, 8.0f );
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READ_DELTA_FIELD_SCALED( vOrigin.y, origin_y, 8.0f );
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READ_DELTA_FIELD_SCALED( vOrigin.z, origin_z, 8.0f );
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READ_DELTA_FIELD( nSpeakerEntity, speaker_entity );
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}
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else
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{
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ClearStopFields();
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}
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#undef READ_DELTA_FIELD
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#undef READ_DELTA_FIELD_SCALED
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}
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};
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struct SpatializationInfo_t
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{
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typedef enum
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{
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SI_INCREATION = 0,
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SI_INSPATIALIZATION
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} SPATIALIZATIONTYPE;
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// Inputs
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SPATIALIZATIONTYPE type;
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// Info about the sound, channel, origin, direction, etc.
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SoundInfo_t info;
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// Requested Outputs ( NULL == not requested )
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Vector *pOrigin;
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QAngle *pAngles;
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float *pflRadius;
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CUtlVector< Vector > *m_pUtlVecMultiOrigins;
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CUtlVector< QAngle > *m_pUtlVecMultiAngles;
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};
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#pragma pack()
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#endif // SOUNDINFO_H
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