Counter Strike : Global Offensive Source Code
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319 lines
7.1 KiB

#include "basetypes.h"
#include "commonmacros.h"
#include "soundsystem/lowlevel.h"
#include "soundsystem/audio_mix.h"
CInterlockedInt g_nDetectedAudioError(0);
CInterlockedInt g_nDetectedBufferStarvation( 0 );
uint g_nDeviceStamp = 0x100;
class CAudioDeviceNull2 : public IAudioDevice2
{
public:
CAudioDeviceNull2()
{
m_pName = "Sound Disabled";
m_nChannels = 2;
m_nSampleBits = 16;
m_nSampleRate = int(MIX_DEFAULT_SAMPLING_RATE);
m_bIsActive = false;
m_bIsHeadphone = false;
m_bSupportsBufferStarvationDetection = false;
m_bIsCaptureDevice = false;
}
virtual ~CAudioDeviceNull2() {}
virtual void OutputBuffer( int nChannels, CAudioMixBuffer *pChannelArray ) {}
virtual void Shutdown() {}
virtual int QueuedBufferCount() { return 0; }
virtual int EmptyBufferCount() { return 0; }
virtual void CancelOutput() {}
virtual void WaitForComplete() {}
virtual void UpdateFocus( bool bWindowHasFocus ) {}
virtual void ClearBuffer() {}
virtual const wchar_t *GetDeviceID() const
{
static wchar_t deviceID[4] = {0};
return deviceID;
}
virtual void OutputDebugInfo() const
{
Msg( "Sound Disabled.\n" );
}
virtual bool SetShouldPlayWhenNotInFocus( bool bPlayEvenWhenNotInFocus ) OVERRIDE
{
return true;
}
};
IAudioDevice2 *Audio_CreateNullDevice()
{
return new CAudioDeviceNull2;
}
int Audio_EnumerateDevices( eSubSystems_t nSubsystem, audio_device_description_t *pDeviceListOut, int nListCount )
{
int nDeviceCount = 0;
switch( nSubsystem )
{
#ifdef IS_WINDOWS_PC
case AUDIO_SUBSYSTEM_XAUDIO:
nDeviceCount = Audio_EnumerateXAudio2Devices( pDeviceListOut, nListCount );
break;
case AUDIO_SUBSYSTEM_DSOUND:
nDeviceCount = Audio_EnumerateDSoundDevices( pDeviceListOut, nListCount );
break;
#endif
#ifdef POSIX
case AUDIO_SUBSYSTEM_SDL:
nDeviceCount = Audio_EnumerateSDLDevices( pDeviceListOut, nListCount );
break;
#endif
case AUDIO_SUBSYSTEM_NULL:
nDeviceCount = 1;
if ( nListCount > 0 )
{
pDeviceListOut[0].InitAsNullDevice();
V_strcpy_safe( pDeviceListOut[0].m_friendlyName, "Sound Disabled" );
}
break;
}
return nDeviceCount;
}
int CAudioDeviceList::FindDeviceById( const wchar_t *pId, finddevice_t nFind )
{
for ( int i = 0; i < m_list.Count(); i++ )
{
if ( nFind == FIND_AVAILABLE_DEVICE_ONLY && !m_list[i].m_bIsAvailable )
continue;
if ( !V_wcscmp( pId, m_list[i].m_deviceName ) )
return i;
}
return -1;
}
audio_device_description_t *CAudioDeviceList::FindDeviceById( const char *pId )
{
wchar_t tempName[256];
V_strtowcs( pId, -1, tempName, Q_ARRAYSIZE(tempName) );
int nDevice = FindDeviceById( tempName, FIND_AVAILABLE_DEVICE_ONLY );
if ( nDevice >= 0 && nDevice < m_list.Count() )
return &m_list[nDevice];
return NULL;
}
void CAudioDeviceList::BuildDeviceList( eSubSystems_t nPreferredSubsystem )
{
m_nDeviceStamp = g_nDeviceStamp;
audio_device_description_t initList[32];
int nCount = Audio_EnumerateDevices( nPreferredSubsystem, initList, Q_ARRAYSIZE(initList) );
// No XAudio2? Fall back to direct sound.
if ( nCount == 0 && nPreferredSubsystem == AUDIO_SUBSYSTEM_XAUDIO )
{
nPreferredSubsystem = AUDIO_SUBSYSTEM_DSOUND;
nCount = Audio_EnumerateDevices( nPreferredSubsystem, initList, Q_ARRAYSIZE(initList) );
}
m_nSubsystem = nPreferredSubsystem;
// No sound devices? Add a NULL device.
if ( nCount == 0 )
{
nCount = Audio_EnumerateDevices( AUDIO_SUBSYSTEM_NULL, initList, Q_ARRAYSIZE(initList) );
}
if ( !m_list.Count() )
{
m_list.CopyArray( initList, nCount );
for ( int i = 0; i < m_list.Count(); i++ )
{
m_list[i].m_bIsAvailable = true;
}
}
else
{
for ( int i = 0; i < m_list.Count(); i++ )
{
m_list[i].m_bIsAvailable = false;
m_list[i].m_bIsDefault = false;
}
for ( int i = 0; i < nCount; i++ )
{
int nIndex = FindDeviceById( initList[i].m_deviceName, FIND_ANY_DEVICE );
if ( nIndex >= 0 )
{
m_list[nIndex] = initList[i];
}
else
{
m_list.AddToTail( initList[i] );
}
}
}
UpdateDefaultDevice();
}
bool CAudioDeviceList::UpdateDeviceList()
{
if ( m_nDeviceStamp == g_nDeviceStamp )
return false;
BuildDeviceList( m_nSubsystem );
return true;
}
void CAudioDeviceList::UpdateDefaultDevice()
{
#if IS_WINDOWS_PC
// BUG: DirectSound devices use a different string format for GUIDs. Fix so this works?
wchar_t deviceName[256];
if ( GetWindowsDefaultAudioDevice( deviceName, sizeof(deviceName ) ) )
{
int nIndex = FindDeviceById( deviceName, FIND_AVAILABLE_DEVICE_ONLY );
if ( nIndex >= 0 )
{
m_nDefaultDevice = nIndex;
return;
}
}
#endif
m_nDefaultDevice = -1;
int nFirst = -1;
for ( int i = 0; i < m_list.Count(); i++ )
{
if ( m_list[i].m_bIsAvailable )
{
if ( nFirst < 0 )
{
nFirst = i;
}
if ( m_list[i].m_bIsDefault )
{
m_nDefaultDevice = i;
break;
}
}
}
if ( m_nDefaultDevice < 0 )
{
m_nDefaultDevice = nFirst;
}
}
IAudioDevice2 *CAudioDeviceList::CreateDevice( audio_device_init_params_t &params )
{
Assert( IsValid() );
int nSubsystem = m_nSubsystem;
#if !defined( _GAMECONSOLE )
if ( params.m_bOverrideDevice )
{
nSubsystem = params.m_nOverrideSubsystem;
}
#endif
#if IS_WINDOWS_PC
// try xaudio2
if ( nSubsystem == AUDIO_SUBSYSTEM_XAUDIO )
{
IAudioDevice2 *pDevice = Audio_CreateXAudio2Device( params );
if ( pDevice )
return pDevice;
Warning("Failed to initialize XAudio2 device!\n");
nSubsystem = AUDIO_SUBSYSTEM_DSOUND;
}
if ( nSubsystem == AUDIO_SUBSYSTEM_DSOUND )
{
// either we were asked for dsound or we failed to create xaudio2, try dsound
IAudioDevice2 *pDevice = Audio_CreateDSoundDevice( params );
if ( pDevice )
return pDevice;
Warning("Failed to initialize DirectSound device!\n");
nSubsystem = AUDIO_SUBSYSTEM_NULL;
}
#endif
#ifdef POSIX
nSubsystem = AUDIO_SUBSYSTEM_SDL;
if ( nSubsystem == AUDIO_SUBSYSTEM_SDL )
{
IAudioDevice2 *pDevice = Audio_CreateSDLDevice( params );
if ( pDevice )
return pDevice;
Warning("Failed to initialize SDL device!\n");
nSubsystem = AUDIO_SUBSYSTEM_NULL;
}
#endif
// failed
return Audio_CreateNullDevice();
}
const wchar_t *CAudioDeviceList::GetDeviceToCreate( audio_device_init_params_t &params )
{
if ( params.m_bOverrideDevice )
{
int nIndex = FindDeviceById( params.m_overrideDeviceName, FIND_AVAILABLE_DEVICE_ONLY );
if ( nIndex >= 0 )
{
return m_list[nIndex].m_deviceName;
}
}
Assert( m_nDefaultDevice >= 0 && m_nDefaultDevice < m_list.Count() );
return m_list[m_nDefaultDevice].m_deviceName;
}
int SpeakerConfigValueToChannelCount( int nSpeakerConfig )
{
// headphone or stereo
switch( nSpeakerConfig )
{
case -1:
return 0;
case 0: // headphone
case 2: // stereo
return 2;
case 4: // quad surround
return 4;
case 5: // 5.1 surround
return 6;
case 7: // 7.1 surround
return 8;
}
// doesn't map to anything, return stereo
AssertMsg( 0, "Bad speaker config requested\n");
return 2;
}
int ChannelCountToSpeakerConfigValue( int nChannelCount, bool bIsHeadphone )
{
switch( nChannelCount )
{
case 2:
return bIsHeadphone ? 0 : 2;
case 4:
return 4;
case 6:
return 5;
case 8:
return 7;
}
AssertMsg(0, "Bad channel count\n");
return 2;
}
bool Audio_PollErrorEvents()
{
int nError = g_nDetectedAudioError.InterlockedExchange(0);
return nError != 0;
}