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61 lines
1.3 KiB
61 lines
1.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include <stdio.h>
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#include "soundsystem/snd_audio_source.h"
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#include "soundsystem/isoundsystem.h"
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#include "soundsystem.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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extern CAudioSource *Audio_CreateMemoryWave( const char *pName );
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//-----------------------------------------------------------------------------
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// Purpose: Simple wrapper to crack naming convention and create the proper wave source
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// Input : *pName - WAVE filename
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// Output : CAudioSource
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//-----------------------------------------------------------------------------
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CAudioSource *AudioSource_Create( const char *pName )
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{
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if ( !pName )
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return NULL;
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// if ( pName[0] == '!' ) // sentence
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;
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// Names that begin with "*" are streaming.
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// Skip over the * and create a streamed source
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if ( pName[0] == '*' )
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{
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return NULL;
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}
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// These are loaded into memory directly
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return Audio_CreateMemoryWave( pName );
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}
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CAudioSource::~CAudioSource( void )
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{
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CAudioMixer *mixer;
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while ( 1 )
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{
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mixer = g_pSoundSystem->FindMixer( this );
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if ( !mixer )
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break;
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g_pSoundSystem->StopSound( mixer );
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}
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}
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CAudioSource::CAudioSource( void )
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{
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}
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