Counter Strike : Global Offensive Source Code
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#include "basetypes.h"
#include "commonmacros.h"
#include "soundsystem/lowlevel.h"
#include "tier1/uniqueid.h"
#include "mix.h"
#define DIRECTSOUND_VERSION 0x0800
#include "../thirdparty/dxsdk/include/dsound.h"
#pragma warning(disable : 4201) // nameless struct/union
#include <ks.h>
#include <ksmedia.h>
static HRESULT (WINAPI *g_pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
extern void ReleaseSurround(void);
static LPDIRECTSOUND pDS;
static LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
//-----------------------------------------------------------------------------
// Purpose: Implementation of direct sound
//-----------------------------------------------------------------------------
class CAudioDirectSound2 : public IAudioDevice2
{
public:
CAudioDirectSound2()
{
m_pName = "Windows DirectSound";
m_nChannels = 2;
m_nSampleBits = 16;
m_nSampleRate = 44100;
m_bIsActive = true;
m_hWindow = NULL;
m_hInstDS = 0;
m_bIsHeadphone = false;
m_bSupportsBufferStarvationDetection = false;
m_bIsCaptureDevice = false;
m_bPlayEvenWhenNotInFocus = false;
}
~CAudioDirectSound2( void );
bool Init( const audio_device_init_params_t &params );
void Shutdown( void );
void OutputBuffer( int nChannels, CAudioMixBuffer *pChannelArray );
int QueuedBufferCount();
int EmptyBufferCount();
void CancelOutput( void );
void WaitForComplete();
const wchar_t *GetDeviceID() const { return m_deviceID; }
bool SetShouldPlayWhenNotInFocus( bool bPlayEvenWhenNotInFocus ) OVERRIDE
{
if ( bPlayEvenWhenNotInFocus != m_bPlayEvenWhenNotInFocus )
return false;
return true;
}
// directsound handles this itself
void UpdateFocus( bool bWindowHasFocus ) {}
void ClearBuffer();
void OutputDebugInfo() const;
inline int BytesPerSample() { return BitsPerSample()>>3; }
// Singleton object
static CAudioDirectSound2 *m_pSingleton;
private:
// no copies of this class ever
CAudioDirectSound2( const CAudioDirectSound2 & );
CAudioDirectSound2 & operator=( const CAudioDirectSound2 & );
bool LockDSBuffer( LPDIRECTSOUNDBUFFER pBuffer, DWORD **pdwWriteBuffer, DWORD *pdwSizeBuffer, const char *pBufferName, int lockFlags = 0 );
int GetOutputPosition();
bool SNDDMA_InitInterleaved( LPDIRECTSOUND lpDS, WAVEFORMATEX* lpFormat, const audio_device_init_params_t *pParams, int nChannelCount );
int m_nTotalBufferSizeBytes; // size of a single hardware output buffer, in bytes
int m_nOneBufferInBytes;
int m_nBufferCount;
int m_nSubmitPosition;
DWORD m_nOutputBufferStartOffset; // output buffer playback starting byte offset
HINSTANCE m_hInstDS;
HWND m_hWindow;
wchar_t m_deviceID[256];
bool m_bPlayEvenWhenNotInFocus;
};
struct dsound_list_t
{
audio_device_description_t *m_pDeviceListOut;
int m_nListMax;
int m_nListCount;
};
#pragma warning(disable:4996) // suppress: deprecated use strncpy_s instead
static BOOL CALLBACK DSEnumCallback( LPGUID lpGuid, LPCSTR lpcstrDescription, LPCSTR lpcstrModule, LPVOID lpContext )
{
dsound_list_t *pList = reinterpret_cast<dsound_list_t *>(lpContext);
audio_device_description_t *pDesc = pList->m_pDeviceListOut + pList->m_nListCount;
if ( pList->m_nListCount < pList->m_nListMax )
{
if ( !lpGuid )
{
V_memset( pDesc->m_deviceName, 0, sizeof(pDesc->m_deviceName) );
pDesc->m_bIsDefault = true;
}
else
{
pDesc->m_bIsDefault = false;
char tempString[256];
UniqueIdToString( *reinterpret_cast<const UniqueId_t *>(lpGuid), tempString, sizeof(tempString) );
for ( int i = 0; i < sizeof(UniqueId_t); i++ )
{
pDesc->m_deviceName[i] = tempString[i];
}
}
pDesc->m_bIsAvailable = true;
V_strncpy( pDesc->m_friendlyName, lpcstrDescription, sizeof(pDesc->m_friendlyName) );
pDesc->m_nChannelCount = 2;
pDesc->m_nSubsystemId = AUDIO_SUBSYSTEM_DSOUND;
pList->m_nListCount++;
}
return 1;
}
extern HRESULT WINAPI DirectSoundEnumerateA(LPDSENUMCALLBACKA pDSEnumCallback, LPVOID pContext);
int Audio_EnumerateDSoundDevices( audio_device_description_t *pDeviceListOut, int listCount )
{
HINSTANCE hInstDS = LoadLibrary("dsound.dll");
HRESULT (WINAPI *pDirectSoundEnumerate)(LPDSENUMCALLBACKA pDSEnumCallback, LPVOID lpContext);
pDirectSoundEnumerate = (long (WINAPI *)(LPDSENUMCALLBACKA ,LPVOID))GetProcAddress(hInstDS,"DirectSoundEnumerateA");
dsound_list_t list;
list.m_nListCount = 0;
list.m_nListMax = listCount;
list.m_pDeviceListOut = pDeviceListOut;
pDirectSoundEnumerate( &DSEnumCallback, (LPVOID)&list );
FreeLibrary( hInstDS );
return list.m_nListCount;
}
//-----------------------------------------------------------------------------
// Class factory
//-----------------------------------------------------------------------------
IAudioDevice2 *Audio_CreateDSoundDevice( const audio_device_init_params_t &params )
{
if ( !CAudioDirectSound2::m_pSingleton )
{
CAudioDirectSound2::m_pSingleton = new CAudioDirectSound2;
}
if ( CAudioDirectSound2::m_pSingleton->Init( params ) )
return CAudioDirectSound2::m_pSingleton;
delete CAudioDirectSound2::m_pSingleton;
CAudioDirectSound2::m_pSingleton = NULL;
Warning("Failed to initialize direct sound!\n");
return NULL;
}
CAudioDirectSound2 *CAudioDirectSound2::m_pSingleton = NULL;
// ----------------------------------------------------------------------------- //
// Helpers.
// ----------------------------------------------------------------------------- //
CAudioDirectSound2::~CAudioDirectSound2( void )
{
Shutdown();
m_pSingleton = NULL;
}
static int GetWindowsSpeakerConfig()
{
DWORD nSpeakerConfig = DSSPEAKER_STEREO;
if (DS_OK == pDS->GetSpeakerConfig( &nSpeakerConfig ))
{
// split out settings
nSpeakerConfig = DSSPEAKER_CONFIG(nSpeakerConfig);
if ( nSpeakerConfig == DSSPEAKER_7POINT1_SURROUND )
nSpeakerConfig = DSSPEAKER_7POINT1;
if ( nSpeakerConfig == DSSPEAKER_5POINT1_SURROUND)
nSpeakerConfig = DSSPEAKER_5POINT1;
switch( nSpeakerConfig )
{
case DSSPEAKER_HEADPHONE:
return 0;
case DSSPEAKER_MONO:
case DSSPEAKER_STEREO:
default:
return 2;
case DSSPEAKER_QUAD:
return 4;
case DSSPEAKER_5POINT1:
return 5;
case DSSPEAKER_7POINT1:
return 7;
}
}
return 2;
}
bool CAudioDirectSound2::Init( const audio_device_init_params_t &params )
{
DSBUFFERDESC dsbuf;
DSBCAPS dsbcaps;
WAVEFORMATEX format;
WAVEFORMATEX pformat;
HRESULT hresult;
bool primary_format_set = false;
// if a specific device was requested use that one, otherwise use the default (NULL means default)
LPGUID pGUID = NULL;
UniqueId_t overrideGUID;
m_bPlayEvenWhenNotInFocus = params.m_bPlayEvenWhenNotInFocus;
if ( params.m_bOverrideDevice )
{
char tempString[ Q_ARRAYSIZE(params.m_overrideDeviceName) ];
int nLen = V_wcslen( params.m_overrideDeviceName );
if ( nLen > 0 )
{
for ( int i = 0; i < nLen+1; i++ )
{
tempString[i] = params.m_overrideDeviceName[i] & 0xFF;
}
UniqueIdFromString( &overrideGUID, tempString );
pGUID = &(( GUID &)overrideGUID);
V_wcscpy_safe( m_deviceID, params.m_overrideDeviceName );
}
}
if ( !pGUID )
{
V_memset( m_deviceID, 0, sizeof(m_deviceID) );
}
if (!m_hInstDS)
{
m_hInstDS = LoadLibrary("dsound.dll");
if (m_hInstDS == NULL)
{
Warning( "Couldn't load dsound.dll\n");
return false;
}
g_pDirectSoundCreate = (long (__stdcall *)(struct _GUID *,struct IDirectSound ** ,struct IUnknown *))GetProcAddress(m_hInstDS,"DirectSoundCreate");
if (!g_pDirectSoundCreate)
{
Warning( "Couldn't get DS proc addr\n");
return false;
}
}
while ((hresult = g_pDirectSoundCreate(pGUID, &pDS, NULL)) != DS_OK)
{
if (hresult == DSERR_ALLOCATED)
{
Warning("DirectSound hardware in use, can't initialize!\n");
return false;
}
Warning("DirectSound Create failed.\n");
return false;
}
int nSpeakerConfig = -1;
if ( params.m_bOverrideSpeakerConfig )
{
nSpeakerConfig = params.m_nOverrideSpeakerConfig;
}
else
{
nSpeakerConfig = GetWindowsSpeakerConfig();
}
if ( nSpeakerConfig == 0 )
{
m_bIsHeadphone = true;
}
// NOTE: This is basically the same as SpeakerConfigToChannelCount() but we
// have to set primary channels correctly and DirectSound maps 7.1 to 5.1
// at the moment (seems like it could support it easily though)
int nPrimaryChannels = 2;
switch( nSpeakerConfig )
{
// stereo
case 0:
case 2:
default:
nPrimaryChannels = 2;
m_nChannels = 2; // secondary buffers should have same # channels as primary
break;
// surround, use mono 3d primary buffer
// quad surround
case 4:
nPrimaryChannels = 1;
m_nChannels = 4;
break;
case 5:
case 7:
nPrimaryChannels = 1;
m_nChannels = 6;
break;
}
V_memset( &format, 0, sizeof(format) );
format.wFormatTag = WAVE_FORMAT_PCM;
format.nChannels = nPrimaryChannels;
format.wBitsPerSample = BitsPerSample();
format.nSamplesPerSec = SampleRate();
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
format.cbSize = 0;
format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
DSCAPS dscaps;
V_memset( &dscaps, 0, sizeof(dscaps) );
dscaps.dwSize = sizeof(dscaps);
if (DS_OK != pDS->GetCaps(&dscaps))
{
Warning( "Couldn't get DS caps\n");
}
if (dscaps.dwFlags & DSCAPS_EMULDRIVER)
{
Warning( "No DirectSound driver installed\n");
Shutdown();
return false;
}
m_hWindow = (HWND)params.m_pWindowHandle;
DWORD dwCooperativeLevel = DSSCL_EXCLUSIVE;
if (DS_OK != pDS->SetCooperativeLevel( m_hWindow, dwCooperativeLevel ) )
{
Warning( "Set coop level failed\n");
Shutdown();
return false;
}
// get access to the primary buffer, if possible, so we can set the
// sound hardware format
V_memset( &dsbuf, 0, sizeof(dsbuf) );
dsbuf.dwSize = sizeof(DSBUFFERDESC);
dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
if ( m_nChannels > 2 )
{
dsbuf.dwFlags |= DSBCAPS_CTRL3D;
Assert( nPrimaryChannels == 1 );
}
dsbuf.dwBufferBytes = 0;
dsbuf.lpwfxFormat = NULL;
V_memset( &dsbcaps, 0, sizeof(dsbcaps) );
dsbcaps.dwSize = sizeof(dsbcaps);
if ( 1 )
{
if (DS_OK == pDS->CreateSoundBuffer(&dsbuf, &pDSPBuf, NULL))
{
pformat = format;
if (DS_OK != pDSPBuf->SetFormat(&pformat))
{
}
else
{
primary_format_set = true;
}
}
}
bool bRet = SNDDMA_InitInterleaved( pDS, &format, &params, m_nChannels );
// number of mono samples output buffer may hold
m_nSubmitPosition = 0;
return bRet;
}
void CAudioDirectSound2::Shutdown( void )
{
if (pDSBuf)
{
pDSBuf->Stop();
pDSBuf->Release();
}
// only release primary buffer if it's not also the mixing buffer we just released
if (pDSPBuf && (pDSBuf != pDSPBuf))
{
pDSPBuf->Release();
}
if ( pDS && m_hWindow )
{
pDS->SetCooperativeLevel( m_hWindow, DSSCL_NORMAL);
pDS->Release();
}
pDS = NULL;
pDSBuf = NULL;
pDSPBuf = NULL;
if ( m_hInstDS )
{
FreeLibrary( m_hInstDS );
m_hInstDS = NULL;
}
if ( this == CAudioDirectSound2::m_pSingleton )
{
CAudioDirectSound2::m_pSingleton = NULL;
}
}
void CAudioDirectSound2::OutputDebugInfo() const
{
Msg( "Direct Sound Device\n" );
Msg( "Channels:\t%d\n", ChannelCount() );
Msg( "Bits/Sample:\t%d\n", BitsPerSample() );
Msg( "Rate:\t\t%d\n", SampleRate() );
}
void CAudioDirectSound2::CancelOutput( void )
{
if (pDSBuf)
{
DWORD dwSize;
DWORD *pData;
int reps;
HRESULT hresult;
reps = 0;
while ((hresult = pDSBuf->Lock(0, m_nTotalBufferSizeBytes, (void**)&pData, &dwSize, NULL, NULL, 0)) != DS_OK)
{
if (hresult != DSERR_BUFFERLOST)
{
Msg("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
return;
}
if (++reps > 10000)
{
Msg("S_ClearBuffer: DS: couldn't restore buffer\n");
return;
}
}
V_memset(pData, 0, dwSize);
pDSBuf->Unlock(pData, dwSize, NULL, 0);
}
}
bool CAudioDirectSound2::SNDDMA_InitInterleaved( LPDIRECTSOUND lpDS, WAVEFORMATEX* lpFormat, const audio_device_init_params_t *pParams, int nChannelCount )
{
WAVEFORMATEXTENSIBLE wfx = { 0 } ; // DirectSoundBuffer wave format (extensible)
// set the channel mask and number of channels based on the command line parameter
if( nChannelCount == 2 )
{
wfx.Format.nChannels = 2;
wfx.dwChannelMask = KSAUDIO_SPEAKER_STEREO; // SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
}
else if( nChannelCount == 4 )
{
wfx.Format.nChannels = 4;
wfx.dwChannelMask = KSAUDIO_SPEAKER_QUAD; // SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
}
else if( nChannelCount == 6 )
{
wfx.Format.nChannels = 6;
wfx.dwChannelMask = KSAUDIO_SPEAKER_5POINT1; // SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
}
else
{
return false;
}
// setup the extensible structure
int nBytesPerSample = lpFormat->wBitsPerSample / 8;
wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
//wfx.Format.nChannels = SET ABOVE
wfx.Format.nSamplesPerSec = lpFormat->nSamplesPerSec;
wfx.Format.wBitsPerSample = lpFormat->wBitsPerSample;
wfx.Format.nBlockAlign = nBytesPerSample * wfx.Format.nChannels;
wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
wfx.Format.cbSize = 22; // size from after this to end of extensible struct. sizeof(WORD + DWORD + GUID)
wfx.Samples.wValidBitsPerSample = lpFormat->wBitsPerSample;
//wfx.dwChannelMask = SET ABOVE BASED ON COMMAND LINE PARAMETERS
wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
// setup the DirectSound
DSBUFFERDESC dsbdesc = { 0 }; // DirectSoundBuffer descriptor
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
DWORD nBaseFlags = pParams->m_bPlayEvenWhenNotInFocus ? DSBCAPS_GLOBALFOCUS : 0;
m_nOneBufferInBytes = ( MIX_BUFFER_SIZE * nBytesPerSample * nChannelCount );
m_nBufferCount = pParams->m_nOutputBufferCount + 1;
m_nTotalBufferSizeBytes = m_nBufferCount * m_nOneBufferInBytes;
dsbdesc.dwBufferBytes = m_nTotalBufferSizeBytes;
dsbdesc.lpwfxFormat = (WAVEFORMATEX*)&wfx;
bool bSuccess = false;
for ( int i = 0; i < 3; i++ )
{
switch(i)
{
case 0:
dsbdesc.dwFlags = nBaseFlags | DSBCAPS_LOCHARDWARE;
break;
case 1:
dsbdesc.dwFlags = nBaseFlags | DSBCAPS_LOCSOFTWARE;
break;
case 2:
dsbdesc.dwFlags = nBaseFlags;
break;
}
if(!FAILED(lpDS->CreateSoundBuffer(&dsbdesc, &pDSBuf, NULL)))
{
bSuccess = true;
break;
}
}
if ( !bSuccess )
{
dsbdesc.dwFlags = nBaseFlags;
if(FAILED(lpDS->CreateSoundBuffer(&dsbdesc, &pDSBuf, NULL)))
{
wfx.Format.wFormatTag = WAVE_FORMAT_PCM;
wfx.Format.cbSize = 0;
dsbdesc.dwFlags = DSBCAPS_LOCSOFTWARE | nBaseFlags;
HRESULT hr = lpDS->CreateSoundBuffer(&dsbdesc, &pDSBuf, NULL);
if(FAILED(hr))
{
printf("Failed %d\n", hr );
return false;
}
}
}
DWORD dwSize = 0, dwWrite;
DWORD *pBuffer = 0;
if ( !LockDSBuffer( pDSBuf, &pBuffer, &dwSize, "DS_INTERLEAVED", DSBLOCK_ENTIREBUFFER ) )
return false;
m_nChannels = wfx.Format.nChannels;
V_memset( pBuffer, 0, dwSize );
pDSBuf->Unlock(pBuffer, dwSize, NULL, 0);
// Make sure mixer is active (this was moved after the zeroing to avoid popping on startup -- at least when using the dx9.0b debug .dlls)
pDSBuf->Play(0, 0, DSBPLAY_LOOPING);
pDSBuf->Stop();
pDSBuf->GetCurrentPosition(&m_nOutputBufferStartOffset, &dwWrite);
pDSBuf->Play(0, 0, DSBPLAY_LOOPING);
return true;
}
bool CAudioDirectSound2::LockDSBuffer( LPDIRECTSOUNDBUFFER pBuffer, DWORD **pdwWriteBuffer, DWORD *pdwSizeBuffer, const char *pBufferName, int lockFlags )
{
if ( !pBuffer )
return false;
HRESULT hr;
int reps = 0;
while ((hr = pBuffer->Lock(0, m_nTotalBufferSizeBytes, (void**)pdwWriteBuffer, pdwSizeBuffer,
NULL, NULL, lockFlags)) != DS_OK)
{
if (hr != DSERR_BUFFERLOST)
{
Msg ("DS::Lock Sound Buffer Failed %s\n", pBufferName);
return false;
}
if (++reps > 10000)
{
Msg ("DS:: couldn't restore buffer %s\n", pBufferName);
return false;
}
}
return true;
}
void CAudioDirectSound2::OutputBuffer( int nMixChannelCount, CAudioMixBuffer *pMixChannels )
{
HRESULT hr;
int nDeviceChannelCount = ChannelCount();
int nOutputSize = BytesPerSample() * nDeviceChannelCount * MIX_BUFFER_SIZE;
void *pBuffer0=NULL;
void *pBuffer1=NULL;
DWORD nSize0, nSize1;
int nReps = 0;
while ( (hr = pDSBuf->Lock( m_nSubmitPosition, nOutputSize, &pBuffer0, &nSize0, &pBuffer1, &nSize1, 0 )) != DS_OK )
{
if ( hr == DSERR_BUFFERLOST )
{
if ( ++nReps < 10000 )
continue;
}
Msg ("DS::Lock Sound Buffer Failed\n");
return;
}
int nStart = 0;
if ( pBuffer0 )
{
short *pOut = (short *)pBuffer0;
int nSamplesOut = nSize0 / (nDeviceChannelCount*2);
if ( nMixChannelCount == 2 && nMixChannelCount == nDeviceChannelCount )
{
ConvertFloat32Int16_Clamp_Interleave2( pOut, pMixChannels[0].m_flData, pMixChannels[1].m_flData, nSamplesOut );
}
else
{
ConvertFloat32Int16_Clamp_InterleaveStride( pOut, nDeviceChannelCount, MIX_BUFFER_SIZE, pMixChannels[0].m_flData, nMixChannelCount, nSamplesOut );
}
nStart = nSamplesOut;
}
if ( pBuffer1 )
{
short *pOut = (short *)pBuffer1;
int nSamplesOut = nSize1 / (nDeviceChannelCount*2);
if ( nMixChannelCount == 2 && nMixChannelCount == nDeviceChannelCount )
{
ConvertFloat32Int16_Clamp_Interleave2( pOut, pMixChannels[0].m_flData, pMixChannels[1].m_flData, nSamplesOut );
}
else
{
ConvertFloat32Int16_Clamp_InterleaveStride( pOut, nDeviceChannelCount, MIX_BUFFER_SIZE, pMixChannels[0].m_flData, nMixChannelCount, nSamplesOut );
}
}
pDSBuf->Unlock(pBuffer0, nSize0, pBuffer1, nSize1);
m_nSubmitPosition += nOutputSize;
m_nSubmitPosition %= m_nTotalBufferSizeBytes;
}
int CAudioDirectSound2::QueuedBufferCount()
{
int nStart, nCurrent;
DWORD dwCurrentPlayCursor;
// get size in bytes of output buffer
const int nSizeInBytes = m_nTotalBufferSizeBytes;
// multi-channel interleaved output buffer
// get byte offset of playback cursor in output buffer
HRESULT hr = pDSBuf->GetCurrentPosition(&dwCurrentPlayCursor, NULL);
if ( hr != S_OK )
return m_nBufferCount;
if ( dwCurrentPlayCursor > DWORD(m_nTotalBufferSizeBytes) )
{
// BUGBUG: ??? what do do here?
DebuggerBreakIfDebugging();
dwCurrentPlayCursor %= m_nTotalBufferSizeBytes;
}
nStart = (int) m_nOutputBufferStartOffset;
nCurrent = (int) dwCurrentPlayCursor;
// get 16 bit samples played, relative to buffer starting offset
int delta = m_nSubmitPosition - nCurrent;
if ( delta < 0 )
{
delta += nSizeInBytes;
}
int nSamples = delta / (ChannelCount() * BytesPerSample());
int nBuffers = nSamples / MIX_BUFFER_SIZE;
//int nTotalBuffers = (m_nTotalBufferSizeBytes/ (ChannelCount() * BytesPerSample())) / MIX_BUFFER_SIZE;
//Msg("%d buffers remain %d total\n", nBuffers, nTotalBuffers);
if ( nBuffers == 0 )
{
//Msg("cursor %d, submit %d, relative %d\n", nCurrent, m_nSubmitPosition, delta );
}
return nBuffers;
}
int CAudioDirectSound2::EmptyBufferCount()
{
return (m_nBufferCount-1) - QueuedBufferCount();
}
void CAudioDirectSound2::WaitForComplete()
{
while ( QueuedBufferCount() )
{
ThreadSleep(0);
}
}
void CAudioDirectSound2::ClearBuffer( void )
{
DWORD dwSize = 0;
DWORD *pBuffer = 0;
if ( LockDSBuffer( pDSBuf, &pBuffer, &dwSize, "DS_INTERLEAVED", DSBLOCK_ENTIREBUFFER ) )
{
V_memset( pBuffer, 0, dwSize );
pDSBuf->Unlock(pBuffer, dwSize, NULL, 0);
}
}