You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
319 lines
7.1 KiB
319 lines
7.1 KiB
#include "basetypes.h"
|
|
#include "commonmacros.h"
|
|
#include "soundsystem/lowlevel.h"
|
|
#include "soundsystem/audio_mix.h"
|
|
|
|
CInterlockedInt g_nDetectedAudioError(0);
|
|
CInterlockedInt g_nDetectedBufferStarvation( 0 );
|
|
uint g_nDeviceStamp = 0x100;
|
|
|
|
class CAudioDeviceNull2 : public IAudioDevice2
|
|
{
|
|
public:
|
|
CAudioDeviceNull2()
|
|
{
|
|
m_pName = "Sound Disabled";
|
|
m_nChannels = 2;
|
|
m_nSampleBits = 16;
|
|
m_nSampleRate = int(MIX_DEFAULT_SAMPLING_RATE);
|
|
m_bIsActive = false;
|
|
m_bIsHeadphone = false;
|
|
m_bSupportsBufferStarvationDetection = false;
|
|
m_bIsCaptureDevice = false;
|
|
}
|
|
|
|
virtual ~CAudioDeviceNull2() {}
|
|
virtual void OutputBuffer( int nChannels, CAudioMixBuffer *pChannelArray ) {}
|
|
virtual void Shutdown() {}
|
|
virtual int QueuedBufferCount() { return 0; }
|
|
virtual int EmptyBufferCount() { return 0; }
|
|
virtual void CancelOutput() {}
|
|
virtual void WaitForComplete() {}
|
|
virtual void UpdateFocus( bool bWindowHasFocus ) {}
|
|
virtual void ClearBuffer() {}
|
|
virtual const wchar_t *GetDeviceID() const
|
|
{
|
|
static wchar_t deviceID[4] = {0};
|
|
return deviceID;
|
|
}
|
|
virtual void OutputDebugInfo() const
|
|
{
|
|
Msg( "Sound Disabled.\n" );
|
|
}
|
|
virtual bool SetShouldPlayWhenNotInFocus( bool bPlayEvenWhenNotInFocus ) OVERRIDE
|
|
{
|
|
return true;
|
|
}
|
|
};
|
|
|
|
|
|
IAudioDevice2 *Audio_CreateNullDevice()
|
|
{
|
|
return new CAudioDeviceNull2;
|
|
}
|
|
|
|
int Audio_EnumerateDevices( eSubSystems_t nSubsystem, audio_device_description_t *pDeviceListOut, int nListCount )
|
|
{
|
|
int nDeviceCount = 0;
|
|
switch( nSubsystem )
|
|
{
|
|
#ifdef IS_WINDOWS_PC
|
|
case AUDIO_SUBSYSTEM_XAUDIO:
|
|
nDeviceCount = Audio_EnumerateXAudio2Devices( pDeviceListOut, nListCount );
|
|
break;
|
|
case AUDIO_SUBSYSTEM_DSOUND:
|
|
nDeviceCount = Audio_EnumerateDSoundDevices( pDeviceListOut, nListCount );
|
|
break;
|
|
#endif
|
|
#ifdef POSIX
|
|
case AUDIO_SUBSYSTEM_SDL:
|
|
nDeviceCount = Audio_EnumerateSDLDevices( pDeviceListOut, nListCount );
|
|
break;
|
|
#endif
|
|
case AUDIO_SUBSYSTEM_NULL:
|
|
nDeviceCount = 1;
|
|
if ( nListCount > 0 )
|
|
{
|
|
pDeviceListOut[0].InitAsNullDevice();
|
|
V_strcpy_safe( pDeviceListOut[0].m_friendlyName, "Sound Disabled" );
|
|
}
|
|
break;
|
|
}
|
|
return nDeviceCount;
|
|
}
|
|
|
|
int CAudioDeviceList::FindDeviceById( const wchar_t *pId, finddevice_t nFind )
|
|
{
|
|
for ( int i = 0; i < m_list.Count(); i++ )
|
|
{
|
|
if ( nFind == FIND_AVAILABLE_DEVICE_ONLY && !m_list[i].m_bIsAvailable )
|
|
continue;
|
|
if ( !V_wcscmp( pId, m_list[i].m_deviceName ) )
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
audio_device_description_t *CAudioDeviceList::FindDeviceById( const char *pId )
|
|
{
|
|
wchar_t tempName[256];
|
|
V_strtowcs( pId, -1, tempName, Q_ARRAYSIZE(tempName) );
|
|
int nDevice = FindDeviceById( tempName, FIND_AVAILABLE_DEVICE_ONLY );
|
|
if ( nDevice >= 0 && nDevice < m_list.Count() )
|
|
return &m_list[nDevice];
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void CAudioDeviceList::BuildDeviceList( eSubSystems_t nPreferredSubsystem )
|
|
{
|
|
m_nDeviceStamp = g_nDeviceStamp;
|
|
audio_device_description_t initList[32];
|
|
int nCount = Audio_EnumerateDevices( nPreferredSubsystem, initList, Q_ARRAYSIZE(initList) );
|
|
|
|
// No XAudio2? Fall back to direct sound.
|
|
if ( nCount == 0 && nPreferredSubsystem == AUDIO_SUBSYSTEM_XAUDIO )
|
|
{
|
|
nPreferredSubsystem = AUDIO_SUBSYSTEM_DSOUND;
|
|
nCount = Audio_EnumerateDevices( nPreferredSubsystem, initList, Q_ARRAYSIZE(initList) );
|
|
}
|
|
|
|
m_nSubsystem = nPreferredSubsystem;
|
|
// No sound devices? Add a NULL device.
|
|
if ( nCount == 0 )
|
|
{
|
|
nCount = Audio_EnumerateDevices( AUDIO_SUBSYSTEM_NULL, initList, Q_ARRAYSIZE(initList) );
|
|
}
|
|
if ( !m_list.Count() )
|
|
{
|
|
m_list.CopyArray( initList, nCount );
|
|
for ( int i = 0; i < m_list.Count(); i++ )
|
|
{
|
|
m_list[i].m_bIsAvailable = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( int i = 0; i < m_list.Count(); i++ )
|
|
{
|
|
m_list[i].m_bIsAvailable = false;
|
|
m_list[i].m_bIsDefault = false;
|
|
}
|
|
for ( int i = 0; i < nCount; i++ )
|
|
{
|
|
int nIndex = FindDeviceById( initList[i].m_deviceName, FIND_ANY_DEVICE );
|
|
if ( nIndex >= 0 )
|
|
{
|
|
m_list[nIndex] = initList[i];
|
|
}
|
|
else
|
|
{
|
|
m_list.AddToTail( initList[i] );
|
|
}
|
|
}
|
|
}
|
|
UpdateDefaultDevice();
|
|
}
|
|
|
|
bool CAudioDeviceList::UpdateDeviceList()
|
|
{
|
|
if ( m_nDeviceStamp == g_nDeviceStamp )
|
|
return false;
|
|
|
|
BuildDeviceList( m_nSubsystem );
|
|
return true;
|
|
}
|
|
|
|
void CAudioDeviceList::UpdateDefaultDevice()
|
|
{
|
|
#if IS_WINDOWS_PC
|
|
// BUG: DirectSound devices use a different string format for GUIDs. Fix so this works?
|
|
wchar_t deviceName[256];
|
|
if ( GetWindowsDefaultAudioDevice( deviceName, sizeof(deviceName ) ) )
|
|
{
|
|
int nIndex = FindDeviceById( deviceName, FIND_AVAILABLE_DEVICE_ONLY );
|
|
if ( nIndex >= 0 )
|
|
{
|
|
m_nDefaultDevice = nIndex;
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
m_nDefaultDevice = -1;
|
|
int nFirst = -1;
|
|
for ( int i = 0; i < m_list.Count(); i++ )
|
|
{
|
|
if ( m_list[i].m_bIsAvailable )
|
|
{
|
|
if ( nFirst < 0 )
|
|
{
|
|
nFirst = i;
|
|
}
|
|
if ( m_list[i].m_bIsDefault )
|
|
{
|
|
m_nDefaultDevice = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if ( m_nDefaultDevice < 0 )
|
|
{
|
|
m_nDefaultDevice = nFirst;
|
|
}
|
|
}
|
|
|
|
IAudioDevice2 *CAudioDeviceList::CreateDevice( audio_device_init_params_t ¶ms )
|
|
{
|
|
Assert( IsValid() );
|
|
int nSubsystem = m_nSubsystem;
|
|
|
|
#if !defined( _GAMECONSOLE )
|
|
if ( params.m_bOverrideDevice )
|
|
{
|
|
nSubsystem = params.m_nOverrideSubsystem;
|
|
}
|
|
#endif
|
|
#if IS_WINDOWS_PC
|
|
// try xaudio2
|
|
if ( nSubsystem == AUDIO_SUBSYSTEM_XAUDIO )
|
|
{
|
|
IAudioDevice2 *pDevice = Audio_CreateXAudio2Device( params );
|
|
if ( pDevice )
|
|
return pDevice;
|
|
Warning("Failed to initialize XAudio2 device!\n");
|
|
nSubsystem = AUDIO_SUBSYSTEM_DSOUND;
|
|
}
|
|
|
|
if ( nSubsystem == AUDIO_SUBSYSTEM_DSOUND )
|
|
{
|
|
// either we were asked for dsound or we failed to create xaudio2, try dsound
|
|
IAudioDevice2 *pDevice = Audio_CreateDSoundDevice( params );
|
|
if ( pDevice )
|
|
return pDevice;
|
|
Warning("Failed to initialize DirectSound device!\n");
|
|
nSubsystem = AUDIO_SUBSYSTEM_NULL;
|
|
}
|
|
#endif
|
|
|
|
#ifdef POSIX
|
|
nSubsystem = AUDIO_SUBSYSTEM_SDL;
|
|
|
|
if ( nSubsystem == AUDIO_SUBSYSTEM_SDL )
|
|
{
|
|
IAudioDevice2 *pDevice = Audio_CreateSDLDevice( params );
|
|
if ( pDevice )
|
|
return pDevice;
|
|
|
|
Warning("Failed to initialize SDL device!\n");
|
|
nSubsystem = AUDIO_SUBSYSTEM_NULL;
|
|
}
|
|
#endif
|
|
|
|
// failed
|
|
return Audio_CreateNullDevice();
|
|
}
|
|
|
|
const wchar_t *CAudioDeviceList::GetDeviceToCreate( audio_device_init_params_t ¶ms )
|
|
{
|
|
if ( params.m_bOverrideDevice )
|
|
{
|
|
int nIndex = FindDeviceById( params.m_overrideDeviceName, FIND_AVAILABLE_DEVICE_ONLY );
|
|
if ( nIndex >= 0 )
|
|
{
|
|
return m_list[nIndex].m_deviceName;
|
|
}
|
|
}
|
|
Assert( m_nDefaultDevice >= 0 && m_nDefaultDevice < m_list.Count() );
|
|
return m_list[m_nDefaultDevice].m_deviceName;
|
|
}
|
|
|
|
|
|
int SpeakerConfigValueToChannelCount( int nSpeakerConfig )
|
|
{
|
|
// headphone or stereo
|
|
switch( nSpeakerConfig )
|
|
{
|
|
case -1:
|
|
return 0;
|
|
case 0: // headphone
|
|
case 2: // stereo
|
|
return 2;
|
|
case 4: // quad surround
|
|
return 4;
|
|
|
|
case 5: // 5.1 surround
|
|
return 6;
|
|
|
|
case 7: // 7.1 surround
|
|
return 8;
|
|
}
|
|
|
|
// doesn't map to anything, return stereo
|
|
AssertMsg( 0, "Bad speaker config requested\n");
|
|
return 2;
|
|
}
|
|
|
|
int ChannelCountToSpeakerConfigValue( int nChannelCount, bool bIsHeadphone )
|
|
{
|
|
switch( nChannelCount )
|
|
{
|
|
case 2:
|
|
return bIsHeadphone ? 0 : 2;
|
|
case 4:
|
|
return 4;
|
|
case 6:
|
|
return 5;
|
|
case 8:
|
|
return 7;
|
|
}
|
|
AssertMsg(0, "Bad channel count\n");
|
|
return 2;
|
|
}
|
|
|
|
bool Audio_PollErrorEvents()
|
|
{
|
|
int nError = g_nDetectedAudioError.InterlockedExchange(0);
|
|
|
|
return nError != 0;
|
|
}
|