Counter Strike : Global Offensive Source Code
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//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// Class & functions to parse and represent a VMF file.
//
//===============================================================================
#ifndef SIMPLEMAPFILE_H
#define SIMPLEMAPFILE_H
#if defined( COMPILER_MSVC )
#pragma once
#endif
#include "chunkfile.h"
#include "stringpool.h"
#include "vbspmathutil.h"
class CSimpleMapFile;
class GameData;
DECLARE_LOGGING_CHANNEL( LOG_VBSP2 );
//-----------------------------------------------------------------------------
// Flags that modify a brush volume or brush side surface
//-----------------------------------------------------------------------------
typedef int MapBrushContentsFlags_t;
//-----------------------------------------------------------------------------
// Flags that modify a brush side surface
//-----------------------------------------------------------------------------
typedef short MapBrushSideSurfaceFlags_t;
//-----------------------------------------------------------------------------
// A single entity from a VMF file.
//-----------------------------------------------------------------------------
struct MapEntity_t
{
// World-space location of the object.
Vector m_vOrigin;
// Index & count of brushes contained within this entity. These are stored in the map's brush array.
// Brushes in an entity have contiguous indices in the range: [m_nFirstBrushIndex, m_nFirstBrushIndex + m_nNumBrushes).
int m_nFirstBrushIndex;
int m_nNumBrushes;
// Index & count of key-value pairs (entity properties) contained within this entity. These are stored in the map's key-value pair array.
// Key-value pairs in an entity have contiguous indices in the range: [m_nFirstKVPairIndex, m_nFirstKVPairIndex + m_nNumKVPairs).
int m_nFirstKVPairIndex;
int m_nNumKVPairs;
};
//-----------------------------------------------------------------------------
// A property of an entity from a VMF file.
//-----------------------------------------------------------------------------
struct MapEntityKeyValuePair_t
{
// These point into the string pool owned by the map object, so no memory management is necessary.
const char *m_pKey;
const char *m_pValue;
// True if this key value pair came from the "connections" section of an entity,
// false if it came from an ordinary entity key.
bool m_bIsConnection;
};
//-----------------------------------------------------------------------------
// A CSG brush (convex solid) from a VMF file.
//-----------------------------------------------------------------------------
struct MapBrush_t
{
// Contents of the brush, based on the properties of its sides.
MapBrushContentsFlags_t m_ContentsFlags;
// Index & count of brush sides. These are stored in the map's brush sides array.
// Brush sides have contiguous indices in the range: [m_nFirstSideIndex, m_nFirstSideIndex + m_nNumSides).
int m_nFirstSideIndex;
int m_nNumSides;
// AABB of the brush
Vector m_vMinBounds, m_vMaxBounds;
};
static const int INVALID_DISPLACEMENT_INDEX = -1;
//-----------------------------------------------------------------------------
// A single side of a CSG brush from a VMF file.
//-----------------------------------------------------------------------------
struct MapBrushSide_t
{
// Contents of the brush side, based on the material properties.
MapBrushContentsFlags_t m_ContentsFlags;
// Surface flags of the brush side, based on the material properties.
MapBrushSideSurfaceFlags_t m_SurfaceFlags;
// The index of the plane coincident with this brush side. The index is in the map's plane hash.
int m_nPlaneIndex;
// The index of the texture info struct for this brush side, describing the material applied to this side.
// The index is into the map's texture info array.
int m_nTextureInfoIndex;
// The polygonal face of this brush side.
Polygon_t m_Polygon;
// The index of the displacement associated with this side, or INVALID_DISPLACEMENT_INDEX if
// this side is not a displacement surface.
int m_nDisplacementIndex;
};
//-----------------------------------------------------------------------------
// A displacement surface, specified on a particular CSG brush side.
//-----------------------------------------------------------------------------
class CMapDisplacement
{
public:
CMapDisplacement();
bool AreVerticesAllocated() const { return m_Vertices.Count() > 0 && m_nPower > 0; }
// NOTE: If new fields are added to this class, you must update MoveFrom()!
// Power-of-2 number of subdivisions.
// MIN_MAP_DISP_POWER <= m_nPower <= MAX_MAP_DISP_POWER
int m_nPower;
// Map brush side corresponding to this displacement surface. The brush side is "orphaned"
// in that no brushes will point to it (since the original brush is removed from the world).
int m_nOriginalBrushSide;
// SURF_* flags, defined in builddisp.h
int m_nFlags;
// Contents flags taken from the original brush.
// The value is stored here, since the original brush gets removed from the world.
MapBrushContentsFlags_t m_ContentsFlags;
Vector m_vStartPosition;
struct Vertex_t
{
float m_flAlpha;
float m_flDistance;
Vector m_vNormal;
Vector m_vOffset;
Vector4D m_vMultiBlend;
Vector m_vMultiBlendColors[MAX_MULTIBLEND_CHANNELS];
};
CUtlVector< Vertex_t > m_Vertices;
// DISPTRI_* flags, defined in bspfile.h (one per triangle).
CUtlVector< unsigned short > m_TriangleTags;
// Copies values and takes ownership of owned data from the other displacement object
// (this is a destructive, but efficient, operation used to migrate a displacement
// from one map object to another).
// NOTE: If you add new fields to CMapDisplacement, you must update this function!
void MoveFrom( CMapDisplacement *pOther );
private:
// Disallow value semantics
CMapDisplacement( const CMapDisplacement &other );
CMapDisplacement &operator=( const CMapDisplacement &other );
};
static const int MAX_TEXTURE_NAME_LENGTH = 128;
//-----------------------------------------------------------------------------
// Texture properties for a brush side, as loaded from a VMF file.
//-----------------------------------------------------------------------------
struct MapBrushTexture_t
{
Vector m_vUAxis, m_vVAxis;
float m_flShift[2];
float m_flTextureWorldUnitsPerTexel[2];
float m_flLightmapWorldUnitsPerLuxel;
char m_MaterialName[MAX_TEXTURE_NAME_LENGTH];
MapBrushSideSurfaceFlags_t m_SurfaceFlags;
};
//-----------------------------------------------------------------------------
// Sentinel texture info index for a side of a solid BSP node.
//-----------------------------------------------------------------------------
static const int NODE_TEXTURE_INFO_INDEX = -1;
//-----------------------------------------------------------------------------
// Planar mapping of texture data to a particular surface.
//-----------------------------------------------------------------------------
struct MapTextureInfo_t
{
// The U and V vectors (w-component contains the offset) that define
// a homogeneous planar mapping from 3D (world) space to 2D (texture) space.
float m_flTextureVectors[2][4];
float m_flLightmapVectors[2][4];
// Index into the map's texture data array of the structure which describes
// the material being mapped to this surface.
int m_nTextureDataIndex;
MapBrushSideSurfaceFlags_t m_SurfaceFlags;
};
//-----------------------------------------------------------------------------
// Basic material information for a surface.
//-----------------------------------------------------------------------------
struct MapTextureData_t
{
Vector m_vReflectivity;
// Width and height of the base texture referenced by the material
int m_nWidth, m_nHeight;
// Name of the material (e.g. DEV/GRAYGRID) being mapped
char m_MaterialName[MAX_TEXTURE_NAME_LENGTH];
};
//-----------------------------------------------------------------------------
// Finds a key-value pair with the specified key in a given array of
// key-value pairs, or NULL if none is found
//-----------------------------------------------------------------------------
const MapEntityKeyValuePair_t *FindPair( const char *pKeyName, const MapEntityKeyValuePair_t *pPairs, int nNumPairs );
MapEntityKeyValuePair_t *FindPair( const char *pKeyName, MapEntityKeyValuePair_t *pPairs, int nNumPairs );
//-----------------------------------------------------------------------------
// Gets the value associated with the given pair or "" if the pair
// or value string is NULL (safe to chain with FindPair)
//-----------------------------------------------------------------------------
const char *GetPairValue( const MapEntityKeyValuePair_t *pPair );
//-----------------------------------------------------------------------------
// A class which represents a VMF (map) file in memory
// or value string is NULL (safe to chain with FindPair)
//-----------------------------------------------------------------------------
class CSimpleMapFile
{
public:
//-----------------------------------------------------------------------------
// Gets the minimum and maximum bound of all world brushes in this map file
//-----------------------------------------------------------------------------
Vector GetMinBounds() const { return m_vMinBounds; }
Vector GetMaxBounds() const { return m_vMaxBounds; }
int GetMapRevision() const { return m_nMapRevision; }
const MapEntity_t *GetEntities() const { return &m_Entities[0]; }
MapEntity_t *GetEntities() { return &m_Entities[0]; }
int GetEntityCount() const { return m_Entities.Count(); }
//-----------------------------------------------------------------------------
// Gets the world entity, which is the 0th entity in the file
//-----------------------------------------------------------------------------
const MapEntity_t *GetWorldEntity() const { return GetEntities(); }
MapEntity_t *GetWorldEntity() { return GetEntities(); }
const MapBrush_t *GetBrushes() const { return &m_Brushes[0]; }
MapBrush_t *GetBrushes() { return &m_Brushes[0]; }
int GetBrushCount() const { return m_Brushes.Count(); }
const MapBrushSide_t *GetBrushSides() const { return &m_BrushSides[0]; }
MapBrushSide_t *GetBrushSides() { return &m_BrushSides[0]; }
int GetBrushSideCount() const { return m_BrushSides.Count(); }
const CMapDisplacement *GetDisplacements() const { return &m_Displacements[0]; }
CMapDisplacement *GetDisplacements() { return &m_Displacements[0]; }
int GetDisplacementCount() const { return m_Displacements.Count(); }
const MapTextureInfo_t *GetTextureInfos() const { return &m_TextureInfos[0]; }
MapTextureInfo_t *GetTextureInfos() { return &m_TextureInfos[0]; }
int GetTextureInfoCount() const { return m_TextureInfos.Count(); }
const MapTextureData_t *GetTextureData() const { return &m_TextureData[0]; }
MapTextureData_t *GetTextureData() { return &m_TextureData[0]; }
int GetTextureDataCount() const { return m_TextureData.Count(); }
const MapEntityKeyValuePair_t *GetKeyValuePairs() const { return &m_KeyValuePairs[0]; }
MapEntityKeyValuePair_t *GetKeyValuePairs() { return &m_KeyValuePairs[0]; }
int GetKeyValuePairCount() const { return m_KeyValuePairs.Count(); }
const CPlaneHash *GetPlaneHash() const { return &m_PlaneHash; }
const char *GetFilename() const { return m_pFilename; }
//-----------------------------------------------------------------------------
// Adds a func_instance entity to the map file.
//-----------------------------------------------------------------------------
void AddFuncInstance( const char *pFilename, QAngle angles, Vector vOrigin, MapEntityKeyValuePair_t *pExtraKeyValues = NULL, int nExtraKeyValues = 0 );
int FindEntity( const char *pClassName, const char *pKeyName, const char *pValue, int nStartingIndex = 0 );
void RemoveEntity( int nEntityIndex );
//-----------------------------------------------------------------------------
// Flags passed to ResolveInstances() to control behavior.
//-----------------------------------------------------------------------------
enum ResolveInstanceFlags_t
{
NO_FLAGS = 0x0,
CONVERT_STRUCTURAL_TO_DETAIL = 0x1, // convert all solids in world entities to func_detail
};
//-----------------------------------------------------------------------------
// Callback invoked after loading each instance.
// The callback is given the originally provided context value, the loaded
// instance map, and the key-value pairs from the parent map's
// func_instance entity chunk.
//-----------------------------------------------------------------------------
typedef void ( *PostLoadInstanceHandler_t )( void *pContext, CSimpleMapFile *pInstanceMapFile, MapEntityKeyValuePair_t *pFuncInstanceKeyValuePairs, int nNumKeyValuePairs );
//-----------------------------------------------------------------------------
// Recursively loads all contained func_instance entities and merges
// them with the current map in breadth-first recursive order.
//-----------------------------------------------------------------------------
bool ResolveInstances( ResolveInstanceFlags_t instanceFlags = NO_FLAGS, PostLoadInstanceHandler_t pPostLoadInstanceHandler = NULL, void *pHandlerContext = NULL );
//-----------------------------------------------------------------------------
// Loads a VMF (map) file from disk and constructs a new CSimpleMapFile object.
// The caller must delete the object when done.
//-----------------------------------------------------------------------------
static void LoadFromFile( IFileSystem *pFileSystem, const char *pVMFFilename, CSimpleMapFile **ppNewMapFile, ResolveInstanceFlags_t instanceFlags = NO_FLAGS );
private:
CSimpleMapFile( IFileSystem *pFileSystem, const char *pVMFFilename );
MapEntity_t *AllocateNewEntity();
MapBrush_t *AllocateNewBrush();
MapBrushSide_t *AllocateNewBrushSide();
CMapDisplacement *AllocateNewDisplacement();
MapBrushTexture_t *AllocateNewBrushTexture();
MapTextureData_t *AllocateNewTextureData();
MapEntityKeyValuePair_t *AllocateNewKeyValuePair();
// Some entity types are simply ignored
void DeallocateLastEntity() { m_Entities.RemoveMultipleFromTail( 1 ); }
// Some brushes are loaded and then discarded (e.g. brushes with displacement)
void DeallocateLastBrush() { m_Brushes.RemoveMultipleFromTail( 1 ); }
void ReportParseError( const char *pErrorString );
void MakeBrushPolygons( MapBrush_t *pBrush );
void MoveEntityBrushesToWorld( int nEntityIndex );
int GetTextureInfoForBrushTexture( MapBrushTexture_t *pBrushTexture, const Vector &vRelativeOrigin );
int FindOrCreateTextureData( const char *pTextureName );
int FindOrCreateTextureInfo( const MapTextureInfo_t &textureInfo );
MapBrushContentsFlags_t ComputeBrushContents( MapBrush_t *b );
// Functions used to merge instance data (recursively) with the primary map
void MergeInstance( int nEntityIndex, CSimpleMapFile *pInstanceMap, GameData *pGameData );
void PreLoadInstances( GameData *pGD );
void MergeBrushes( int nEntityIndex, const CSimpleMapFile *pInstanceMap, const Vector &vOrigin, const QAngle &orientation, const matrix3x4_t &transform );
void MergeBrushSides( int nEntityIndex, CSimpleMapFile *pInstanceMap, const Vector &vOrigin, const QAngle &orientation, const matrix3x4_t &transform );
void MergeEntities( int nEntityIndex, const CSimpleMapFile *pInstanceMap, const Vector &vOrigin, const QAngle &orientation, const matrix3x4_t &transform, GameData *pGameData );
void FixupInstanceKeyValuePair( MapEntityKeyValuePair_t *pNewKeyValuePair, const char *pOriginalValue, const MapEntityKeyValuePair_t *pInstancePairs, int nNumPairs );
// The following static functions are passed as callbacks to the chunk file reader
// when certain chunks and key blocks are encountered in the VMF file.
static ChunkFileResult_t EntityChunkHandler( CChunkFile *pFile, void *pData );
static ChunkFileResult_t SolidChunkHandler( CChunkFile *pFile, void *pData );
static ChunkFileResult_t SideChunkHandler( CChunkFile *pFile, void *pData );
static ChunkFileResult_t DispInfoChunkHandler( CChunkFile *pFile, void *pData );
static ChunkFileResult_t ConnectionsChunkHandler( CChunkFile *pFile, void *pData );
static ChunkFileResult_t EntityKeyHandler( const char *pKey, const char *pValue, void *pData );
static ChunkFileResult_t SolidKeyHandler( const char *pKey, const char *pValue, void *pData );
static ChunkFileResult_t SideKeyHandler( const char *pKey, const char *pValue, void *pData );
static ChunkFileResult_t DisplacementKeyHandler( const char *pKey, const char *pValue, void *pData );
// These are shim functions which simply call into their corresponding displacement key handlers
static ChunkFileResult_t DisplacementNormalsChunkHandler( CChunkFile *pFile, void *pData );
static ChunkFileResult_t DisplacementDistancesChunkHandler( CChunkFile *pFile, void *pData );
static ChunkFileResult_t DisplacementOffsetsChunkHandler( CChunkFile *pFile, void *pData );
static ChunkFileResult_t DisplacementAlphasChunkHandler( CChunkFile *pFile, void *pData );
static ChunkFileResult_t DisplacementTriangleTagsChunkHandler( CChunkFile *pFile, void *pData );
static ChunkFileResult_t DisplacementMultiBlendChunkHandler( CChunkFile *pFile, void *pData );
static ChunkFileResult_t DisplacementMultiBlendColor0( CChunkFile *pFile, void *pData );
static ChunkFileResult_t DisplacementMultiBlendColor1( CChunkFile *pFile, void *pData );
static ChunkFileResult_t DisplacementMultiBlendColor2( CChunkFile *pFile, void *pData );
static ChunkFileResult_t DisplacementMultiBlendColor3( CChunkFile *pFile, void *pData );
// These read the actual key data associated with each displacement attribute
static ChunkFileResult_t DisplacementNormalsKeyHandler( const char *pKey, const char *pValue, void *pData );
static ChunkFileResult_t DisplacementDistancesKeyHandler( const char *pKey, const char *pValue, void *pData );
static ChunkFileResult_t DisplacementOffsetsKeyHandler( const char *pKey, const char *pValue, void *pData );
static ChunkFileResult_t DisplacementAlphasKeyHandler( const char *pKey, const char *pValue, void *pData );
static ChunkFileResult_t DisplacementTriangleTagsKeyHandler( const char *pKey, const char *pValue, void *pData );
static ChunkFileResult_t DisplacementMultiBlendKeyHandler( const char *pKey, const char *pValue, void *pData );
static ChunkFileResult_t DisplacementMultiBlendColorKeyHandler( const char *pKey, const char *pValue, void *pData );
static ChunkFileResult_t ConnectionsKeyHandler( const char *pKey, const char *pValue, void *pData );
struct MaterialInfo_t
{
char m_Name[MAX_TEXTURE_NAME_LENGTH];
MapBrushContentsFlags_t m_ContentsFlags;
MapBrushSideSurfaceFlags_t m_SurfaceFlags;
};
MaterialInfo_t* FindMaterialInfo( const char *pName );
IFileSystem *m_pFileSystem;
// This is needed so instances can be resolved. If we're loading map files from memory buffers
// or other non-file sources, we'll need an "include interface" (like D3DX/HLSL's include resolution system).
const char *m_pFilename;
CPlaneHash m_PlaneHash;
CUtlVector< MapEntity_t > m_Entities;
CUtlVector< MapBrush_t > m_Brushes;
CUtlVector< CMapDisplacement > m_Displacements;
// These two arrays (m_BrushSides & m_BrushTextures) should always be the same size as there is a 1:1 correspondence.
CUtlVector< MapBrushSide_t > m_BrushSides;
CUtlVector< MapBrushTexture_t > m_BrushTextures;
CUtlVector< MapTextureInfo_t > m_TextureInfos;
CUtlVector< MapTextureData_t > m_TextureData;
// Number of instances loaded (recursively).
// This value is only used on the root-level map. It is used to generate unique names for instanced entities.
int m_nInstanceCount;
// This value is only used on instance maps to control loading and processing.
ResolveInstanceFlags_t m_InstanceFlags;
// Used to store entity property data
CUtlVector< MapEntityKeyValuePair_t > m_KeyValuePairs;
CStringPool m_KeyValueStringPool;
Vector m_vMinBounds, m_vMaxBounds;
int m_nMapRevision;
int m_nHighestID;
// Used to cache results of FindMaterialInfo, which gets information about materials applied to brush sides.
CUtlVector< MaterialInfo_t > m_MaterialInfos;
};
#endif // SIMPLEMAPFILE_H