Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

61 lines
1005 B

//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef BONELIST_H
#define BONELIST_H
#ifdef _WIN32
#pragma once
#endif
#include "studio.h"
class CBoneList
{
public:
CBoneList();
void Release();
static CBoneList *Alloc();
unsigned int GetWriteSize() const
{
return 2 + m_nBones * ( sizeof( Vector ) + sizeof( Quaternion ) );
}
// The order of these data members must be maintained in order for the server
// demo system. ServerDemoPacket_BaseAnimating::GetSize() depends on this.
private:
bool m_bShouldDelete : 1;
public:
uint16 m_nBones : 15;
Vector m_vecPos[ MAXSTUDIOBONES ];
Quaternion m_quatRot[ MAXSTUDIOBONES ];
};
class CFlexList
{
public:
CFlexList();
void Release();
static CFlexList *Alloc();
public:
int m_nNumFlexes;
float m_flexWeights[ MAXSTUDIOFLEXCTRL ];
private:
bool m_bShouldDelete;
};
#endif // BONELIST_H